4Players.de's Scores

  • Games
For 1,293 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 93 The Last of Us Remastered
Lowest review score: 1 Dungeon Keeper
Score distribution:
1,293 game reviews
    • tbd Metascore
    • 67 Critic Score
    It caters to a very specific audience. So if you like to stare at tracks for hours or if you grew tired of the polished Train Simulator 15 this might just be the one for you.
    • 75 Metascore
    • 67 Critic Score
    The presentation is cute beyond believe, the music is great, the fighting system is as simple as varied – it sure sounds like a winner. But at its core there are too many weaknesses on display, most notably the absence of RPG elements, which makes the fights too monotonous in the long run.
    • 62 Metascore
    • 67 Critic Score
    All the visual improvement and added content can’t camouflage the handheld origins, which in return means that all the design and content shortcomings of the Vita version are still there.
    • tbd Metascore
    • 67 Critic Score
    King Art and Nordic Games wasted their second opportunity, to release a technically sound adventure. If you can see behind the framerate issues, aliasing, tearing and clumsy controls, you’ll find a rather interesting thriller.
    • 66 Metascore
    • 67 Critic Score
    No-frills horror action for up to four players.
    • 4Players.de
    • 55 Metascore
    • 67 Critic Score
    A solid railshooter in a fascinating fantasy world. But it can’t compete with the likes of Panzer Dragoon Orta, Rez or Child of Eden.
    • 57 Metascore
    • 67 Critic Score
    This realtime tactic is as inviting as an Ukrainian dugout. But strangely enough, if you finally got yourself immersed in the partially unfair skirmishes, all of a sudden you want to continue.
    • 73 Metascore
    • 67 Critic Score
    While the balance of complexity and usability of the resource and the Civ5-like city management is well executed the weak AI, the abysmal diplomacy system and the superficial religion do their best to keep you away from this. Sometimes this turnbased strategy even feels unfinished.
    • 72 Metascore
    • 67 Critic Score
    Gateways is imaginative, no doubt. But to become a '2D-Portal' it needs more challenge and more diversity.
    • 63 Metascore
    • 67 Critic Score
    Power of Illusion could be a fantastic jump & run, the foundation for a dignified successor to Castle of Illusion (one of my all-time favorites) is there. But the constant change between digipad and stylus for the sake of redundant drawings is disappointing.
    • 52 Metascore
    • 67 Critic Score
    It’s better and more focused in the sniping core mechanics than its predecessor. If you can ignore the irrelevant story and the minimalistic multiplayer you might discover a decent shooting experience.
    • 75 Metascore
    • 67 Critic Score
    If you can look beyond the narrative shortcomings you’ll get a solid adventure set in a captivating fairy tale world.
    • 69 Metascore
    • 67 Critic Score
    A fun but very short return to Codemasters’ arcade roots.
    • 72 Metascore
    • 66 Critic Score
    A lightning fast reaction test that lacks accurate controls and variety.
    • 70 Metascore
    • 66 Critic Score
    Surreal and unforgivingly sinister Adventure in a post-apocalyptic world that stumbles over the generic puzzle design.
    • 74 Metascore
    • 66 Critic Score
    EA's try to reboot the Syndicate franchise didn't succeed. Although the shooter offers some interesting ideas they are overshadowed by a feeble story and lackluster mechanics.
    • 77 Metascore
    • 66 Critic Score
    In the end Nintendo Land can't fascinate as Wii Sports did when Wii launched. From time to time it shows what the new touchpad controls have to offer, but most of the time it is more reminiscent of WiiPlay. And if you don't have friends to support you in the few minigames that are actually fun, the entertainment is short lived.
    • tbd Metascore
    • 66 Critic Score
    This is a nifty little arcade shooter that obviously took the classic Paradroid as an inspiration. It lacks variety though.
    • 62 Metascore
    • 66 Critic Score
    Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
    • 71 Metascore
    • 66 Critic Score
    In terms of complexity, this is a monster. Even experienced turn based strategists will have their patience tested. But in the end they might find success and satisfaction.
    • 65 Metascore
    • 65 Critic Score
    Fans will notice the mostly subtle changes that make this one of the best games in the series. But if you never were into Koei's “Warriors”, this iteration will not make you change your mind.
    • 62 Metascore
    • 65 Critic Score
    While the fighting mechanics are as good as ever and you get plenty of content, it lacks the certain swag and atmosphere that the other Ultimate Ninja Storms showed plenty.
    • 64 Metascore
    • 65 Critic Score
    The concept with its mix of well-proven action and exploration on one side and tower defense on the other is interesting. But especially when it comes to everything associated with the latter the QForce leaves much to be desired.
    • 68 Metascore
    • 65 Critic Score
    Following in the footsteps of Dark Souls you can look forward to tense moments, a high challenge level and a lot of deaths. But you will dread the ridiculous dialogue and superficial world design.
    • 66 Metascore
    • 65 Critic Score
    MXGP captures the motocross feeling and delivers decent dual-stick controls to keep bike and rider under control. Unfortunately technically the off-road travels don’t seem optimized for PS4.
    • 68 Metascore
    • 65 Critic Score
    Technically old-fashioned adventure with real actors delivering a long forgotten trash factor. Puzzles and investigating the locations makes the trip to the past worthwhile.
    • 70 Metascore
    • 65 Critic Score
    Unfortunately this is not the spiritual successor to ThrillVille. What it gives you is a tremendous editor with convincing physics that tries to camouflage that the attached mini-games are average at best.
    • 72 Metascore
    • 65 Critic Score
    The surreal world with its design in the spirit of heavy metal album covers sparks your interest, but with the shallow characters and hardly-challenging puzzles you get little more than solid entertainment.
    • 84 Metascore
    • 65 Critic Score
    The audiovisual presentation with its retro flair is charming and thanks to the constant challenge the motivation starts on a high level. It is replaced by frustration though, because challenge quickly becomes routine, which in turn made me go back to more classic jump&runs.
    • 55 Metascore
    • 65 Critic Score
    If you look hard enough, you'll find the fun in Fable Heroes – especially with friends. But in the long run the lack of variety and more so the lack of content will keep you from going back to Albion.