1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Metal Gear Solid HD Collection
Lowest review score: 0 SPRay
Score distribution:
3526 game reviews
    • 57 Metascore
    • 40 Critic Score
    Paradise in a word? Dull. Paradise in two words? Paradise lost. Paradise in a sentence? Paradise is comparatively like anywhere you aren't when playing this game. For old-school pointy-clicky-adventure fanatics only.
    • 61 Metascore
    • 40 Critic Score
    The extremely limited multiplayer system, the frustrating and ill-conceived "follow the blue dots" gameplay, and the hackneyed control scheme make playing through From Russia With Love like going toe-to-toe with a giant blond boxer as your country's fate is on the line -- stressful, with a likelihood of receiving brain damage.
    • 68 Metascore
    • 40 Critic Score
    The venerability of these selections combined with the substandard interface (exiting out of a given game is performed inconsistently and tends to be very confusing) and paltry selection of titles makes this one you can skip over without losing any sleep.
    • 61 Metascore
    • 40 Critic Score
    While it has few specific flaws, I can only recommend Loki to lovers of endless reward-based level grinding to the exclusion of all other play...and that market just ain't what it used to be.
    • 53 Metascore
    • 40 Critic Score
    The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
    • 65 Metascore
    • 40 Critic Score
    Nintendo's portable system is the popular girl in school these days, which makes Cookie & Cream an embarrassing photo from back in junior high. Back when she had acne, braces and Coke-bottle glasses and hung out with the kids who weren't cool enough to be on the chess team. Let's put those dark days behind us, shall we?
    • 63 Metascore
    • 40 Critic Score
    No matter how much you improve your weapons with alchemy, you probably won't have to do much other than buy the next best sword, then hack-n-slash your way to victory.
    • 62 Metascore
    • 40 Critic Score
    Speaking of being taken seriously, the AFL needs more help in the future from EA. This could eventually become a great series, a mix between Madden and Blitz -- but right now it's just $30 you shouldn't spend.
    • 64 Metascore
    • 40 Critic Score
    The problem with Mario Party is this: the downtime is completely ridiculous. In a game where the sole purpose is to entertain you in a party-like environment, sitting out for periods of up to 10 minutes at a time, waiting for everyone to roll the dice, run around, shop for items, use said items, compete in stale, single-player mini-games, pointless microphone games and other random events drives one to tears of boredom.
    • 41 Metascore
    • 40 Critic Score
    Disappointing, unpolished, and disjointed, the game is thankfully short enough that the minigames and Pan's animal powers don't grow overly tiresome. That sentiment applies for the entire game though -- the simplistic gameplay is tedious, but there's little of it so it never manages to provoke high levels of vitriol.
    • 73 Metascore
    • 40 Critic Score
    Edited down to a tight package this could probably make a pretty good machinima feature (or Sci-Fi original motion picture for that matter). But as a game, it fails.
    • 66 Metascore
    • 40 Critic Score
    Only a revisit after about six months will reveal whether or not Sword of the New World manages to reach its potential...if anyone's willing to wait that long.
    • 62 Metascore
    • 40 Critic Score
    It's technically playable and, despite its best efforts, probably won't plunge the industry into a period of navel-gazing and political sanction. Everything else about it is largely forgettable.
    • 58 Metascore
    • 40 Critic Score
    Like the show itself, Jackass: The Game is something best experienced when extremely drunk, extremely bored, or, ideally, both. But don't go getting the idea that you'll enjoy it with friends.
    • 55 Metascore
    • 40 Critic Score
    The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
    • 51 Metascore
    • 40 Critic Score
    The real problem with Brooktown, though, is that your progress seems totally scripted, requiring no actual effort or skill.
    • 59 Metascore
    • 40 Critic Score
    A triumph of botched execution, with almost every element it introduces to the game serving to undercut it.
    • 62 Metascore
    • 40 Critic Score
    Heatseeker manages to nail the whole "pointing the Wii Remote at the screen" thing, rather than introducing flight-combat gameplay, and as such fails to grasp the idea that you're in a damn fighter jet.
    • 72 Metascore
    • 40 Critic Score
    It's quickly clear that Dark Messiah is a "Half-Life 2"-style rail ride, but with "Deus Ex"-style character development.
    • 64 Metascore
    • 40 Critic Score
    Most importantly, though (especially for fans of the PC Fallout), you've got an RPG without any sort of enticing story.
    • 71 Metascore
    • 40 Critic Score
    It might be a worthwhile purchase to someone who needs an object lesson in how not to take advantage of the platform, but for anyone else this is just a more expensive version of a game that's been cluttering bargain bins for a while now.
    • 66 Metascore
    • 40 Critic Score
    While the uninspiring adventure mode is excusable, the camera and the framerate problems are not; those two factors break the game.
    • 48 Metascore
    • 40 Critic Score
    Ubisoft's work here leaves Astonishia as little more than another could-have-been, doomed to mere mediocrity. PSP fans have been waiting a year for a great RPG...sorry, guys, this ain't it.
    • 56 Metascore
    • 40 Critic Score
    Perfect for those who want nothing but a straightforward, hack-and-slash game. It won't offer you substance, style, or even repeat gaming, but at least you won't need any illicit drugs to make your mind numb.
    • 54 Metascore
    • 40 Critic Score
    The real tragedy here is that a simple attempt to emulate Atari's 2004 Transformers game would have made this movie tie-in an order of magnitude better. As is, those looking for a Transformers fix should scour the bargain bins for that classic, and leave this one on the shelf.
    • 51 Metascore
    • 40 Critic Score
    A tired, sluggish, and uninspired action adventure that would have barely cut the mustard six years ago on PS1.
    • 56 Metascore
    • 40 Critic Score
    Unfortunately, all these mild enjoyments delineated above are ruined by the bugs that crawl throughout this game. One bug wipes out all the cargo on your ship every time you set sail. Another prevents merchants from buying or selling anything. A third cuts off a minor side quest.
    • 72 Metascore
    • 40 Critic Score
    Impressive a feat as creating a 3D shooter with cinematic aspirations for the DS may be, it doesn't mean much when it's not fundamentally fun to play.
    • 54 Metascore
    • 40 Critic Score
    There's a thin line between awful and pointless, and Night Watch manages to wobble like a poorly spun top right in the middle, sporadically teetering too far into awful before righting itself, then drifting over to pointless territory. Again and again and again.
    • 49 Metascore
    • 40 Critic Score
    It's a shame, because the Wi-Fi play is arguably the best part of Nitrobike. While the technical issues persist, the smaller field and lag-free experience benefits from the knowledge that your online competitors are putting up with the same glitches that you are.
    • 59 Metascore
    • 40 Critic Score
    Lockdown got rid of everything that made its predecessors stand out and kept the bad A.I. and even worse backstories. Even without the burden of living up to its predecessors, Lockdown is -- at best -- a generic shooter with pretensions at realism.
    • 67 Metascore
    • 40 Critic Score
    The venerability of these selections combined with the substandard interface (exiting out of a given game is performed inconsistently and tends to be very confusing) and paltry selection of titles makes this one you can skip over without losing any sleep.
    • 45 Metascore
    • 40 Critic Score
    As a budget release, Renegade Paintball is a bit more robust than you would imagine, but the buggy gameplay, along with several more oddities will be quick to remind you that yes, this is yet another half-baked budgetware title to forget about.
    • 54 Metascore
    • 40 Critic Score
    This could have been the best Virtual-On ever, and instead it's easily the worst.
    • 48 Metascore
    • 40 Critic Score
    It has a few fun moments, but for the most part Winback 2 is an utterly unremarkable game, except perhaps in that despite all the gunplay, it's completely bloodless.
    • 44 Metascore
    • 40 Critic Score
    Unleashed isn't completely without merit -- it just falls far below any reasonable standard for fighting, wrestling, or monster games.
    • 77 Metascore
    • 40 Critic Score
    The GameCube version, on the other hand, slows down horribly with too many cars on the screen (at the start of a four-car race, for instance) or in certain areas of town with a lot of background architecture. It's bad enough that the absence of online multiplayer is just a little extra salt in the wound.
    • 37 Metascore
    • 40 Critic Score
    Sadly, "younger players" are exactly the audience that will get the most frustrated, and with the overabundance of minigame driven experiences on the Wii, there are plenty of more enjoyable options.
    • 48 Metascore
    • 40 Critic Score
    Plain attacks with repetitive animations undermine any hope for the finesse that four unique characters could have afforded.
    • 52 Metascore
    • 40 Critic Score
    The real tragedy here is that a simple attempt to emulate Atari's 2004 Transformers game would have made this movie tie-in an order of magnitude better. As is, those looking for a Transformers fix should scour the bargain bins for that classic, and leave this one on the shelf.
    • 59 Metascore
    • 35 Critic Score
    Shot Online's execution is just poor.
    • 37 Metascore
    • 35 Critic Score
    From looking at it you'd probably never guess it was an Unreal Engine game. It lacks any real distinguishing features, struggles to run smoothly in places, and, aside from a few nice special effects, never remotely approaches the expected visual impact.
    • 53 Metascore
    • 35 Critic Score
    The obvious rush has resulted a very boring and lifeless Manhattan. We all know the Wii isn't exactly a powerhouse when it comes to graphics, but when it looks like an early port of the PSP game, you're better off looking elsewhere (PS3/Xbox 360) for your Spidey fix -- this isn't even worthy of being called a "guilty pleasure."
    • 53 Metascore
    • 35 Critic Score
    Sure, running around the dungeons and slashing through enemies is enjoyable enough -- and, dare I say it, even fun at times. But as soon as you attempt to play through Valhalla Knights like its an actual game, it completely falls apart.
    • 57 Metascore
    • 35 Critic Score
    It's a bad game, but it's a bad game with aspirations, and every so often it manages to entertain in spite of its gaping, hideous flaws.
    • 51 Metascore
    • 35 Critic Score
    Given a choice between these broken versions of classics or simply not having these games on DS at all, I think in the end I'd rather have not had them. At least then there'd have been hope that someone could have done them justice, someday.
    • 36 Metascore
    • 35 Critic Score
    The Shield is too little, too late; what would've been a merely mediocre license tie-in is now, due to its very late birth, simply a bad game.
    • 51 Metascore
    • 35 Critic Score
    Never does Alien Syndrome become fun -- and unlike the Wii version, the PSP iteration doesn't even control well enough to become quietly engaging in its own methodical, repetitive way.
    • 60 Metascore
    • 35 Critic Score
    Time Crisis 4 isn't broken, and the GunCon3 generally works as advertised; it's just appallingly unentertaining after ten minutes, insultingly expensive for what it offers, and has absolutely no place in the PS3 library of anyone but the most desperate gun nuts and Time Crisis devotees.
    • 56 Metascore
    • 35 Critic Score
    The constant switching between three types of gameplay just means you'll never really get into any of them, and the hilariously crazy Rabbid characters of the console versions are sparse and disappointingly tame when they do pop up.
    • 56 Metascore
    • 35 Critic Score
    If you have any sort of good taste in games whatsoever, please do not buy this game -- instead, have someone else buy it, laugh at him, and then make fun of the title together over a Sunday afternoon. It's a short game, besides.
    • 55 Metascore
    • 35 Critic Score
    It's a bad game, but it's a bad game with aspirations, and every so often it manages to entertain in spite of its gaping, hideous flaws.
    • 44 Metascore
    • 35 Critic Score
    It's hard to imagine that there is much of a market for a $30 sprite-based RTS for the PC today, much less one that's unstable and lacks any innovation.
    • 70 Metascore
    • 35 Critic Score
    In the end, this one poses as a tennis game for beginners, but even tykes will only be mildly amused.
    • 56 Metascore
    • 35 Critic Score
    Even the most die-hard Naruto fan would be ill-served by this game, especially when the DS library is filled with dozens of far superior, less-contrived options.
    • 59 Metascore
    • 35 Critic Score
    While the multiplayer may be passable, the rest of VBR is so flawed that it tests your patience more than your boxing skills. If you've been waiting for a Wii boxing game, you should just keep waiting and go back to Wii Sports for now -- at least that was free with your Wii.
    • 60 Metascore
    • 35 Critic Score
    With its slick visual polish and ample bone-crunching sound-effects, Urban Reign could have come out on tip. But thanks to an endless series of increasingly maddening and increasingly boring stages, you'll find yourself saying "No thanks," and turning off your PS2 and bringing this game back to the store. Xbox owners, be thankful you were spared this agony.
    • 60 Metascore
    • 35 Critic Score
    It's not an awful game. It's just utterly inferior to Lumines and costs just as much. What's the point?
    • 52 Metascore
    • 35 Critic Score
    Customizable background themes, icons, and skins are offered to spice up the aesthetic, but they're not the least bit pleasant to look at and offer about as much artistry as clip art.
    • 38 Metascore
    • 35 Critic Score
    But when the game's core mechanics are middling at best, dragging other players into it is just asking for a reputation downgrade. When the world has so many better games to offer, you have to ask yourself "Why play this?"
    • 59 Metascore
    • 33 Critic Score
    The game's mash-up of a story never amounts to anything meaningful or groundbreaking, and the single player campaign is pretty short -- clocking in around five hours or less.
    • 46 Metascore
    • 33 Critic Score
    It would be easy to pinpoint the games faults solely on the new, unresponsive control scheme, but Ride's gameplay lacks several established principles of the skateboarding genre. Concepts as simple as session markers and on-foot travel are nonexistent, and the ability to restart a challenge mid-run (a longtime staple of the Pro Skater series) is simply not there.
    • 47 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 50 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 45 Metascore
    • 33 Critic Score
    We've come to expect a missing coat of polish on film tie-ins, but Iron Man seems to lack even a level of care, resulting in a drab adaptation that sinks well beyond simple mediocrity.
    • 66 Metascore
    • 33 Critic Score
    Worse than simply being tedious, though, is how jaw-grindingly frustrating Zombie Apocalypse becomes.
    • 43 Metascore
    • 33 Critic Score
    The Rise of Cobra's biggest problems aren't in the way it uses the license -- the problems are that, on anything but the lowest difficulty setting, the game is unnecessarily unforgiving and uses a completely counter-intuitive health regeneration system.
    • 45 Metascore
    • 33 Critic Score
    It still ends up as one of the prettier 3D offerings on Xbox Live Arcade, despite some framerate annoyances. It's too bad that everything else about the game -- from the mechs and environments to the play modes -- seems so generic and quickly cobbled together.
    • 44 Metascore
    • 33 Critic Score
    It would be easy to pinpoint the games faults solely on the new, unresponsive control scheme, but Ride's gameplay lacks several established principles of the skateboarding genre. Concepts as simple as session markers and on-foot travel are nonexistent, and the ability to restart a challenge mid-run (a longtime staple of the Pro Skater series) is simply not there.
    • 43 Metascore
    • 33 Critic Score
    After finishing the disappointingly anticlimactic game, I felt like I just read through a graphic novel side-story, but one that doesn't reveal anything new or interesting. From a technical standpoint, the game is passing, but its narrative, structure, and inattention to detail reveal this game for what it is: Yet another lazy cash-in on a "blockbuster" film.
    • 61 Metascore
    • 33 Critic Score
    Worse than simply being tedious, though, is how jaw-grindingly frustrating Zombie Apocalypse becomes.
    • 42 Metascore
    • 33 Critic Score
    We've come to expect a missing coat of polish on film tie-ins, but Iron Man seems to lack even a level of care, resulting in a drab adaptation that sinks well beyond simple mediocrity.
    • 55 Metascore
    • 33 Critic Score
    If Capcom spices up the battle system a bit and hires some new writers, they may be able to create another Mega Man game worth playing...but until then, I'm keeping Star Force off the air.
    • 56 Metascore
    • 33 Critic Score
    Gather a few friends around the TV and Deadliest Warrior can provide about an hour of brainless laughs, but I don't see much appeal beyond that.
    • 55 Metascore
    • 33 Critic Score
    If Capcom spices up the battle system a bit and hires some new writers, they may be able to create another Mega Man game worth playing...but until then, I'm keeping Star Force off the air.
    • 58 Metascore
    • 33 Critic Score
    As much as it pains me to say it, Tron: Evolution proves that it takes a lot more than nostalgia and shiny graphics to make an enjoyable videogame.
    • 56 Metascore
    • 33 Critic Score
    Unless you're one of those die-hard fanatics that simultaneously weep and scream at the sight of MJ, it's unclear who would be interested in dancing to 26, largely questionable, songs.
    • 64 Metascore
    • 33 Critic Score
    A game that tries so hard to prove that the series is progressing, but ignores fixing the issues that have plagued it for years: poor defense, sloppy animations, and catering to the home run mar any greatness this game was hoping to achieve.
    • 49 Metascore
    • 33 Critic Score
    Bust-A-Move Universe stops just shy of being an irredeemably terrible game, but it's certainly not good.
    • 58 Metascore
    • 33 Critic Score
    As much as it pains me to say it, Tron: Evolution proves that it takes a lot more than nostalgia and shiny graphics to make an enjoyable videogame.
    • 44 Metascore
    • 33 Critic Score
    A by-the-numbers affair unlikely to rouse most action fans. Maybe you won't toss your controller in a fit of rage (unlike the frustrating PS3/360 games), but with gameplay and presentation this uninteresting, do you even need pick it up to begin with?
    • 60 Metascore
    • 33 Critic Score
    The game looked promising, as it employs the Assassin's Creed engine and offers an expansive world to explore. But the intimidating controls and lack of direction will scare away anyone hoping for some quick and easy fun, and sports-game enthusiasts looking for the next SSX or a snow-themed Skate won't find it here.
    • 62 Metascore
    • 33 Critic Score
    The game's buggy as hell, with severe slowdown, characters getting hung up in the level geometry, and stuttering audio.
    • 49 Metascore
    • 33 Critic Score
    Right now, playing FFXIV is like playing with a toy stuck in a plastic bag: it can be fun for a while and you can get the general idea, but you can't appreciate the full experience. Future updates will no doubt open the bag, but for now, it's sealed frustratingly tight.
    • 58 Metascore
    • 33 Critic Score
    The game's main hook is that it's entirely played with the stylus. If only said stylus mechanic was actually responsive.
    • 43 Metascore
    • 33 Critic Score
    An example of just how much the little details matter in game design. They're what make Gears of War work so well, and where Quantum Theory stumbles just too often to be worth much of anyone's time. The experience of playing it is something like watching a student copy off of an answer sheet for a test...and somehow getting the answers wrong, anyway.
    • 37 Metascore
    • 33 Critic Score
    An example of just how much the little details matter in game design. They're what make Gears of War work so well, and where Quantum Theory stumbles just too often to be worth much of anyone's time. The experience of playing it is something like watching a student copy off of an answer sheet for a test...and somehow getting the answers wrong, anyway.
    • 48 Metascore
    • 33 Critic Score
    The only challenge comes from the occasionally imprecise controls.
    • 45 Metascore
    • 33 Critic Score
    And the core game is familiar territory these days -- familiar to the point of contempt.
    • 59 Metascore
    • 33 Critic Score
    But decent two-player co-op's just ketchup on a crap sandwich. The game's buggy as hell, with severe slowdown, characters getting hung up in the level geometry, and stuttering audio. Those problems are amplified in the PS3 version, whose only other major differences are unneeded Sixaxis flight control and a noticeable lack of Trophy support versus the Xbox 360's Achievements.
    • tbd Metascore
    • 33 Critic Score
    Assuming you have dipped your feet in the pool of endless Dynasty Warriors content, it's almost absurd at this point to have to pay 30 bucks for either the PS2 or Xbox 360 flavor of what is barely more than preconceived, half-assed, tacked-on downloadable content.
    • 50 Metascore
    • 33 Critic Score
    Assuming you have dipped your feet in the pool of endless Dynasty Warriors content, it's almost absurd at this point to have to pay 30 bucks for either the PS2 or Xbox 360 flavor of what is barely more than preconceived, half-assed, tacked-on downloadable content.
    • 63 Metascore
    • 33 Critic Score
    The game looked promising, as it employs the Assassin's Creed engine and offers an expansive world to explore. But the intimidating controls and lack of direction will scare away anyone hoping for some quick and easy fun, and sports-game enthusiasts looking for the next SSX or a snow-themed Skate won't find it here.
    • 56 Metascore
    • 33 Critic Score
    It's a shame that the actual boxing is so bad; with a little more time in development, Prizefighter could've been far more enjoyable. As it is, you'll need to take quite a few blows to the head to have much fun with this one.
    • 55 Metascore
    • 33 Critic Score
    On the whole, Haze isn't outright terrible or broken -- it's just unsatisfying and misguided and would have been merely average on the Xbox and PS2.
    • 60 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 53 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 68 Metascore
    • 33 Critic Score
    Viking: Battle for Asgard falls far short of its potential.
    • 44 Metascore
    • 33 Critic Score
    My advice: If you ever want this series to evolve into something better, stop buying every iteration that comes out -- you're just encouraging Koei to crap out another.
    • 46 Metascore
    • 33 Critic Score
    Casual players will have a hard time jumping in and having some quick fun due to the game's rigid combo system, unforgiving CPU, and lackluster training mode, and the competitive fighting community has expressed no interest in this game at all.