1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Bionic Commando Rearmed
Lowest review score: 0 SPRay
Score distribution:
3,526 game reviews
    • 98 Metascore
    • 100 Critic Score
    None of these little flaws take away from Liberty City's breathtaking vistas, incredibly varied scenery, and lived-in look (the PS3 version has the slightest visual edge, plus motion-control support -- but then it's missing Achievements and the eventual downloadable episodes exclusive to the 360 game). The city just feels alive.
    • 98 Metascore
    • 100 Critic Score
    None of these little flaws take away from Liberty City's breathtaking vistas, incredibly varied scenery, and lived-in look (the PS3 version has the slightest visual edge, plus motion-control support -- but then it's missing Achievements and the eventual downloadable episodes exclusive to the 360 game). The city just feels alive.
    • 97 Metascore
    • 95 Critic Score
    Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.
    • 97 Metascore
    • 100 Critic Score
    Takes everything its predecessor did and maintains that urgent sense of wonder and discovery, creating a world that copies its past self, yet keeps the freshness that made it so exciting when the first game debuted two years ago.
    • 96 Metascore
    • 90 Critic Score
    Frankly, it seems like much of the game's technological potential is being squandered on a 3D game whose actual road to progress is every bit as two-dimensional as an 8-bit platformer.
    • 96 Metascore
    • 100 Critic Score
    Taken as a whole, as an experience that's richly and utterly complete, and one that engages the player in a constant dialogue, BioShock is virtually unassailable. And that makes you feel good.
    • 96 Metascore
    • 100 Critic Score
    Uncharted 2 is simply a vast improvement over its predecessor, and it's a damn great PS3 game. Let's leave the "are games art?" question for another time; what Uncharted 2 proves is that games are, at the very least, craft. Just as Raiders is Spielberg at the top of his game, Uncharted 2 is Naughty Dog at the top of theirs, and further proof that they are masters of their craft. [Grade = A+]
    • 96 Metascore
    • 95 Critic Score
    The best looking GameCube game ever released and features a story better than 99% of those on the market. Most importantly, though, it does all the little things that allow the game to focus on letting the player enjoy the ride.
    • 96 Metascore
    • 100 Critic Score
    The Orange Box is the greatest quantity of quality gaming ever.
    • 96 Metascore
    • 100 Critic Score
    A stunning compilation.
    • 96 Metascore
    • 100 Critic Score
    Controlling Batman as he completely terrorizes his victims, whether via the invisible predator gameplay or the brutal combat, is an experience rivaled by few others. From its memorable Bourne Identity-esque opening to its shocking ending, Batman: Arkham City secures its place as my favorite superhero game since Freedom Force.
    • 96 Metascore
    • 91 Critic Score
    When Mass Effect 3 rolls around to bring this tale to its finale, I'd really like to see BioWare strike some sort of happy medium between the clumsily executed RPG mechanics of the first game and the stripped-down shooter feel of this sequel. But even with its simplified mechanics, ME2's story makes for a compelling odyssey.
    • 96 Metascore
    • 100 Critic Score
    Whatever the hardware, Zelda is a brilliant adventure: a stunning achievement, and reason enough to dust off that abandoned GameCube.
    • 96 Metascore
    • 91 Critic Score
    I've dabbled in Elder Scrolls games before, but they always seemed to be the wrong combination of intimidatingly huge and mechanically clunky (not to mention kind of ugly). Skyrim is the chapter that's finally pulled me in, and suddenly I find myself smitten with the series. Not just the games, but the lore, and the insane level of thought that's been invested in the world of Tamriel.
    • 96 Metascore
    • 100 Critic Score
    The thing that makes RE4 so much fun is that the developers took a cue from modern zombie films, eschewing the clich├ęd shuffling zombie in favor of savvier, more intelligent opponents.
    • 96 Metascore
    • 100 Critic Score
    The truth is, I've never been so emotionally involved in an escort mission before. Games don't normally warrant the kind of discussions I've had about BioShock. This is something special.
    • 96 Metascore
    • 95 Critic Score
    The best enhancement for high-end gamers, though, is progressive-scan support. If you've got an HDTV-compatible set, make sure your Xbox has 480p widescreen mode on -- in this mode, the Xbox ports are without the doubt the prettiest GTA experience you'll get on a console.
    • 95 Metascore
    • 90 Critic Score
    Enormous, diverse, engrossing, daring, liberating, sophisticated and -- most of all -- ambitious. Yet at the same time it can be restrictive, banal, childish, unpolished and -- most of all -- frustrating.
    • 95 Metascore
    • 100 Critic Score
    Yes, it's the most charming game that I've ever played, and it's one of the most enjoyable. But the real beauty of LBP is even less tangible: creative empowerment at its finest and an unparalleled motivator to want to create.
    • 95 Metascore
    • 100 Critic Score
    This is simply a beautiful game, and it's provided more than a few moments where I completely forgot where the hell I was supposed to be going while riding over golden hills at sunset or through the desert in the middle of a nighttime lightning storm. It doesn't quite convey the loneliness of the real empty spaces, but does compress the essence of all the varieties of land and weather native to those parts into a few hundred miles ride.
    • 95 Metascore
    • 100 Critic Score
    Unlike October's blockbuster "Grand Theft Auto: San Andreas," Halo's masses of content have been tossed in a strainer and all serve to make the main game better, rather than simply providing more for the player to do.
    • 95 Metascore
    • 100 Critic Score
    Truly fantastic. It's not a reinvention of the genre like Ocarina was -- but it's much better, because it takes all its predecessors' raw ideas, perfects them, and creates an experience that's at once new and familiar. It's rare to find a launch game that truly justifies the purchase of a new console, but this is precisely that.
    • 95 Metascore
    • 100 Critic Score
    This is simply a beautiful game, and it's provided more than a few moments where I completely forgot where the hell I was supposed to be going while riding over golden hills at sunset or through the desert in the middle of a nighttime lightning storm. It doesn't quite convey the loneliness of the real empty spaces, but does compress the essence of all the varieties of land and weather native to those parts into a few hundred miles ride.
    • 95 Metascore
    • 100 Critic Score
    While it's unclear if we'll ever see GLaDOS or Chell again, this much is certain: Portal 2 is one of the best games of this generation.
    • 95 Metascore
    • 100 Critic Score
    While it's unclear if we'll ever see GLaDOS or Chell again, this much is certain: Portal 2 is one of the best games of this generation.
    • 94 Metascore
    • 100 Critic Score
    It's the atmosphere that transforms World of Goo from a great concept to a fantastic game, with production values well above what you'd expect from a tiny indie developer. The crisp, hand-drawn visuals burst with care and creativity, recalling the wonderfully distinct approach of another recent downloadable favorite, Castle Crashers. And the music -- who would've expected such intense anthems from a physics-based puzzler?
    • 94 Metascore
    • 100 Critic Score
    Mixing real-world locations with bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings. It might not have fixed all the problems from the first game, but there's just so much quality content packed into this game that it will almost certainly be one of the most-played games in your library for a long time to come.
    • 94 Metascore
    • 95 Critic Score
    With proven mechanics, brilliant visuals and sound, a satisfying campaign, and robust multiplayer, COD4 is one of the best FPS packages of the year -- no small feat, considering the competition.
    • 94 Metascore
    • 100 Critic Score
    Controlling Batman as he completely terrorizes his victims, whether via the invisible predator gameplay or the brutal combat, is an experience rivaled by few others. From its memorable Bourne Identity-esque opening to its shocking ending, Batman: Arkham City secures its place as my favorite superhero game since Freedom Force.
    • 94 Metascore
    • 83 Critic Score
    As a portable gaming enthusiast, I love being able to play a game of this quality on the go. I just wish as much attention had been paid to the nuts-and-bolts of the game as was lavished on appearances.
    • 94 Metascore
    • 100 Critic Score
    BioShock remains one of the most impressive and (if you never had the chance to play spiritual predecessor "System Shock 2") fresh first-person shooters around.
    • 94 Metascore
    • 91 Critic Score
    Mass Effect 2 is a fantastic game regardless of platform, and anyone who doesn't own an Xbox 360 should definitely experience it on PS3. Nevertheless, the 360 version is still the way to go. The continuity of customization offered by the dozens of decision links between the first two games were easily the most satisfying thing about ME2, and that's largely lost on PS3.
    • 94 Metascore
    • 100 Critic Score
    Each stage is memorable...They all combine for an unforgettable adventure through 36 hectic, desperate hours of a group of soldiers' lives...A visual and visceral masterpiece.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is easily the finest open-ended RPG to date. It lacks the out-of-the-box crippling technical issues of every other Elder Scrolls game, looks great, and delivers on every promise Bethesda made during its development.
    • 94 Metascore
    • 95 Critic Score
    With proven mechanics, brilliant visuals and sound, a satisfying campaign, and robust multiplayer, COD4 is one of the best FPS packages of the year -- no small feat, considering the competition.
    • 94 Metascore
    • 100 Critic Score
    It's hard to imagine a feature of this game that someone won't love... Sure, no one aspect of the game is life-changing on its own, but perhaps the package as a whole is. After all, Halo 3 has enough content to keep you stuck to your controller for weeks, if not months or even years.
    • 94 Metascore
    • 100 Critic Score
    If it were simply the original Ninja Gaiden with just some mission modes tacked on, it would still be worth full price. But chiming in at around $30 with new missions, new difficulty settings, new cinemas and new costumes to unlock -- on top of the already-awesome, original game -- it's practically a steal. Uncompromising and unabridged, Ninja Gaiden Black shows you how reissues could and should be done.
    • 94 Metascore
    • 90 Critic Score
    Much like that infamous Japanese MMORPG, Oblivion promises total freedom of character generation but fails to deliver that perfectly.
    • 94 Metascore
    • 100 Critic Score
    Capcom and DIMPS have done an amazing job with Street Fighter 4. It's obvious from front to back that the people working on this game knew the legacy they were contending with, and found the guts to finish this project with conviction. This is no mere copycat; this is a proud new addition. It's a bold, confident fighter that celebrates its heritage while bringing fresh, new ideas to the table, arriving in a remarkably complete package that -- if this were the last Street Fighter to ever be created -- earns its rightful place in the series' canon.
    • 94 Metascore
    • 95 Critic Score
    The potential and flexibility offered by the game's eReader support alone makes the previous Mario Advance titles look like rip-offs in comparison. Unless you're allergic to replay value and quality game design, you need this game.
    • 94 Metascore
    • 100 Critic Score
    Ubisoft's obvious dedication and purity of vision shines through in every single minute that you're playing. It never seems to get old, it's rarely frustrating, and delivers its payload of stealth, action, strategy and exploration right on target. If there's a more complete gaming experience on Xbox, I've yet to see it.
    • 94 Metascore
    • 90 Critic Score
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • 94 Metascore
    • 100 Critic Score
    Actually being able to see what's in front of you without having to stop and enter the first-person viewpoint is a godsend.
    • 94 Metascore
    • 100 Critic Score
    Mixing real-world locations with bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings. It might not have fixed all the problems from the first game, but there's just so much quality content packed into this game that it will almost certainly be one of the most-played games in your library for a long time to come.
    • 94 Metascore
    • 91 Critic Score
    The MGS4 conundrum is this: The further you play into the game, the less you actually play. Surrendering so much control to make way for movie sequences is galling, especially when the dialogue makes such a big deal about freedom and free will...Despite this gradual decay, though, MGS4 is absolutely a great game. The second half may lack sorely in comparison to the innovative, immersive brilliance of the first, but only because those early portions reach such inspiring heights.
    • 94 Metascore
    • 100 Critic Score
    One of the few games out there that is equally fun for 10 seconds or for 10 hours.
    • 94 Metascore
    • 90 Critic Score
    From the mellow sounds of Leonard Nimoy's narration to the polished world view that allows you to smoothly scroll from satellite view to up-close and personal, this is the consummate update of a classic.
    • 93 Metascore
    • 90 Critic Score
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • 93 Metascore
    • 100 Critic Score
    Brawl is a good game, with solid controls, a lot of options, and not-much-better-than-the-last-one-graphics. For the uninterested gamer, it's a curious diversion. For the Nintendo fanatic, Super Smash Bros. Brawl is like manna from heaven.
    • 93 Metascore
    • 100 Critic Score
    Company of Heroes seizes the bloated WWII genre by its tail and wags until years of excess bunkum sloughs off -- what's left is lean, mean, and a triumph for company-level tactics. The more you dig in, the more it gives back, and the less you care that it's another bout of Allied vs. Axis action.
    • 93 Metascore
    • 95 Critic Score
    The camera and movement control are still the best in any stealth game, the scenes you come across are just as exciting, and the overall experience is superb.
    • 93 Metascore
    • 91 Critic Score
    Chinatown Wars is what I expected -- it takes an understandable few steps back from GTA4, but also takes a couple forward (a touch screen can do that). It's a well-honed "core" GTA on the handheld, not merely a one-to-one clone of its console parents.
    • 93 Metascore
    • 100 Critic Score
    Where previous iterations amounted to ports and bizarre 3D interpretations, Pac-Man CE managed to merge classic, addictive gameplay with a high-definition, modern touch.
    • 93 Metascore
    • 90 Critic Score
    It's a brilliant collage of smooth, polished gameplay, solid netcode, unadulterated diversity, and a frenetic pacing few games can rival.
    • 93 Metascore
    • 100 Critic Score
    Excellent but intellectually limited as a puzzle-platformer, Braid is made truly divine with emotional depth and a bittersweet humanity -- a monumentally relevant game that speaks highly of its creators and their potential audience's tolerance for new ideas. To say nothing of an absolutely brilliant, emotionally devastating "ending" that proves that time isn't really that malleable after all.
    • 93 Metascore
    • 95 Critic Score
    There are a few brilliant core improvements, such as the beautifully implemented grappling system that lets you swing around with your blades. But for the most part, the game's best features are context-specific things rather than features that change or improve the title as a whole...A stellar example of what can be done when a developer focuses on telling a story and lets that drive the game.
    • 93 Metascore
    • 91 Critic Score
    I doubt it will completely repopularize the genre as we once knew it, since the world has moved on in the past decade or so. But StarCraft 2 does have mainstream gamers talking about build orders and micromanagement, which is honestly something I never thought I would hear again. Just in that, I consider StarCraft 2 a minor miracle.
    • 93 Metascore
    • 100 Critic Score
    Capcom and DIMPS have done an amazing job with Street Fighter 4. It's obvious from front to back that the people working on this game knew the legacy they were contending with, and found the guts to finish this project with conviction. This is no mere copycat; this is a proud new addition. It's a bold, confident fighter that celebrates its heritage while bringing fresh, new ideas to the table, arriving in a remarkably complete package that -- if this were the last Street Fighter to ever be created -- earns its rightful place in the series' canon.
    • 93 Metascore
    • 100 Critic Score
    Meanwhile, Minecraft, with all its flaws and quirks, has already joined Super Mario Brothers, Wolfenstein 3D, and Tetris in the pantheon of games that prototyped an entire genre.
    • 93 Metascore
    • 90 Critic Score
    The entire production is treated with reverence and class, and this goes to show that you definitely do not always need the latest and greatest hardware for great gaming experiences. What you need is a dedicated development team, a distinct sense of style independent of processing power, and polished execution and interpretations of proven ideas.
    • 93 Metascore
    • 95 Critic Score
    The fundamental game is just so epic, the world so vast, the options so varied, that you'll find more quality gameplay shoehorned into this disc than just about any other game I can think of. But the version sitting on store shelves right now is inferior to its brethren on other platforms. So I can really only recommend it if you don't own a 360 or a PC capable of running the game well.
    • 93 Metascore
    • 100 Critic Score
    Faults be damned, though; this is the kind of hugely ambitious game that doesn't come around very often, and when it does, you'd be a fool not to play it and enjoy the hell out of it and look forward to the day (next-next-gen?) when the fidelity of open-world RPGs takes another big step closer to the uncanny valley's far side.
    • 93 Metascore
    • 100 Critic Score
    As great as the campaign is, the game will see its longest legs from multiplayer. And from the multitude of competitive match types to the addictive and strategic co-op Horde mode, what felt like a hugely entertaining afterthought in the original Gears now easily stands shoulder-to-shoulder with the campaign.
    • 93 Metascore
    • 83 Critic Score
    While the developers made a conscious effort to shake things up with new ideas and implementations, the game falls into a weird middle ground filled with genuine surprises, inessential carry-overs, and copy/paste quest structures. That said, I still believe this to be one of the more admirable chapters of the series, even if at times it feels the developers were unsure of which sacred cows to keep and which to sacrifice.
    • 93 Metascore
    • 100 Critic Score
    The game's tutorial is excellent, and it slowly introduces you to some otherwise difficult concepts, but unless you have a lot of chords under your fingers beforehand, it takes actual practice to play on Pro Guitar.
    • 93 Metascore
    • 85 Critic Score
    It's not perfect because of the poor enemy drones and because the game doesn't last as long as we wish it would--but that's in some ways a good thing, because we like what we do get to play, and want to see more.
    • 93 Metascore
    • 85 Critic Score
    The simple fact is Knights of the Old Republic doesn't do anything revolutionarily different or better in any single category than games like "Planescape," "Baldur's "and "Freedom Force." In fact, in some areas it's a lot worse. Nevertheless, this is as solid a Star Wars experience as we're going to get (since no one has the balls to make "Tie Fighter 2").
    • 93 Metascore
    • 85 Critic Score
    The experience is still amazing... and that the gameplay is still really, really broken in many areas. Each new port brings with it a handful of new features, yet none of them are anything more than mere tweaks.
    • 93 Metascore
    • 90 Critic Score
    Like "Warcraft III" before it, World of Warcraft is less about cataclysmic evolution and more about refinement.
    • 93 Metascore
    • 85 Critic Score
    The experience is still amazing... and that the gameplay is still really, really broken in many areas. Each new port brings with it a handful of new features, yet none of them are anything more than mere tweaks.
    • 92 Metascore
    • 95 Critic Score
    Never, and I mean never, have I played a game with such a beautiful, perfectly executed difficulty curve. It's because of the difficulty curve that there was never a moment in this game, from start to finish over eight hours, that I was not having fun.
    • 92 Metascore
    • 80 Critic Score
    Infinity Ward has mastered a formula of its own making for both single- and multiplayer combat; Call of Duty 4 is louder, better looking, and more chaotic than ever. But it's certainly a formula, one that becomes more transparent with each version.
    • 92 Metascore
    • 100 Critic Score
    God of War 3 is the most balanced. It's not quite as focused as GOW1, nor is it as lengthy and moment-packed as GOW2, but it's the most consistent and varied of the three, and when it's at its best the first two can't touch it.
    • 92 Metascore
    • 90 Critic Score
    Downloadable content gives the 360 version a potential ace in the hole, but the first wave released comes as a mixed blessing.
    • 92 Metascore
    • 95 Critic Score
    "Ico" with good combat and witty dialogue...I haven't played a better game all year.
    • 92 Metascore
    • 100 Critic Score
    In some ways, it helps to think of Toy Story 3 or The Lord of the Rings: The Return of the King when explaining Uncharted 3. Similar to this third game, both films are satisfying final acts that deliver entertaining and unique stories with respect to their previous installments.
    • 92 Metascore
    • 90 Critic Score
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. "Guitar Hero" is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • 92 Metascore
    • 100 Critic Score
    This is by far the most realistic console racer ever made, and it's hands-down the best racing game on Xbox.
    • 92 Metascore
    • 100 Critic Score
    Fortunately, SSF4's new characters feel strong, detailed, and more importantly, convincingly robust.
    • 92 Metascore
    • 90 Critic Score
    I loved, loved TF2's cosmetic makeover. "Cartoon come to life" isn't compliment enough. Some cartoons are better animated, more distinctively stylized than others -- and, by analogy, this is among the best.
    • 92 Metascore
    • 100 Critic Score
    The relaxed pace of the co-op gameplay lends itself better to a console controller, but beyond that the PC version holds up admirably to the Xbox one. It's the prettiest of the bunch.
    • 92 Metascore
    • 95 Critic Score
    From beginning to end, this is the most complex Final Fantasy game yet, and it's just as evident in its plot as in its mechanics.
    • 92 Metascore
    • 85 Critic Score
    As it stands now, ESPN looks better, but it doesn't feel better. It's pleather not leather, nutri-sweet not sugar, and that's not going to get them far in the long run.
    • 92 Metascore
    • 90 Critic Score
    Almost a perfect strategy game. It has strategic scope and splendor nearly matching that of "Civilization" and a tactical game unlike anything else on the market.
    • 92 Metascore
    • 91 Critic Score
    Forza 3 upholds the franchise's tradition of excellence, but also plays it a little too safe; it irons out the previous game's clunky interface and sports a minor visual upgrade, but the gameplay feels strikingly similar to its predecessor.
    • 92 Metascore
    • 91 Critic Score
    That's Batman's general theme: so many of the mechanics turn Batman: Arkham Asylum into a bona fide "Batman Simulator," that the feeling of being Batman compensates for its flaws.
    • 92 Metascore
    • 95 Critic Score
    I haven't played a better game all year.
    • 92 Metascore
    • 100 Critic Score
    For better or worse, Arnor is an add-on that completes its parent game rather than simply expanding its scope.
    • 92 Metascore
    • 90 Critic Score
    But while a ton of awesome bands are represented (Nirvana, Guns N' Roses, Anthrax, All That Remains, Kansas, and so on) Guitar Hero II is still missing a few megaton metal bands -- mainly Metallica, Iron Maiden, and AC/DC. But no one will ever be happy, so instead of crying, crank the volume and bang your head until your brain busts.
    • 92 Metascore
    • 90 Critic Score
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. Guitar Hero is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • 92 Metascore
    • 100 Critic Score
    For fans, the reason to pick up Chrono Trigger is simply because it's available, intact, and enhanced. For newcomers, it's because the game has easily withstood the test of time.
    • 92 Metascore
    • 91 Critic Score
    The real attraction here is the game's "Sticky Fingers"-like bulge of music. With 84 tunes on the disc (all are original recordings) and 20 free downloads form the online store, Rock Band 2 is simply the cheapest way to beef up your library.
    • 92 Metascore
    • 100 Critic Score
    Playing through these games again made me thoroughly jealous of anyone who has yet to experience either title. The Ico and Shadow of the Colossus collection is a disc that deserves to be played, replayed, and displayed with pride.
    • 92 Metascore
    • 85 Critic Score
    The multiplayer game in Echoes isn't anywhere near half the fun. It's a noble attempt to translate the single-player control scheme to a head-to-head game, but that attempt fails in a mess of cheap deaths and constant struggles to wrench the view in the right direction.
    • 92 Metascore
    • 90 Critic Score
    FFVIA is a mostly great port of a mostly great game, and that makes it entirely worth having. If this has to be the end of the GBA's lifespan, we can't think of a better way to go.
    • 91 Metascore
    • 90 Critic Score
    It's not the best-looking of the football titles out there, but it's the most fun to play and compete with.
    • 91 Metascore
    • 100 Critic Score
    SSF4's new characters feel strong, detailed, and more importantly, convincingly robust.
    • 91 Metascore
    • 91 Critic Score
    The real attraction here is the game's Sticky Fingers-like bulge of music.
    • 91 Metascore
    • 91 Critic Score
    LBP2 has the tools to be fantastic; time will tell us whether it lives up to its potential.
    • 91 Metascore
    • 100 Critic Score
    Truth be told, 1UP recently held a group "review" session that lasted late into the night. After a few beers, some leaps off the couch, about 8 renditions of Boston, countless moments of faux-rockstar posturing, and actually stomping so hard that we broke the disc during the thundering finale of "Take Me Out," everyone seemed to agree on a score for Guitar Hero... But our scale only goes up to 10.