1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Call of Duty: Modern Warfare 2
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3526 game reviews
    • 68 Metascore
    • 42 Critic Score
    The game's run-and-bop antics unfold in the charming SpongeBob universe, but the portrayal of the characters falls flat and feels like a joke that never reaches the punch line.
    • 59 Metascore
    • 42 Critic Score
    If you want a good dungeon crawl, play the punishing-but-oh-so-satisfying Shiren the Wanderer. If you just want to collect 500 cute little guys and power-level the hell out of them, you can't go wrong with Pokémon Diamond and Pearl.
    • 64 Metascore
    • 42 Critic Score
    The game has some ambition, and I admire that. But in the end, a score is based on how much fun I have (that's why we play, right?), and I had very little fun playing Wild Arms XF. This says it all: I can't wait to whip out strategy gems like Final Fantasy Tactics or Disgaea on my commute...but I had to force myself to drag out XF.
    • 66 Metascore
    • 42 Critic Score
    The most frustrating thing about Octomania isn't the awfully voiced rapping tree with a rainbow 'fro or having to play through the same few short story mode battles over and over in order to unlock new characters -- it's that winning not only takes a bit of patience and strategy (as you wait for enough colors to be available for large combos), but it also takes a heaping help of luck.
    • 68 Metascore
    • 42 Critic Score
    It's maddening to repeatedly fail a mission because you simply can't maneuver that well...especially when the only control you have over your character is movement. If this is the epitome of cooperative games, then I'll gladly go back to playing by myself.
    • 66 Metascore
    • 42 Critic Score
    Dragging the game out with endless fetch quests and terrible combat makes getting to the end more of a chore than anything.
    • 63 Metascore
    • 42 Critic Score
    Despite those nice touches, BBB could have been more fun had it adopted a few modern touches and included online multiplayer (co-op is limited to local play only). Instead, it feels like more effort was spent on ensuring that the Team Fortress 2 section looked exactly like the Dustbowl level than on making sure the game played as well as possible. At $15 BBB is just $5 too expensive to justify picking up.
    • 44 Metascore
    • 42 Critic Score
    Attractive settings and cute little anime-inspired characters with oversized heads and eyes may distract youngsters for awhile, but Pirates vs. Ninjas Dodgeball is an otherwise messy affair that, like Double D, isn't nearly worth the 800 Microsoft Points it'll cost you.
    • 54 Metascore
    • 42 Critic Score
    FaceBreaker is fine if you want to mindlessly mash buttons and beat the hell out of friends, but if you want a deep, balanced boxing game, look elsewhere.
    • 67 Metascore
    • 42 Critic Score
    Outside of the charming (and yes, very girlie) story and genuinely humorous dialogue, all that's left is a short, extremely easy, and sometimes confusing RPG.
    • 69 Metascore
    • 42 Critic Score
    What would've otherwise been a fun multiplayer shooter is marred by a series of technical issues.
    • 47 Metascore
    • 42 Critic Score
    Science of Evil is ultimately a God of War rip-off, but that's not the problem. Rather, very basic game-design flaws keep it from moving ahead of the licensed-game pack. Interesting characters, excellent animation and art direction, and all of the Ron Perlman in the world can't save this one from mediocrity.
    • 61 Metascore
    • 42 Critic Score
    Again, those with a mind for puzzles and pestilence may be able to stick with Theresia, but discerning adventure fans -- who at least like their games to move faster than a snail's pace -- can skip it with little shame.
    • 45 Metascore
    • 42 Critic Score
    There's a great idea lurking around in Rock Of The Dead's dumb-fun concept, but instead the game winds up being dumb even when it isn't trying to be.
    • 62 Metascore
    • 42 Critic Score
    I realize that they're going for a snow and ice motif, but the color is really just a lifeless, ashy grey. Given how colorless the rest of the experience is though, perhaps it's appropriate.
    • 48 Metascore
    • 42 Critic Score
    There's a great idea lurking around in Rock Of The Dead's dumb-fun concept, but instead the game winds up being dumb even when it isn't trying to be.
    • 64 Metascore
    • 42 Critic Score
    The game does provide a few improvements, bringing revised flight controls and new cooperative mission modes, but For Answer lacks what a great series needs in order to stay relevant: progress.
    • 65 Metascore
    • 42 Critic Score
    Despite those nice touches, BBB could have been more fun had it adopted a few modern touches and included online multiplayer (co-op is limited to local play only). Instead, it feels like more effort was spent on ensuring that the Team Fortress 2 section looked exactly like the Dustbowl level than on making sure the game played as well as possible. At $15 BBB is just $5 too expensive to justify picking up.
    • 70 Metascore
    • 42 Critic Score
    Instead of providing a streamlined alternative to the more ambitious console iterations, the PSP version of Star Wars: The Force Unleashed is an abridged disappointment.
    • 71 Metascore
    • 42 Critic Score
    The days of Jedi Knight, Rogue Squadron, and TIE Fighter are quickly becoming distant memories of what it was like to sit down and feel like we really were in a galaxy far, far away -- The Force Unleashed on the Wii can't hold a candle to those classics.
    • 65 Metascore
    • 42 Critic Score
    Ultimately, Afro falls into the same pitfalls as almost every other game based on a movie/television license: It presents an edited down version of a story that's familiar to fans but indecipherable to newcomers, wrapped up in a generic game housing. It looks great. It sounds great. But, otherwise, it's a mashup of characters and situations that makes little sense.
    • 76 Metascore
    • 42 Critic Score
    Kingdom shelves any cleverness, attaching training wheels to your creativity for the first two-thirds of the game. It's not until the last few islands that you're given an invitation to be creative.
    • 44 Metascore
    • 42 Critic Score
    Science of Evil merely borders on decent.
    • 62 Metascore
    • 42 Critic Score
    The game does provide a few improvements, bringing revised flight controls and new cooperative mission modes, but For Answer lacks what a great series needs in order to stay relevant: progress.
    • 63 Metascore
    • 42 Critic Score
    The greatest problem with Elite Squadron is that it feels like a step back from its predecessor, Renegade Squadron.
    • 72 Metascore
    • 42 Critic Score
    It's shame that this port has been borked so badly; I don't think No More Heroes found the audience it needed on the Wii, and Heroes' paradise isn't going to do this franchise any favors.
    • 68 Metascore
    • 42 Critic Score
    People who like deliberately campy, cheesy premises (like a Tarantino film) might find some subversive pleasure in this unique-yet-half-baked effort, but those looking for a little more depth would do well to pass this one by.
    • 67 Metascore
    • 42 Critic Score
    I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days.
    • 53 Metascore
    • 42 Critic Score
    FaceBreaker is fine if you want to mindlessly mash buttons and beat the hell out of friends, but if you want a deep, balanced boxing game, look elsewhere.
    • 69 Metascore
    • 42 Critic Score
    Sometimes, stereotypes exist for very good reasons. Korean role-playing games have a reputation as low-rent incarnations of their more polished Japanese counterparts, and Magna Carta 2 does nothing to combat that perception -- instead, it embraces it wholeheartedly.
    • 61 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 50 Metascore
    • 42 Critic Score
    "Ultimate Destruction" was on the PS2 as well, but it still had a beautifully rendered, detailed city that was fully visible from any rooftop -- and a blast to wreak havoc on. Instead of building on that better game, though, Incredible Hulk is a weak attempt at mimicking it.
    • 57 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 67 Metascore
    • 42 Critic Score
    It just doesn't have enough substance to stand out on it's own.
    • tbd Metascore
    • 42 Critic Score
    Boingz does provide a moderate amount of challenge (especially if you aim for a gold-medal ranking in each stage), and the springy little creatures kinda get under your skin with their attentive oval eyes and adorable aimless humming. The experience just seems better suited to a browser-based Flash game than a standalone WiiWare title.
    • 79 Metascore
    • 42 Critic Score
    Call me a purist, but I like my traditional racers on consoles -- not my DS -- where I can sit on my couch, marvel at the crisp graphics, and feel the feedback coming into my racing wheel as I drive along the road. But if you really want to race on the DS -- and it's your only viable option -- GRID works as intended...mostly.
    • 63 Metascore
    • 42 Critic Score
    While the game does a solid job of recreating the console tracks and maintaining a steady frame rate, the scaled-down visuals don't always depict how your competitors are wrecked, which sucks away a lot of the appeal of the experience.
    • 68 Metascore
    • 42 Critic Score
    It just doesn't have enough substance to stand out on it's own.
    • 63 Metascore
    • 42 Critic Score
    Somewhere deep within Fracture, far, far below its offensively derivative crust, lies a worthwhile, original game. It's very much a game with a gimmick -- terraforming terrain on the fly -- and while that gimmick works well (if a bit too predictably), Fracture is thoroughly unexciting.
    • 69 Metascore
    • 42 Critic Score
    The biggest issue with the game, besides the slow pace, is that each level feels roughly the same, despite the shifting settings of each stage.
    • 50 Metascore
    • 42 Critic Score
    The most frustrating thing about Deca Sports is that it's not bad -- just bland, uninspired, and of questionable value.
    • 43 Metascore
    • 42 Critic Score
    The game is like Manhunt, except with adorable teddy bears. Wait -- can you compel your victims to kill themselves in Manhunt? No? OK, maybe Naughty Bear's actions are slightly worse.
    • 62 Metascore
    • 42 Critic Score
    Blitz II may be well ahead of its most recent competition -- EA's NFL Tour fiasco -- but after the initial wave of gross-out injuries, you'll see this for what it is: an anti-NFL dare reliant on limp shock value and a subpar football game.
    • tbd Metascore
    • 42 Critic Score
    But it's frankly bewildering that Taito is charging $15 for an extremely marginal upgrade to a game that we played some 13 years ago.
    • 75 Metascore
    • 40 Critic Score
    Edited down to a tight package this could probably make a pretty good machinima feature (or Sci-Fi original motion picture for that matter). But as a game, it fails.
    • 41 Metascore
    • 40 Critic Score
    Genki's seeming inability or unwillingness to fix the slidey physics even a little bit keeps each game from greatness. Hardcore TXR fans will likely cry foul at that remark, but anyone who wants their virtual racing to at least slightly resemble the feel of real driving will feel the same way.
    • 51 Metascore
    • 40 Critic Score
    A punishingly difficult action game.
    • 51 Metascore
    • 40 Critic Score
    The monkeys stick to the comfortable security inside their balls and the platforming stays recognizably formulaic.
    • 72 Metascore
    • 40 Critic Score
    But whether you're playing online or off, you just can't shake the feeling that the PC version of Blazing Angels 2 is a messy afterthought, made all the more disappointing for wasted potential.
    • 44 Metascore
    • 40 Critic Score
    The game's multiplayer and arcade modes are both valiant attempts at providing replayability, but neither are varied or deep enough to keep anyone but the most frantically bored or underexposed gamer entertained for longer than five minutes.
    • 62 Metascore
    • 40 Critic Score
    It's a shame that Metal Saga's high points -- the humor, the music, and its relative freedom -- are mired in disappointing production values and a concept that hasn't improved since the series' 8- and 16-bit days. It's droll and "different" -- but it's so different, it's the same.
    • 60 Metascore
    • 40 Critic Score
    BlackSite the narrative and BlackSite the game never meet in the middle.
    • 50 Metascore
    • 40 Critic Score
    It's a game populated by animatronic mannequins, its plot driven by flat, unsympathetic characters. Worse, the dumb AI destroys any sense of danger, so the tension that runs through great stealth games never materializes.
    • 61 Metascore
    • 40 Critic Score
    An unintuitive mess. Never mind the fact that gamers are instinctively prepared to press a button to accelerate, but charging your boost by braking is an impractical affair that can also get you into trouble when you're stuck at the bottom of a hill and need a boost to get up.
    • 72 Metascore
    • 40 Critic Score
    Omega Five isn't anything special -- a blessing in some respects, but ultimately its curse. It's a side-scrolling shooter, highly reminiscent of the 16-bit era (even the music is in line with the best shooters of the late '90s), and while it's a short game on the whole, its challenge is nearly insurmountable and definitely not for the mass market.
    • 47 Metascore
    • 40 Critic Score
    It quickly degenerates into as absurd a mess as four turtles that are supposed to be ninjas with a rat for a sensei sounds like on paper. As Michelangelo might say, "cowabunga dudes, this is one gnarly game wreck."
    • 58 Metascore
    • 40 Critic Score
    To be fair, Dark Kingdom doesn't have any single game-destroying flaw, except perhaps for that murderous bastard camera. It's an average, if occasionally very frustrating example of a genre that's abundantly represented on other platforms.
    • 56 Metascore
    • 40 Critic Score
    The act of reloading requires you to physically slide the bullets into the gun with the stylus. Sounds simple (doesn't it always?), but it's not. In fact, it's frustratingly unresponsive.
    • 46 Metascore
    • 40 Critic Score
    As neat as the touch-screen controls are, they don't take attention away from the rest of Freedom Wings' faults. The whole thing feels like a 1990's shareware PC game; it loves to dole out its action in small chunks.
    • 60 Metascore
    • 40 Critic Score
    Yoshi's latest adventure simply proves that it really doesn't matter which way you look at a mediocre game -- it's boring from every angle, and no amount of spin can prove otherwise.
    • 43 Metascore
    • 40 Critic Score
    This game attempts to combine the best aspects of serious tactical shooters like Flashpoint with the run-and-gun action of the Battlefield series, but does neither very well. [40 = original score]
    • 60 Metascore
    • 40 Critic Score
    I love animals and enjoy trying to figure out and fulfill their every need, but Zoo Tycoon 2 lacks personality and depth. It doesn't even serve as an educational tool for aspiring zoologists.
    • 61 Metascore
    • 40 Critic Score
    What's more annoying than anything else, though, are the bizarre messages that pop up during multiplayer battles. You don't really need the server to remind you the maximum number of allowed players have joined a battle every time someone drops out and then refills the quota.
    • 63 Metascore
    • 40 Critic Score
    Ultimately, you'll be much more satisfied playing "2K6" instead or even EA's "NCAA March Madness 2006" for basketball purism.
    • 53 Metascore
    • 40 Critic Score
    The real tragedy here is that a simple attempt to emulate Atari's 2004 Transformers game would have made this movie tie-in an order of magnitude better. As is, those looking for a Transformers fix should scour the bargain bins for that classic, and leave this one on the shelf.
    • 49 Metascore
    • 40 Critic Score
    It quickly degenerates into as absurd a mess as four turtles that are supposed to be ninjas with a rat for a sensei sounds like on paper. As Michelangelo might say, "cowabunga dudes, this is one gnarly game wreck."
    • 66 Metascore
    • 40 Critic Score
    Most importantly, though (especially for fans of the PC Fallout), you've got an RPG without any sort of enticing story.
    • 60 Metascore
    • 40 Critic Score
    Poorly made platformers were a big part of the 8- and 16-bit eras, too, so maybe things are just coming full circle. Fortunately, most of us still remember how not to spend our money on crap like this.
    • 71 Metascore
    • 40 Critic Score
    From 2K8's tricky new controls to the number of gameplay hiccups, we simply can't recommend this skater over EA's for this hockey season.
    • 50 Metascore
    • 40 Critic Score
    It quickly degenerates into as absurd a mess as four turtles that are supposed to be ninjas with a rat for a sensei sounds like on paper. As Michelangelo might say, "cowabunga dudes, this is one gnarly game wreck."
    • 53 Metascore
    • 40 Critic Score
    WarPath's only saving grace is that, despite being one of the most forgettable FPSes we've ever seen, it's not actually bad when played with some real human beings. Unfortunately, there don't really seem to be very many human beings playing the game on Xbox Live.
    • 52 Metascore
    • 40 Critic Score
    If only half of the verve present in the swooping camera zooms and snazzy editing of the cut-scenes had managed to jump to the five hours or so of actual playtime, this might have been a pretty cool game.
    • 46 Metascore
    • 40 Critic Score
    In plenty of cases, the system has done a great job at reducing the barrier of the controller, making it easier to interact with games thanks to simple motion controls. In a game like Barrel Blast, however, it's added a whole lot of complexity -- not to mention physical exhaustion -- to what would otherwise be simple steering controls.
    • 58 Metascore
    • 40 Critic Score
    Besides some nice CG work in the occasional cinematic, this is just a tepid return to mediocre series filled with potential never realized.
    • 56 Metascore
    • 40 Critic Score
    The only thing that makes RF Online stand out is its unique art and setting, and that doesn't count for a lot when the game world and background story has the depth of a kiddie pool.
    • 52 Metascore
    • 40 Critic Score
    The cel-shaded visual presentation is about the only element AM has going for it, so if you're really attracted to this particular aesthetic, then this is your game. On the other hand, if you're into racing games, chances are you already own something like "Need for Speed Underground," and AM really isn't even in the same ballpark.
    • 46 Metascore
    • 40 Critic Score
    Now what are you waiting for, a medal? You'll only get that if you survive, marauder -- if you can survive the tedium of never-ending waves of bugs and repetitive missions.
    • 54 Metascore
    • 40 Critic Score
    If this were a $20 budget title, then it'd be worth a purchase. But at the Xbox 360 standard $60 at the register, there's no way you should bother with Import Tuner Challenge. Wait for "Need For Speed Carbon," instead.
    • 48 Metascore
    • 40 Critic Score
    It's kind of a cakewalk. You won't feel pressed to utilize just the right combos for a given situation, and health boosts are generously doled out. Even the highest difficulty is pretty forgiving.
    • 65 Metascore
    • 40 Critic Score
    AC4 feels like a house that's been added onto so often that it's a maze of twisting passages, oddly shaped rooms, and doors that go nowhere. There may be something worthwhile hidden within, but it's not worth the effort to find it. Time to tear it all down and start over.
    • 56 Metascore
    • 40 Critic Score
    Yep, if it's in this Medal of Honor, it's been in one before. Only this time out it feels more like leafing through a series of postcards sent from someone playing through a real Medal of Honor game.
    • 53 Metascore
    • 40 Critic Score
    Dead or Alive: Xtreme 2 is what happens when you tinker too much with a perfect formula -- and not in the name of improvement. This is the Dead or Alive that, quite frankly, critics of Team Ninja have been hoping for -- a soulless, poorly executed title slathered in truly shameless fan service that not even those who would use it for dirty deeds could force themselves to sit through. It's as ridiculous as the individual breast physics that it entails.
    • 65 Metascore
    • 40 Critic Score
    The venerability of these selections combined with the substandard interface (exiting out of a given game is performed inconsistently and tends to be very confusing) and paltry selection of titles makes this one you can skip over without losing any sleep.
    • 57 Metascore
    • 40 Critic Score
    What's worse is that even if game design and locations fail to excite, then a good combat system could salvage the whole package. But again, Dirge fails to capitalize.
    • 65 Metascore
    • 40 Critic Score
    The selection of missions is a little sparse, and the game demands a near-perfect performance to unlock extra content, but that's far less of a problem compared to a control scheme that just isn't any fun.
    • 31 Metascore
    • 40 Critic Score
    If your fetish for black gold is such that none of these problems dissuade you from getting one of the few games ever made on the oil business, you'll find a decent selection of scenarios, a free play mode, and even multiplayer. The rest of us should simply avoid the title and use the savings for gas money.
    • 58 Metascore
    • 40 Critic Score
    The majority of the environments are quite sparse, with few buildings yet plenty of fog to help hide the fact that the draw distance here isn't that spectacular. The lack of vision also doesn't help when you're traversing the grassy plains and trying to get a read on your enemy's position.
    • 63 Metascore
    • 40 Critic Score
    The majority of the environments are quite sparse, with few buildings yet plenty of fog to help hide the fact that the draw distance here isn't that spectacular. The lack of vision also doesn't help when you're traversing the grassy plains and trying to get a read on your enemy's position.
    • 62 Metascore
    • 40 Critic Score
    Multiplayer is certainly better than single-player (the more people, the better), but it suffers from the same pileups and limited variety. Considering how impractical it is to set up a full multiplayer game offline, it's ridiculous that the game's only online feature is comparing scores and leaderboards.
    • 52 Metascore
    • 40 Critic Score
    Just skip the whole thing. It has a few fun moments, but for the most part Winback 2 is an utterly unremarkable game, except perhaps in that despite all the gunplay, it's completely bloodless.
    • 65 Metascore
    • 40 Critic Score
    AC4 feels like a house that's been added onto so often that it's a maze of twisting passages, oddly shaped rooms, and doors that go nowhere. There may be something worthwhile hidden within, but it's not worth the effort to find it. Time to tear it all down and start over.
    • 44 Metascore
    • 40 Critic Score
    As a budget release, Renegade Paintball is a bit more robust than you would imagine, but the buggy gameplay, along with several more oddities will be quick to remind you that yes, this is yet another half-baked budgetware title to forget about.
    • 68 Metascore
    • 40 Critic Score
    There are some really cool ideas here that belong in a better game: the tech tree, the random encounters, command ratings, and the shipbuilding, for instance.
    • 55 Metascore
    • 40 Critic Score
    It's a messy button-masher that makes you really wish it had been able to realize its potential. Don't write it off completely, though...let's talk again in about six months.
    • 42 Metascore
    • 40 Critic Score
    Other than the exclusive ArchLord gimmick, we're left with a dated-looking game with limited classes and a lot of grind, and a miniscule chance of something cool at the end if you really throw yourself into it. Not exactly our cup of mead.
    • 67 Metascore
    • 40 Critic Score
    It's technically playable and, despite its best efforts, probably won't plunge the industry into a period of navel-gazing and political sanction. Everything else about it is largely forgettable.
    • 66 Metascore
    • 40 Critic Score
    How two quality ops managed to screw up Theatre of War is anyone's guess.
    • 49 Metascore
    • 40 Critic Score
    The flight-sim world craves a good Vietnam-era helicopter sim, but Whirlwind Over Vietnam's anemic content would've been more suitable for a good demo than a full game.
    • 70 Metascore
    • 40 Critic Score
    Underneath the frustrating instability, behind the graceless chat window, and beyond the procession of NPC dialog boxes, you tickled that deep primordial need to gather more stuff and get stronger. Loot and leveling are the essence of any RPG, and you're equipped to satisfy that jones.
    • 46 Metascore
    • 40 Critic Score
    The back of the box declares that it's "fast action fun!" Believe us, and believe our young friend Ethan -- Pokemon Dash is not.