1UP's Scores

  • Games
For 3,525 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Rez HD
Lowest review score: 0 We Cheer
Score distribution:
3,525 game reviews
    • 86 Metascore
    • 100 Critic Score
    The multiplayer is easier to jump into than Rock Band, but the game's more intense difficulty settings still provide a challenge for the plastic-instrument elitist. The franchise still has a long way to go to catch up to Rock Band's mind-bogglingly large library of downloadable songs, but, on the software side, GH5 is the current feature leader.
    • 87 Metascore
    • 100 Critic Score
    Their work deserves attention -- and praise -- because it exceeds expectations and delivers a thoroughly well-thought out, pragmatic, and enjoyable online experience. I can say without hesitation that BlazBlue raises the barometer on which all fighters should be judged.
    • 85 Metascore
    • 100 Critic Score
    So with the classic, new-school, and infinitely customizable character roster at the ready, and with online play fully operational, it's not a stretch to say this might be 2008's best fighting game.
    • 76 Metascore
    • 100 Critic Score
    Blue World is a great sequel: There's lots more to see and do, with refinements all around, from graphics to gameplay.
    • 84 Metascore
    • 100 Critic Score
    Tiger 09 is remarkably improved across the board.
    • 86 Metascore
    • 100 Critic Score
    While Punch Out!! makes for an entertaining enough solitary experience, the back-seat driving aspect makes it positively shine as a party game. There's nothing quite like having a few friends over, passing the controller around, shouting advice, and just generally bonding over some hilarious, bloodless violence.
    • 89 Metascore
    • 100 Critic Score
    L4D2 delivers multiple improvements over its predecessor, and I get to keep all my fingers and toes.
    • 93 Metascore
    • 100 Critic Score
    Brawl is a good game, with solid controls, a lot of options, and not-much-better-than-the-last-one-graphics. For the uninterested gamer, it's a curious diversion. For the Nintendo fanatic, Super Smash Bros. Brawl is like manna from heaven.
    • 91 Metascore
    • 100 Critic Score
    It's not a comprehensive museum-style release with tons of improvements, new bonus features, Chains of Olympus, Betrayal, etc., but instead a great rerelease of two of the best games of all time in high definition. Here's hoping Sony continues the trend with another critical darling pair of games soon.
    • 79 Metascore
    • 100 Critic Score
    While virtually identical to its predecessor, the total revamp of the battle system makes Devil Summoner 2 more than "more of the same."
    • 64 Metascore
    • 100 Critic Score
    But it's the seamless transitioning of the single-player to the multiplayer (you can hop in and out from one to the other at any save point) that really seals the deal.
    • 84 Metascore
    • 100 Critic Score
    By expertly blurring the line between arcade racing and popcorn action flicks, Black Rock has not only further established itself as one of the top racing studios in the game, but also created arguably the most intense driving experience of this console generation.
    • 87 Metascore
    • 100 Critic Score
    Continuum Shift provides a seamless fighting game experience by offering excellent Tutorial and Training Modes to help you learn your character before testing their skills in the game's near-flawless online mode.
    • 94 Metascore
    • 100 Critic Score
    Controlling Batman as he completely terrorizes his victims, whether via the invisible predator gameplay or the brutal combat, is an experience rivaled by few others. From its memorable Bourne Identity-esque opening to its shocking ending, Batman: Arkham City secures its place as my favorite superhero game since Freedom Force.
    • 85 Metascore
    • 100 Critic Score
    Continuum Shift provides a seamless fighting game experience by offering excellent Tutorial and Training Modes to help you learn your character before testing their skills in the game's near-flawless online mode.
    • 95 Metascore
    • 100 Critic Score
    This is simply a beautiful game, and it's provided more than a few moments where I completely forgot where the hell I was supposed to be going while riding over golden hills at sunset or through the desert in the middle of a nighttime lightning storm. It doesn't quite convey the loneliness of the real empty spaces, but does compress the essence of all the varieties of land and weather native to those parts into a few hundred miles ride.
    • 96 Metascore
    • 100 Critic Score
    Controlling Batman as he completely terrorizes his victims, whether via the invisible predator gameplay or the brutal combat, is an experience rivaled by few others. From its memorable Bourne Identity-esque opening to its shocking ending, Batman: Arkham City secures its place as my favorite superhero game since Freedom Force.
    • 74 Metascore
    • 100 Critic Score
    Sonic Chronicles' light action elements provide plenty of fun puzzle-solving and exploration opportunities without cramping the fairly traditional RPG style.
    • 89 Metascore
    • 100 Critic Score
    It's tragic that not all of us have the time or temperament to play through Dark Souls, but one truth remains clear: if you're ready for it, it's ready for you.
    • 89 Metascore
    • 100 Critic Score
    It's tragic that not all of us have the time or temperament to play through Dark Souls, but one truth remains clear: if you're ready for it, it's ready for you.
    • 72 Metascore
    • 100 Critic Score
    Play and enjoy After Burner Climax for what it is: a thrill ride.
    • 92 Metascore
    • 100 Critic Score
    The relaxed pace of the co-op gameplay lends itself better to a console controller, but beyond that the PC version holds up admirably to the Xbox one. It's the prettiest of the bunch.
    • 83 Metascore
    • 100 Critic Score
    Stacking proves that lively character and set designs, catchy music, and clever writing are far more important in making a good game than simply simply adding filler to extend the quantity of gameplay hours.
    • 90 Metascore
    • 100 Critic Score
    There is something here for everyone who has a connection to the sport, and I get giddy with anticipation to see what Sony can deliver for next year's iteration.
    • 94 Metascore
    • 100 Critic Score
    Actually being able to see what's in front of you without having to stop and enter the first-person viewpoint is a godsend.
    • 77 Metascore
    • 100 Critic Score
    It's balanced and has just the right loot curve, unlike games such as Champions of Norrath, which offer too many loot drops but nothing worth keeping. Come for the single-player appetizer, but stay for the multiplayer grandeur. Ring of Fates is a keeper.
    • 84 Metascore
    • 100 Critic Score
    Diabolical Box shows that the game's developers aren't content to just sit on their laurels -- they take a wonderful game, and make it even better.
    • 82 Metascore
    • 100 Critic Score
    If you hated the original, Trouble in Paradise isn't going to change your opinion. If, however, you somehow missed out completely on the piƱata party the first time around, I implore you to check it out now -- it's certainly much deeper and more addictive than its playful visuals would lead you to believe.
    • 79 Metascore
    • 100 Critic Score
    You might chafe a bit at having to pay for it -- I'd much rather have seen this as part of some sort of pre-order deal -- but you can't argue that Case Zero is not only an effective way to set the stage and build anticipation, it's also a meaty, satisfying slice of the zombie apocalypse.
    • 84 Metascore
    • 100 Critic Score
    Stacking proves that lively character and set designs, catchy music, and clever writing are far more important in making a good game than simply simply adding filler to extend the quantity of gameplay hours.