4Players.de's Scores

  • Games
For 1,315 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 93 The Last of Us Remastered
Lowest review score: 1 Dungeon Keeper
Score distribution:
1,315 game reviews
    • 62 Metascore
    • 55 Critic Score
    It seems to me as if the developers didn't know where to go with this reboot of the turnbased tactics classic. It's nice to be back in Arulco but the gameplay experience lacks depth and direction, the action is superficial while the tactical options are shallow.
    • 64 Metascore
    • 55 Critic Score
    At first glance it makes you curious. The art design is interesting, but once you have seen it all you'll find that it is little more than an overpriced minigame.
    • 81 Metascore
    • 55 Critic Score
    The campaign delivers as it did on other systems, but suffers from framerate issues. The multiplayer drags the Wii U experience down. I can live with the small number of available players, even though some modes suffer from that. But the connection losses are a big disappointment.
    • 55 Metascore
    • 55 Critic Score
    While the humour is back to its sarcastic bite and the visuals are improved, Neptunia still suffers from old problems: incredibly boring quest and level design.
    • 54 Metascore
    • 55 Critic Score
    On the surface all the elements that made the former Army of Two games such interesting experiences are still there. But the deeper you look the more superficial they get. Resident Evil 6 might have failed because the vision couldn’t be executed. But here you’ll miss the vision in the first place. This is a run-of-the-mill shooter with big explosions and little depth.
    • 65 Metascore
    • 55 Critic Score
    Once you have a strategy for every opponent the kinect slashing gets repetitive.
    • 47 Metascore
    • 55 Critic Score
    Naughty tries hard to step out of the shadow cast by his first outing, which hasn't been received well. And for the most part all mechanical changes seem to work out fine. Unfortunately you can't say that for the ridiculously stupid AI.
    • tbd Metascore
    • 55 Critic Score
    On mobile platforms Reaper might be a nice action roleplaying experienced. But a lot of it gets lost in the PC translation that doesn’t reach its potential.
    • 62 Metascore
    • 55 Critic Score
    Motion recognition works well, which cannot be said for the voice recognition. And even though you'll find more than enough challenges, some design decisions slow the super heroes down, most notably the restricted mode selection.
    • 47 Metascore
    • 55 Critic Score
    At its core Sanzaru Games delivers a classic jump&run. But clumsy controls and a considerably slower pace than you’re used to from other Sonic adventures make it a tedious platformer.
    • 32 Metascore
    • 55 Critic Score
    The concept actually works. The change of perspective as well as the new art direction build a solid foundation. But under the surface nothing really comes together.
    • 44 Metascore
    • 54 Critic Score
    I can appreciated that Wales Interactive wants to deliver more than just another endless runner. But the setting with werewolves in space sound more interesting than it really is while the mechanics are nothing more than a sequence of quick-time reactions.
    • 48 Metascore
    • 54 Critic Score
    This is a wasted chance. While Rebellion's Aliens vs. Predator remake at least occasionally managed to deliver horror atmosphere and suspense, Colonial Marines mutates to a rather dull run-and-gun-experience, while the visuals seem older than the movie this is based on.
    • 55 Metascore
    • 54 Critic Score
    At its release Iron Front: Liberation 1944 is plagued by a number of bugs. Mission triggers don't work, the AI leaves a lot to desire and so does the story. The game works well in multiplayer though, where the scale of huge battlefields plays to the strengths of the complex military simulation at its heart.
    • tbd Metascore
    • 54 Critic Score
    At first, this tower defense is entertaining, but it is rather short and becomes quite tiresome.
    • 57 Metascore
    • 54 Critic Score
    Just as on Xbox One as a rail shooter Blue Estate is not as bad as feared. But it is also very old school and way too easy thanks to the uber-accurate mouse control.
    • 67 Metascore
    • 54 Critic Score
    I like old school action. But this shooting gallery doesn’t deliver.
    • 77 Metascore
    • 53 Critic Score
    The mobile centre court offers all the playable modes, the full career and the same visual experience as the "big" versions. But that also means it's still stuck somewhere between arcade and simulation while adding a totally useless online mode.
    • 66 Metascore
    • 53 Critic Score
    As an old-school beat-em-up Double Dragon Neon delivers – sort of. But if I have the choice I rather turn to Shank, Scott Pilgrim – The Game or the Streets of Rage-Compilation…
    • 51 Metascore
    • 53 Critic Score
    If you change the concept while relying on a franchise name, make sure that the result rocks. Here it just doesn’t. No loot, no open world, no atmosphere, no fun. But co-op fighting.
    • 54 Metascore
    • 53 Critic Score
    The combination of racing and roleplaying elements made Milestones Scar something special. The attempt to transfer that formula into the dirt racing of MUD didn't work out that well.
    • 52 Metascore
    • 52 Critic Score
    The over-the-top humour still is omnipresent but the minigames lack the extra portion madness which made the former Rabbid games so special.
    • 63 Metascore
    • 52 Critic Score
    This is not enough. Even as a mobile game this was rather a mediocre racer. On Vita with its hardware capabilities this is rather a disappointment.
    • 43 Metascore
    • 52 Critic Score
    The curse of the license strikes again. The action reminds me of Gauntlet and actually the Guardians stay as shallow and monotonous as the retro classic. No challenge and no variety make it difficult to appreciate the colorful art design.
    • 59 Metascore
    • 52 Critic Score
    The concept is the most intriguing part of Entwined. Everything else is rather bland.
    • 54 Metascore
    • 51 Critic Score
    The concept is interesting: Who doesn't want to see themselves in a cow costume with a sunflower hat and a guitar on your back throwing kicks that are as deadly as they are elegant? Unfortunately the execution of that concept is far less interesting.
    • 48 Metascore
    • 51 Critic Score
    While the mechanics definitely work better that in Lucius’ first killing adventure, the Devil’s son stumbles over bugs, clumsy UI and a total lack of atmosphere.
    • 57 Metascore
    • 51 Critic Score
    As a tactical roleplaying game it serves its purpose, but when it comes to details in storytelling or game mechanics it becomes monotonous rather quickly.
    • 64 Metascore
    • 51 Critic Score
    After all the Call of Dutys, Medal of Honors and Battlefields this is… different and kind of interesting. But nonetheless I don't see enough reasons to spend more time with this steampunk sleeping pill than necessary.
    • 49 Metascore
    • 51 Critic Score
    In its best moments, the concept could give Bomberman a run for his money. But the fun is short lived and gets too hectic too soon for its own good.