Metacritic Games

Hitman: Contracts (Xbox)

Hitman: Contracts takes you into the mind of Agent 47, the most ruthlessly efficient contract killer in history. The game begins in Paris as Agent 47 finds himself wounded and trapped in what is a dangerous situation, even for him. Hitman: Contracts explores the dark psychology of killing for a living and promises to be the darkest, most disturbing episode in the series. [Eidos Interactive]

Eidos Interactive
Third-Person Action
Players: 1
M (Mature)
Developer: Io Interactive
Released April 20, 2004

Overall Metascore

This is a weighted, normalized average of all individual scores given by critics, on a scale of 0 (worst) to 100 (best).

78 / 100

Critic Reviews

100 GamePro
In this captivating outing, 47 revisits the past while modernizing the nagging flaws of his previous games, making for his best trail of assassinations yet.
92 Xbox Solution
The sound is probably the best part of the game. The music by Jesper Kyd is, in my opinion, better than "Halo."
90 GameCritics
Worth playing because its one of only a few videogames on the market that does not lead me from point A to point B and just flat out refuses to do any of the hand-holding that gamers are accustomed to.
90 Australian GamePro
For many, HC will be a disappointment, but its inventive storyline and intricate level design will entertain lounge-room assassins.
90 Next Level Gaming
Excellent, A+, great, great game. I can only think of one thing this game is missing; online gameplay.
90 Stuff
Elaborate levels and the multiple paths you can take to solve them go a long way in making you forget about the lack of narrative element.
88 Game Chronicles
The best thing about Contracts is the highly polished gameplay.
86 GamingTrend
If you really enjoyed those previous missions, and I know I did, then you will really enjoy the new ways in which you can approach them. The new graphics engine and some more 'weight' to the story make for a more immersive game which is punctuated by a great new music score.
85 GameSpy
It's got a nice open-ended style, a character that fits the gimmick, and plenty of violence.
85 XGP Gaming
Somewhat reminiscent of a cross between James Bond and Mr. Clean, Agent 47 doesn't bring much that's new to this latest addition in the series.
84 IGN
This is more of the exact same Hitman you played with "Hitman 2." It's good, it's deep, but it's not really all that new.
83 TotalGames.net
This is never going to compete with the likes of Pandora in the looks department, this is instead about the gameplay. It's here where Hitman Contracts excels.
82 VGPub
Added gore and a dark effect really seem to be the only things new with this game.
82 Xequted
Blowing away a group of SWAT soldiers with a “SPAS 12” shotgun down two flights of stairs has never looked or felt so good.
81 Worth Playing
An overall better game than "Hitman 2," though as a series some of the concepts are becoming a bit worn out.
81 TeamXbox
On one side you have a truly engaging experience that makes the gamer think about their actions and study the environments in order to be as efficient as possible. The AI is great and the replayability factor is high. On the other side of the blade you have a cumbersome inventory system, suspect character control, and perplexing animations.
80 Electronic Gaming Monthly
Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
80 Total Video Games
From the story angle alone Hitman: Contracts is a worthy addition to the series, and will particularly entertain fans of the franchise who’ve played both the predecessors. That said it’s certainly time for some innovation.
80 Cheat Code Central
More of a hit than a miss but don't expect it to revolutionize the industry. It doesn't stray far from the formula that made the first two games popular.
80 GamingWorld X
With a neat little story line, some interesting ways to complete your objectives, the Hitman series still manages to carve out a niche in this crowded market.
80 Console Gameworld
Essentially, if you liked the gameplay and subject matter of its predecessor, you’ll enjoy Hitman: Contracts all the more. If violence and suspense aren’t your style, you’d best look elsewhere.
80 GameZone
While Contracts offers up some improved graphics and new levels, the gameplay remains untouched.
80 MS Xbox World
My only real complaint is that they took out a lot of the tension in the game. I guess making it more accessible to the casual gamers that lack patience.
79 BonusStage
It’s best to think of Hitman: Contracts as a mini game to keep fans of the series satisfied until a true sequel is released.
78 Xbox World Australia
Check it out if you liked Hitman 2, but just remember, you are basically paying $100 (Austrailan) for 12 new levels of the same game and when you consider that Hitman 2 had around 20 levels, Contracts looks even less attractive.
78 Xbox Evolved
The levels are very well made and include great lighting.
77 Kombo
If you’ve played the first two games in the series, chances are you’ll find little new to pique your interest. However, to fans of Hitman 2: Silent Assassin, this can be an endearing quality, as the gameplay stays true to form.
76 GameSpot
Given that "Hitman 2" was such a huge improvement on the original, it's inherently somewhat disappointing that the new Hitman: Contracts is really just a rehash. It's more of the same, replete with everything that was good and everything that wasn't so good about the 2002 game.
75 ActionTrip
Hitman Contracts does a good job on extending the series, even if it does not bring a whole lot new to the party.
75 Gamenikki
Fans of the Hitman franchise will have a distinct feeling of déja vu. Newcomers should have a good time, though.
75 1UP
If you're looking for some stealth gameplay in a sandbox environment, this is a great beginner's course into the world of Agent 47. If, however, you're expecting something as revolutionary as the multiplayer in "Pandora Tomorrow," or the high polish of "Snake Eater," this isn't for you.
73 Game Informer
An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
72 Armchair Empire
The third installment of the series, doesn’t do much in terms of “innovation."
72 Ferrago
The level of freedom offered may be a dream come true for some but will simply be far too much for others, thusly alienating this title from a majority of gamers.
70 GameShark
More of the same? Absolutely, but whether this is a good or a bad thing depends on your enjoyment of the previous games in the series.
70 Edge Magazine
The picaresque form allows the levels to function as discreet puzzles rather than as parts of a story arc: the objective remains pure and always the same. The obstacles and methods open to you are what change, and it's in these areas that Contracts has both expanded and improved. [June 2004, p.103]
70 Yahoo! Games
It proves a suitable fix for bloodthirsty gamers, yet hardly the remorselessly addictive diversion many had been hoping for.
70 games(TM)
The whole thing smacks of laziness - of the 12 missions, we count a total of four completely new ones...the annoying thing is that Contracts is an enjoyable game; that IQ had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. [June 2004, p.98]
68 Loaded Inc
A solid offering for those that have never experienced the series or those of you who couldn’t get enough of "Hitman 2." For everyone else, this will be too much of the same and you’ll grow bored with it very quickly.
67 Play Magazine
It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
64 Official Xbox Magazine
It feels like you've played this game before because you have. [June 2004, p.72]
60 Xbox Nation Magazine
The player has a choice. Doe she coax out Contracts' subtlety, or coes he play essentially the smae game he's been playing for two decades? The first option may have him tearing his hair out. [June 2004, p.90]
60 G4 TV
It’s using the same technology, and there are no new gameplay elements to differentiate it from its predecessor in any clear way.
60 GMR Magazine
47 doesn't interact smoothly with his world. His movements come right out of the Max Payne School of Character Animation, with the antihero sliding and gliding across surfaces rather than running...None of this feels right. [June 2004, p.84]

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