4Players.de's Scores

  • Games
For 1,660 reviews, this publication has graded:
  • 49% higher than the average critic
  • 6% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
1660 game reviews
    • 62 Metascore
    • 60 Critic Score
    Solid twin-stick action that lacks diversity, while you sense the mobile roots at every corner.
    • 58 Metascore
    • 60 Critic Score
    Even with receding quality in the series over the years in mind I was looking forward to this game. But just like the 19th century became a cultural breaking test for Japan, this becomes a breaking test for even the hardest advocate of samurais in an open world.
    • 75 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 60 Critic Score
    What was once a glorious name in JRPG is slowly dismantled by Square Enix and inscrutable design decisions. The sad bit about it is that conceptually this could have been a decent comeback for Lightning.
    • 68 Metascore
    • 60 Critic Score
    It looks classy at first, but in the end it as merely an average board game in a well known universe.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 33 Metascore
    • 60 Critic Score
    AMY
    Amy impressively showcases how underdeveloped gaming generally is on an emotional level. But unfortunately the moments of frustration about the controls, the lengthy storytelling, frustrating AI and too much trial and error prevail.
    • 57 Metascore
    • 60 Critic Score
    Quite entertaining comedy adventure that builds on a “Groundhog Day”-theme, but keeps getting lost in illogical and strangely connected puzzles.
    • 61 Metascore
    • 60 Critic Score
    In theory (and when it runs without problems) Into The Stars is an interesting fight for survival in space somewhere between Wall-E and FTL. But bugs and the weak presentation drag you back down to Earth.
    • 70 Metascore
    • 59 Critic Score
    It shows a lot of potential but at the latest when you get to the grinding stage (which is fairly early), you’ll find that the mechanics can’t back up all the potential there might be.
    • 65 Metascore
    • 59 Critic Score
    This is no catastrophe, but it is far from being a good game as well.
    • 80 Metascore
    • 59 Critic Score
    The concept is interesting but too soon everything will be sacrificed to in-app-purchases that are forced by design dead ends that can just be solved by spending money. This is pay-to-win at its worst…
    • 55 Metascore
    • 59 Critic Score
    Koei is Koei is Koei. Kenshiro’s second fight for vengeance is rich with content, but he just can’t step out of the poor base mechanics that make all that content so repetitive.
    • tbd Metascore
    • 59 Critic Score
    If you are looking for a quick strategy snack this might just work but in the end it lacks complexity, an online mode and suffers from poor presentation.
    • 63 Metascore
    • 59 Critic Score
    It looks awesome and the borders between movie and game get blurred once again. But the linear, very simplistic game design doesn’t even scratch the surface – be it in the firefights, the stealth or the useless interaction. Overall: A tremendous amount of potential gone to waste.
    • 62 Metascore
    • 59 Critic Score
    Crude mixture of dating sim and dungeon crawler that would appeal to boys in puberty rather than roleplaying aficionados.
    • 68 Metascore
    • 59 Critic Score
    You think you can ride with Age of Empires 2 into the high definition era? Think again. Instead of offering full social penetration with “like us”, “subscribe”, “watch” and “follow” the visuals should have gotten the attention this classic deserves. If you can live without online battles and the pseudo HD, here’s some advice: The gold edition from 2001 is a bargain…
    • 54 Metascore
    • 59 Critic Score
    If you need an example for a funny idea that should have stayed a funny idea, look no further. All the new influences are definitely not enhancing the gameplay.
    • 75 Metascore
    • 59 Critic Score
    I love old school role-playing games. But I am Setsuna almost makes me fall asleep. Too static, too easy, too monotonous.
    • 32 Metascore
    • 59 Critic Score
    From time to time the glory of old times shines through and you start having fun. That is, before you are brought down again by the uninspired level design, the outdated visuals and the redundant missions.
    • 73 Metascore
    • 59 Critic Score
    As a soccer fan I am disillusioned: One of the world’s leading publishers is not able to reproduce real World Cup feeling.
    • 62 Metascore
    • 59 Critic Score
    Even though you have a variety of weapons and a fairly decent fight system at your disposal, this rather feels like hack and slay jogging.
    • 64 Metascore
    • 59 Critic Score
    Finally: Trials comes to iOS and in the end it is merely a watered down free-to-play version with focus on in app purchases.
    • 48 Metascore
    • 59 Critic Score
    There are some strong moments. But they are definitely not found within the visuals. Unfortunately Cyanide doesn’t manage to walk the tightrope between simulation with its energy management the team orders and the tactical components and pure arcade cycling without mechanical failures or even crashes.
    • 71 Metascore
    • 59 Critic Score
    Legends of Eisenwald tries hard to challenge the competition. But as a roleplaying game it is either corny or boring while the turn based tactics are standard respectively borderline uninteresting.
    • 68 Metascore
    • 59 Critic Score
    It could have been to Gran Turismo for motorbikes. Milestone can’t capture the fascination as well as Polyphony did over years, while the races suffer technically and in terms of balancing.
    • 63 Metascore
    • 59 Critic Score
    Of course it looks better than on the old gen consoles a few years back. But the conceptual and mechanical shortcomings are still evident. This serves as a warning in which direction Capcom shouldn’t go with the sequel.
    • 67 Metascore
    • 59 Critic Score
    If you can look past the boobs that seem to be moved by hydraulic systems and the sometimes unbearably embarrassing dialogue you’ll find an interesting fighting system that gives Koeis Musou-games a run for their money.
    • 79 Metascore
    • 59 Critic Score
    Compared to the similar War of the Roses you get tighter controls and more game modes, but it lacks in entertainment value.
    • 69 Metascore
    • 59 Critic Score
    The PC version emphasizes why the once strong franchise failed to impress and rather disappoints in so many areas. Terror, Horror and suspense are gone, while the shooter parts that remain are way behind Crysis 3 or Gears of War Judgment.