Metacritic Games

Stretch Panic (Playstation 2)

"This is the unusual story of an unusual little girl," the game begins. Play as cute little Linda who -- using only her scarf which has been imbued with incredible powers -- must save her 12 sisters who have been possessed by the demons of vanity.

Conspiracy Games
Action
Players: 1
T (Teen)
Developer: Treasure
Released August 29, 2001

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

65 / 100

Critic Reviews

80 GameShark
A great game, but with its insanely short play time, lack of anything extra, and almost zilch replay value, you'll be hard pressed to buy this one right away.
80 GamePro
While it’s possible the casual gamer may be enchanted by the presentation, Panic’s high difficulty level will delight only hardcore players.
75 Electric Playground
Great concept, graphics, music, and controls are important characteristics of a great product; but so is gameplay, and in this department Stretch Panic is lacking.
73 GameSpy
This is a fun little game, but I don't think it's worth buying unless you're a diehard Treasure fan and would really like to support the company.
71 GameSpot
The game is wildly unorthodox in almost every conceivable respect, though its aesthetics and mechanics are awesomely polished and inventive.
70 IGN
It's simply far too short to be something that's more than a rental unless you just happen to be a diehard fan of Treasure that plans to support the company to the fullest.
60 Maxim Online
It’s the perfect cross-breeding of "Super Mario Brothers" and "Hooters!"
60 G4 TV
Some games are easy to pick up, but hard to master; this game is hard to pick up, which in turn makes it hard to master. And it is a very short game, because all you do is fight bosses.
58 Gaming Age
Here is proof that originality alone is not a basis for a fun game.
50 All Game Guide
The novelty of the idea soon gives way to awkward controlling and discombobulating camera angles, resulting in an experience sometimes more frustrating than fun.
48 Electronic Gaming Monthly
Don’t get me wrong, I love weird games as much as the next guy, but SP never moves beyond what feels like an elastic 3D engine tech demo. [Sept 2001, p.144]
48 My Gamer
If Stretch Panic had a theme, it would be repetition.
40 Next Generation Magazine
Suffers from shallow gameplay and outright boring level design throughout its six-hour adventure. [Nov 2001, p.108]
30 PSX Nation
Control is atrocious, characters extremely odd and unappealing IMHO (your mileage may vary on this one), rewards for your trouble very minimal, graphics/sounds very underwhelming.

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