Metacritic Games

Run Like Hell (Playstation 2)

Run Like Hell puts you into the most suspenseful sci-fi adventure you can imagine. Try to stay alive and combat the danger that lurks around every dark corner. Intelligent alien foes learn from your actions to become even more dangerous. Some things are worse than death. [Interplay]

Interplay
Action, Adventure
Players: 1
M (Mature)
Developer: Digital Mayhem
Released September 26, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

58 / 100

Critic Reviews

82 GamingTrend
The PS2’s slowdown monster rears its ugly head from time to time, mainly during huge (5+ monsters on screen) fights.
80 Game Informer
The cutscenes look good, and surprisingly, the voice acting is some of the best I've heard lately. [Nov 2002, p.128]
80 Cheat Code Central
It's just too long. The game takes about 20 hours to complete but in my opinion, it would have been ten times better if it was half as long. The game becomes very repetitive in virtually all areas including the gameplay, environments and sounds.
75 Armchair Empire
Delivers some great style but lacks in the depth department.
75 Game Over Online
The tone, the foreboding mood, and the massive amounts of action that you’ll undergo can make up for its shortcomings. Science fiction fans will probably eat this one up.
70 Yahoo! Games
The non-stop, thumb-numbing combat you suddenly find yourself engaged in seems weirdly at odds with the deliberate emotional build of the cinematics, throwing into stark relief the differences between the original and current game-visions, but the experience nevertheless holds together.
70 Cincinnati Enquirer
Delivers a good twist on the "Resident Evil"-style game play by adding more action and speed, a decent script and memorable characters.
70 Weekly Famitsu
7 / 7 / 7 / 7 - 28 [Vol 821]
68 Media and Games Online Network
When you have to kill the same set of aliens in each and every area of the game though, things get very monotonous rather quickly.
66 IGN
It's too easy to play through to feel like anything was earned, and parts of it look unfinished.
65 Gamers' Temple
It just seems to consistently fall short in the action, puzzle, and suspense categories.
65 Electric Playground
If you go in expecting action as opposed to getting your socks scared off, you can have fun with it.
60 Official U.S. Playstation Magazine
It's just too bad that the shoot-'em up gameplay setting things up is so generic. [Nov 2002, p.188]
60 PSX Nation
If you purchase/rent “Run Like Hell” fully aware of its quirks (repetitive gameplay, iffy control, passable-but-not-extraordinary visuals) then some fun can be had with its “Aliens”-meets-“The Predator” shooting antics and awesome Dolby Pro Logic II-coded sounds/voice-overs.
60 Play Magazine
While it isn't a technical powerhouse, Run Like Hell paints its sci-fi visions compellingly through inspired designs and rich imagery. [Nov 2002, p.78]
60 PSM Magazine
The game lacks a level of polish and fine-tuning that would have made it a truly great title. [Nov 2002, p.38]
56 Gamer's Pulse
There weren’t any killer mistakes, but all the little details like the unnatural character animations and the poor control setup start to add up.
50 Adrenaline Vault
Recycled gameplay, overused mechanics and jarring shifts between mini-challenges and exploration will leave you slightly disconnected from the overall experience.
50 TotalPlayStation
The core gameplay is just too tiresome and frustrating to be entertaining for any extended length of time, but the story and cinematic presentation is a nice bright spot.
50 GameZone
All the game’s faults take away from the experience of what could have been a really entertaining survival-horror game with plenty of action and scares.
50 netjak
About as flat, mediocre, and average as a game can be. Underachieves throughout.
50 Entertainment Weekly
If only the designers had spent as much time on the gameplay as they did on rendering the abundant female anatomy. [18 Oct 2002, p.124]
50 Thunderbolt
It’s not really all that scary, and the action isn’t all that great. There. That wasn’t so hard.
40 G4 TV
Factor in a very mushy and imprecise hit detection system, and Nick's life can drain frighteningly quickly without you even realizing he's being hit.
40 GameSpot
A game that--despite its lengthy development cycle--still feels rushed and incomplete.
40 GamePro
The video game equivalent of a local theater production—it aspires to be professional but just can’t deliver a high-quality experience. Trouble is, the ticket still costs just as much.
25 Gaming Age
Run Like Hell goes from easy to very hard and stays boring and derivative all the way through.

CLOSE THIS WINDOW

©2009 CNET Networks Inc. All rights reserved.