Metacritic Games

Shifters (Playstation 2)

Your world has begun to change. Bizarre deadly creatures of metal and flesh roam the lands, their origin a complete mystery to those who can survive their attacks. Odd contraptions and structures of steel and steam have begun to replace once quaint medieval villages. The order of the very universe is shifting, and somehow, you know there is a connection between these bizarre changes and your own newfound power to shapeshift. Chaos has begun to ravage the kingdom, and the very magic which preserved the order of existence has is fading. It's up to you to find the artifact and face the madman before the magic that holds the universe together is lost forever. Battle all-new enemies, travel to new worlds, and develop your strengths. Use your power to shapeshift into numerous powerful forms in your quest. Only you can reverse the paradox and prevent the total destruction both worlds! [3DO]

3DO
Action
Players:
T (Teen)
Developer: 3DO
Released June 18, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

37 / 100

Critic Reviews

68 Game Informer
The bad: camera work from the lowest pits of hell, confounding interface. [July 2002, p.83]
59 GameZone
The control and camera bugs made it somewhat frustrating to keep trying to progress, the enemy AI made it dull and too easy to battle, the side quests were mostly silly and I didn’t want to do them.
50 PSX Nation
I had some fun playing among the incredible amounts of both confusion and boredom.
40 IGN
The good bits are like needles lost in the giant haystack of the ones that aren't so good.
40 Play Magazine
There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]
39 GameSpot
It may carry a $20 price tag, but even at half that price, the technically flawed gameplay and dated production values add up to a gaming experience that's hardly justifiable.
37 GameSpy
The fighting system found within Shifters is guaranteed to make just about anyone cringe. Calling it simple is a horrid understatement.
30 Electronic Gaming Monthly
C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]
25 Game Revolution
The game really doesn't offer anything interesting aside from the whole shape-shifting thing, which is does poorly. With empty battles and bland side-quests, the point of it all is lost.
25 Gaming Age
The AI in Shifters is absolutely laughable. Enemies get caught up on walls, chairs, corners - standing to the side of a door and repeatedly hacking an enemy in the head kills the heroic atmosphere deader than Cher's career.
20 Official U.S. Playstation Magazine
The whole thing just feels like one big accident. [July 2002, p.101]
20 Yahoo! Games
Delving more than an hour or two into the game becomes painful.

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