Metacritic Games

Exit (Sony PSP)

As "Mr. ESC", a professional escapologist who can rescue people from just about any situation, Exit players must guide themselves through numerous obstacles while rescuing victims from life-threatening situations. Situations include braving fires, earthquakes and other disasters in various environments such as buildings, hospitals and subways. Players will undertake myriad actions, including running, jumping, climbing onto ledges and climbing down ropes on their way to becoming the ultimate escape artist. Players use decision-making skills and wits to escape various obstacles while rescuing people from more than 100 different emergencies. Additional levels are also available for download. Do whatever it takes to get everyone out in time: Rescue people and find the fastest way out while braving exploding factories, burning buildings and flooding subways. Players will climb ladders, move objects, slide down ropes and collect numerous rescue devices to assist them in their missions. Turn victims into allies: Saved characters can be enlisted to help move heavy objects, master tricky obstacles and help each other. Smooth, stylish character design and movement: Accompanying the intense action are some of the most stylish graphics to be seen on the PSP system, allowing for a viscerally and aesthetically satisfying experience. [Ubisoft]

Ubisoft / Taito
Puzzle
Players: 1
E (Everyone)
Developer: Taito
Released February 14, 2006

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

77 / 100

Critic Reviews

90 1UP
A perfect fit for the PSP -- creative, stylish, and easily broken into the bite-sized chunks that work so well when gaming on the go. It's also a stellar game by its own merits.
90 GamePro
Exit's gameplay - you're a slick wannabe superhero rescuing innocents from dangerous situations - is deceptively simple in that it has a relatively low learning curve, but once you get further into it, it proves to be far from simple.
90 GameSpy
An excellent puzzle title that takes more time to grow on you than many short attention-spanned gamers might be willing to invest. Nevertheless, it's an entertaining, fun, and challenging title that can truly be played in the sorts of bursts that are natural to handheld gaming.
90 GameBiz
It breathes new life into the puzzle genre and looks fun enough to make sure that it appeals to more then just fans of puzzle games.
88 Cheat Code Central
Even if you're not a big fan of puzzle games you'll enjoy the structure of the puzzles that are anything but obtuse or arbitrary.
85 GameCritics
Its goals and identity are crystal clear, and the developers stick to them... [and] it takes full advantage of the PSP, not only by replacing raw horsepower with style and finesse, but also by keeping in mind that portable games should be different than console games by their very nature.
85 GameBrink
This game is quite an enjoyable experience that lasts through a complete 100 levels. That's right a hundred puzzle-packed levels, with the last 20 being the hardest and will make your eyes bleed from the sheer thoughts. [JPN Import]
84 Worth Playing
Exit isn't entirely immune to style-over-substance accusations, and while it certainly doesn't suffer any shortage of prettiness, plenty of satisfying puzzle-solving still manages to stand out among all the polished sights and sounds.
80 Edge Magazine
It’s hard to find reasons not to point to Exit as a prime piece of PSP gaming. It’s rich colours and bold stylings bring out the best in the machine’s screen; the short, compelling levels are perfect for playing in bite-sized chunks, and wi-fi connectivity means new levels – of which Taito has already made a good few available - will sustain your enthusiasm longterm. [Fe 2006, p.90]
80 Gamer 2.0
The replayability of this kind of game is paramount and Ubisoft does not disappoint. In addition to the 100 separate levels included in the packaged game, you can go online to download 11 additional bonus stages each containing 10 levels.
80 EuroGamer
While the companions may prove annoying at times, it's easy enough to resign yourself to their whining and manage the task in hand; for every platform blunder there are ten moments of huge satisfaction to look back on.
80 NTSC-uk
While the ideas behind it may not be anything new, Exit is the sort of game that exudes a charm and style all of its own, helped considerably by its graphical front and jazzy musical accompaniment.
80 RewiredMind
The game has the potential to keep you playing for hour after hour, but is more likely to find a home in your PSP case, just waiting to be played when you have a spare five minutes.
80 GameSpot
The puzzles will put your logic to the test, but without being condescending or overly punishing. And, the puzzles stay varied and interesting, which make them a nice reprieve from the well-worn Tetris-derived puzzle games and the infuriatingly dense item-based puzzles common in adventure games.
80 Modojo
If you like the genre the game is a no-brainer. If you're merely puzzle-curious, Exit would be an excellent game to test out your taste for it.
80 The New York Times
Exit is tremendous fun for fans of logic puzzles, but it has a few annoying quirks. Jumping large gaps in the floor is tricky, and I died far too often doing this. The process for giving commands to other people is a bit cumbersome.
80 PSM Magazine
The PSP needs more original games and less quick 'n' dirty ports. Taito's latest, Exit, fits squarely into the former category, showing just how much potential the PSP has for original, graphically impressive puzzlers. [Apr 2006, p.89]
80 Games Radar
It's not without frustrating bits, mind, like not being able to change direction once you're ascending/descending ladders or stairs. It's also quite slow. But regardless, it's a super-stylish puzzle game that offers hundreds of levels.
80 ZTGameDomain
The controls are simple, the graphics are sharp, and there is plenty here to keep you coming back for months. It just has those pesky AI problems and too many trial and error levels, but for all of those in search of an original PSP game, look no further Exit has arrived.
80 Pocket Gamer UK
A truly independent voice amongst the blockbusters, this artistic puzzler deserves to be a breakout hit.
75 Electronic Gaming Monthly
Ubisoft's become the go-to publisher for quirky, portable puzzle games, it seems. [Mar 2006, p.115]
75 Detroit Free Press
Exit is challenging, fun and has enough substance to keep you playing for hours and hours.
75 PALGN
With its own distinct approach to puzzle gameplay, and a unique visual style, Exit really stands apart from the crowd.
75 Jolt Online Gaming UK
Some slight unresponsiveness and no small amount of trial-and-error do mar the experience somewhat, but as puzzle games go, Exit is definitely one of the better ones currently available on the PSP.
75 Deeko
A puzzle game wrapped in a platformed package decorated with comic book paper. With puzzles that are perfect in terms of difficulty and a presentation teeming with flair, it's sad to think that most gamers won't even give this game the once over.
73 Game Informer
Exit isn't a perfect experience, but if you can get the feel of the controls, it does offer some smart puzzles and a unique presentation. [Mar 2006, p.120]
73 netjak
While the gameplay will likely be hit or miss depending on your genre preferences, it’s difficult to deny that Exit's interesting graphical style and presentation that make it one of the more memorable games to be released for the PSP.
70 Next Level Gaming
If you are into more fast paced puzzled, even though this game has a clock there is little rush with most of the maps (thank god, cause I would be screaming at Mr. Esc to move faster than the crawling pace he moves around at).
70 Official U.S. Playstation Magazine
A fun distraction for the PSP, [but] slow and repetitive, sometimes to the point of boredom. Just keep the sessions short. [Apr 2006, p.90]
70 games(TM)
Played as intended, though – in short, brain-intensive bursts – this is a very challenging and inventive PSP title, worthy of attention. [Apr 2006, p.120]
70 Official Playstation 2 Magazine UK
A stylish puzzler, whose slightly unwieldly control system and inevitable repetition are the only minor spanners in the works. [Mar 2006, p.89]
68 IGN
There's a whole lot of trial-and-error going on here. Add in the awkward old-school controls and things can be quite frustrating.
65 Play UK
While the ideas behind it are solid enough, the execution leaves something to be desired, which is a shame as we were big fans of Mr. ESC. Still it's worth a look. [Apr 2006, p.84]
60 VideoGamer
For every devilish puzzle that you crack, there's a moment of annoyance due to the clunky controls or slow character movement.
60 Sydney Morning Herald
A good mental workout that can prove to be addictive, despite its punishing quirks.
60 Computer Games Magazine
With its jazzy score and terrific art design, it's a sublime bit of style over substance. With most games seemingly afraid of not being generic, that goes a long way. [May 2006, p.93]

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