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In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS), evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the "Quiet" professionals. They are the Ghosts. Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems, gamers embody the soldier of the future. Based on actual U.S. Army research, the Ghosts give gamers a realistic view of how war will be fought in the next decade. Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intel from allied forces and unmanned drones. [Ubisoft]
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Ubisoft
First-Person Shooter, Action
Players: 8
T (Teen)
Developer: Ubisoft
Released March 28, 2006
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Critic Reviews
| 64 |
PSM2 Magazine UK
Unfortunately, all that's beneath the complex briefings and tactical-sounding objectives is some rather standard shooting. [June 2006, p.50]
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| 59 |
Next Level Gaming
There comes a time when you should just move on. I think Tom Clancy games and the Playstation 2 should go ahead and part ways. The system just isn't powerful enough to do what I think UbiSoft really wants to do with their games.
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| 52 |
Games Master UK
A game that just can't keep up with Clancy's ever-evolving war zone. [July 2006, p.80]
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| 44 |
GameSpot
This version of the game takes what should have been a wide-open, tactical experience in a massive metropolis and turns it into just another run-and-gun shooter that ramrods you through narrow corridors.
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| 40 |
Official Playstation 2 Magazine UK
Laziness of the worst kind, this is a charmless shadow of the next-gen version. There are plenty of better shooters available on PS2. [May 2006, p.82]
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| 40 |
PSW Magazine UK
The PS2 game was never going to compete with the Xbox 360's graphics, and neither did anyone expect it to. What we didn't anticipate was a completely dumbed down version that doesn't seem to know whether it's a straightforward first-person shooter or a tactical war game.
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| 37 |
IGN
Tom Clancy's Ghost Recon Advanced Warfighter is a very bad game on the PlayStation 2. It's terrible from a technical standpoint, and nothing else about its design really brings it out of the gutter.
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| 30 |
Official U.S. Playstation Magazine
It's a sloppy, rushed port of a game that deserved better. [July 2006, p.77]
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