Metacritic Games

RPG Maker 2 (Playstation 2)

RPG Maker 2 for PlayStation2 gives players a virtual blank screen and every conceivable tool they’ll need to create the RPG of their dreams. By providing fully rendered 3D models for all characters, monsters, backgrounds, and items, RPG Maker 2 lets the players create intricate, detailed worlds of their own. No other game in the history of video games has ever provided this much incentive for gamers to use every ounce of their creativity!

Agetec Inc.
Role-Playing Game, Editor
Players: 1
E (Everyone)
Developer: Enterbrain
Released October 23, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

65 / 100

Critic Reviews

80 PSM Magazine
An RPG-making beast that requires serious time and dedication. [Holiday 2003, p.40]
75 Play Magazine
Sadly, you can't create textures or models, but those who are able to tame this monster will still find an abundance to love. [Nov 2003, p.92]
75 Deeko
Those who stick with the clunky interface and difficult scripting options will be able to pull off some truly incredible pieces of work.
71 GameZone
Playing the included pre-made RPG is simple, but creating your own is a daunting task that most will probably give up on before their vision comes to fruition.
70 GamePro
If you’re really serious about this, better game-creating titles do exist, especially on the PC, offering easier interfaces and more freedom to mess with the basic building blocks. Still, this makes for an entry point into the vast realm of game design.
70 Official U.S. Playstation Magazine
Please don't think this is one of those games you can just pick up as you go along. It isn't. Trust me... This is work. [Nov 2003, p.144]
55 Game Informer
It has one major flaw - the gameplay is downright appalling. A blind man on ice has more control than your character's general movements. [Jan 2004, p.130]
52 Electronic Gaming Monthly
Most gamers, however, will be immediately overwhelmed - it's just so hard to get into, and quality results demand a monumental time commitment. [Dec 2003, p.216]
40 GMR Magazine
"Fu-Ma" (the included game) is both useless and boring. It's blurry graphics and awkward control (in an RPG?!) provide a sickening surety that no matter how much time you spend in design, the final result won't be worth playing. [Feb 2004, p.88]

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