148Apps' Scores

  • Games
For 3,318 reviews, this publication has graded:
  • 44% higher than the average critic
  • 37% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 2.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 30
Score distribution:
3,318 game reviews
    • Metascore: 60
    • Critic Score 70
    If you're a die hard fan of these types of games or in need of a new pick-up-and-play title, Crash Birds Islands may be just up your alley. However, other gamers may want to wait for an update to improve the game play experience.
    • Metascore: 77
    • Critic Score 70
    Follow the Rabbit is a great introductory game for kids just getting into the world of mobile-gaming, and those looking for a very lightly paced, fun game in-between meetings or on the bus-ride home. It's not that the game does anything wrong; it actually gets a lot right, but for its sake, let's hope future levels offer a bit more of a challenge.
    • Metascore: 64
    • Critic Score 70
    Do we really need in-app purchases that effectively over-simplify (even break) the game early on?
    • Metascore: 59
    • Critic Score 70
    It's got its problems, but I still had fun.
    • Metascore: 66
    • Critic Score 70
    Overall, London 2012 – Official Mobile Game is just alright. I wasn't that impressed and I really expected a lot more out of it since it is the official mobile game. I'd definitely recommend downloading the free version over the premium, but don't expect to be blow away by the gameplay or the graphics.
    • Metascore: 86
    • Critic Score 70
    It is difficult to tell what each of the special blocks is designed to do just based on a quick glimpse of what each one is. Suddenly there's some block that's just advancing upward and I have no clue where it is or what it's doing. Some kind of better indicator besides what currently exists would be helpful.
    • Metascore: 70
    • Critic Score 70
    Button Brigade is still a nifty game with some clever ideas and interesting puzzles, but the control issues become a bigger issue as the difficulty ramps up. They don't make it unplayable, but getting through this button pusher will require a fair amount of patience.
    • Metascore: 70
    • Critic Score 70
    SolaRola is a decent little addition to the company's immense portfolio, even if it's a platformer that's more B-status than AAA – not that that's a bad thing.
    • Metascore: 74
    • Critic Score 70
    It probably won't warm the hearts of any haters out there, but it does give genre fans something with a bit more action and strategy than they might be used to.
    • Metascore: 88
    • Critic Score 70
    While Alien Breed may have been ahead of its time 20 years ago, these days, I think players are going to be looking for just a little more.
    • Metascore: 69
    • Critic Score 70
    The relentless push towards purchasing and a poorly thought out reward system plagues Pitfall!. Other games use upgrades to help players make permanent progress and that feeds the addiction. Pitfall!, however, falls into an avaricious money pit and ultimately feeds frustration.
    • Metascore: 63
    • Critic Score 70
    When played in chunks throughout the day, Kingdoms & Lords is a fine, mildly engaging way to kill some time. Just be sure not to try and dig too deep too fast.
    • Metascore: 65
    • Critic Score 70
    The key issue with Random Heroes is that in making the levels longer, Ravenous took out a lot of the replay value by just making the levels completion-based.
    • Metascore: 59
    • Critic Score 70
    Bluntly put, it does not even come close to what is expected from a 3D rendered iOS environment. That said, it is very obvious that the game was a labor of love that is well worth exploring further.
    • Metascore: 68
    • Critic Score 70
    The gameplay is basic and will come easy to those familiar with other sim games. Anyone with iTunes credit to burn and an undying live for sim games will want to check this one out. Otherwise, I wouldn't invest too much time.
    • Metascore: 56
    • Critic Score 70
    The game allows players to get stuck very easily.
    • Metascore: 77
    • Critic Score 70
    It's not perfect by any means with the size of the ape making it tricky to line him up correctly at times. Controls can also be a little clumsy and not always as accurate as you'd like, even despite the option of tilt and touch based methods. Despite the rough moments, Monkey Slam succeeds thanks to its charm and change of pace for an usually predictably genre.
    • Metascore: 68
    • Critic Score 70
    As a free game with a decent amount of free content and an interesting-if-flawed concept, Grabbity is worth checking out. I definitely find myself interested to see more of what can be done with this concept.
    • Metascore: 63
    • Critic Score 70
    I really, really like the idea behind Infinite Warrior, but the implementation needs some work. With controls that aren't quite so finicky, text that can actually be read, and a little gamma correction it would actually be really awesome. Until that happens it's doomed to be more frustrating than fun.
    • Metascore: 76
    • Critic Score 70
    It's just unfortunate that the harder difficulty level really doesn't feel that much harder than the standard level. It's a worthy game for fans of the genre and benefits greatly from some nice original touches. Just don't expect to be challenged.
    • Metascore: 62
    • Critic Score 70
    The Last Driver is highly enjoyable for the first couple of hours of play. It just gets a little too stale too soon to be memorable enough. There's a nice idea within, it just needs more variety to be worth sticking around for.
    • Metascore: 57
    • Critic Score 70
    I'm still not quite a fan, but I appreciate the effort here.
    • Metascore: 59
    • Critic Score 70
    It's a stunning game to look at but even for a JRPG nut such as myself, it lacks any real passion.
    • Metascore: 63
    • Critic Score 70
    So long as the curious don't download Little Masters expecting a rivalry with Gary Oak, and accept that it's a freemium game, they should still enjoy themselves. It's certainly not a major time-sink but it can make waiting more bearable in short bursts.
    • Metascore: 80
    • Critic Score 70
    Lili is a game that looks great, and optimally could have been a more open Infinity Blade-esque game, but in the end, the repetition and unnecessary elements drag it down.
    • Metascore: 68
    • Critic Score 70
    Gibbets 2 is a fun, fast-paced puzzler. The game forces players to make quick decisions and make good shots.
    • Metascore: 74
    • Critic Score 70
    For the most part, the level design is quite quirky and amusing, however. The difficulty is a rather steep curve later on, but it ramps up to it quite nicely to start. Overall, a positive experience, if perhaps one I felt I've had before in many other occasions.
    • Metascore: 71
    • Critic Score 70
    Sugar Kid's core problem is that it refuses to abandon the visual and mechanical samplings that stretch it thin to pursue with conviction a clear thesis for what it wants to be. By no means is it outright bad. Rather, it realizes the one thing it continually asks you to prevent, its protagonist's greatest fear: being watered down.
    • Metascore: 85
    • Critic Score 70
    Thankfully, having long ago lost my need for perfection, I was able to continue ever onward and enjoy the zany story for what it was, moving from colons to brains and many organs between. There is quite a bit to enjoy about Tentacles: Enter the Dolphin, and it has high production values. Just be prepared for some level of frustration.
    • Metascore: 63
    • Critic Score 70
    Heck, if Mistwalker simply adjusted the amount of resources given for taking down enemies (giant boss-like bugs grant 2. Yes, 2) it could make a huge difference. As-is, though, it pales in comparison to other examples within the genre. Even with the inclusion of Blades.
    • Metascore: 71
    • Critic Score 70
    Anyone who is a fan of running games will enjoy this game. It is similar to other games out there, but it has a few features and game mechanics that make it different. If other running games have become mundane and boring, then definitely consider purchasing Amazing Runner.
    • Metascore: 67
    • Critic Score 70
    This is a game great in theory, and smashing nukes with bare fists is never not just exceptionally awesome, but it only goes so far to raise the quality of the experience.
    • Metascore: 74
    • Critic Score 70
    Carmageddon is an older game, and it shows even on a mobile device, but people don't always love old games purely because they're old. Sometimes they love them because they're fun. And despite the slippery controls, this bit of nostalgia is still very, very fun.
    • Metascore: 50
    • Critic Score 70
    Monster House will definitely appeal to those who love both spooky and tycoon games – but I don't see this game winning people who aren't already infatuated with those genres over because of the lacking visuals and dull pace.
    • Metascore: 80
    • Critic Score 70
    It's a neat idea but with clumsy controls, it takes some persistence to truly enjoy.
    • Metascore: 56
    • Critic Score 70
    Crossword Dungeon is most definitely an interesting experiment and a very interesting new approach to crosswords, it just doesn't seem like it's been fully fleshed-out. That doesn't mean it's not fun or an entertaining distraction, though.
    • Metascore: 76
    • Critic Score 70
    The puzzles are varied in both variety and difficulty and simply exploring each level can be its own reward. Anyone searching for a collection of brainteasers that are a bit different from the norm should consider giving this one a look.
    • Metascore: 53
    • Critic Score 70
    Borderlands Legends struggles to stand on its own two feet.
    • Metascore: 73
    • Critic Score 70
    While it's not as fun as MotoHeroz, it's got enough interesting elements in it to be a worthy download for the curious.
    • Metascore: 68
    • Critic Score 70
    The whole experience is technically sound, but something felt lacking. It's a solid game with a pretty face, but it is missing that special element that makes some games great.
    • Metascore: 76
    • Critic Score 70
    Those that have previously played Backflip's previous game, DragonVale, will find a great majority of the mechanics are a fair duplicate of what is found in Gizmonauts. While the slight variations certainly add to the experience, it is not enough of a change to shake the feeling of déjà vu onset by every play session.
    • Metascore: 79
    • Critic Score 70
    This game is a million digitized fist bumps.
    • Metascore: 60
    • Critic Score 70
    Swipe the Deck is a simple idea and one that isn't quite as "Must Play" as one would hope. What is there, though, is an enjoyable distraction for a while.
    • Metascore: 70
    • Critic Score 70
    Despite these flaws, the game does iterate on both the original Cubed Rally Racer and even on Temple Run to create something new.
    • Metascore: 76
    • Critic Score 70
    The sheer fact that spending money is at all tempting is a testament to Candy Crush Saga, however. It's a fun Match Three puzzler and refreshingly taxing at times.
    • Metascore: 64
    • Critic Score 70
    It just seems that the battle mechanics could use a little tweaking before the next episode graces the App Store.
    • Metascore: 74
    • Critic Score 70
    It's a fun game to play for a short time, but the ever sinking feeling that more money needs to be invested, affects that urge to keep plugging away at it.
    • Metascore: 74
    • Critic Score 70
    Flea Symphony has a lot of potential to be more engaging, but the developers still did an excellent job making this game fun.
    • Metascore: 74
    • Critic Score 70
    Motley Blocks doesn't quite offer that "just one more go" factor, as it's tricky stuff at times, but it is an interesting take on a tried and tested formula. Albeit, available at a rather pricey $2.99.
    • Metascore: 85
    • Critic Score 70
    A rather solid dual-stick shooter.
    • Metascore: 72
    • Critic Score 70
    At times, Hollywood Monsters might feel a little too zany for its own good. It lacks the polish of something like Broken Sword, but what it does offer is a traditional adventure game, warts and all.
    • Metascore: 66
    • Critic Score 70
    The Portal of Power is the best justification for this game. For those looking for a new reason to use their Skylanders figure collection, or wanting to get into it, then buy the Portal of Power and go crazy. Otherwise, stay away: as a purely-virtual experience, it's somewhat lacking.
    • Metascore: 80
    • Critic Score 70
    Setting aside the spotty voice work and choppy animations, The Journey Down: Chapter One is still an adventure worth taking. It doesn't trump work from Telltale or Lucasarts, but with a little more refinement it could sit comfortably at the table with them.
    • Metascore: 77
    • Critic Score 70
    Repulze is a slick futuristic racer with some spotty controls that (thankfully) can be fine tuned to fit just about anyone's needs. However, anyone who also needs real competition will find nothing but disappointment when they realize there aren't any other people or AI racers to take on.
    • Metascore: 88
    • Critic Score 70
    Virtual buttons are a nuisance, yes, but sometimes they're just the better way to do things. Or at least with Joe Danger Touch, while touch-optimized controls were clearly important, they were not perfected before shipping, and they're a large part of why this one crashes and burns too much for me.
    • Metascore: 62
    • Critic Score 70
    Though Death Golf shows early promise, the lack of variety, repetitive mechanics and frustrating movement controls hold it back from reaching its aspirations.
    • Metascore: 71
    • Critic Score 70
    The game definitely works as something that requires some thought, but nothing too strenuous.
    • Metascore: 65
    • Critic Score 70
    I've been really impressed by Pangolin. The artwork is great and the gameplay and controls are different enough to set the game apart from other games in the genre.
    • Metascore: 68
    • Critic Score 70
    Dingle Dangle runs the risk of frustrating more impatient gamers, especially with such awkward controls, but it's certainly got something about it. With a bit of fine-tuning, Dingle Dangle could be really something quite addictive.
    • Metascore: 77
    • Critic Score 70
    Tennis in the Face is not about tennis at all. It has a crazy premise, but good level design and fun game play. It's a very easy and casual game to kill a few minutes with.
    • Metascore: 66
    • Critic Score 70
    Kairo is the kind of game that should please most old school adventure game fans. Especially those who enjoy semi-obscure puzzles built around a series of rules they have to figure out on their own. However, thanks to the useful hint system even less puzzle savvy players can enjoy themselves without getting frustrated.
    • Metascore: 61
    • Critic Score 70
    Cracking Sands is a comprehensive top-down racer. Although it plays like many other racing games, the numerous game mode, races, and customization features make it one of the better racing apps available.
    • Metascore: 73
    • Critic Score 70
    Mostly, Mushroom Wars is all about outnumbering the competition and that's something that is down to timing rather than tactical thinking. It's a fun ride for a time, but with little else in terms of content such as the PSN original's multiplayer mode, it's lacking.
    • Metascore: 72
    • Critic Score 70
    Table Top Racing offers hectic combat racing for a very reasonable price.
    • Metascore: 51
    • Critic Score 70
    This game is more obfuscating than it is complex, and while its disparate elements made me want to like it, playing it did a lot to dissuade me in an immediate fashion.
    • Metascore: 76
    • Critic Score 70
    It’s a fun ride, but one that isn’t quite as gripping as it should be. Tin Man Games has done a fine job of converting the book to the iOS format, but it’s just not the greatest of Fighting Fantasy titles. Still, nostalgic fans will enjoy it sufficiently for the asking price. Others can feel their interest piqued ready for further installments.
    • Metascore: 74
    • Critic Score 70
    I’m getting to the point where I think the casual puzzle game genre is getting a little saturated. It seems a new game comes out every week that attempts to become the next Angry Birds. That being said, I don’t think that Be Together will dethrone the top games out there but I do think that it is a worthy addition to the genre. It has some lovable characters and visually-appealing artwork that makes for a friendly game environment for players of all ages.
    • Metascore: 72
    • Critic Score 70
    Despite such signs of a changing market, Beastie Bay might not be the finest of titles from the developer but there’s still satisfaction to be had, once fully understood, although don’t expect to be able to play across multiple devices as there’s still, oddly, no iCloud save support.
    • Metascore: 69
    • Critic Score 70
    Clear Vision 2 is a great follow up to the original game. It’s a lot of the same thing but I like that it keeps going with the same story and delves deeper into Tyler’s troubled life. Fans of the original will want to pick this sequel up, especially since it’s only $0.99. My only complaint is that it can be repetitive and the missions are short, but this can also be seen as a benefit for those only wanting to distract themselves for a few minutes during the day.
    • Metascore: 78
    • Critic Score 70
    It’s a shame then that Finding Teddy is all too short, clocking in at less than a couple of hours. The story doesn’t outstay its welcome but it does leave the player wanting more. Like precious already out there, Finding Teddy is a delightfully original change of pace.
    • Metascore: 51
    • Critic Score 70
    As an endless runner that mixes in some light-gun-style action with the endless runner formula, Die Hard ain’t terrible.
    • Metascore: 66
    • Critic Score 70
    Worm Run is fun, but it sadly is not perfect. Still, for those looking for something that’s a bit different, this is worth checking out.
    • Metascore: 61
    • Critic Score 70
    Hell Yeah! Pocket Inferno can be a lot of fun for a quick play-through, but some of the tougher elements were only first introduced in the final world, where enemies fire at the player with different weapons and where it is more difficult to maneuver.
    • Metascore: 59
    • Critic Score 70
    Simple to play, Yet Another Zombie Defense is a dual stick shooter with slight elements of tower defense but not quite enough.
    • Metascore: 71
    • Critic Score 70
    Temple Run: Oz is a movie tie-in version of Temple Run 2 that comes too close and adds too little in the way of good new elements to justify its existence.
    • Metascore: 64
    • Critic Score 70
    Take some cute childlike ninjas, some cuddly animals and mix it together to make this fun, dependable Endless Runner.
    • Metascore: 66
    • Critic Score 70
    A dark and intriguing detective story awaits, behind some awkward controls and graphical glitches.
    • Metascore: 69
    • Critic Score 70
    Playing it safe, Sonic Dash is a fun if unremarkable Endless Runner that owes much of its gameplay to other games within the genre.
    • Metascore: 65
    • Critic Score 70
    Rescue adorable kitties and outrun a giant wall of flame in this free-to-play endless runner.
    • Metascore: 68
    • Critic Score 70
    Another addition to a classic gaming series, Metal Slug X is a remake of the original Metal Slug 2 and incorporates some new enemies while maintaining the same classic gameplay.
    • Metascore: 60
    • Critic Score 70
    Manipulate gravity in your quest for golden eggs in this simple, but competent, puzzle platformer.
    • Metascore: 56
    • Critic Score 70
    Danger Boat looks and sounds nice, and is a solid free game, but just lacks that magical sticky element that makes the great endless games so addictive.
    • Metascore: 53
    • Critic Score 70
    Some technical problems keep this shooter from being the Painkiller clone it aims to be.
    • Metascore: 68
    • Critic Score 70
    Nitro is another free to play racing game that should satisfy those who want a more arcade-style experience, but it lacks the addictive hook necessary to make it a classic.
    • Metascore: 79
    • Critic Score 70
    Frontline Commando: D-Day brings a World War II third-person shooter experience to iOS as players fight through 145 missions based on actual battles.
    • Metascore: 64
    • Critic Score 70
    Not quite hitting the spot, Stargate SG-1: Unleashed is an interesting mishmash of genres but it doesn't quite fire on all cylinders.
    • Metascore: 67
    • Critic Score 70
    Lumber Jacked is a trial platformer that's a decent genre entry, but won't light the world on fire. Which is a good thing because forest fires are bad.
    • Metascore: 73
    • Critic Score 70
    Stay Alight! follows a very familiar model for iOS puzzle games, but does so brilliantly.
    • Metascore: 58
    • Critic Score 70
    The swords are indeed massive and there's a surprising amount of platforming goodness to be had, but problematic controls sour the experience.
    • Metascore: 64
    • Critic Score 70
    War of the Fallen is a card game with some compelling elements, but it is just a bit shallow.
    • Metascore: 64
    • Critic Score 70
    Monkey Boxing is more fun than a barrel of monkeys, if the monkeys all were fighting each other!
    • Metascore: 60
    • Critic Score 70
    Fist Face Fight is slow to get started and runs out of gas quickly, but it's an enjoyable ride until that point.
    • Metascore: 68
    • Critic Score 70
    Try to outwit (or outpay) your opponent in this card-based race across the galaxy.
    • Metascore: 76
    • Critic Score 70
    It's pretty, and it will certainly conjure memories, but Talisman: Prologue is only an appetizer - not the main course.
    • Metascore: 65
    • Critic Score 70
    All of this seems like a repeat of features that have been seen before in other games. Rather than innovate, Rovio has taken the path of least resistance and created a competent, if uninspired, social version of Angry Birds.
    • Metascore: 66
    • Critic Score 70
    Gun Commando recalls the original wave of first-person shooters, but is far from a perfect game.
    • Metascore: 73
    • Critic Score 70
    This naval strategy game's nuances are borderline inaccessible but with enough patience it can be fun. Sort of.
    • Metascore: 80
    • Critic Score 70
    iOOTP Baseball 2013 is still fun, but there's definite issues with the series that remain unaddressed in its third incarnation.
    • Metascore: 80
    • Critic Score 70
    Tasty Tadpoles is casual game that is part puzzler and part arcade game.
    • Metascore: 65
    • Critic Score 70
    Daddy Was a Thief is a decent and cute endless platformer, but it never really amounts to more than that.
    • Metascore: 89
    • Critic Score 70
    Eclipse: New Dawn for the Galaxy is a solid digitization of a compelling board game marred by an insanely steep learning curve and very little help for new players.
    • Metascore: 68
    • Critic Score 70
    Dig! is Qix for the iOS generation, with a few adjustments made for extra creativity.
    • Metascore: 71
    • Critic Score 60
    While the iPhone 4 optimization will hopefully be fixed in the next update or two, I still get the sense that the game is missing something. I want to play a 3D marble game for that sense of open air freedom, and I just don't feel that here.
    • Metascore: 71
    • Critic Score 60
    If you are looking for a competent clone of current JRPGs on console, then you have come to the right place. Just don't expect it to push the envelope any further than is ultimately necessary. Sadly, the curse of developers choosing to "play it safe" may have just claimed another victim.
    • Metascore: 67
    • Critic Score 60
    Even in short bursts, Pirate's Treasure gets boring quickly, and that's just not a good thing. Unfortunately, this is one treasure that should have just stayed buried.
    • Metascore: 57
    • Critic Score 60
    One thing is for sure, Omium is a telling experiment in shoot-em-up games.
    • Metascore: 56
    • Critic Score 60
    With its high level of polish and fun graphics, it's hard not to recommend CvZ, but it just isn't that enjoyable past a few levels. The whole system, in my opinion, needs to be reworked to make better use of the western town.
    • Metascore: 46
    • Critic Score 60
    The main failing for Dead Rising Mobile is that it just isn't interesting enough.
    • Metascore: 60
    • Critic Score 60
    While Catacombs failed to keep my attention for any more longer than an hour due to its repetitive nature throughout its levels, for its low price and addictive elements it's definitely, in my opinion, worth a look.
    • Metascore: 78
    • Critic Score 60
    What I want developers like EA and Gameloft (NFL 2011) to understand is that people don't want to play full simulation football on a tiny screen. They want to play a football game that is designed for a mobile device, one that gets rid of all the complexities that bog down the console version and only has the fun stuff.
    • Metascore: 67
    • Critic Score 60
    Trade rainbows for darkness and magic dolphins for screaming death skulls.
    • Metascore: 74
    • Critic Score 60
    With some more effort and inventiveness, Xenome Episode 1 could have been a great game. I hope that future chapters bear out the promise of its premise and its technical charms. For now, I can only give it a tepid recommendation, as its impressive graphics and expansive environment are dampened by a dull, plodding play experience.
    • Metascore: 62
    • Critic Score 60
    Another Genesis game brought to iOS by Sega, but its twitch-based gameplay often falters on the platform with its controls.
    • Metascore: 72
    • Critic Score 60
    The Simpsons Arcade is a decent side-scrolling brawler, but there's no getting around the fact that it is sorely limited by having only one playable character and no multiplayer options to speak of.
    • Metascore: 83
    • Critic Score 60
    When it comes right down to it Dungeon Hunter 2 is too bland, too predictable and too expensive to recommend.
    • Metascore: 64
    • Critic Score 60
    This should have been EA's chance to plant a firm foothold in the landscape of portable mixed martial arts games, but sadly MMA feels like more of a misstep. While passable, this far under-delivers on the promise that a typical EA Sports title normally brings to the table.
    • Metascore: 69
    • Critic Score 60
    Overall, Flipstones is a good little puzzle game which has been well thought out. However, for $1.99 the game could do with a few more modes and/or a multiplayer elements before I would recommend this.
    • Metascore: 60
    • Critic Score 60
    It's playable, but not original.
    • Metascore: 74
    • Critic Score 60
    The controls are a bit tough because of the joystick layout, but they are certainly workable.
    • Metascore: 58
    • Critic Score 60
    To sum it up, if you love, and by love I mean LOVE RPG's, you'll probably find yourself wrapped up in the world of Seed 2.
    • Metascore: 72
    • Critic Score 60
    Overall, while I found Tehra Dark Warrior to be visually stunning, showing off its immersive 3D realistic environments – and lets be honest here, they are great .. this for me was another age old case of visuals over gameplay.
    • Metascore: 66
    • Critic Score 60
    A game that suffers more in its execution than it does its technical capacity.
    • Metascore: 46
    • Critic Score 60
    Voice Fantasy is a quirky oddity of a game but it's not really something that you'd return to after an initial infatuation.
    • Metascore: 69
    • Critic Score 60
    I really wanted to love Where's Waldo. The nostalgia factor is immense, and it's one of the best image-hunting games around. But it's crippled by so many technical flaws and poor decisions that I just can't immerse myself in it.
    • Metascore: 57
    • Critic Score 60
    Here's hoping Pac-Man's 40th birthday is more satisfying, and that he doesn't end up growing a ponytail and buying a red sports car to overcompensate. That would just be sad.
    • Metascore: 63
    • Critic Score 60
    A major complaint I found with this game is the tutorial pictures that are shown before new features are added. I always found that the pictures either failed to adequately identify the "new" game strategy I was learning, or didn't seem to be incorporated into the level at all.
    • Metascore: 68
    • Critic Score 60
    All and all, this is a great ride through memory lane and a must have for those of you who took the ride back in the day.
    • Metascore: 63
    • Critic Score 60
    This app is serviceable if you need some sort of golf game on your mobile device but can't bring yourself to support anything associated with Tiger Woods.
    • Metascore: 67
    • Critic Score 60
    The performance issues in Sam & Max are not normally that bad, but they do wear on your patience. The overall experience is saved by the finer points of the game, namely the established characters and refined adventuring, but the pervasive, technical shortcomings do impede on the fun factor.
    • Metascore: 74
    • Critic Score 60
    Fans of the retro gaming aesthetic have plenty of other worthy places to look for their fix on iOS.
    • Metascore: 71
    • Critic Score 60
    The videogame equivalent of War and Peace, this is not. What you can expect is to waste a few minutes of your life, enjoying the antics of a crazy Caribbean crab, just looking to get his share of a small fortune.
    • Metascore: 63
    • Critic Score 60
    A fun little game with an interesting concept behind it. In some ways, it's successful in its mission to make you feel the anxiety of only having one life. But then when you consider that you can practice an infinite number of times before you play any level, some of that tension goes out the window. Also, the game is naturally a short one, so you won't get a whole lot of play time out of it.
    • Metascore: 68
    • Critic Score 60
    So, not a bad game, but not something you're going to fall in love with, either. Unless, of course, you're a huge fan of the Annoying Orange character; in which case, we're sorry.
    • Metascore: 84
    • Critic Score 60
    I don't like to fight my games – this isn't to say that I don't like challenge entirely, but that I like the challenge to come from the content of a game, not the interface.
    • Metascore: 60
    • Critic Score 60
    Best played for a nostalgic step back to the heyday of early gaming consoles. The touchscreen controls of this port will quickly frustrate and annoy, but fans of the hack and slash genre will enjoy this classic and it's quirks.
    • Metascore: 55
    • Critic Score 60
    Tecmo Bowl may have the soul of the classic series, but it lacks the technical execution to be as good as its ancestors.
    • Metascore: 64
    • Critic Score 60
    Tiny Lights is absolutely frustrating. I don't mean in the sense of its challenge, I mean that its existence is frustrating.
    • Metascore: 66
    • Critic Score 60
    The very thing that makes this an attractive title for gamers of all ages and backgrounds – its simplicity – is the same thing that will likely cause gamers to stop playing: it's a little too easy and mindless.
    • Metascore: 63
    • Critic Score 60
    The overall game play doesn't change or progress much from game to game. Mower Ride is fun, but really only makes the cut as a quick diversion.
    • Metascore: 64
    • Critic Score 60
    The game's tutorials are absolutely horrid, in that they serve as a major disruption to the pace of the game.
    • Metascore: 73
    • Critic Score 60
    9mm
    An ambitious attempt to bring the brooding action and noir storytelling of Max Payne to a platform that has seen nothing even remotely close. In this sense the game is a runaway success. However, those that are looking for a meaty storyline that they can really sink their teeth into need not apply, because they will be drastically disappointed.
    • Metascore: 58
    • Critic Score 60
    When the level design isn't constricting and there aren't too many variables, Feed the Duck is definitely a lot of fun.
    • Metascore: 80
    • Critic Score 60
    My big qualm with Temple Runner lies in the fact that the majority of the game's scenery looks the same. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently the same. It all starts to blur together after a while.
    • Metascore: 60
    • Critic Score 60
    This game looks great, but it suffers from some fundamentally broken gameplay as well as a very enigmatic navigation scheme.
    • Metascore: 54
    • Critic Score 60
    We can appreciate spy action as much as the next guy, but the lack of depth and overall polish to the controls and mission variety make this a hard game to get behind.
    • Metascore: 55
    • Critic Score 60
    This is not to say that MapleStory Cygnus Knights Edition is a bad game, it's just that I've played better. And its controls aren't so hot.
    • Metascore: 63
    • Critic Score 60
    While fans of the Katamari series who can't get enough of the gameplay will love this one, and newcomers will get a chance to see why these strange little games keep getting made, this is hardly fresh. For a series that's so original in design, isn't it time to toy around a bit with the game design? Just mixing up new levels isn't going to cut it.
    • Metascore: 76
    • Critic Score 60
    While Jelly Defense is pretty formulaic, it is fun for a time, until the difficulty level ramps up and players step away out of frustration. It's unfortunate as early levels are quite fun but trial and error does not make a great game, it just annoys.
    • Metascore: 48
    • Critic Score 60
    Each character class has its own strengths and weaknesses, each level has a host of hidden contraptions with which to cause chaos, and every weapon packs a powerful punch, but the control issues – coupled with the graphical stuttering and lack of gameplay variety – just don't equate to much replay value.
    • Metascore: 70
    • Critic Score 60
    There's a lot that needs to be worked on in Arcade Jumper. I'm a fan of retro-inspired games; this one just has some issues. I like many of its concepts and use of external controls, but it just needs a lot of work before it can be something really great.
    • Metascore: 49
    • Critic Score 60
    The problem is that IN TIME is just a trifle dull.
    • Metascore: 51
    • Critic Score 60
    Jurassic Park: The Game 1 just isn't very exciting despite the subject matter. The story and dialogue just isn't up to the quality of past Telltale Games which is a great disappointment.
    • Metascore: 67
    • Critic Score 60
    These Robotic Hearts of Mine is a story-focused puzzle game where players try to get all the hearts in a level upright.
    • Metascore: 60
    • Critic Score 60
    Rebellion and publisher Fuse need to make a decision: 1) make Judge Dredd vs. Zombies free and keep the current microtransaction system, 2) make the game a little more expensive and relax the progression restrictions a bit, or 3) keep it at the current price and relax the restrictions a lot. A simple, decently fun shooter of this caliber is worth a couple of bucks, but don't virtually lock already paying customers out of the experience for the sake of milking a few more dollars. That's disappointingly disingenuous and just plain unfair.
    • Metascore: 70
    • Critic Score 60
    Really, with the control flaws, and with so many other physics puzzlers that aren't as frustrating to control, why spend any time on this one? It's not bad…but there are a million alternatives. Play one of them first.
    • Metascore: 47
    • Critic Score 60
    StreetBike: Full Blast really has a lot of issues to fix, particularly to make it feel like a more polished product. Until then, this is just an unspectacular racing game, even if it is one of the few motorcycle racers on the App Store.
    • Metascore: 67
    • Critic Score 60
    Where Ash II falls down is in the combat.
    • Metascore: 66
    • Critic Score 60
    If repeating levels doesn't sound too bothersome, the idea of a quirky, different on-rails platformer appeals, and the letdown of the gondola being a cabin car doesn't seem too great then check out Gorilla Gondola.
    • Metascore: 57
    • Critic Score 60
    WrestleFest's randomness is what sinks this game; rules that are difficult to comprehend or discover how they work are not what modern games should have. Still, for those nostalgic for the old arcade-style wrestling games, this is a good fix. Beyond that? Might be best to stay away.
    • Metascore: 59
    • Critic Score 60
    Gnus Revenge is a treat to look at and adds several elements to space-physics games that Angry Birds Space doesn't have, but bad timing is bad timing.
    • Metascore: 61
    • Critic Score 60
    There just isn't a lot very compelling here. I found it hard to keep on going with this game, because nothing was really drawing me back.
    • Metascore: 68
    • Critic Score 60
    As a platformer CreaVures is at best a tepid success, badly in need of a control makeover. But as a visual and even auditory adventure it's feast for the senses.
    • Metascore: 64
    • Critic Score 60
    More levels, especially more challenging ones, and improved controls would make this game a lot better. As it is, Burger Cat needs a bit more seasoning.
    • Metascore: 64
    • Critic Score 60
    An experience that few other games have duplicated, and I highly recommend playing it. Just do so on a system with an actual controller, as apparently for fighting games to work on iOS, they have to be actually designed for the system, or at least dramatically reworked. This is a straight port, and this is just difficult to play.
    • Metascore: 68
    • Critic Score 60
    While they are certainly not the first party to every attempt such things, there probably isn't enough meat to the demo to justify forking out the money.
    • Metascore: 72
    • Critic Score 60
    While it can be frustrating to play, the game has some interesting puzzles to try and solve, and the trying to plan out all of its timing-based puzzles are challenging but rewarding when they work. The core of the game just doesn't feel like it quite works at the moment.
    • Metascore: 64
    • Critic Score 60
    I was extremely disappointed by Razor: Salvation. I enjoyed Siegecraft, but a lot in this title just feels half-baked.
    • Metascore: 67
    • Critic Score 60
    It all feels so cynical. Sure, there's no requirement to buy any in-app purchases but there's always that sense that you're missing out on something if you don't. For the stubborn, being pushed to buy help so regularly will no doubt infuriate all the more.
    • Metascore: 73
    • Critic Score 60
    It feels too derivative. What's there is fun but there's nothing about the game that makes it stand out amongst its rivals. Sure, the challenges are fun but it doesn't really add variety to the experience. For those desperate for a change of scenery, it might entertain. For everyone else, stick with Temple Run.
    • Metascore: 76
    • Critic Score 60
    A game that involves saving people rather than killing is great to see. However, EMERGENCY feels, ironically, too safe and fails to capture the threat that could have made it an exciting game.
    • Metascore: 58
    • Critic Score 60
    Uninspired.
    • Metascore: 65
    • Critic Score 60
    Everything about SongPop's core framework is just fine. If only that framework, like pop music itself, wasn't so empty inside.
    • Metascore: 77
    • Critic Score 60
    I'm disappointed to see Avengers Initiative just take the easy way out, by doing what amounts to low-grade cloning instead of making a creative action title with the Hulk.
    • Metascore: 42
    • Critic Score 60
    LAD is an interesting game that takes a great deal of risk to present a difficult challenge to the player. In my opinion, though, it just wasn't worth it.
    • Metascore: 63
    • Critic Score 60
    Given its inevitably repetitive nature, Demons' Score is tough to recommend. It starts out so well but it's not long before it becomes apparent that it's all just too steep a price to persevere at, no matter how uniquely quirky the story might be.
    • Metascore: 64
    • Critic Score 60
    Even with the help of rapper Jay-Z selecting a stellar soundtrack for NBA 2K13, there seems to be a vast gap in between what the title aspires to be and what it delivers.
    • Metascore: 62
    • Critic Score 60
    It's the opposite of Zaxxon Escape: I liked the game, someone more familiar with it was not a fan. I'm curious to hear what Re-Volt veterans think of it.
    • Metascore: 77
    • Critic Score 60
    Pretty much the only lesson that should be taken from it is that it at least has consumable powerups that are cheap enough to buy with collected rings that they actually can become an integral part of gameplay, not just a plaything for the rich. Beyond that, this is a disappointingly pedestrian game.
    • Metascore: 69
    • Critic Score 60
    Atari has succeeded in making Outlaw a far more palatable experience for iOS gamers. Unfortunately, they didn't try to do enough to help set the game apart from the crowd. The result is a forgettable shooter that doesn't achieve anything other than being unremarkable.
    • Metascore: 68
    • Critic Score 60
    The frustration factor of Gear Jack took this from being a solid auto-running platformer into another game on the scrap heap for me. This is the kind of game that despairs me: it's a title with such promise, but it gets chucked away by its frustrating level design. It's a shame.
    • Metascore: 56
    • Critic Score 60
    The graphics and sound fit nicely into the world of Middle Earth. The music is soft and unobtrusive but adds a soothing element to the gameplay. I did notice some lag when scrolling in some portions of the game and it can sometimes take a while to load, but other than that I'd say it performs well.
    • Metascore: 77
    • Critic Score 60
    Arranger is the kind of game I love based on concept, but not so much based on execution. It's a grand idea with lofty ambitions and deserves praise for trying something new, but it's going to need a lot more polish if it's ever going to be anything more than a quirky one-off.
    • Metascore: 65
    • Critic Score 60
    Has a clever plot and some whimsical characters, but it lacks a lot in the important areas. While $0.99 isn't that much to pay for a game, players do expect some sort of return in the form of challenging gameplay and enough content to distract them for hours. Sadly, Beatdown! doesn't provide much in these two areas that will give players much of an ROI.
    • Metascore: 70
    • Critic Score 60
    It's not quite gripping enough to want to sink so much time into it. It's fun for a little while, but it's not the kind of game that will make the hours vanish. It's just too shallow for that and, while new elements are slowly unlocked, the gameplay never truly evolves.
    • Metascore: 65
    • Critic Score 60
    Last Knight is a fantastic looking game, and could potentially be a bunch of fun if it weren't so unmercifully frustrating. It definitely doesn't need more options, but the ones that are already present need some serious tightening before I'd consider this game to be anything more than a showpiece.
    • Metascore: 57
    • Critic Score 60
    Half-Inch Heist can be nerve-wracking in a good way, the chiptune music is intense and a great fit, and I enjoy the pixel art style. With some tweaks to be more user-friendly, I think this could be a challenging-yet-fun game, instead of merely challenging my patience.
    • Metascore: 58
    • Critic Score 60
    Taking a step back and looking from a place of objectivity, it is genuinely hard to recommend picking up NFL Quarterback 13. Last year's game now costs a dollar less and features nearly an identical on-the-field experience, not to mention a more streamlined user interface. Though there was no real reason to re-invent the wheel this season, trying to send the same tire through the car wash a couple of times and sell it as new feels like an insult to the fans.
    • Metascore: 40
    • Critic Score 60
    Wanderer: War Song is the kind of game I want to like, but it goes to great lengths to keep me from doing so. The controls are a mess, the hitboxes need adjusting, and getting booted back to the main menu after each level is a pain. I’d say wait for an update or two before investing any money here.
    • Metascore: 70
    • Critic Score 60
    Sporos intrigued me somewhat but unfortunately its too-basic premise left me wanting more from the game, and yet somehow also less from it.
    • Metascore: 65
    • Critic Score 60
    Smash everything in sight in a rage and, well, that's it for this shallow if briefly entertaining smash em up.
    • Metascore: 71
    • Critic Score 60
    If players can get past the learning curve though there’s a lot of content here to enjoy. There are even online, offline, and bot multiplayer modes. It’s a shame then that Strategy and Tactics: World War II is so unintuitive because there appears to be a solid little strategy game underneath.
    • Metascore: 68
    • Critic Score 60
    It's tragically funny when a concept that shouldn't work actually does, but ends up not being any fun thanks to a punishing IAP economy.
    • Metascore: 57
    • Critic Score 60
    There's no game with quite such promise that gets squandered on something so frustrating to play like The Other Brothers.
    • Metascore: 70
    • Critic Score 60
    Vampires are fun to blow to bits once or twice. Too bad that is all there is to do.
    • Metascore: 58
    • Critic Score 60
    Gameloft has another crack at turning the Iron Man franchise into a fantastic game. This time round, it's an Endless Runner/Flyer.
    • Metascore: 66
    • Critic Score 50
    Dungeon Defenders just reeks of an idea that wasn't fully thought through. It is as if someone got the idea to make a hack 'n slash and tower defense hybrid, but never considered if it would actually work.
    • Metascore: 71
    • Critic Score 50
    In the end, I don't know who this game is for. The coming-of-age plot and cheap character designs might appeal to a kid, but a fair number of the puzzles would be too challenging for someone under ten.
    • Metascore: 51
    • Critic Score 50
    Their whole existence as a band made up of digital characters seems like the perfect makeup for a great video game, but instead the developer went with a safe clone of another game. It almost feels like they didn't try.
    • Metascore: 72
    • Critic Score 50
    Rhythm game fans would do much better to stick with Rock Band and the Tap Tap series, as Guitar Hero is just a flashy bundle of mediocrity.
    • Metascore: 52
    • Critic Score 50
    The nicest thing I can say about Dr. Who: The Mazes of Time is that it's a game; beyond that I have no more kind words.
    • Metascore: 60
    • Critic Score 50
    Star Wars: Trench Run gets the vibe right, but the overly simplistic and repetitive gameplay is not the most compelling.
    • Metascore: 63
    • Critic Score 50
    It isn't cool, doesn't possess even a touch of originality, and doesn't tie into the movie very well at all. I just don't understand, the TRON brand is way too cool for this game. I'd be so much happier with a remake of the original Midway TRON game.
    • Metascore: 66
    • Critic Score 50
    I wouldn't count Dark Shrines out for the count quite yet, but unless it receives some much needed updates, it will be forgotten in a world of millions of apps fighting for the top spot.
    • Metascore: 53
    • Critic Score 50
    What I got, after the nostalgia wore off, is a fairly pedestrian arcade game with some big control issues to work out.
    • Metascore: 57
    • Critic Score 50
    An interesting setting for a racing game with a solid track collection that is unfortunately weighed down by poor execution on the part of physics and vehicular control.
    • Metascore: 57
    • Critic Score 50
    Featuring a tedious storyline that is hard to invest yourself into, a deluge of the same enemies over and over again, plus a little visual tarnish to boot, Third Blade is a game that doesn't live up to its own high aspirations.
    • Metascore: 55
    • Critic Score 50
    Even the most dedicated Transformers fans will likely feel let down by this one, perhaps being left wishing they'd transformed their dollars into something else instead.
    • Metascore: 77
    • Critic Score 50
    It is hard enough to remain interested in a game when your hero is the opposite of likeable, but when something begins to feel like it is trying way too hard to be edgy, the wheels begin to fall off the wagon.
    • Metascore: 53
    • Critic Score 50
    For the patient, or the diehard fans, it may be worth playing the waiting game. However, if this is somebody's first foray into the Minecraft universe, I'd advise tacking an extra Jackson on and just picking up the PC version instead.
    • Metascore: 55
    • Critic Score 50
    I understand the desire to make games that try to emulate console-style gameplay on iOS, but they usually wind up falling flat because they're not particularly a good fit for the platform. It's just that M.U.S.E. feels flat even for iOS, like if there's a really good game here, it's still ways off from being fully realized. There are other, better, 3rd party shooters to check out before this one.