| 90 |
Official U.S. Playstation Magazine
It's filled with cool ideas and a control system to die for. You're not really sneaking around, but you are hiding a lot - and it's the mechanics behind the hiding that makes the game so damn satisfying. [Dec 2003, p.164]
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| 90 |
Worth Playing
The game runs flawlessly and is extremely fast-paced. It may not be "Quake," but for PS2 to be able to handle speeds of this caliber is just amazing.
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| 90 |
PSX Nation
A mindless shooter indeed but when all you want to do is kick the asses of enemies without much thinking, it doesn't get much better than Kill Switch. If you loved the idea of Contra then you likely will enjoy this romp through carnage.
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| 85 |
Game Over Online
A good shooter, perched on the boundary between realistic and cinematic. It's got a great story, too.
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| 85 |
Gamezilla!
I love this game, and I hate this game. It needs to be a lot longer, and cared for with a great deal more polish. As it stands, though, its still a great rental, and with its easy play style, I think youll like it as much as I did.
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| 84 |
Gamer's Hell
With a wide range of weapons, excellent detail, and some innovative qualities, this game should not be pushed aside. Rent it first, as the mission selection is.. 'small', but it still provides a lot of fun that can't be experienced anywhere else.
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| 83 |
Next Level Gaming
My only complaint is that I have beaten it, and now I'm done. It was a bit short for me.
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| 83 |
Play Magazine
Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]
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| 82 |
Gamer's Pulse
Although limited in its length, kill.switch manages to fit in innovative gameplay backed by intuitive, streamlined controls that are some of the best on the Playstation 2.
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| 80 |
G4 TV
We're certain a veteran shoot-'em-up enthusiast can blow through it in just two days. But you shouldn't write it off, either. For immediate thrills, not many rivals can match its sheer staying power and intensity.
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| 80 |
GameZone
"Metal Gear Solid" fans will dig this one, but don't forget that kill.switch is primarily a shooter. It's all about the thrill of the kill, not the peak of the sneak.
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| 80 |
GMR Magazine
These battles, they feel real. More important, they seem dangerous.
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| 80 |
IGN
Easy to pick-up, difficult in all the right places, and oozes Hollywood atmosphere without sacrificing too many gameplay convictions. While we can't say that we approve of its particularly short-sided length and occasional camera problems, it's still one hell of a fun ride while it lasts.
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| 80 |
eToychest
Namco has taken your typical run and gun action game and stretched it a bit further with a well written story, and innovative mechanics that, while sometime less than perfect at times, still mange to do more than just get the job done.
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| 75 |
GameSpy
There's no multiplayer, no online play, and only a couple of difficulty modes. But it does its work extremely well, and it's safe to say you won't play a similar game this year.
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| 75 |
TotalPlayStation
A good game that suffers from being just a bit too rough around the edges and too short overall to be a must-buy. It is however a definite rental and for anyone looking for a nice, short but visceral experience.
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| 75 |
Playboy
Finally, a shooter for cowards! Kill.Switch is the first game to let you hide behind objects and blindly fire around corners. [Oct 2003, p.37]
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| 75 |
GamingTrend
What it does well (firing from cover, recoil, aiming) is destroyed by its short length, average graphics, bad storyline and easy difficulty.
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| 70 |
Eurogamer
Not essential by any means then, and it's probably not worth much more than a weekend's rental, but Kill.switch definitely proves that even a depressing list of rent-a-mechanic gaming clichés can keep us happy when administered in the right amounts.
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| 70 |
Yahoo! Games
While seemingly similar to previously released action titles at first glance, Kill.switch quickly proves to impart its own unique types of spin on the strat-shooter genre, not merely in mechanics and "hooks," but also in the game's very dramatic approach.
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| 70 |
3DAvenue
If you're after a game where the rules are almost as basic as shoot anything that moves then Kill.Switch will appeal to you, but for a more in depth storyline and military experience, its best to look elsewhere.
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| 70 |
TotalGames.net
So you're looking at what, three nights of fun for £69. There are ladies here who don't cost much more than that, and ladies, as we know, have boobs.
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| 70 |
Cheat Code Central
A game that has incorporated some of the best elements from action adventure and RTS games and has delivered a concentrated strain of shooting action in the distillation process. It may lack depth but I don't think you'll hear too many complaints.
|
| 70 |
Game Informer
Won't blow your doors off, but it will hide behind said doors, peek around, and blast you with a relatively good time for a few hours. [Dec 2003, p.146]
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| 69 |
GameSpot
This otherwise ordinary-to-a-fault action game is given a shot in the arm by its relatively cool gameplay techniques, which--at least--make the game's short ride interesting.
|
| 67 |
Electronic Gaming Monthly
It's hardly original (not to mention short and sometimes ugly), but Namco's got both the control and the difficulty level just right. [Dec 2003, p.184]
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| 65 |
GameCritics
Those looking for existential ponderings, heavy characterization, or even minimal variety in gameplay should leave it alone, but people who want lighter fare might appreciate kill.switch as a small, zesty snack. After all, we all need a bit of comfort food once in a while.
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| 65 |
Game Power Australia
Makes a terrific rental title, because it's great fun in the short term. Unfortunately, its disjointed story telling, lack of multiplayer modes and limited longevity make it hard to recommend as a full priced purchase.
|
| 60 |
Edge Magazine
A commendably brazen and unfussy shooter, featuring one continuous dialogue of throwaway gunfire and nothing else. [Feb 2004, p.106]
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| 60 |
Boomtown
Its difficult to avoid recommending the game, when I honestly had fun, but £30 to £40 is too much to pay for such a short game.
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| 60 |
PSM Magazine
Graphics are fairly nice, but the weapons themselves are typical. Even worse, enemies clip and shoot through walls, and being killed from an unavoidable RPG to the face gets old, fast. [Dec 2003, p.49]
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| 50 |
games(TM)
In a perfect world all budget games would be of kill.switch's quality - that's where it would soar, that's where it would be ideal. As it is, it's almost exactly six hours of gung-ho entertainment from the moment you switch on your machine. But that's still just six hours. [Feb 2004, p.104]
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| 50 |
GamerFeed
Fun to play but it's best in small doses. Running around, diving behind things and performing the no look with an M4 5.56mm is a lot of fun, until I realized that was all I was doing for two hours.
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