Metacritic Games

Resident Evil: Dead Aim (Playstation 2)

A Deadly Game of Search and Pursuit. Join anti-Umbrella searchand pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities. In this all-new Resident Evil first-person action-shooter, you must search, sneak and use battle moves to regain control of a sea-jacked cruiseship lost in the Atlantic. And should you find yourself trapped amongst hordes of zombiesand mutant beasts, your aim better be dead on ... or you’re gone! [Capcom]

Capcom Entertainment
First-Person Shooter, Light Gun, Action, Survival Horror
Players: 1
M (Mature)
Developer: Capcom Japan
Released June 17, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

65 / 100

Critic Reviews

85 GameCritics
Instead of being a series savior, Dead Aim is more like Pete Rose finally admitting he bet on baseball. Too little. Too late.
80 GamePro
An interesting action/shooter and a worthy side story for the series. Forget about the ill-fated "Survivor"— Dead Aim is a first-person Resident Evil game that works.
80 Maxim Online
It’s a nice combination of horror and hysterics, a fresh take long overdue with this style of game.
80 Cheat Code Central
Dead Aim while not perfect manages to combine the feel and game play of the RE series and add the light-gun in and it works well.
80 G4 TV
It'll nonetheless scare the living crap out of would-be heroes and haters alike. Diverging from tradition, this is the game that finally puts the gun survivor series on the map.
80 Play Magazine
What you will find is plenty of labyrinth-style gaming, bone-chilling sound effects, gore galore, finely tuned first-person shooting, amazing CG, stunning creature design and crazy detail. [June 2003, p.63]
78 GamingWorld X
While the game isn't nearly long enough to be considered a true Resident Evil title, it's still up to five times longer than other light gun shooters, is more immersive, looks better, and gives more incentive for replay than other light gun games on the market.
75 GameZone
The controls are clunky, the graphics are below average, and the story is plain. The best things about Dead Aim are its concept and entertainment factor.
75 Game Revolution
I found it innovative and engrossing, and I think it's a great new direction for both the genre of light gun games and the Resident Evil series. At least until they finally let you play as a zombie...
75 Playboy
Dead Aim's targets can act more disoriented than a boatload of Florida retirees. [July 2003, p.34]
74 GameSpy
A very cool combination of gameplay elements, and the most intriguing light-gun title for a home console since Elemental Gearbolt (anyone remember that one?)
70 Eurogamer
At its core, this is the most entertaining Resident Evil game we've ever played, and easily the best use of a light gun ever. With a bigger and more focused game attached to it, this could have been a must buy classic, but instead has all the hallmarks of a classic weekend rental.
70 Yahoo! Games
As a purchase, its replay value is a bit dubious, but for the skilled shooter, and even the casual action/adventure enthusiast, it's a terrifyingly amusing look at the world of low-budget horror flicks.
70 Official U.S. Playstation Magazine
The most fun I've had with a Resident Evil game in years. [July 2003, p.98]
69 IGN
Dead Aim did something we didn't expect -- it made us want to play it until we beat it (a feat that previous Gun Survivor versions made us cringe over).
64 GameSpot
It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat.
60 PSX Nation
Good graphics, a short quest (by “RE” standards), mediocre music/sounds and a permanent sense that you’re playing an action game that’s trying to be a “House of the Dead”-type shooter (or is it a light-gun shooter that’s trying to be survival horror adventure?) diminish Dead Aim’s appeal as it moves along.
60 Game Informer
This obscure video game brew not only sounds like a garbled mess, it plays like one as well. [June 2003, p.60]
60 Total Video Games
Whilst Dead Aim is executed sort of well, it just doesn't have anything memorable, is too short to be an engrossing one-player game and doesn't have many compelling reasons to be played through time and time again, because of the adventure elements, that are somewhat boring if you just want to shoot and shoot.
58 Cinescape
The game does suffer from a bit of a slowdown when there are numerous zombies on-screen.
56 TotalGames.net
The attack patterns are pedestrian, the level designs confined and the environments repetitive. The third-person adventure side to the game fails to progress beyond ‘find-the-key/unlock-the-door’ business end of the genre.
50 PSM Magazine
There was definitely potential here; it's just hampered by its short game length (you can beat it in one sitting) and lack of compelling characters and storylines. [July 2003, p.33]
50 Into Liquid Sky
A lot better then the first "Survivor," but a lot more still needs to be done. There needs to be more story for one. Also, the length needs to be increased along with the difficulty.
50 Edge Magazine
While not doing anything particularly innovative Gun Survivor 4 is frenetic, fun and supremely challenging on its 'extreme difficulty' setting. [May 2003, p.103]
50 GMR Magazine
The pace is so fast, however, that you'll likely finish the entire game in less than three hours. [July 2003, p.76]
43 Electronic Gaming Monthly
Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]
42 GameNow
Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]
42 Gaming Age
The game does scare with quick zombies and limited lighting, but there's not much play to put this on target.

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