1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War 2
Lowest review score: 0 Vampire Rain: Altered Species
Score distribution:
3526 game reviews
    • 58 Metascore
    • 30 Critic Score
    The A.I. will almost never actually honor deals and will backstab potential allies willy-nilly. This means that A.I. nations can never actually cooperate effectively. The A.I. also has no real tactical or strategic sense.
    • 61 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels.
    • 32 Metascore
    • 30 Critic Score
    The problem is that it plays like Tony Hawk's 1999 debut. Worse yet, it's not even on par with that.
    • 51 Metascore
    • 30 Critic Score
    But the worst part? Beowulf features a minigame that rewards players for not having sex with Grendel's mother, played by a near-nude Angelina Jolie in the movie, for as long as humanly possible. That's just wrong.
    • 68 Metascore
    • 30 Critic Score
    A game that desperately needed another six months of beta-testing.
    • 40 Metascore
    • 30 Critic Score
    In short, the Brain Boost games are curt, emotionless, audacious, and as a tool for self-improvement, a little bit pointless.
    • 56 Metascore
    • 30 Critic Score
    Even without the technical issues, Shrek would have been average at best. But when an already mediocre game comes complete with the types of problems plaguing this product, it's impossible to recommend it at all.
    • 51 Metascore
    • 30 Critic Score
    Just add impenetrably obtuse missions, ugly models, low visibility, a sluggish camera, and a fish that steers like a truck full of fat kids. Congratulations, Jaws Unleashed, you just killed our (sadistic) inner child.
    • 82 Metascore
    • 30 Critic Score
    Online play -- including both co-op and the deathmatches that made Doom such a phenomenon in the first place -- can hardly even be considered "play." The lag is unbearable, the framerate excruciating. Aiming is nearly impossible.
    • 54 Metascore
    • 30 Critic Score
    Playing as Robert Langdon and Sophie Neveu, unraveling the mysteries that mirror and expand upon the book and movie's stories, you'll be forced to solve a mystery called "find the fun."
    • 52 Metascore
    • 30 Critic Score
    It earns disdain on its own merits. The videogame of the movie of the book -- it's not a surprise that this ended badly, it's just disappointing.
    • 35 Metascore
    • 30 Critic Score
    Unlike the previous expansion, "Endangered Species," African Adventure serves up no new gameplay options and no new mission types -- not even a new hut to build.
    • 39 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 26 Metascore
    • 30 Critic Score
    The game's short levels are made longer by the lack of a save feature. There's only one checkpoint per level and no health pickups anywhere; this kind of artificial difficulty gives nothing to the player but more frustration.
    • 45 Metascore
    • 30 Critic Score
    In the end, it turns out Dungeon Lords wasn't so much released before its time, as it was given up on in an admission that time had already long since passed it by.
    • 37 Metascore
    • 30 Critic Score
    Uneven production values have wound up creating one of the cleanest and quietest "gritty" games ever. While the fighting environments are rich with lots of detail and natural lighting, they also appear to have janitors on duty 24/7.
    • 52 Metascore
    • 30 Critic Score
    Just play the old NES game. We don't remember the Jaws movie where they had to collect seashells and bomb jellyfish with airplanes, but it was more fun than this.
    • 60 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels.
    • 39 Metascore
    • 30 Critic Score
    Pandering to every college student and aspiring rap artist's deep-seated Scarface fantasies, 25 to Life is a 3D action-shooter that not only fails to innovate on any level, but rolls back design and technological advancements to the early PSone era.
    • 52 Metascore
    • 30 Critic Score
    Chief among Time Ace's tripping points: an autoengaging autopilot with a knack for tossing you into buildings if you wander too far from the preset flight path. Add spotty hit detection into the mix, and you end up dying more from crashing into obstacles than from taking enemy fire.
    • 57 Metascore
    • 30 Critic Score
    It's easy to spend an hour watching these nifty starships float around a two-dimensional plane, but as soon as you start mousing, you'll want to quit.
    • 37 Metascore
    • 30 Critic Score
    The core problem with Napoleon Dynamite: The Game is that it totally disregards the humor of the film (and, as such, of the audience it's attempting to reach). The whole joke of Napoleon Dynamite was that Jon Heder's titular character constantly claims to have more skill than he actually possesses. In the game, you have all that skill and more.
    • 60 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 63 Metascore
    • 30 Critic Score
    Also worthy of note: the stupid, unforgiving, scripted button-tapping events (think God of War, only terrible). The only reason these do not throw me into a fit of vein-bursting rage is that you can retry them infinitely.
    • 51 Metascore
    • 30 Critic Score
    The entire multiplayer aspect of Academy is so poorly implemented that it begs the question as to why they even bothered.
    • 45 Metascore
    • 30 Critic Score
    The core problem with Napoleon Dynamite: The Game is that it totally disregards the humor of the film (and, as such, of the audience it's attempting to reach). The whole joke of Napoleon Dynamite was that Jon Heder's titular character constantly claims to have more skill than he actually possesses. In the game, you have all that skill and more.
    • 53 Metascore
    • 30 Critic Score
    Considering the basic concept the series is built on, Full Auto 2: Battlelines has perhaps the most needlessly confusing plot ever put to disc.
    • 52 Metascore
    • 30 Critic Score
    Except for true masochists who believe that hair-pulling frustration equals enjoyable realism, Hammer & Sickle offers nothing worth paying for -- except maybe time to catch up on your reading while waiting for your turn to load.
    • 35 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 60 Metascore
    • 30 Critic Score
    The thread holding Jericho above that pit of legendary awfulness is thin and fraying. Mr. Barker, you're better than this.