1UP's Scores

  • Games
For 3,526 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Bayonetta
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3,526 game reviews
    • 88 Metascore
    • 90 Critic Score
    It is far and away the most cerebral sports title ever released, forcing both the offensive and defensive coordination to methodically attack each other in order to achieve their respective goals. Careful and well thought out strategy is the name of the game, much more so than relying on frantic, on the field playmaking.
    • 84 Metascore
    • 90 Critic Score
    Steampunk and fantasy mesh in a way that's thrilling and engaging, and perilously addictive. It's hard to find a comparison to any RTS you've experienced before; this masterpiece just may become a Legend in its own right.
    • 80 Metascore
    • 90 Critic Score
    As a package, it's an incredibly complete product of flabbergasting quality; more than any other game, GRAW puts the player in the nerve-snapping tension of pauses between engagements. It thrusts you into the terror of modern, quicksilver-fluid combat.
    • 90 Metascore
    • 90 Critic Score
    Against a mountain of expectations, GRAW has delivered such a complete experience that it isn't just a great 360 game, but something special you'll remember for a long time to come.
    • 93 Metascore
    • 90 Critic Score
    The entire production is treated with reverence and class, and this goes to show that you definitely do not always need the latest and greatest hardware for great gaming experiences. What you need is a dedicated development team, a distinct sense of style independent of processing power, and polished execution and interpretations of proven ideas.
    • 84 Metascore
    • 90 Critic Score
    Even a middling game comes alive when you play with other people. But when a game is built as carefully as Quake Wars -- for play online and offline, for new players and veterans, for quick thrills and long learning curves, for hyper action and careful tactics -- this is as good as it gets.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is easily the finest open-ended RPG to date. It lacks the out-of-the-box crippling technical issues of every other Elder Scrolls game, looks great, and delivers on every promise Bethesda made during its development.
    • 88 Metascore
    • 90 Critic Score
    Missions are much shorter and less complicated than you saw in "San Andreas"...It makes the whole thing more handheld friendly, without losing the GTA-ness of it all.
    • 90 Metascore
    • 90 Critic Score
    A goldmine of tactical riches. The gameplay is fast (once you've dribbled past the Teen Beat dialogue) and the game looks sharp.
    • 82 Metascore
    • 90 Critic Score
    A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
    • 81 Metascore
    • 90 Critic Score
    A lackluster story, unlikable characters, frustrating level designs, lack of more mid-mission checkpoints, all stick out like sore thumbs in an otherwise superfluous package. And we, like lovers scorned, are only bitter because we care.
    • 80 Metascore
    • 90 Critic Score
    It's certainly very enjoyable, it's incredibly slick, and packed with features, but it still loses out a little to Konami's game on that difficult-to-quantify quality; feel.
    • 85 Metascore
    • 90 Critic Score
    It's still "just" a fighting game, albeit an incredibly polished and finessed fighting game, but it won't open your eyes to things you've never seen before. It will bring the fighting game community together, however, thanks to its online functionality, and that's a good thing.
    • 84 Metascore
    • 90 Critic Score
    The most realistic basketball game on the market. It's an accurate representation of the sport and captures a lot of the intangibles extremely well. It's got enough gameplay available to keep both the arcade and simulation contingents happy.
    • 69 Metascore
    • 90 Critic Score
    It's great fun, a fantastic example of substance and style, and provides depth at nearly every turn. What better way to combat the armies of darkness?
    • 94 Metascore
    • 90 Critic Score
    From the mellow sounds of Leonard Nimoy's narration to the polished world view that allows you to smoothly scroll from satellite view to up-close and personal, this is the consummate update of a classic.
    • 91 Metascore
    • 90 Critic Score
    Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console.
    • 78 Metascore
    • 90 Critic Score
    It's the closest thing to karaoke perfection I've seen yet.
    • 86 Metascore
    • 90 Critic Score
    It's not a pure action game, it's not really an RPG...and it's not even an action-RPG. It's a successful blend of all these elements, proof that Nintendo does have some good ideas for the DS.
    • 84 Metascore
    • 90 Critic Score
    I've always been a hater of this series (far too arcadey for my tastes) but this time around, I'm completely sold. There are a few issues standing between it and true wrestling perfection (a better targeting system would be nice), but they're hardly anything to tarnish the experience.
    • 89 Metascore
    • 90 Critic Score
    The comfortable 360 controller is actually better for this game than the trusty old mouse and keyboard. Movement with the analog sticks is natural, intuitively transitioning from walk to run without having to hold down a special key.
    • 89 Metascore
    • 90 Critic Score
    People who haven't played the current-gen version should get the 360 version if: They are breathing.
    • 86 Metascore
    • 90 Critic Score
    It's strangely engrossing, almost therapeutic in its mundanity.
    • 84 Metascore
    • 90 Critic Score
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • 86 Metascore
    • 90 Critic Score
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • 77 Metascore
    • 90 Critic Score
    A perfect fit for the PSP -- creative, stylish, and easily broken into the bite-sized chunks that work so well when gaming on the go. It's also a stellar game by its own merits.
    • 83 Metascore
    • 90 Critic Score
    The game is fun for those looking for a quick diversion, and it's realistic enough to keep sim players happy.
    • 83 Metascore
    • 90 Critic Score
    Quite easily, the best baseball game on the system. Even with its minor flaws, it combines all the simlike statistical realism true ball hawks crave while throwing in additional modes of play to keep those with shorter attention spans enthralled.
    • 87 Metascore
    • 90 Critic Score
    Director's cuts rarely come as fleshed-out, exciting or generous as this one.
    • 66 Metascore
    • 90 Critic Score
    So whether you're an FFXI veteran or noob, rest assured that this story is far from over. Based on the evidence at hand, we're quite confident that it has only just begun.
    • 80 Metascore
    • 90 Critic Score
    Factor in all of the unlockable goodies and the innovative 3D effects, and you've got yet another genre-defining experience out of Kojima Productions that sits alongside games like Boktai as true boundary-pushing efforts.
    • 84 Metascore
    • 90 Critic Score
    But at heart, it's simply Tetris, on the go, with online multiplayer and a highly polished presentation. And that makes it a must-have for anyone with a DS.
    • 74 Metascore
    • 90 Critic Score
    Quirky, satisfying, and highly original.
    • 82 Metascore
    • 90 Critic Score
    But it also feels like a more polished game, and the base mechanics work extremely well by the time you reach the end of the single-player campaign. It doesn't quite have Riddick's pacing, due to the open city that asks you to find your own way through, but it presents a better feeling of accomplishment and familiarity by the end.
    • 80 Metascore
    • 90 Critic Score
    It also feels like a more polished game, and the base mechanics work extremely well by the time you reach the end of the single-player campaign. It doesn't quite have "Riddick's" pacing, due to the open city that asks you to find your own way through, but it presents a better feeling of accomplishment and familiarity by the end.
    • 78 Metascore
    • 90 Critic Score
    It <I>is</I> a full-fledged GTA experience, and it <I>is</I> only $20 (even cheaper if you shop around), which means it's an incredibly good value for money at a time when the PS2 is absolutely starved for great new games. Don't buy it if you've played the PSP version, but if you haven't -- it's great.
    • 85 Metascore
    • 90 Critic Score
    The big new addition is Tokyo. Fortunately, the developers have made the city available by default right on the menu screen, so for those of you worried that you might have to play through the original three cities to get to the new stuff, worry not.
    • 84 Metascore
    • 90 Critic Score
    Rare has certainly recaptured its former glory itself here, and in producing one of the most misunderstood games of the year, it has also produced on one of the finest in its history, and certainly one of the most intriguing on 360.
    • 84 Metascore
    • 90 Critic Score
    Each module of Factions was obviously overseen by the staunchest of perfectionists, because they work amazingly well. Factions is a must-buy for Guild Wars fans and a must-try for everyone else.
    • 87 Metascore
    • 90 Critic Score
    Like a vine bursting with ripe fruit, TOAU may be in need of some balancing, in addition to some major feature tweaking (Besieged), but for all intents and purposes, it's like an injection of the lifeblood that once made this MMO so addictive in the first place.
    • 83 Metascore
    • 90 Critic Score
    Like a vine bursting with ripe fruit, TOAU may be in need of some balancing, in addition to some major feature tweaking (Besieged), but for all intents and purposes, it's like an injection of the lifeblood that once made this MMO so addictive in the first place.
    • 79 Metascore
    • 90 Critic Score
    Comprehensive and complete, this is the rare retro collection worth the price of entry, and it's one that should grace the shelf of every fighting library out there. It's also a great reminder of what Capcom was once best at, and what they could conjure once again if only they'd put their minds to it.
    • 85 Metascore
    • 90 Critic Score
    For all its subtleties, C&C3 might as well be subtitled "speed trumps tactics," something that's especially obvious if you've seen the videos of C&C3's BattleCast feature.
    • 88 Metascore
    • 90 Critic Score
    It's an amazing technical feat that Nomura's team have pulled off here, and an impressive first foray into the alien world of movie making. Coming from a team that's used to making CG cinemas less than five minutes long, Advent Children is a surprisingly auspicious debut. Here's hoping they do it again.
    • 81 Metascore
    • 90 Critic Score
    What Neversoft has built in Tony Hawk's Project 8 is, without a doubt, its masterpiece. The series has evolved into a sort of "evens are groundbreaking, and the odds are great" formula, but not only is this the greatest of the series, it's the best entry since "THPS4," which has long been the series' crowning achievement.
    • 90 Metascore
    • 90 Critic Score
    On the whole, Corruption takes advantage of the Wii's biggest strength (with its unique controls), and minimizes its greatest weakness (through astounding art direction), while otherwise maintaining or improving upon the high standards and overall polish the series is known for.
    • 87 Metascore
    • 90 Critic Score
    Very few games can truly claim to be for all players of all ages, and this is one of them. With a delirious mix of slapstick humor, comic storytelling, infectious music, and tons of replayability, Elite Beat Agents is one of the best music-oriented games to date and stands among the cream of the DS's impressive library. Don't miss it.
    • 82 Metascore
    • 90 Critic Score
    Lunar Knights is easily one of the finest games to date for Nintendo DS. Like the bard said, it plays just as sweet by any other name.
    • 91 Metascore
    • 90 Critic Score
    I suppose the brilliance is that, however many times I watched a scene or fought a battle, Mass Effect never truly lost its magic.
    • 83 Metascore
    • 90 Critic Score
    If Crackdown were nothing more than a GTA-ish game with the fat trimmed away and some insane physical abilities, hell, that'd be something to be thrilled about. That it represents the best, if not the first, online multiplayer sandbox game on a console is just gravy.
    • 80 Metascore
    • 90 Critic Score
    MotoGP 06 is great to look at and fun to play, carrying the next-gen torch for the genre that Hang-On kicked off so many years ago. It's simple, fun, and beautiful. What more could you ask for in a racing game?
    • 80 Metascore
    • 90 Critic Score
    An exciting exercise in completely rethinking old strategies. And this, after all, is what the best expansion packs do: not just add, but entirely revise.
    • 86 Metascore
    • 90 Critic Score
    It's a shame Rockstar chose not to fix obvious flaws that have been called out repeatedly, but the weight of the total experience more than counterbalances this disappointment, making PSP owners, however briefly, the envy of those in the portable war.
    • 84 Metascore
    • 90 Critic Score
    Story aside, the campaign shines. The pacing's on par with Factions in terms of how quickly you gain levels (not that those matter much in Guild Wars anyway), and the game's 20 missions present lots of replay incentive thanks to a tiered reward system.
    • 80 Metascore
    • 90 Critic Score
    Visuals aside, what makes or breaks a game like Street is the gameplay, and No. 4 in the series totally delivers.
    • 83 Metascore
    • 90 Critic Score
    Remarkably well-honed-arguably Paradox's finest achievement in the form to date.
    • 83 Metascore
    • 90 Critic Score
    It's a great showcase of what the PlayStation 3 can do, and it's a much deeper -- and more tactical game -- than you might expect.
    • 90 Metascore
    • 90 Critic Score
    It's a stunning bit of work...Though not a blanket revision, this is a solid upgrade that assuredly fortifies SimBin's position atop the race-sim podium.
    • 84 Metascore
    • 90 Critic Score
    At $20, this just may be the finest piece of "budgetware" ever produced, with every bit as much to offer strategywise as RTS games three times its cost. Like the greatest board games, its entry curve is small, its interface elementary, and its potential for strategic depth enormous.
    • 85 Metascore
    • 90 Critic Score
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
    • 86 Metascore
    • 90 Critic Score
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
    • 92 Metascore
    • 90 Critic Score
    But while a ton of awesome bands are represented (Nirvana, Guns N' Roses, Anthrax, All That Remains, Kansas, and so on) Guitar Hero II is still missing a few megaton metal bands -- mainly Metallica, Iron Maiden, and AC/DC. But no one will ever be happy, so instead of crying, crank the volume and bang your head until your brain busts.
    • 92 Metascore
    • 90 Critic Score
    Downloadable content gives the 360 version a potential ace in the hole, but the first wave released comes as a mixed blessing.
    • 82 Metascore
    • 90 Critic Score
    In the end, this is by far the cream of the baseball handheld crop this season. The animations are smooth, the players look great, and the innovation -- particularly online -- is to be applauded.
    • 88 Metascore
    • 90 Critic Score
    Even though genuinely new content doesn't exactly abound, Sigma remains such a solid, expansive, challenging, and well-paced thrill ride that you truly won't care.
    • 80 Metascore
    • 90 Critic Score
    Anyone who's ever laughed with glee at taking down a rival racer in a game of Burnout should be all over it.
    • 75 Metascore
    • 90 Critic Score
    As ever, there are some issues with the combat system -- but this doesn't outweigh the overall quality, or the fact that you are getting one hell of a lot of game for a penny shy of 20 bucks.
    • 91 Metascore
    • 90 Critic Score
    Dark Avatar does what a good expansion pack should -- it makes it tough to imagine ever playing the base game without it. It makes a great game greater, even if its achievements are measured in pinky widths instead of leaps and bounds.
    • 80 Metascore
    • 90 Critic Score
    Immortal Throne continues Titan Quest's winning blend of killing, shopping, and strategic decision-making. It's a textbook case of a great expansion.
    • 83 Metascore
    • 90 Critic Score
    While the 360 version of NCAA Football 08 is finally a BCS bowl contender (after two limp seasons), the PS2 incarnation continues its steady march as the USC of last gen -- it's consistently dominant.
    • 76 Metascore
    • 90 Critic Score
    It provides a shockingly large amount of game time (with Separate Ways, expect to be playing this game in the 25-30 hour realm the first time through).
    • 76 Metascore
    • 90 Critic Score
    It's the Tetris factor -- the minimalist design and the addictive, score-chasing nature keep you mesmerized for what can stretch to hours at a time. It's when you reach hour no. three of a marathon session -- having entered a Zen-like state as you attempt to send your high score into seven-digit territory -- that you realize the simple truth at work here: In a world of interactive stories and photo-realism, Geometry Wars is just a really fun game.
    • 76 Metascore
    • 90 Critic Score
    Brave Story is a comfortingly familiar type of RPG that still feels fresh, thanks to the strength of its characterization, the attention to detail, the swift pace of battles and quests, and the technological proficiency of its load times.
    • 92 Metascore
    • 90 Critic Score
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. Guitar Hero is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • 92 Metascore
    • 90 Critic Score
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. "Guitar Hero" is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • 87 Metascore
    • 90 Critic Score
    COH's year-old Essence Engine is still the most beautiful, realistic RTS powerhouse on the market.
    • 86 Metascore
    • 90 Critic Score
    Apart from a few quibbles (large maps still load at a glacial pace and the A.I. still builds cities right on top of yours), BTS takes a strong game with some serious flaws and turns it into a fantastic game with a couple of minor flaws. No small feat, that.
    • 87 Metascore
    • 90 Critic Score
    It's a huge world of wonderful puzzles to solve, with creative approaches to even the most mundane solutions; it's also a big game, and it goes on far longer than even the story would imply (though some people may never beat the last couple stages without assistance).
    • 81 Metascore
    • 90 Critic Score
    Invested Phoenix fans get five well-written, twist-filled cases to end a trilogy that unquestionably deserves a seat right next to titans like Maniac Mansion and the Space Quest series. Just make sure you play the first two Ace Attorneys first -- this is one courtroom you shouldn't enter unprepared.
    • 78 Metascore
    • 90 Critic Score
    Radiant Dawn is one of the best strategy games you'll find on any console, with a crazily addictive strategic core that more than makes up for the subpar visuals.
    • 80 Metascore
    • 90 Critic Score
    OW2 looks and sounds great, and offers more content than any Worms before it. It's an excellent value and a wonderful addition to the PSP's action-strategy lineup.
    • 81 Metascore
    • 90 Critic Score
    OW2 still looks and sounds great though, and offers more content than any Worms before it. It might have scored even higher if it had been $10 cheaper (it would have truly been a must-buy for all DS owners at $20), but it's still an excellent value and a wonderful addition to the portable action-strategy lineup.
    • 88 Metascore
    • 90 Critic Score
    Whether you're careening through desolate urban alleys or rocketing across a rickety railroad trestle, the game looks nearly flawless and runs at a buttery-smooth clip.
    • 87 Metascore
    • 90 Critic Score
    Whether you're careening through desolate urban alleys or rocketing across a rickety railroad trestle, the game looks nearly flawless and runs at a buttery-smooth clip.
    • 86 Metascore
    • 90 Critic Score
    While the fundamental game design is largely similar to the past 15 years of Puzzle League titles, the wealth of DS-specific features introduced here keeps it feeling fresh. It is, in short, a classic puzzle game done right.
    • 83 Metascore
    • 90 Critic Score
    It's more than a repackaged oldie, and is about as accessible as it gets. Put this game on in a room full of people, and everyone is drawn to it, especially the people who don't think of themselves as "gamers." That makes it legitimately something for everyone.
    • 82 Metascore
    • 90 Critic Score
    A superb and strikingly polished game.
    • 81 Metascore
    • 90 Critic Score
    A superb and strikingly polished game.
    • 85 Metascore
    • 90 Critic Score
    So is Super Stardust HD better than "Geometry Wars"? That is something that will likely come down to personal preference. I happen to much prefer Super Stardust for its diversity of gameplay -- multiple weapons, multiple stages, multiple ways to build up score -- and its better graphical and aural presentation.
    • 85 Metascore
    • 90 Critic Score
    You'll find a much smarter brand of football in 08: Quarterbacks now scramble when no one is open, wideouts continue to make blocks 30 yards downfield, and defensive backs rarely fall for the deep ball. Some might even say that pass defense is a tad too stingy this season.
    • 84 Metascore
    • 90 Critic Score
    The formula is as hectic and hilarious as it's ever been, and having it reside on a hard drive, ready for eight-player online action at any moment, makes it the perfect Live Arcade title.
    • 86 Metascore
    • 90 Critic Score
    The Wii version has online play as well.
    • 83 Metascore
    • 90 Critic Score
    The second way the songs are better is how they're played. The notes and chords are laid out in natural and engaging patterns that make sense musically and with the way your hands are moving.
    • 85 Metascore
    • 90 Critic Score
    The second way the songs are better is how they're played. The notes and chords are laid out in natural and engaging patterns that make sense musically and with the way your hands are moving.
    • 79 Metascore
    • 90 Critic Score
    Damn, is this one fine game. If you've ever dreamed of shredding blistering licks in front of an adoring audience, you need to pick up Guitar Hero III.
    • 92 Metascore
    • 90 Critic Score
    I loved, loved TF2's cosmetic makeover. "Cartoon come to life" isn't compliment enough. Some cartoons are better animated, more distinctively stylized than others -- and, by analogy, this is among the best.
    • 90 Metascore
    • 90 Critic Score
    The more intricate the rat maze, the more necessary the reward -- part of Portal's sinister genius lies in the cheese-crumb trail it leaves. Puzzle solving is an end in itself, and the game's Skinner boxes (note that, like the computer intelligence pulling our strings, Valve remotely tracks player progress, indirectly seeing what stumps us) are supremely entertaining to crack in on-again-off-again sessions.
    • 83 Metascore
    • 90 Critic Score
    Though the sometimes frustrating difficulty and occasional pacing misstep taint the experience slightly (it would be nice to have longer moments of respite between the busier levels), Everyday Shooter succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd.
    • 82 Metascore
    • 90 Critic Score
    A no-brainer for Flight Simulator X owners. And with the slipstreamed service release boosting performance dramatically (and the original down to $30), it's also a perfect reason for Flight Simulator X standbys to climb on board.
    • 83 Metascore
    • 90 Critic Score
    The year of development shaped Rise of Kunark into an admirable expansion. Even though PVP content is largely ignored and midrange characters will level elsewhere, it's apparent that SOE's finally hatched an add-on that puts a shine on the entire game.