Metacritic Games

Crash Nitro Kart (Xbox)

Crash hits the track in his most fast-paced adventure yet - Crash Nitro Kart! Kidnapped by the ruthless Emperor Velo and forced to race in his galactic coliseum, Crash must race his way to victory in order to save the Earth from destruction - but it won't be easy, as he must compete against foes both old and new before a final showdown with Velo himself! Crash Nitro Kart leads the pack by mixing awesome next-gen graphics and gameplay with the playability and fun of classic kart-racing games. [Vivendi Universal]

Vivendi Universal
Racing, Driving, Action
Players: 4
E (Everyone)
Developer: Vicarious Visions
Released November 11, 2003

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

70 / 100

Critic Reviews

90 GamePro
While CNK may not break new ground, it does a quality job of delivering another kart racer in Crash’s universe. It will put gamers' mettle to the test and offer hours of "wait, one more time..." gameplay.
84 netjak
The best way for me to describe it is the same of everything you love about kart games rolled into one. There is nothing shockingly new here.
83 Official Xbox Magazine
What really makes Crash Nitro Kart worth playing is the solid control and innovative boost system. [Dec 2003, p.106]
80 Team Xbox
Offers up all the enjoyment Mario Kart has. The graphics are clean and crisp and the game is a blast to play through in the adventure mode, as well as crashing down with a friend for a good time.
80 Yahoo! Games
Younger players out there will get a kick out of the solid controls and bright environments, while more advanced players can appreciate the challenge and depth of the included boost system.
75 GameSpot
This may be a touch disappointing to hardcore fans of "CTR," but anyone looking for a solid kart racer should be quite pleased.
74 IGN
A solid adaptation of a PSOne game. The problem is that the same exact game has been made dozens of times and CNK does very little to further the cause. It's a kart racing game like any other.
67 Play Magazine
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
60 GameBiz
Eventually you’ll find yourself getting fed up with the repetitiveness of each track.
60 TotalGames.net
There's just nothing new on offer to hold your interest for longer then a few races.
60 XboxAddict
Xbox Live or System Connect needs to be added to every game like this. There is no reason this game cant have 8 people racing at once. I think that would make the multiplayer mode more enjoyable.
57 Electronic Gaming Monthly
The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
50 Xbox Nation Magazine
Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.
33 GameNow
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.

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