1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shank
Lowest review score: 0 SPRay
Score distribution:
3,526 game reviews
    • 74 Metascore
    • 91 Critic Score
    Back to the Future is a promising start for the five-part series and a treat for fans. While adventure aficionados might hope for harder puzzles and larger spaces to explore, casual players and first-time adventure gamers should have fun reconnecting with familiar characters.
    • 91 Metascore
    • 91 Critic Score
    LBP2 has the tools to be fantastic; time will tell us whether it lives up to its potential.
    • 94 Metascore
    • 91 Critic Score
    Mass Effect 2 is a fantastic game regardless of platform, and anyone who doesn't own an Xbox 360 should definitely experience it on PS3. Nevertheless, the 360 version is still the way to go. The continuity of customization offered by the dozens of decision links between the first two games were easily the most satisfying thing about ME2, and that's largely lost on PS3.
    • 89 Metascore
    • 91 Critic Score
    Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don't have a "good game and then a better game," you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
    • 87 Metascore
    • 91 Critic Score
    Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don't have a "good game and then a better game," you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
    • 90 Metascore
    • 91 Critic Score
    Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don't have a "good game and then a better game," you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
    • 80 Metascore
    • 91 Critic Score
    If there's a problem with EOTN it's that you can't play against your friends. No hotseat play, no remote play, no nuthin'. Apart from that, though, the controls are easy to master, the game is huge, the setting is fun, and it costs five freakin' bucks. Don't hate.
    • 84 Metascore
    • 91 Critic Score
    The possibilities are endless, and you'll experience something new in every match you play. Try to leave your preconceived notions about what this game should be at the door, pick it up, and just have fun because that's what this game is all about.
    • 85 Metascore
    • 91 Critic Score
    The possibilities are endless, and you'll experience something new in every match you play. Try to leave your preconceived notions about what this game should be at the door, pick it up, and just have fun because that's what this game is all about.
    • 84 Metascore
    • 91 Critic Score
    A well-executed rerelease of a great game.
    • 90 Metascore
    • 91 Critic Score
    New control schemes that work this well have been long overdue in baseball games, especially when you consider that we've been hanging onto the standard pitch meter for the past eight years. It's time to move on and analog controls are the first step in the right direction.
    • 81 Metascore
    • 91 Critic Score
    Even without multiplayer, Torchlight makes for a remarkably entertaining 10 to 15 hours, with plenty more custom content to come thanks to the powerful game editor TorchED, which you can download free of charge.
    • 78 Metascore
    • 91 Critic Score
    Dissidia 012 is basically the original game with a good 20 to 30 hours of additional gameplay heaped on top; Square Enix was even nice enough to include a New Game + feature for returning veterans.
    • 84 Metascore
    • 91 Critic Score
    Despite any story hiccups, I can't stress how incredible it all looks.
    • 85 Metascore
    • 91 Critic Score
    Despite any story hiccups, I can't stress how incredible it all looks.
    • 75 Metascore
    • 91 Critic Score
    With its breadth of content, incredible amount of collectibles (even if their placement isn't as intuitive as I would like), and the new Assault game modes, this is one of the best Lego games created yet.
    • 76 Metascore
    • 91 Critic Score
    With its breadth of content, incredible amount of collectibles (even if their placement isn't as intuitive as I would like), and the new Assault game modes, this is one of the best Lego games created yet.
    • 77 Metascore
    • 91 Critic Score
    Overall, the general feel of Shadow Wars is a solid turn-based strategy game -- even if its story backdrop, limited multiplayer, and character archetypes are short on originality.
    • 86 Metascore
    • 91 Critic Score
    There's a level of creativity, ambition, and polish here that's unusually high for an iPad game, and even in spite of that, the developers have created a modern artistic game that challenges a lot of ideas about what a game can be while feeling retro at the same time.
    • 86 Metascore
    • 91 Critic Score
    Mortal Kombat has achieved something that I never thought I'd see in my lifetime: a fighting game that has more than enough single player content to keep casual players involved, with a gameplay system that can satisfy even the most hardcore fighting game fans. NetherRealm Studios' dedication and attention to detail on all fronts shows that they are much more in tune with what gamers look for when purchasing a new game more so than any other fighting game developer out there.
    • 84 Metascore
    • 91 Critic Score
    Mortal Kombat has achieved something that I never thought I'd see in my lifetime: a fighting game that has more than enough single player content to keep casual players involved, with a gameplay system that can satisfy even the most hardcore fighting game fans. NetherRealm Studios' dedication and attention to detail on all fronts shows that they are much more in tune with what gamers look for when purchasing a new game more so than any other fighting game developer out there.
    • 84 Metascore
    • 91 Critic Score
    You could easily fill an entire review with the grocery list of games from which Outland cribs its gameplay elements -- Ubisoft's own marketing specifically calls out Ikaruga and Prince of Persia as "inspirations," for heaven's sake. But doing so seems unnecessarily reductive to me, because Outland manages to take those "inspirations" and create something that feels like genuine innovation.
    • 83 Metascore
    • 91 Critic Score
    You could easily fill an entire review with the grocery list of games from which Outland cribs its gameplay elements -- Ubisoft's own marketing specifically calls out Ikaruga and Prince of Persia as "inspirations," for heaven's sake. But doing so seems unnecessarily reductive to me, because Outland manages to take those "inspirations" and create something that feels like genuine innovation.
    • 71 Metascore
    • 91 Critic Score
    Volition did a great job creating a variety of missions -- Darius' battles between the Cultists and aliens intertwine extremely well, and don't overlap each other or feel too overwhelming.
    • 71 Metascore
    • 91 Critic Score
    Volition did a great job creating a variety of missions -- Darius' battles between the Cultists and aliens intertwine extremely well, and don't overlap each other or feel too overwhelming.
    • 87 Metascore
    • 91 Critic Score
    You'd be hard pressed to find another racing game that has the amount of content, refinement, and fun as Dirt 3, whether you're the type of driver who uses his brakes or not.
    • 86 Metascore
    • 91 Critic Score
    Truthfully, Bastion could be sold on its presentation alone; the game's hyper-detailed 2D graphics along with its eclectic and moving soundtrack perfectly match the well-told and understated story. But beneath this pretty packaging, there's a real game here -- and a good one at that. Supergiant Games seems to have done the seemingly impossible by creating the perfect mesh of game and story, all while preventing each of these elements from overpowering one another. Other developers, take note: this is how it's done.
    • 84 Metascore
    • 91 Critic Score
    A great piece of software that's fits incredibly well on PS3.
    • 77 Metascore
    • 91 Critic Score
    It's a game that takes a handful of seemingly unrelated genres and forms a union between them that exudes impossible amounts of charm. It's also a game that provides irrefutable validation for adopters of Kinect.
    • 86 Metascore
    • 91 Critic Score
    You play Ikaruga if you want a great example of where the shoot-em-up was going at the start of the century. You play Radiant Silvergun for a great example of where it was at the end of the last.