Critic Reviews
| 90 |
Electronic Gaming Monthly
I can't recommend this game enough. [Nov 2002, p.300]
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| 90 |
Gamers' Temple
It provides plenty of challenge for sim fans, and does a great job of giving racing rookies a chance to gain racing skills without the need for countless hours of frustration.
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| 90 |
Game Informer
Last year's Thunder was a great game, but 2003 leaves it in its dust. [Nov 2002, p.144]
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| 90 |
GamePro
Its hearty NASCAR personality will hugely appeal to fans, while its innovative and deep approach will reel in plenty of racing gamers.
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| 88 |
GameSpy
Gives gamers more tracks, more stuff to do, and better graphics.
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| 85 |
GameZone
While its heavy-on-the-realism feature can be too realistically demanding the games racing fun does not slow down very much.
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| 85 |
IGN
The user-friendly controls and interface along with an absolutely splendid presentation really helped draw me in.
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| 82 |
Operation Sports
If you love Nascar, but dont have the time to play a game for a week before you can even compete, then this is your cup of tea...Its fun, its easy, and it doesnt take a lot of intelligence to succeed in.
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| 81 |
GameSpot
The core gameplay remains solid and is perhaps a bit more focused.
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| 80 |
Cincinnati Enquirer
From the first few notes of Steppenwolf's Magic Carpet Ride to the victory lap at the end of the season, NASCAR Thunder 2003 proves to be the most enjoyable NASCAR racing game yet on any console.
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| 80 |
Official Xbox Magazine
Ups the ante from its predecessor by a country mile. [Nov 2002, p.120]
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| 80 |
G4 TV
Its sense of speed, tight controls, and terribly addictive career mode will appeal to just about anyone.
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| 60 |
Play Magazine
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
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