| 100 |
Play Magazine
A level of detail never before seen...This is the gold standard for adventure horror. [Apr 2002, p.62]
|
| 100 |
GamePro
With cinematic camera angles, a grime-infested aesthetic, and gruesomely glistening monsters, Silent Hill 2 improves on the original in every way.
|
| 100 |
Electric Playground
In a game already so dark and visually menacing, the Xbox gives the phrase "jumping at your own shadow" a whole new shade of meaning.
|
| 91 |
GameZone
The people who will enjoy Restless Dreams the most are the ones who already own the game for PlayStation 2 (myself included). Gamers who never played SH2 before will not be able to appreciate all of the subtle differences, but they will be able to appreciate the graphics and the gameplay just as much as everyone else.
|
| 90 |
Hot Games
It's probably the scariest game of the last ten years, giving a face to the nameless horror that haunts many of our dreams.
|
| 89 |
Official Xbox Magazine
Super-creepy antics frame a stellar storyline. [Jan 2002]
|
| 84 |
GameReviewer
This game WILL shock you, it WILL scare you, and it WILL make you sleep with the lights on... it will PROBABLY also make you buy a Playstation 2 so that you can continue the journey into madness with Silent Hill 3.
|
| 83 |
Game Informer
As an entire production, its really quite brilliant, and couldnt be more frightening. [Feb 2002, p.89]
|
| 83 |
Game Revolution
A terrifying, chilling, disturbing, and in every sense scary psychological horror game.
|
| 82 |
IGN
There's no additional fun hidden in the Xbox SH2, but the overall gloom of the franchise has never been so vivid.
|
| 82 |
TeamXbox
The town has never looked better, sounded more frightening, or just plain scared the crap out of you like it does on the Xbox.
|
| 80 |
Cloudchaser
The games monsters are also brilliantly designed. Many of the games monsters are enough alone to make it a horror title.
|
| 80 |
Computer and Video Games
As dark and disturbing as ever, but not worth getting if you've played it on PS2.
|
| 80 |
Electronic Gaming Monthly
Edging out its PS2 brother with enhanced graphics and a new mini-scenario, SH2:RD is the definitive version of Konamis foggy frightfest. [Jan 2002, p.230]
|
| 80 |
Xbox Nation Magazine
Everything even the most innocuous thing in SH2 is scary. Want to read a note on the wall? Its written in scratchy, scary letters. Even the doors are scary looking. [Jan 2002, p.92]
|
| 80 |
Next Generation Magazine
You get less than an hour of gameplay in the Maria subgame. Everything else is virtually identical to the PS2 version. [Jan 2002, p.35]
|
| 80 |
Yahoo! Games
It's not particularly gory, but it'll send chills down the most seasoned of horror fans' spines, especially if you play it as it should be played - at night and with the lights out.
|
| 79 |
GameSpot
The game's visuals have the distinct look of a PS2 game. Since that's not in and of itself a bad thing, the game looks good, but it's not the best-looking game on the Xbox. Looks aside, the Xbox-exclusive episode is the main attraction here.
|
| 77 |
GameSpy
There are definite improvements in the Xbox version, however, and despite its faults, this is an involving and disturbing, if incredibly short-lived journey into horror...nowhere near as impressive as "Silent Hill."
|
| 75 |
TotalGames.net
A masterpiece of suspense and of claustrophobic videogame terror. And we like being scared.
|
| 70 |
All Game Guide
The added scenario is fun but short, taking roughly one hour to complete. Yet the main scenario's graphics, storyline, bosses, and mysterious atmosphere are big plusses, and there are several times when youll find the hairs tingling on the back of your neck.
|
| 60 |
GamePen
The gameplay, however solve logic puzzles and shoot/swing/stomp away, is pretty average.
|
| 59 |
netjak
The lack of exploration (linear gameplay) and terrible sound effects really plagued the game. I also was not keen on the control and shady camera angles.
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