Critic Reviews
| 68 |
Game Informer
The bad: camera work from the lowest pits of hell, confounding interface. [July 2002, p.83]
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| 59 |
GameZone
The control and camera bugs made it somewhat frustrating to keep trying to progress, the enemy AI made it dull and too easy to battle, the side quests were mostly silly and I didnt want to do them.
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| 50 |
PSX Nation
I had some fun playing among the incredible amounts of both confusion and boredom.
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| 40 |
IGN
The good bits are like needles lost in the giant haystack of the ones that aren't so good.
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| 40 |
Play Magazine
There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]
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| 39 |
GameSpot
It may carry a $20 price tag, but even at half that price, the technically flawed gameplay and dated production values add up to a gaming experience that's hardly justifiable.
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| 37 |
GameSpy
The fighting system found within Shifters is guaranteed to make just about anyone cringe. Calling it simple is a horrid understatement.
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| 30 |
Electronic Gaming Monthly
C'mon, we're talking about a hack-and-slasher with stationary pinatas for targets here! [August 2002, p.126]
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| 25 |
Game Revolution
The game really doesn't offer anything interesting aside from the whole shape-shifting thing, which is does poorly. With empty battles and bland side-quests, the point of it all is lost.
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| 25 |
Gaming Age
The AI in Shifters is absolutely laughable. Enemies get caught up on walls, chairs, corners - standing to the side of a door and repeatedly hacking an enemy in the head kills the heroic atmosphere deader than Cher's career.
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| 20 |
Official U.S. Playstation Magazine
The whole thing just feels like one big accident. [July 2002, p.101]
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| 20 |
Yahoo! Games
Delving more than an hour or two into the game becomes painful.
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