Critic Reviews
| 90 |
GamePro
Fans of the animated series will definitely be delighted to experience the One Year War from the side of the Principality of Zeon.
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| 83 |
XenGamers
Uniquely strategic gameplay, pulse-pounding action, and even a bit of stealth.
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| 78 |
Game Informer
If you are a fan of the series, I'd bet you'd go ape for this game. [Feb 2002, p.85]
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| 75 |
Game Revolution
Very complex and very difficult both in gameplay and storyline. It's definitely a game you shouldn't play at four in the morning after a half case of Corona. But if you're up to a good challenge, you might want to give it a try.
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| 75 |
Gaming Age
The mix of strategy and action blends well, and the controls do the Zeon justice.
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| 70 |
Gamezilla!
A drastically improved game from their last effort, but still falls short of appealing to a wide audience range.
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| 68 |
GameSpot
The strategic elements of the squad-based combat mix well with the explosive action, and enough of the back story is relayed in the mission debriefings that having watched the original series isn't a prerequisite.
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| 65 |
IGN
In between the undeniable satisfaction of a plan coming together, there's also the goofed-up navigation system, the scattershot AI performance on both sides of the firing line, and the generally clumsy and slow pace of combat.
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| 63 |
Electronic Gaming Monthly
Although ZF does a great job of sucking you into a world of squad-based heavy metal warfare, I cant recommend it to anyone but hardcore Gundam fans. [Feb 2002, p.154]
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| 60 |
Official U.S. Playstation Magazine
Simply superior than that previous effort in just about every way imaginable. [Mar 2002, p.108]
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| 55 |
GameShark
While the concept is cool (though not original) as always Bandai's lack of effort in creating a comfortable control environment leaves the game hanging.
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| 40 |
PSX Nation
Zeonic Front didn't rock my world in the least, but it will undoubtly rock the world of any self-respecting Gundam fanatic willing to tolerate its truckload of flaws.
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