Critic Reviews
| 90 |
GamePro
While CNK may not break new ground, it does a quality job of delivering another kart racer in Crashs universe. It will put gamers' mettle to the test and offer hours of "wait, one more time..." gameplay.
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| 84 |
netjak
The best way for me to describe it is the same of everything you love about kart games rolled into one. There is nothing shockingly new here.
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| 83 |
Official Xbox Magazine
What really makes Crash Nitro Kart worth playing is the solid control and innovative boost system. [Dec 2003, p.106]
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| 80 |
Team Xbox
Offers up all the enjoyment Mario Kart has. The graphics are clean and crisp and the game is a blast to play through in the adventure mode, as well as crashing down with a friend for a good time.
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| 80 |
Yahoo! Games
Younger players out there will get a kick out of the solid controls and bright environments, while more advanced players can appreciate the challenge and depth of the included boost system.
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| 75 |
GameSpot
This may be a touch disappointing to hardcore fans of "CTR," but anyone looking for a solid kart racer should be quite pleased.
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| 74 |
IGN
A solid adaptation of a PSOne game. The problem is that the same exact game has been made dozens of times and CNK does very little to further the cause. It's a kart racing game like any other.
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| 67 |
Play Magazine
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
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| 60 |
GameBiz
Eventually youll find yourself getting fed up with the repetitiveness of each track.
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| 60 |
TotalGames.net
There's just nothing new on offer to hold your interest for longer then a few races.
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| 60 |
XboxAddict
Xbox Live or System Connect needs to be added to every game like this. There is no reason this game cant have 8 people racing at once. I think that would make the multiplayer mode more enjoyable.
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| 57 |
Electronic Gaming Monthly
The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
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| 50 |
Xbox Nation Magazine
Visions could have been more imaginative with the weapons, which though numerous in appearance, offer almost zero variation among missiles, mines, and force fields.
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| 33 |
GameNow
First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
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