148Apps' Scores

  • Games
For 6,033 reviews, this publication has graded:
  • 40% higher than the average critic
  • 38% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Rimelands: Hammer of Thor
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6033 game reviews
    • 77 Metascore
    • 70 Critic Score
    Follow the Rabbit is a great introductory game for kids just getting into the world of mobile-gaming, and those looking for a very lightly paced, fun game in-between meetings or on the bus-ride home. It's not that the game does anything wrong; it actually gets a lot right, but for its sake, let's hope future levels offer a bit more of a challenge.
    • 76 Metascore
    • 70 Critic Score
    Tapping and swiping aerial attacks makes the game so much more than just tilting and dodging, while the persistent accrual of army points and upgrades gives that extra little bit of encouragement to play just one more game.
    • 76 Metascore
    • 70 Critic Score
    Assault Squadron is a great attempt at the "bullet hell" shoot 'em up genre from outside of its homeland, and is impressive from a technical standpoint, but a shoot 'em up with uncomfortable controls is a shoot 'em up that should be approached with caution.
    • 76 Metascore
    • 70 Critic Score
    It's pretty, and it will certainly conjure memories, but Talisman: Prologue is only an appetizer - not the main course.
    • 76 Metascore
    • 70 Critic Score
    Proving initially quite generous, this F2P monster rearing game is quite fun.
    • 76 Metascore
    • 70 Critic Score
    The core premise of CATS is solid, but the walls that it puts up as part of its free-to-play design can be annoying. This is less true as long as the randomness of unlocks works in your favor, or if you pay, but both of these only offer temporary relief. As a result, it's difficult to get a ton of time or satisfaction out of CATS, despite the fact that it's otherwise a pretty good game.
    • 76 Metascore
    • 70 Critic Score
    More an experience than a conventional game, The Sailor's Dream is sometimes intriguing, sometimes vague.
    • 76 Metascore
    • 70 Critic Score
    Dodge and dive in this challenging game all about avoiding the bullets that one fires.
    • 76 Metascore
    • 70 Critic Score
    Third Eye Crime is a stealth game that's about being detected, which makes it a unique game but not necessarily a very satisfying one.
    • 76 Metascore
    • 70 Critic Score
    The puzzles are varied in both variety and difficulty and simply exploring each level can be its own reward. Anyone searching for a collection of brainteasers that are a bit different from the norm should consider giving this one a look.
    • 76 Metascore
    • 60 Critic Score
    Steampunk Tower is a defense game that has interesting ideas, but severe issues in its execution.
    • 76 Metascore
    • 60 Critic Score
    I really wanted to like Vulture Island, especially since it was made by Donut Games, makers of the excellent Traps n' Gemstones. That, and the game wears a lot really great inspirational touchstones on its sleeve. Unfortunately though, I spent the majority of my time with the game dying repeatedly or looking at a walkthrough and rolling my eyes at puzzle solutions, which was not particularly fun or satisfying.
    • 76 Metascore
    • 70 Critic Score
    Get Me Outta Here is a solid 2-D shooter with a great sense of style. While I wish it had an option to opt for a controller, it's still a pretty good time without one. I don't think it will blow anyone away, but it's great fun that's easy enough for you to try out for free if you think it might be for you.
    • 76 Metascore
    • 70 Critic Score
    The problematic screen and lack of some of the more memorable game modes makes Zookeeper DX a difficult one to gauge. While it maintains all the charm and addictiveness of the DS incarnation, it feels lacking.
    • 76 Metascore
    • 60 Critic Score
    A game that involves saving people rather than killing is great to see. However, EMERGENCY feels, ironically, too safe and fails to capture the threat that could have made it an exciting game.
    • 76 Metascore
    • 60 Critic Score
    Home is a deeply disturbing horror game that, unfortunately, loses a lot of its momentum due to some pretty severe bugs.
    • 76 Metascore
    • 70 Critic Score
    It's a dependable and fun Tower Defense game, but Cursed Treasure 2 lacks a certain original spark that would have truly made it special.
    • 76 Metascore
    • 60 Critic Score
    Super Dangerous Dungeons is a nostalgic platformer that suffers from control issues and a lack of inspiration.
    • 76 Metascore
    • 70 Critic Score
    Sonny does a good job of delivering on the combat from its flash-based predecessors, but doesn't do much more than that. This could make it a quality purchase for fans of tough, turn-based combat. For me though, Sonny's combat seems a little too punishing and the rest of it feels a bit lacking to really feel satisfying.
    • 76 Metascore
    • 60 Critic Score
    While Jelly Defense is pretty formulaic, it is fun for a time, until the difficulty level ramps up and players step away out of frustration. It's unfortunate as early levels are quite fun but trial and error does not make a great game, it just annoys.
    • 76 Metascore
    • 70 Critic Score
    I love Max and the Magic Marker more in concept than in execution. If the platforming elements were tighter, and if the exploration elements were properly accommodated by the game, then this could be something truly special. However, as it stands, what you have is a game that is at times brilliant, but mostly frustrating.
    • 76 Metascore
    • 70 Critic Score
    It’s a shame then that Finding Teddy is all too short, clocking in at less than a couple of hours. The story doesn’t outstay its welcome but it does leave the player wanting more. Like precious already out there, Finding Teddy is a delightfully original change of pace.
    • 76 Metascore
    • 70 Critic Score
    Words games played with friends may not be nearly as popular as they once were, but that didn't stop the makers of You Don't Know Jack from spinning the popular genre, giving it a new outlook on life.
    • 76 Metascore
    • 60 Critic Score
    While Mayday! Deep Space has ambitious goals as a piece of interactive sci-fi, the final product could use a bit more power to the life support systems.
    • 76 Metascore
    • 70 Critic Score
    Perfect Cell has some good ideas, but just suffers way too much from poor controls and some of the most cliched and repetitive level design I've ever set eyes on.
    • 76 Metascore
    • 70 Critic Score
    It's not groundbreaking, but I can think of worse ways to spend $0.99.
    • 76 Metascore
    • 70 Critic Score
    Crucially, it's the hand drawn visuals that stand out the most in this title and that touch of class that they bring to the whole experience.
    • 76 Metascore
    • 70 Critic Score
    It's just unfortunate that the harder difficulty level really doesn't feel that much harder than the standard level. It's a worthy game for fans of the genre and benefits greatly from some nice original touches. Just don't expect to be challenged.
    • 76 Metascore
    • 70 Critic Score
    Collect cards to improve and boost abilities in this familiar yet fun Tower Defense game.
    • 76 Metascore
    • 60 Critic Score
    For all intents and purposes, Stagehand accomplishes what it sets out to do. The unfortunate thing about this though is that its ambitions fall well short of what most mobile titles shoot for these days. Even though Stagehand's unique take on the platformer is certainly new, everything else around its design make it feel painfully old.

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