Metacritic Games

Zatch Bell!: Mamodo Fury (Playstation 2)

Players join Zatch, Kiyo and other characters from the hit manga and TV series ZATCHBELL! as they battle to become the mighty mamodo king. This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast. [Namco Bandai]

Namco Bandai Games
Fighting
Players: 4
T (Teen)
Developer: Namco Bandai Games
Released September 19, 2006

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

40 / 100

Critic Reviews

70 Play Magazine
Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]
48 GameSpot
Mamodo Fury packs a number of gameplay modes and plenty of familiar characters, but it all feels wasted on this shallow and frustrating fighting game.
45 Digital Entertainment News
Fans of the show will adore it. Anyone else is more likely to scratch their head in puzzlement and move on to more complete fighters.
40 GamePro
Mamodo Fury suffers from a variety of problems, among them a frustrating camera, an overly complicated combat system, cheap enemies who'll have you tearing your hair out, and repetitive gameplay that just doesn't get any better. The game also screams "value title" with its mediocre graphics and sound production.
40 PSM Magazine
Even if you're a fan of anime, we recommend you keep your distance from Mamodo Fury. [Nov. 2006, p.81]
30 IGN
There’s no reason any self-respecting gamer would pick up Zatch Bell! Mamodo Fury. The game is broken at times, painful during others, and sports and overall felling of frustration for anyone brave enough to endure it.
30 Games Radar (in-house)
If you don't care how broken and rudimentary this game is as long as it's like the show, you're going to be in a fury in no time.
20 Official U.S. Playstation Magazine
That's the worst kind of game design--the kind that only the people who made it can understand. [Oct. 2006, p.83]

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