| 82 |
netjak
If you want great arcade action with minimal thinking, then pick this game up. Because once you go Mech/Jet you never go back.
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| 80 |
GamePro
Solid and well-builtits just not going to knock your mechanical socks off in the imagination department.
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| 80 |
TotalGames.net
The game feels very much like a third person version of "Command & Conquer."
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| 79 |
Official Xbox Magazine
What it lacks in style or personality, Gun Metal more than makes up in gameplay and action.[Sept 2002, p.90]
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| 70 |
GamerWeb Xbox
Short and not so sweet.
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| 68 |
GameZone
The problem is that the missions youll have to complete consist almost entirely of defending this or that base, or playing escort to a group of ships. In other words you spend too much time defending and protecting and not enough time in one-on-one dogfights and full-on combat without worry of damaging friendly units.
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| 67 |
IGN
The gameplay does grab the viewer, making it hard to put down. However, after I did put the game down, it was hard to pick it back up.
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| 66 |
Armchair Empire
The arcade action is a nice diversion (and fun) for half hour stretches but any long-term involvement is not likely its just not deep enough. And the speed issues
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| 64 |
GameSpot
The game's somewhat sticky control and straightlaced mission design keep Gun Metal's gameplay from living up to the strength of the idea.
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| 60 |
Game Informer
"Robotech" has the hot license and nifty cel-shaded look. Where does this leave Gun Metal? Nowhere, I'm afraid. [Oct 2002, p.91]
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| 58 |
Gaming Age
The bad news is that most of the levels play a lot like the first few, and that doesn't make for much long-term entertainment.
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| 58 |
TeamXbox
Lack of strategy, complexity, longevity and intensive AI and multiplayer modes which are usually the foundation of true mech warfare are absent here. I would consider this more of an advanced 2nd or 3rd generation shootem up with extra eye candy.
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| 50 |
Xbox Nation Magazine
The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]
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| 50 |
Electronic Gaming Monthly
The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]
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| 40 |
G4 TV
Despite lots of shooting action, the unresponsive controls and below-average mission design lead to a distinctly dull experience.
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| 40 |
Gamestyle
The large levels are deceptive, as these do not provide freedom to explore. Even the much-maligned "Wild Metal" managed to offer some degree of exploration, and atmosphere.
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| 40 |
Play Magazine
The missin objectives leave no room to breathe and take in all the loveliness; the physics on the robot are too floaty given its awesome scale; and the difficulty becomes insane too quickly. [Aug 2002, p.70]
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