4Players.de's Scores

  • Games
For 1,267 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 93 The Last of Us Remastered
Lowest review score: 1 Dungeon Keeper
Score distribution:
1,267 game reviews
    • 86 Metascore
    • 80 Critic Score
    At first glance Swordigo is simple and ugly. But under the surface you'll find a competent and challenging adventure, that reminds you of early Zeldas: A lot of combat, a lot of exploring, the occasional puzzle and a huge world.
    • 70 Metascore
    • 80 Critic Score
    Interesting turn based tactics in a creative steampunk world that marks a successful premiere for a new franchise. Nonetheless Intelligent Systems is far away from the quality of Advance Wars.
    • 71 Metascore
    • 80 Critic Score
    The tasks are superficial, the controls not always accurate. Nonetheless this a charming little puzzler that I don't want to miss.
    • 80 Metascore
    • 80 Critic Score
    A mobile beat-em-up never looked so good. Unfortunately the Vita fighters don't get the same expansive content package that made the stationary version so exceptional.
    • 73 Metascore
    • 80 Critic Score
    While it lasted (unfortunately not too long) it kept me entertained, since the combination of jump&run and rhythm game works surprisingly well.
    • 79 Metascore
    • 80 Critic Score
    While the concept shines, the execution sometimes is not as elaborated. Nonetheless I left this grey and pixelated world in good spirit.
    • 80 Metascore
    • 80 Critic Score
    Visually this is the best version, if you have the appropriate hardware. But neither the top-notch storytelling nor the best visuals can hide the fact that in terms of gameplay the series is stagnant.
    • 79 Metascore
    • 80 Critic Score
    A fascinating mix of roleplaying, rogue-like dungeon crawler and tower defense, that demands a high frustration threshold.
    • 69 Metascore
    • 80 Critic Score
    Even with annoying design decisions like sacrificing atmosphere and deeper morale questions for the sake of arcade feeling this is a very interesting take on survival action. It manages to entertain you for about five hours and also serves as an appetizer for everybody looking forward to Naughty Dog's The Last of Us.
    • 72 Metascore
    • 80 Critic Score
    An interesting combination of documentary and classic videogame experience.
    • 78 Metascore
    • 80 Critic Score
    All in all, it's a decent port of a great game that hasn't lost anything in it's translation to the PC.
    • 86 Metascore
    • 80 Critic Score
    Clever shooter-puzzle-mix with brain bending teleportation and interesting new platforming aspects.
    • tbd Metascore
    • 80 Critic Score
    Technically enhanced version that adds even more content to the Portal-style puzzling.
    • 69 Metascore
    • 80 Critic Score
    At first it looks like a silly experiment, but once you sink your tentacles into the game, you’ll encounter challenging and manic arcade fun.
    • 76 Metascore
    • 80 Critic Score
    The direction is so intense that you get lost in this dark New York fairy tale with its surreal characters, excellent dialogue and morbid thriller flair. For the long wait it is rather short though.
    • 77 Metascore
    • 80 Critic Score
    Despite HD treatment you’ll realize how old the originals are. But as ugly as it might be on the outside as outright beautiful is the content that is hiding behind the mask.
    • 74 Metascore
    • 79 Critic Score
    The arcade classic was slightly improved here and there but in the end it doesn’t deliver the same experience as its PS3 or Vita siblings.
    • 77 Metascore
    • 79 Critic Score
    This new interpretation of old-school brawling action works well and doesn't rely just on its sheer amount of blood on the screen or the well executed comic-design.
    • 86 Metascore
    • 79 Critic Score
    You’ll get a mixture of everything that people want from a new Assassin’s Creed. But all the known challenge-free mechanics fail to impress me like they did in older games of the franchise, although I like the rediscovered focus on stealth – as semi-automatic as it may be while the few new ones are not strong enough to carry the burden. There is no doubt about the excellent visuals though.
    • 81 Metascore
    • 79 Critic Score
    Phoenix Wright as you know it: Surreal characters, great dialogue, interesting cases and top notch anime artdesign.
    • 74 Metascore
    • 79 Critic Score
    The puzzle platformer is well suited for the touchscreen. The controls are almost as intuitive as with the Wiimote and the use of air currents is still entertaining.
    • 86 Metascore
    • 79 Critic Score
    This charming adventure still is fascinating – although the fun gets spoiled by framerate problems and the undemanding action.
    • 81 Metascore
    • 79 Critic Score
    In its best moments it delivers gruesome strategy, where every lost soldier counts, where every lost conflict is permanent. But it also shows old problems and bland mission design.
    • 85 Metascore
    • 79 Critic Score
    I don’t get it. They improve on almost every level. They add new elements, the flow feeling is stronger than in the first iteration. And then they decide that from the half way point they ramp up the difficulty level so immensely that flow turns to frustration faster than you can fall off the board. I don’t get it.
    • 83 Metascore
    • 79 Critic Score
    This is arcade racing in its purest form: Controls and rules are as simple as anything. But still you need finesse to get around the bends and turns in style. Unfortunately it is rather short.
    • 73 Metascore
    • 79 Critic Score
    The turn based mayhem is classic Worms entertainment as you know it for almost 18 years. Add to that some clan functions and you have a well rounded package.
    • 71 Metascore
    • 79 Critic Score
    This Ghost Recon focuses more on action and less on tactical advancement. Additionally the campaign is rarely a challenge. If you're hoping to get a continuation of the virtues of Advanced Warfighter, you will be disappointed. Technically the PC-version is way ahead of its' console counterparts, but the multiplayer doesn't offer quite as much.
    • 79 Metascore
    • 79 Critic Score
    When it comes to driving physics and the core elements of simulation this is the game to beat. But in terms of content, the dysfunctional AI-revolution and microtransactions right from the start I rather go back to Forza 4 or wait for Gran Turismo 6.
    • tbd Metascore
    • 79 Critic Score
    When it comes to the realtime elements Sins of a Solar Empire is more defined. But the economical and political aspects of the galactic conquest make this one an interesting choice. Not to mention the individual construction of your fleet. There is enough substance to spend a lot of time in this universe.
    • 75 Metascore
    • 79 Critic Score
    The backdrops are beautifully drawn, the story evolving around Geron and his dark visions is captivating. The puzzles will get quite difficult in later stages, though. But even the slight technical problems shouldn't keep you from this adventure trip thru Aventuria.