1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 0
Score distribution:
3,526 game reviews
    • Metascore: 91
    • Critic Score 91
    Gears of War 3 is an amazing game, jam packed with things to do. It's designed from the top down to ensure that you never stop playing it.
    • Metascore: 86
    • Critic Score 91
    The best version of NHL in the past three years -- it's like the previous versions were simply leading up to this release. Everything looks and feels and plays as it should; a fine balance of entertainment and realism. It's a fantastic entry for any fan of the game.
    • Metascore: 83
    • Critic Score 91
    An exceptional game despite that one controversial decision, and is still an experience that guarantees hours of fun and enjoyment.
    • Metascore: 76
    • Critic Score 91
    Infestation is the single best follow-up to James Cameron's Aliens since Mark Verheiden's black-and-white Dark Horse comics (the original edition that starred an adult Newt and an embittered Hicks, mind you) more than 20 years ago. More than that, it's an excellent game.
    • Metascore: 91
    • Critic Score 91
    The game succeeds at bringing the bar down so everyone can feel a sense of accomplishment. And that level of accessibility is something more hardcore simulators should aspire to be.
    • Metascore: 83
    • Critic Score 91
    I don't know that I'd necessarily recommend London Life as a standalone release, but as a freebie with a solid story-driven puzzler it's a no-brainer. In fact, the question of whether or not The Last Specter is worth a purchase is the easiest Layton puzzle answer of all.
    • Metascore: 89
    • Critic Score 91
    Battlefield 3 is a game that's informed, not bound, by both its predecessors and its competition. It takes what made the series great in earlier games and marries it to the innovations from more recent BF titles. The single-player and co-op campaigns both have their issues, but the multiplayer component is worth the price of entry alone.
    • Metascore: 76
    • Critic Score 91
    SideScroller is not a glorified minigame. It's shorter than the Shooter series the first time through, but that just means it's properly modeled after the old games that inspired it. In other words, it's a PixelJunk game, and that also means a well-executed visual style, smooth gameplay, and an impressive soundtrack.
    • Metascore: 88
    • Critic Score 91
    I'm glad to say the multiplayer remains addicting and is more balanced than ever.
    • Metascore: 88
    • Critic Score 91
    I'm glad to say the multiplayer remains addicting and is more balanced than ever.
    • Metascore: 96
    • Critic Score 91
    I've dabbled in Elder Scrolls games before, but they always seemed to be the wrong combination of intimidatingly huge and mechanically clunky (not to mention kind of ugly). Skyrim is the chapter that's finally pulled me in, and suddenly I find myself smitten with the series. Not just the games, but the lore, and the insane level of thought that's been invested in the world of Tamriel.
    • Metascore: 87
    • Critic Score 91
    Origins' brilliance is it keeps that simplicity on the surface, but ends up feeling incredibly varied thanks to its level design.
    • Metascore: 87
    • Critic Score 91
    Origins' brilliance is it keeps that simplicity on the surface, but ends up feeling incredibly varied thanks to its level design.
    • Metascore: 77
    • Critic Score 91
    Delivers the most fully realized vision of Rowling's world that our medium has seen. TT Games has once again raised their own bar when it comes to splitscreen co-op. Fans of the books and movies will find immeasurable joy in exploring the iconic locales with their favorite characters that have become so ingrained in the pop-culture lexicon over the past 15 years.
    • Metascore: 76
    • Critic Score 91
    Delivers the most fully realized vision of Rowling's world that our medium has seen. TT Games has once again raised their own bar when it comes to splitscreen co-op. Fans of the books and movies will find immeasurable joy in exploring the iconic locales with their favorite characters that have become so ingrained in the pop-culture lexicon over the past 15 years.
    • Metascore: 72
    • Critic Score 91
    Serious Sam 3 is a game that deserves to be played, because it shows what shooters were and could have been. It shows that there's more to the genre than what AAA developers have shown us in the past decade.
    • Metascore: 79
    • Critic Score 91
    A great example of the types of experiences the eShop needs moving forward: It's a fun game that poses a fair challenge without being overly complicated.
    • Metascore: 77
    • Critic Score 91
    The combat and visuals -- which are what Shank has always been about -- have taken big steps forward to the point that I'm not sure the original Shank even needs to exist at this point. Except for historical value, perhaps.
    • Metascore: 77
    • Critic Score 91
    The combat and visuals -- which are what Shank has always been about -- have taken big steps forward to the point that I'm not sure the original Shank even needs to exist at this point. Except for historical value, perhaps.
    • Metascore: 83
    • Critic Score 91
    The amount of mileage Nintendo squeezes out of Rhythm Heaven Fever's two-button gameplay is remarkable.
    • Metascore: 91
    • Critic Score 90
    As close to artery clearing, frantic action movie warfare as we've yet come.
    • Metascore: 83
    • Critic Score 90
    The most enjoyable aspect of this game is actually playing basketball. As such, the in-game animations are jaw-droppingly entertaining!
    • Metascore: 81
    • Critic Score 90
    Flat out, this is an amazing shooter. You can fight through over 50 levels, upgrade your weapons, take control of enemies, recruit enemies to help you fight, drive different types of tanks, and a lot more -- think "Ratchet & Clank" fused with "Halo."
    • Metascore: 96
    • Critic Score 90
    Frankly, it seems like much of the game's technological potential is being squandered on a 3D game whose actual road to progress is every bit as two-dimensional as an 8-bit platformer.
    • Metascore: 85
    • Critic Score 90
    There's never been a Final Fantasy as free and as fun as X-2.
    • Metascore: 93
    • Critic Score 90
    It's a brilliant collage of smooth, polished gameplay, solid netcode, unadulterated diversity, and a frenetic pacing few games can rival.
    • Metascore: 87
    • Critic Score 90
    Our other issue with the game is that the city where the game takes place, despite having hundreds-if-not-thousands of people, feels very empty.
    • Metascore: 85
    • Critic Score 90
    Upgraded graphics, some of the best ambient sounds in the business, a deep story, new additions for character customization as well as two new professions, tons of new monsters, items and zones and Funcom's above par customer service makes this game a must buy for anyone even remotely interested in MMO's.
    • Metascore: 89
    • Critic Score 90
    Difficulty and the occasional glitch not withstanding, it's a phenomenal game with more modding and expansion potential than we've seen in years.
    • Metascore: 85
    • Critic Score 90
    Minor camera issues aside, Return of the King is a refreshing example of competent licensing melded with the hack'n'slashery we all know and love.
    • Metascore: 78
    • Critic Score 90
    Minor camera issues aside, Return of the King is a refreshing example of competent licensing melded with the hack'n'slashery we all know and love. It's even got me psyched for a movie I couldn't have cared less about a week ago, and I think that's saying something.
    • Metascore: 90
    • Critic Score 90
    Everything that "Ratchet & Clank" did, Going Commando does better, and the tweaks and additions just push it further over the top.
    • Metascore: 85
    • Critic Score 90
    It's up there on the podium with "Ridge Racer Type 4" and "Daytona USA 2," contending for the title of very best ever.
    • Metascore: 82
    • Critic Score 90
    This is the best arcade racer on the market today. It's the best one in years.
    • Metascore: 87
    • Critic Score 90
    It successfully integrates stealth gameplay into a multiplayer setting by pitting spies against mercenaries in a four-player, two-team competitive game, and we love it.
    • Metascore: 86
    • Critic Score 90
    The fidelity to the source material is such that you can literally navigate the world using those maps printed in your dog-eared paperback copy of "The Fellowship of the Ring."
    • Metascore: 90
    • Critic Score 90
    The Sim generator alone can provide hours upon hours of amusement, especially once players discover the power to recreate in the game almost any friend, relative or celebrity they can think of. This becomes even more fun when those creations begin developing relationships and interbreeding.
    • Metascore: 93
    • Critic Score 90
    Like "Warcraft III" before it, World of Warcraft is less about cataclysmic evolution and more about refinement.
    • Metascore: 82
    • Critic Score 90
    It's pretty, it's accessible, it has a nicely-balanced difficulty level (hard, and frequently quite hard, but practically never unfairly so), and it doesn't hurt that Konami's asking only 30 bucks.
    • Metascore: 90
    • Critic Score 90
    Nearly everything about the new MVP, from basic gameplay to the advanced Dynasty mode, oozes quality.
    • Metascore: 82
    • Critic Score 90
    This game is the first to go beyond the major leagues and include all the AAA and AA minor-league clubs, adding a level of detail to the Dynasty franchise mode unrivaled by other games.
    • Metascore: 92
    • Critic Score 90
    Almost a perfect strategy game. It has strategic scope and splendor nearly matching that of "Civilization" and a tactical game unlike anything else on the market.
    • Metascore: 93
    • Critic Score 90
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • Metascore: 95
    • Critic Score 90
    Enormous, diverse, engrossing, daring, liberating, sophisticated and -- most of all -- ambitious. Yet at the same time it can be restrictive, banal, childish, unpolished and -- most of all -- frustrating.
    • Metascore: 81
    • Critic Score 90
    An awesome addition to a deservedly-lauded series. Now excuse me while I finish my powered-launch, 3000-foot air-powered supercoaster. The peeps are gonna love it!
    • Metascore: 73
    • Critic Score 90
    In all, you're given a huge amount of control over every aspect of your realm, and it's gratifying.
    • Metascore: 88
    • Critic Score 90
    This is exactly how a sequel should be done, and if there's anything wrong with it, it's only that it makes you wonder how Sucker Punch can possibly make as big a leap with the next game as they did with Sly 2.
    • Metascore: 84
    • Critic Score 90
    Pandemic's packed the game full of well-coded smoke and explosion effects, and seeing a bomb sortie work its way across an enemy compound is almost a thing of majesty. Bring a tear to your eye, it will. It's this unwavering feeling of exhilaration that separates Mercenaries from the other "free-roaming" ripoffs.
    • Metascore: 86
    • Critic Score 90
    Simply put, this is one of the most original and entertaining games we've come across in ages.
    • Metascore: 83
    • Critic Score 90
    On any platform, though, this is the best 3D fighter of the year (and the best urban fashion simulator of any year, if that means anything).
    • Metascore: 89
    • Critic Score 90
    Few games of this nature began their life so smoothly, as even the massive influx of players on launch date and beyond did little to disrupt the enjoyment of the game.
    • Metascore: 87
    • Critic Score 90
    The multiplayer is a generous force with new modes, and significantly more depth allows the game to stand next to first-person shooters designed explicitly for multiplayer.
    • Metascore: 86
    • Critic Score 90
    Relic Entertainment's latest effort does most of the usual RTS things right -- well-balanced, good-looking, deep multiplayer game, all that -- but what sets it apart is how good it looks and sounds while it's doing them.
    • Metascore: 84
    • Critic Score 90
    It's the first game where I've actually felt a sense of attachment to my customized car, and it's one of the most entertaining racing games around.
    • Metascore: 83
    • Critic Score 90
    A consequence of this darker approach is that that game loses part of what made The Sands of Time unique. Instead of a charming and almost silly character like we saw previously, the Prince here is more one-dimensional.
    • Metascore: 83
    • Critic Score 90
    A consequence of this darker approach is that that game loses part of what made The Sands of Time unique. Instead of a charming and almost silly character like we saw previously, the Prince here is more one-dimensional.
    • Metascore: 87
    • Critic Score 90
    Every item that was shiny on the Xbox looks dull on the PS2. Still, relative to other PS2 games, it looks great.
    • Metascore: 91
    • Critic Score 90
    Their new defensive tactics coupled with fluid gameplay make for a superb football experience.
    • Metascore: 85
    • Critic Score 90
    It's not the best-looking of the football titles out there, but it's the most fun to play and compete with. Maybe next year they'll nail the visual category as well, but as long as the game keeps playing as well as it does, there's no reason to really trip over it.
    • Metascore: 88
    • Critic Score 90
    It brings to your mouse and keyboard the most adrenalin and expletive producing firefights of any shooter made to date, and not just by a little bit. How good? Good enough that facing a mountain of hype-fueled expectations F.E.A.R. will blow you away and you'll be ready to play through it again on the next higher difficulty before it's even over.
    • Metascore: 87
    • Critic Score 90
    One of those sorts of games where nearly everything goes right. And despite some annoying load times, Kingdom Hearts II eventually becomes so involving, so enthralling, you'll find yourself propelled from world to world as if by some magnetic invisible force.
    • Metascore: 88
    • Critic Score 90
    From a purely technical standpoint, the frame-rate is rock solid, and the lighting effects are lavish as well, and while not as polished, overall, as the technical achievements of "Dead or Alive Ultimate," come a close second. Matching the visual largesse is a comprehensive features list that does for PS2 what "Dead or Alive Ultimate" did for Xbox.
    • Metascore: 89
    • Critic Score 90
    The PS2 version has the most ideal control scheme, offering the best palette of buttons and shoulder buttons to perform ballhandling tricks with. On the flipside, the PS2 version also suffers from the most irritating load times.
    • Metascore: 84
    • Critic Score 90
    There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • Metascore: 79
    • Critic Score 90
    EA did their homework and pulled together a solid basketball game this year. There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • Metascore: 91
    • Critic Score 90
    WE8 just feels real. The tempo and feel of the game show a deep understanding of soccer. The A.I. is spot-on, especially that of your own teammates, who continually move around and make runs for your benefit. Control is smooth and rock solid.
    • Metascore: 94
    • Critic Score 90
    Much like that infamous Japanese MMORPG, Oblivion promises total freedom of character generation but fails to deliver that perfectly.
    • Metascore: 86
    • Critic Score 90
    Whatever travails Psychonauts endured throughout its development history, the end result is a gem. It's a brilliant debut for Double Fine, and here's hoping it's just the start of what we can expect to see from them.
    • Metascore: 87
    • Critic Score 90
    It's a brilliant debut for Double Fine, and here's hoping it's just the start of what we can expect to see from them.
    • Metascore: 82
    • Critic Score 90
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • Metascore: 88
    • Critic Score 90
    The game looks more beautiful than ever, with structures that feel weighty and solid and little visual touches throughout. The flash-bangs look fantastic.
    • Metascore: 86
    • Critic Score 90
    Thanks to the great A.I., there's no question of the game's longevity.
    • Metascore: 89
    • Critic Score 90
    Unquestionably the best portable Castlevania to date; in fact, it's the best entry in the series since the much-vaunted "Symphony."
    • Metascore: 88
    • Critic Score 90
    It's a beautiful game, with an enormous amount of gameplay to keep you occupied. If you want something that really shows what the PSP is capable of, there are few better demos than this.
    • Metascore: 84
    • Critic Score 90
    Darwinia isn't just a good game. More importantly, it's a place you've never been.
    • Metascore: 88
    • Critic Score 90
    Outside of being a great showcase for the DS itself, Meteos is also a fantastic, dizzyingly fast puzzle game that leaves an addictive aftertaste not seen since the likes of "Tetris Attack."
    • Metascore: 86
    • Critic Score 90
    Playing a new Soul Calibur is like embarking on a two year (or however long it takes Namco to release the next game) journey into personal mastery, constantly pushing yourself and your friends to become better players. That's the mark of a transcendent fighting game, and Soul Calibur III has the makings of a classic.
    • Metascore: 90
    • Critic Score 90
    When a game is able to make grown adults throw their shoulders into turns or wave their controller in the air as if it's actually going to help avoid that oncoming tour bus (sorry, it won't), then you know somebody's doing something right.
    • Metascore: 86
    • Critic Score 90
    A genuinely excellent game. It impresses on many levels, perhaps most of all for the simple fact that it's the first example of a traditional 2D platformer that genuinely works with no input besides a stylus.
    • Metascore: 84
    • Critic Score 90
    Exceptionally satisfying handheld tennis action. It bottles the lightning of the bigger versions while losing nothing in the transition.
    • Metascore: 88
    • Critic Score 90
    It is far and away the most cerebral sports title ever released, forcing both the offensive and defensive coordination to methodically attack each other in order to achieve their respective goals. Careful and well thought out strategy is the name of the game, much more so than relying on frantic, on the field playmaking.
    • Metascore: 84
    • Critic Score 90
    Steampunk and fantasy mesh in a way that's thrilling and engaging, and perilously addictive. It's hard to find a comparison to any RTS you've experienced before; this masterpiece just may become a Legend in its own right.
    • Metascore: 80
    • Critic Score 90
    As a package, it's an incredibly complete product of flabbergasting quality; more than any other game, GRAW puts the player in the nerve-snapping tension of pauses between engagements. It thrusts you into the terror of modern, quicksilver-fluid combat.
    • Metascore: 90
    • Critic Score 90
    Against a mountain of expectations, GRAW has delivered such a complete experience that it isn't just a great 360 game, but something special you'll remember for a long time to come.
    • Metascore: 93
    • Critic Score 90
    The entire production is treated with reverence and class, and this goes to show that you definitely do not always need the latest and greatest hardware for great gaming experiences. What you need is a dedicated development team, a distinct sense of style independent of processing power, and polished execution and interpretations of proven ideas.
    • Metascore: 84
    • Critic Score 90
    Even a middling game comes alive when you play with other people. But when a game is built as carefully as Quake Wars -- for play online and offline, for new players and veterans, for quick thrills and long learning curves, for hyper action and careful tactics -- this is as good as it gets.
    • Metascore: 94
    • Critic Score 90
    Oblivion is easily the finest open-ended RPG to date. It lacks the out-of-the-box crippling technical issues of every other Elder Scrolls game, looks great, and delivers on every promise Bethesda made during its development.
    • Metascore: 88
    • Critic Score 90
    Missions are much shorter and less complicated than you saw in "San Andreas"...It makes the whole thing more handheld friendly, without losing the GTA-ness of it all.
    • Metascore: 90
    • Critic Score 90
    A goldmine of tactical riches. The gameplay is fast (once you've dribbled past the Teen Beat dialogue) and the game looks sharp.
    • Metascore: 82
    • Critic Score 90
    A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
    • Metascore: 81
    • Critic Score 90
    A lackluster story, unlikable characters, frustrating level designs, lack of more mid-mission checkpoints, all stick out like sore thumbs in an otherwise superfluous package. And we, like lovers scorned, are only bitter because we care.
    • Metascore: 80
    • Critic Score 90
    It's certainly very enjoyable, it's incredibly slick, and packed with features, but it still loses out a little to Konami's game on that difficult-to-quantify quality; feel.
    • Metascore: 85
    • Critic Score 90
    It's still "just" a fighting game, albeit an incredibly polished and finessed fighting game, but it won't open your eyes to things you've never seen before. It will bring the fighting game community together, however, thanks to its online functionality, and that's a good thing.
    • Metascore: 84
    • Critic Score 90
    The most realistic basketball game on the market. It's an accurate representation of the sport and captures a lot of the intangibles extremely well. It's got enough gameplay available to keep both the arcade and simulation contingents happy.
    • Metascore: 69
    • Critic Score 90
    It's great fun, a fantastic example of substance and style, and provides depth at nearly every turn. What better way to combat the armies of darkness?
    • Metascore: 94
    • Critic Score 90
    From the mellow sounds of Leonard Nimoy's narration to the polished world view that allows you to smoothly scroll from satellite view to up-close and personal, this is the consummate update of a classic.
    • Metascore: 91
    • Critic Score 90
    Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console.
    • Metascore: 78
    • Critic Score 90
    It's the closest thing to karaoke perfection I've seen yet.
    • Metascore: 86
    • Critic Score 90
    It's not a pure action game, it's not really an RPG...and it's not even an action-RPG. It's a successful blend of all these elements, proof that Nintendo does have some good ideas for the DS.
    • Metascore: 84
    • Critic Score 90
    I've always been a hater of this series (far too arcadey for my tastes) but this time around, I'm completely sold. There are a few issues standing between it and true wrestling perfection (a better targeting system would be nice), but they're hardly anything to tarnish the experience.
    • Metascore: 89
    • Critic Score 90
    The comfortable 360 controller is actually better for this game than the trusty old mouse and keyboard. Movement with the analog sticks is natural, intuitively transitioning from walk to run without having to hold down a special key.
    • Metascore: 89
    • Critic Score 90
    People who haven't played the current-gen version should get the 360 version if: They are breathing.
    • Metascore: 86
    • Critic Score 90
    It's strangely engrossing, almost therapeutic in its mundanity.
    • Metascore: 84
    • Critic Score 90
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • Metascore: 86
    • Critic Score 90
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • Metascore: 77
    • Critic Score 90
    A perfect fit for the PSP -- creative, stylish, and easily broken into the bite-sized chunks that work so well when gaming on the go. It's also a stellar game by its own merits.
    • Metascore: 83
    • Critic Score 90
    The game is fun for those looking for a quick diversion, and it's realistic enough to keep sim players happy.
    • Metascore: 83
    • Critic Score 90
    Quite easily, the best baseball game on the system. Even with its minor flaws, it combines all the simlike statistical realism true ball hawks crave while throwing in additional modes of play to keep those with shorter attention spans enthralled.
    • Metascore: 87
    • Critic Score 90
    Director's cuts rarely come as fleshed-out, exciting or generous as this one.
    • Metascore: 66
    • Critic Score 90
    So whether you're an FFXI veteran or noob, rest assured that this story is far from over. Based on the evidence at hand, we're quite confident that it has only just begun.
    • Metascore: 80
    • Critic Score 90
    Factor in all of the unlockable goodies and the innovative 3D effects, and you've got yet another genre-defining experience out of Kojima Productions that sits alongside games like Boktai as true boundary-pushing efforts.
    • Metascore: 84
    • Critic Score 90
    But at heart, it's simply Tetris, on the go, with online multiplayer and a highly polished presentation. And that makes it a must-have for anyone with a DS.
    • Metascore: 74
    • Critic Score 90
    Quirky, satisfying, and highly original.
    • Metascore: 82
    • Critic Score 90
    But it also feels like a more polished game, and the base mechanics work extremely well by the time you reach the end of the single-player campaign. It doesn't quite have Riddick's pacing, due to the open city that asks you to find your own way through, but it presents a better feeling of accomplishment and familiarity by the end.
    • Metascore: 80
    • Critic Score 90
    It also feels like a more polished game, and the base mechanics work extremely well by the time you reach the end of the single-player campaign. It doesn't quite have "Riddick's" pacing, due to the open city that asks you to find your own way through, but it presents a better feeling of accomplishment and familiarity by the end.
    • Metascore: 78
    • Critic Score 90
    It <I>is</I> a full-fledged GTA experience, and it <I>is</I> only $20 (even cheaper if you shop around), which means it's an incredibly good value for money at a time when the PS2 is absolutely starved for great new games. Don't buy it if you've played the PSP version, but if you haven't -- it's great.
    • Metascore: 85
    • Critic Score 90
    The big new addition is Tokyo. Fortunately, the developers have made the city available by default right on the menu screen, so for those of you worried that you might have to play through the original three cities to get to the new stuff, worry not.
    • Metascore: 84
    • Critic Score 90
    Rare has certainly recaptured its former glory itself here, and in producing one of the most misunderstood games of the year, it has also produced on one of the finest in its history, and certainly one of the most intriguing on 360.
    • Metascore: 84
    • Critic Score 90
    Each module of Factions was obviously overseen by the staunchest of perfectionists, because they work amazingly well. Factions is a must-buy for Guild Wars fans and a must-try for everyone else.
    • Metascore: 87
    • Critic Score 90
    Like a vine bursting with ripe fruit, TOAU may be in need of some balancing, in addition to some major feature tweaking (Besieged), but for all intents and purposes, it's like an injection of the lifeblood that once made this MMO so addictive in the first place.
    • Metascore: 83
    • Critic Score 90
    Like a vine bursting with ripe fruit, TOAU may be in need of some balancing, in addition to some major feature tweaking (Besieged), but for all intents and purposes, it's like an injection of the lifeblood that once made this MMO so addictive in the first place.
    • Metascore: 79
    • Critic Score 90
    Comprehensive and complete, this is the rare retro collection worth the price of entry, and it's one that should grace the shelf of every fighting library out there. It's also a great reminder of what Capcom was once best at, and what they could conjure once again if only they'd put their minds to it.
    • Metascore: 85
    • Critic Score 90
    For all its subtleties, C&C3 might as well be subtitled "speed trumps tactics," something that's especially obvious if you've seen the videos of C&C3's BattleCast feature.
    • Metascore: 88
    • Critic Score 90
    It's an amazing technical feat that Nomura's team have pulled off here, and an impressive first foray into the alien world of movie making. Coming from a team that's used to making CG cinemas less than five minutes long, Advent Children is a surprisingly auspicious debut. Here's hoping they do it again.
    • Metascore: 81
    • Critic Score 90
    What Neversoft has built in Tony Hawk's Project 8 is, without a doubt, its masterpiece. The series has evolved into a sort of "evens are groundbreaking, and the odds are great" formula, but not only is this the greatest of the series, it's the best entry since "THPS4," which has long been the series' crowning achievement.
    • Metascore: 90
    • Critic Score 90
    On the whole, Corruption takes advantage of the Wii's biggest strength (with its unique controls), and minimizes its greatest weakness (through astounding art direction), while otherwise maintaining or improving upon the high standards and overall polish the series is known for.
    • Metascore: 87
    • Critic Score 90
    Very few games can truly claim to be for all players of all ages, and this is one of them. With a delirious mix of slapstick humor, comic storytelling, infectious music, and tons of replayability, Elite Beat Agents is one of the best music-oriented games to date and stands among the cream of the DS's impressive library. Don't miss it.
    • Metascore: 82
    • Critic Score 90
    Lunar Knights is easily one of the finest games to date for Nintendo DS. Like the bard said, it plays just as sweet by any other name.
    • Metascore: 91
    • Critic Score 90
    I suppose the brilliance is that, however many times I watched a scene or fought a battle, Mass Effect never truly lost its magic.
    • Metascore: 83
    • Critic Score 90
    If Crackdown were nothing more than a GTA-ish game with the fat trimmed away and some insane physical abilities, hell, that'd be something to be thrilled about. That it represents the best, if not the first, online multiplayer sandbox game on a console is just gravy.
    • Metascore: 80
    • Critic Score 90
    MotoGP 06 is great to look at and fun to play, carrying the next-gen torch for the genre that Hang-On kicked off so many years ago. It's simple, fun, and beautiful. What more could you ask for in a racing game?
    • Metascore: 80
    • Critic Score 90
    An exciting exercise in completely rethinking old strategies. And this, after all, is what the best expansion packs do: not just add, but entirely revise.
    • Metascore: 86
    • Critic Score 90
    It's a shame Rockstar chose not to fix obvious flaws that have been called out repeatedly, but the weight of the total experience more than counterbalances this disappointment, making PSP owners, however briefly, the envy of those in the portable war.
    • Metascore: 84
    • Critic Score 90
    Story aside, the campaign shines. The pacing's on par with Factions in terms of how quickly you gain levels (not that those matter much in Guild Wars anyway), and the game's 20 missions present lots of replay incentive thanks to a tiered reward system.
    • Metascore: 80
    • Critic Score 90
    Visuals aside, what makes or breaks a game like Street is the gameplay, and No. 4 in the series totally delivers.
    • Metascore: 83
    • Critic Score 90
    Remarkably well-honed-arguably Paradox's finest achievement in the form to date.
    • Metascore: 83
    • Critic Score 90
    It's a great showcase of what the PlayStation 3 can do, and it's a much deeper -- and more tactical game -- than you might expect.
    • Metascore: 90
    • Critic Score 90
    It's a stunning bit of work...Though not a blanket revision, this is a solid upgrade that assuredly fortifies SimBin's position atop the race-sim podium.
    • Metascore: 84
    • Critic Score 90
    At $20, this just may be the finest piece of "budgetware" ever produced, with every bit as much to offer strategywise as RTS games three times its cost. Like the greatest board games, its entry curve is small, its interface elementary, and its potential for strategic depth enormous.
    • Metascore: 85
    • Critic Score 90
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
    • Metascore: 86
    • Critic Score 90
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
    • Metascore: 92
    • Critic Score 90
    But while a ton of awesome bands are represented (Nirvana, Guns N' Roses, Anthrax, All That Remains, Kansas, and so on) Guitar Hero II is still missing a few megaton metal bands -- mainly Metallica, Iron Maiden, and AC/DC. But no one will ever be happy, so instead of crying, crank the volume and bang your head until your brain busts.
    • Metascore: 92
    • Critic Score 90
    Downloadable content gives the 360 version a potential ace in the hole, but the first wave released comes as a mixed blessing.
    • Metascore: 82
    • Critic Score 90
    In the end, this is by far the cream of the baseball handheld crop this season. The animations are smooth, the players look great, and the innovation -- particularly online -- is to be applauded.
    • Metascore: 88
    • Critic Score 90
    Even though genuinely new content doesn't exactly abound, Sigma remains such a solid, expansive, challenging, and well-paced thrill ride that you truly won't care.
    • Metascore: 80
    • Critic Score 90
    Anyone who's ever laughed with glee at taking down a rival racer in a game of Burnout should be all over it.
    • Metascore: 75
    • Critic Score 90
    As ever, there are some issues with the combat system -- but this doesn't outweigh the overall quality, or the fact that you are getting one hell of a lot of game for a penny shy of 20 bucks.
    • Metascore: 91
    • Critic Score 90
    Dark Avatar does what a good expansion pack should -- it makes it tough to imagine ever playing the base game without it. It makes a great game greater, even if its achievements are measured in pinky widths instead of leaps and bounds.
    • Metascore: 80
    • Critic Score 90
    Immortal Throne continues Titan Quest's winning blend of killing, shopping, and strategic decision-making. It's a textbook case of a great expansion.
    • Metascore: 83
    • Critic Score 90
    While the 360 version of NCAA Football 08 is finally a BCS bowl contender (after two limp seasons), the PS2 incarnation continues its steady march as the USC of last gen -- it's consistently dominant.
    • Metascore: 76
    • Critic Score 90
    It provides a shockingly large amount of game time (with Separate Ways, expect to be playing this game in the 25-30 hour realm the first time through).
    • Metascore: 76
    • Critic Score 90
    It's the Tetris factor -- the minimalist design and the addictive, score-chasing nature keep you mesmerized for what can stretch to hours at a time. It's when you reach hour no. three of a marathon session -- having entered a Zen-like state as you attempt to send your high score into seven-digit territory -- that you realize the simple truth at work here: In a world of interactive stories and photo-realism, Geometry Wars is just a really fun game.
    • Metascore: 76
    • Critic Score 90
    Brave Story is a comfortingly familiar type of RPG that still feels fresh, thanks to the strength of its characterization, the attention to detail, the swift pace of battles and quests, and the technological proficiency of its load times.
    • Metascore: 92
    • Critic Score 90
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. Guitar Hero is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • Metascore: 92
    • Critic Score 90
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. "Guitar Hero" is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • Metascore: 87
    • Critic Score 90
    COH's year-old Essence Engine is still the most beautiful, realistic RTS powerhouse on the market.
    • Metascore: 86
    • Critic Score 90
    Apart from a few quibbles (large maps still load at a glacial pace and the A.I. still builds cities right on top of yours), BTS takes a strong game with some serious flaws and turns it into a fantastic game with a couple of minor flaws. No small feat, that.
    • Metascore: 87
    • Critic Score 90
    It's a huge world of wonderful puzzles to solve, with creative approaches to even the most mundane solutions; it's also a big game, and it goes on far longer than even the story would imply (though some people may never beat the last couple stages without assistance).
    • Metascore: 81
    • Critic Score 90
    Invested Phoenix fans get five well-written, twist-filled cases to end a trilogy that unquestionably deserves a seat right next to titans like Maniac Mansion and the Space Quest series. Just make sure you play the first two Ace Attorneys first -- this is one courtroom you shouldn't enter unprepared.
    • Metascore: 78
    • Critic Score 90
    Radiant Dawn is one of the best strategy games you'll find on any console, with a crazily addictive strategic core that more than makes up for the subpar visuals.
    • Metascore: 80
    • Critic Score 90
    OW2 looks and sounds great, and offers more content than any Worms before it. It's an excellent value and a wonderful addition to the PSP's action-strategy lineup.
    • Metascore: 81
    • Critic Score 90
    OW2 still looks and sounds great though, and offers more content than any Worms before it. It might have scored even higher if it had been $10 cheaper (it would have truly been a must-buy for all DS owners at $20), but it's still an excellent value and a wonderful addition to the portable action-strategy lineup.
    • Metascore: 88
    • Critic Score 90
    Whether you're careening through desolate urban alleys or rocketing across a rickety railroad trestle, the game looks nearly flawless and runs at a buttery-smooth clip.
    • Metascore: 87
    • Critic Score 90
    Whether you're careening through desolate urban alleys or rocketing across a rickety railroad trestle, the game looks nearly flawless and runs at a buttery-smooth clip.
    • Metascore: 86
    • Critic Score 90
    While the fundamental game design is largely similar to the past 15 years of Puzzle League titles, the wealth of DS-specific features introduced here keeps it feeling fresh. It is, in short, a classic puzzle game done right.
    • Metascore: 83
    • Critic Score 90
    It's more than a repackaged oldie, and is about as accessible as it gets. Put this game on in a room full of people, and everyone is drawn to it, especially the people who don't think of themselves as "gamers." That makes it legitimately something for everyone.
    • Metascore: 82
    • Critic Score 90
    A superb and strikingly polished game.
    • Metascore: 81
    • Critic Score 90
    A superb and strikingly polished game.
    • Metascore: 85
    • Critic Score 90
    So is Super Stardust HD better than "Geometry Wars"? That is something that will likely come down to personal preference. I happen to much prefer Super Stardust for its diversity of gameplay -- multiple weapons, multiple stages, multiple ways to build up score -- and its better graphical and aural presentation.
    • Metascore: 85
    • Critic Score 90
    You'll find a much smarter brand of football in 08: Quarterbacks now scramble when no one is open, wideouts continue to make blocks 30 yards downfield, and defensive backs rarely fall for the deep ball. Some might even say that pass defense is a tad too stingy this season.
    • Metascore: 84
    • Critic Score 90
    The formula is as hectic and hilarious as it's ever been, and having it reside on a hard drive, ready for eight-player online action at any moment, makes it the perfect Live Arcade title.
    • Metascore: 86
    • Critic Score 90
    The Wii version has online play as well.
    • Metascore: 83
    • Critic Score 90
    The second way the songs are better is how they're played. The notes and chords are laid out in natural and engaging patterns that make sense musically and with the way your hands are moving.
    • Metascore: 85
    • Critic Score 90
    The second way the songs are better is how they're played. The notes and chords are laid out in natural and engaging patterns that make sense musically and with the way your hands are moving.
    • Metascore: 79
    • Critic Score 90
    Damn, is this one fine game. If you've ever dreamed of shredding blistering licks in front of an adoring audience, you need to pick up Guitar Hero III.
    • Metascore: 92
    • Critic Score 90
    I loved, loved TF2's cosmetic makeover. "Cartoon come to life" isn't compliment enough. Some cartoons are better animated, more distinctively stylized than others -- and, by analogy, this is among the best.
    • Metascore: 90
    • Critic Score 90
    The more intricate the rat maze, the more necessary the reward -- part of Portal's sinister genius lies in the cheese-crumb trail it leaves. Puzzle solving is an end in itself, and the game's Skinner boxes (note that, like the computer intelligence pulling our strings, Valve remotely tracks player progress, indirectly seeing what stumps us) are supremely entertaining to crack in on-again-off-again sessions.
    • Metascore: 83
    • Critic Score 90
    Though the sometimes frustrating difficulty and occasional pacing misstep taint the experience slightly (it would be nice to have longer moments of respite between the busier levels), Everyday Shooter succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd.
    • Metascore: 82
    • Critic Score 90
    A no-brainer for Flight Simulator X owners. And with the slipstreamed service release boosting performance dramatically (and the original down to $30), it's also a perfect reason for Flight Simulator X standbys to climb on board.
    • Metascore: 83
    • Critic Score 90
    The year of development shaped Rise of Kunark into an admirable expansion. Even though PVP content is largely ignored and midrange characters will level elsewhere, it's apparent that SOE's finally hatched an add-on that puts a shine on the entire game.
    • Metascore: 72
    • Critic Score 90
    The racing and deathmatch modes, multiplayer online or offline, are both very well done and lend themselves surprisingly well to racing controls that don't seem built with racing in mind.
    • Metascore: 86
    • Critic Score 90
    It atones for its faults with understated strategic depth, an astounding sense of reward (both literal and whimsical), and an inspired difficulty curve that sticks with you to the end. Along with a beat you'll take to your grave.
    • Metascore: 83
    • Critic Score 90
    It's a good-looking, sublimely clever game that sets out a host of expectations for future PixelJunk projects.
    • Metascore: 84
    • Critic Score 90
    Take the solid gameplay of Toadstool Tour, add in Camelot's talent for top-class GBA visuals and music, and throw in a story mode that beats the pants off many "real" RPGs, and you've got the best GBA game you'll see all this summer.
    • Metascore: 89
    • Critic Score 90
    It is quite possibly the most ambitious, comprehensive and successful remake ever attempted for a game of this type. Far more than a mere graphical upgrade, MZM expands on its source material with refined control, gameplay ideas retrofitted from its sequels, new plot hooks for subsequent chapters of the saga, and some jaw-droppingly cool innovations which add new layers of complexity to the series.
    • Metascore: 84
    • Critic Score 90
    A huge, involving quest full of secrets, challenge and bonuses. The intensely difficult Second Quest remains one of the greatest unlockable extras in the history of the medium. And it's all captured beautifully on this GBA cart.
    • Metascore: 89
    • Critic Score 90
    Simultaneously a beautifully holistic encapsulation of the entire history of Zelda and a worthy new chapter to the series in its own right, Minish Cap is quite simply one of the most engrossing portable games ever made -- and it ranks pretty high among Zelda titles, too.
    • Metascore: 83
    • Critic Score 90
    Thanks to the thoughtfully designed courses, tight control, and -- thank goodness -- a battery backup and autosave feature, Racing Gears Advance is a pleasure to play from start to finish line.
    • Metascore: 83
    • Critic Score 90
    The conversion from Super NES to GBA is rock-solid, and American gamers who are only familiar with this "lost" classic from its shoddy PlayStation repackaging will be pleasantly surprised at how incredibly fast this game is.
    • Metascore: 92
    • Critic Score 90
    FFVIA is a mostly great port of a mostly great game, and that makes it entirely worth having. If this has to be the end of the GBA's lifespan, we can't think of a better way to go.
    • Metascore: 86
    • Critic Score 90
    My only real complaints are that some single-player missions feel a little too simple and the game engine occasionally stutters even when you're not playing online.
    • Metascore: 88
    • Critic Score 90
    The graphics are among the Xbox's best&#151;the environments are huge and intricately detailed, and tons of smart little effects (like the haze behind your plane when you go into turbo) help add to the atmosphere.
    • Metascore: 88
    • Critic Score 90
    The humor will make you laugh, not smile: the writers tend not to go for the obvious joke, and the uniformly spot-on voice acting -- not just for Raz or his immediate supporting cast, but for virtually every character in the game, which number in the hundreds -- gives each out-of-left-field payoff the impact it deserves.
    • Metascore: 91
    • Critic Score 90
    It's just unfortunate, though, that the camera mars a game that is so brilliant and tops everything else in the action/beat 'em up genre in so many ways. Ninja Gaiden is a landmark title that's better than anything similar you'll find, but it also serves as a reminder that even the best isn't necessarily perfect.
    • Metascore: 82
    • Critic Score 90
    Flat out, this is an amazing shooter. You can fight through over 50 levels, upgrade your weapons, take control of enemies, recruit enemies to help you fight, drive different types of tanks, and a lot more -- think "Ratchet & Clank" fused with "Halo."
    • Metascore: 84
    • Critic Score 90
    The core of the game is based on this frenetic, nonstop action that propels you from one area to the next, and it is this same sense of mayhem-driven progress that can allow a non-fan like myself to have such a good time.
    • Metascore: 87
    • Critic Score 90
    It transcends the traditionally obscure rally genre and becomes a game that anyone can enjoy, even if their idea of a good driving sim is "GTA III." It's the difference between a good game, in other words, and a truly great one, and the folks at DICE have made a truly great game here.
    • Metascore: 94
    • Critic Score 90
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • Metascore: 89
    • Critic Score 90
    Few games can match the amazing fusion of story, graphics and controls in Riddick. It's a step forward for not only movie-based games, but action games in general.
    • Metascore: 81
    • Critic Score 90
    Not only is the pacing much more deliberate -- and therefore very intense -- but the awesome selection of different mecha and other war machines give this game a feel all its own.
    • Metascore: 91
    • Critic Score 90
    It's not the best-looking of the football titles out there, but it's the most fun to play and compete with.
    • Metascore: 86
    • Critic Score 90
    Pandemic's packed the game full of well-coded smoke and explosion effects, and seeing a bomb sortie work its way across an enemy compound is almost a thing of majesty. Bring a tear to your eye, it will. It's this unwavering feeling of exhilaration that separates Mercenaries from the other "free-roaming" ripoffs and lets the game stand on its own merits.
    • Metascore: 83
    • Critic Score 90
    Not quite as good as The Sands of Time. Elements like the combat and bosses are inarguably better, but lack of evolution in the Prince and the action-oriented slant are not as good as the basic platforming mechanics that were the star of the show in last year's game.
    • Metascore: 88
    • Critic Score 90
    What makes Brothers in Arms such a compelling combat simulator is its ability to completely suck you into its hell, kick your heart rate into overdrive, and make you feel like you're not fighting to save the world, but fighting just to save your own ass.
    • Metascore: 82
    • Critic Score 90
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • Metascore: 85
    • Critic Score 90
    EA did their homework and pulled together a solid basketball game this year. There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • Metascore: 84
    • Critic Score 90
    It's the first game where I've actually felt a sense of attachment to my customized car, and it's one of the most entertaining racing games around.
    • Metascore: 89
    • Critic Score 90
    If what you're looking for is a rip-snortin', metal-bending slamfest where dunkers prosper and long-ranger shooters make weak defenses pay, then this is your game. Nothing else is this specific, arcade basketball arena comes close.
    • Metascore: 75
    • Critic Score 90
    One of those rare games that manages to not only be creative and challenge many of the game industry norms, but do so within the confines of an extremely entertaining and polished game... One of the best games it's seen in quite some time.
    • Metascore: 90
    • Critic Score 90
    WE8 just feels real. The tempo and feel of the game show a deep understanding of soccer. The A.I. is spot-on, especially that of your own teammates, who continually move around and make runs for your benefit. Control is smooth and rock solid.