Metacritic Games

Gun Metal (Xbox)

Gun Metal puts you in control of a 10-meter tall 'mech' robot equipped with an arsenal of devastating weaponry and the ability of transforming into a highly manoeuvrable jet fighter at the press of a button. Scorch the earth, crush rocks under foot, fell trees, torch crops, tear chunks out of towering buildings and raze entire settlements to the ground as you take the fight to the hordes of enemies through 14 diverse and engaging missions and marvel at the unparalleled level of destruction.

Majesco Sales Inc.
Action, Third-Person Shooter, Strategy
Players: 1
T (Teen)
Developer: Rage Software
Released July 30, 2002

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

63 / 100

Critic Reviews

82 netjak
If you want great arcade action with minimal thinking, then pick this game up. Because once you go Mech/Jet you never go back.
80 GamePro
Solid and well-built—it’s just not going to knock your mechanical socks off in the imagination department.
80 TotalGames.net
The game feels very much like a third person version of "Command & Conquer."
79 Official Xbox Magazine
What it lacks in style or personality, Gun Metal more than makes up in gameplay and action.[Sept 2002, p.90]
70 GamerWeb Xbox
Short and not so sweet.
68 GameZone
The problem is that the missions you’ll have to complete consist almost entirely of defending this or that base, or playing escort to a group of ships. In other words you spend too much time defending and protecting and not enough time in one-on-one dogfights and full-on combat without worry of damaging friendly units.
67 IGN
The gameplay does grab the viewer, making it hard to put down. However, after I did put the game down, it was hard to pick it back up.
66 Armchair Empire
The arcade action is a nice diversion (and fun) for half hour stretches but any long-term involvement is not likely – it’s just not deep enough. And the speed issues…
64 GameSpot
The game's somewhat sticky control and straightlaced mission design keep Gun Metal's gameplay from living up to the strength of the idea.
60 Game Informer
"Robotech" has the hot license and nifty cel-shaded look. Where does this leave Gun Metal? Nowhere, I'm afraid. [Oct 2002, p.91]
58 Gaming Age
The bad news is that most of the levels play a lot like the first few, and that doesn't make for much long-term entertainment.
58 TeamXbox
Lack of strategy, complexity, longevity and intensive AI and multiplayer modes which are usually the foundation of true mech warfare are absent here. I would consider this more of an advanced 2nd or 3rd generation shoot’em up with extra eye candy.
50 Xbox Nation Magazine
The game's title perhaps best describes the taste left in one's mouth after playing it than anythihng else. [Fall 2002, p.118]
50 Electronic Gaming Monthly
The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]
40 G4 TV
Despite lots of shooting action, the unresponsive controls and below-average mission design lead to a distinctly dull experience.
40 Gamestyle
The large levels are deceptive, as these do not provide freedom to explore. Even the much-maligned "Wild Metal" managed to offer some degree of exploration, and atmosphere.
40 Play Magazine
The missin objectives leave no room to breathe and take in all the loveliness; the physics on the robot are too floaty given its awesome scale; and the difficulty becomes insane too quickly. [Aug 2002, p.70]

CLOSE THIS WINDOW

©2009 CNET Networks Inc. All rights reserved.