| 84 |
Team Xbox
The real key to Arkadian Warriors’s success is the way in which Wanako made the user interfaces super simple and extremely user-friendly.
|
| 80 |
Talk Xbox
Story line is nil. I found myself becoming “stuck” with the camera angles more than once. The last boss was too easy. But, with the amount of fun to be had, both solo and multi-player co-op and length of game, I cannot recommend this title enough. It is definitely worth the 800 Microsoft Points.
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| 71 |
Planet Xbox 360
The limits to the number of quests to take on and number of players in a co-op game really hold the game back from being one of the best Arcade offerings around.
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| 69 |
Console Monster
Strangely addicting.
|
| 65 |
Official Xbox Magazine
The frenzied pace makes for a pleasant enough co-op diversion, but it's also one that's devoid of meaning or longevity. [Feb 2008, p.79]
|
| 65 |
Extreme Gamer
Falling in the middle of good and mediocre, Arkadian Warriors stacks up as an adequate action game for the Xbox Live Arcade.
|
| 60 |
Totally360
Good for some generic mindless fun with your friends.
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| 60 |
X360 Magazine UK
As anticipation goes, it certainly delivers and keeps you on the edge of your seat wondering what's going to happen next or whether there is another surprise yet to be revealed. [Issue#29, p.120]
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| 60 |
GameZone
When all is said and done, the fun factor suffers from the repetition, and the game – while it fits the download concept well, and is a good arcade idea – stumbles in places that should have been shining moments. Arkadian Warriors is too much like Gauntlet, without the cleverness of the levels.
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| 60 |
Gamers' Temple
It's enjoyable for a quest or two, but then it feels like an exercise in mindless repetition.
|
| 60 |
Games Radar
But to really enjoy this game without feeling stupid for paying for it, you have to forget all about Champions of Norrath or any downloadable RPG you can go get on the internet for free.
|
| 57 |
IGN
We can handle repetitious gameplay in our dungeon crawlers -- it’s generally mindless fun. When you add in a total lack of variety in dungeon and mission design and just toss a bunch of generic monsters our way, it just becomes mindless.
|
| 50 |
GameSpot
Too much formula and too little imagination make Arkadian Warriors rigid and dull.
|
| 50 |
Gaming Nexus
Arkadian Warrior could have been the Xbox Live Arcade's Diablo, but due to lazy programming, a boring story, repetitive level designs and crummy graphics, it just ends up being another average action RPG.
|
| 50 |
Video Game Talk
The entire single player campaign is absolutely short; as in a handful of hours.
|
| 47 |
Game Chronicles
The main idea I want you all to take away from this review is that Arkadian Warriors is not really an RPG. A more accurate genre description would be “Almost-2D side-scrolling hack and slash.” If that sounds like fun to you, knock yourself out. I think I will use my $10 to help pay for another month of WoW.
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| 40 |
EuroGamer
There should be no shame in sticking to a formula, but Arkadian Warriors reproduces it with so little ambition it plays like an ABC of what the genre needs to avoid to move forwards; appearing content to wallow in a stereotype because action role-playing games are under-represented on Live Arcade.
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| 40 |
Xbox World 360 Magazine UK
An RPG-lite that's just too watered down to be at all enjoyable. [Mar 2008, p.94]
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