4Players.de's Scores

  • Games
For 1,663 reviews, this publication has graded:
  • 49% higher than the average critic
  • 6% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
1663 game reviews
    • 78 Metascore
    • 39 Critic Score
    In theory Overclocked is a successful remake of one of the DS’ grand role-playing games. Unfortunately preventable technical glitches like regular freezes and occasional crashes take a lot away from its’ theoretically well deserved glory.
    • 76 Metascore
    • 40 Critic Score
    The presentation is minimal, there are no hires visuals nor multitouch. There is no tutorial and no campaign. There are no scenarios, but instead you get a cheating AI. But if you play online against human opponents the magic you associate with the board game, is almost there.
    • 76 Metascore
    • 39 Critic Score
    In theory this is the best Atelier in a rather bleak PS3-apperance of the series. Even visuals and level design are above the rest of the franchise. But with serious frame rate issues and a game-stopping freeze bug that can damage the console data system I suggest you wait until Gust releases a patch.
    • 74 Metascore
    • 45 Critic Score
    Yes, it is bigger than the original Toukiden. And it doesn’t look to shabby on the PS4. But one major problem remains: The core is nothing but an uninspired Monster Hunter clone.
    • 73 Metascore
    • 39 Critic Score
    Neither visuals nor controls of this once epic adventure are optimized for the tablet. Add to that numerous bugs and crashes and the only advice that I can give you, is to stay away from this.
    • 70 Metascore
    • 45 Critic Score
    The controls and visuals are okay, the rest plainly isn’t.
    • 69 Metascore
    • 40 Critic Score
    Are you serious, EA? On the cover it states FIFA 13, but on the disc you'll get a version that seems more like a touch- and co-op-enhanced version of FIFA 12. One that has problems with a steady framerate even offline, that is.
    • 69 Metascore
    • 33 Critic Score
    In the end this is not much more than a demoversion with a hefty pricetag, a slap in the face of the devoted fan.
    • 68 Metascore
    • 40 Critic Score
    Be ashamed, Frontier! Where is the depth and the fun of Rollercoaster Tycoon? Even on the DS Zoo Tycoon was more entertaining than here. Yes: The animals all look great and you can interact with them – but this ain’t Kinectimals 2!
    • 68 Metascore
    • 44 Critic Score
    A mediocre tale in an “empty” game. There are far better visual novels out there.
    • 68 Metascore
    • 37 Critic Score
    It wants to be a survival tale. It wants to be a storytelling experience – but in the end it is neither. The survival aspect is one-dimensional, while the rest of the content seems disconnected. [Tested with Rift and Vive]
    • 67 Metascore
    • 45 Critic Score
    The systems you encounter on this mysterious island expedition are interesting at first, but become tedious and dreary too fast.
    • 67 Metascore
    • 42 Critic Score
    For doctors it actually might work as a distraction in the form of playful training exercises. But as a game it is not very entertaining.
    • 67 Metascore
    • 42 Critic Score
    There are quite a few positive aspects: the driving physics feel authentic, the real-time deformation of the surroundings is impressive too. But Spintires lacks depth, be it more varied missions or even the smallest economy system. This is more a tech demo than a game.
    • 66 Metascore
    • 45 Critic Score
    Ugly, generic, boring: Even the cool mech builder can salvage this dud.
    • 66 Metascore
    • 48 Critic Score
    The visuals are clearly better than in the disastrous 3DS version but still this racer is far away from taking the pole position. Poor AI, an inconsistent penalty system and the reduced content are disappointing.
    • 65 Metascore
    • 45 Critic Score
    While it shows some interesting ideas and cute visuals that are somewhat reminiscent of the Sensible Soccer games, you don’t have enough tactical options at your disposal and in the end it seems like a tedious grind – even when you are successful.
    • 65 Metascore
    • 49 Critic Score
    I love turn-based tacts, I love classics and I like Fantasy. But while other games of that era aged well, HoMM feels outdated. If you really want to play it, get the original with mods.
    • 65 Metascore
    • 47 Critic Score
    Playing this digging puzzler made me almost fall asleep. But as soon as you get a few players to help you, you’ll uncover some fun buried under all that rubble.
    • 64 Metascore
    • 41 Critic Score
    “Reborn” – sounds like a new beginning, doesn’t it? But it isn’t. This is little more than a superficial sequel that at its core is less satisfying than its predecessor.
    • 64 Metascore
    • 49 Critic Score
    Simple action, a boring story: This tie-in to the TV show is mostly irrelevant, although the approach sometimes is interesting. But even without bugs and with better visuals Defiance would have problems in giving other online action games a run for their money.
    • 64 Metascore
    • 40 Critic Score
    This is an old-fashioned and totally uninspired online arena shooter that one can hardly recommend – and not only because you will have problems to find someone on the deserted servers.
    • 64 Metascore
    • 48 Critic Score
    What do you associate with the name Sid Meier? Epic strategy. What do you get in Sid Meier’s Starships? A simple conquest game that can satisfy your appetite for 4X about as much as a cheeseburger.
    • 63 Metascore
    • 45 Critic Score
    They’re back. Again. And as usual, Koei didn’t change much. Well, close to nothing, if you take the extensive editor out of the equation. And on top of that the Warriors suffer from technical issues.
    • 63 Metascore
    • 49 Critic Score
    If you thought that on Nintendo’s handheld you’ll get a decent funracer that shows the quality of its’ 360 or PS3 siblings, go look somewhere else.
    • 63 Metascore
    • 49 Critic Score
    While the team deserves praise for the unusual scenario and the equally weird name, the game itself is not as different as it wants to make you believe.
    • 63 Metascore
    • 39 Critic Score
    It was a futile idea to release this on the PC. It just shows you the difference between an entertaining, but meaningless mobile spacetrip and a full-fledged space opera à la Elite. In this case almost everything is missing.
    • 62 Metascore
    • 45 Critic Score
    The concept is interesting, the execution is frustrating. The journey through the pixelated limbo for videogame heroes sparks your curiosity, but what remains is a lukewarm collection of quiz- and minigames.
    • 61 Metascore
    • 49 Critic Score
    While the concept still works on the console the greatest horror lies in the technical execution, which is really terrifying with its frame drops, lowres textures and meager sound design.
    • 61 Metascore
    • 39 Critic Score
    In times of The Witcher or Dark Souls this is hard to bear. The dialogue is below daily soap standards, the fighting system as superficial as any, visuals are outdated. This is gruesome.
    • 61 Metascore
    • 49 Critic Score
    It could have been an alternative to Mario Kart. But without online play and balancing issues this one decent fun racer becomes a frustrating racer.
    • 61 Metascore
    • 47 Critic Score
    It could have been a decent game, if the fighting system would be more refined, if the AI would react better. Like this it is little more than a tech demo to show the immense power of CryEngine 3. And as this, it is very powerful.
    • 61 Metascore
    • 43 Critic Score
    It might look like its big brethren, but this is an uninspired light version of everything that made the franchise successful.
    • 61 Metascore
    • 40 Critic Score
    So this is what it looks like if Compile Heart looks at Dynasty Warriors and Monster Hunter and tries to put it into the Gamindustri universe. If it wouldn’t be for the sort of interesting team battles and the nurturing of the characters this would be a total failure.
    • 61 Metascore
    • 45 Critic Score
    Good idea, bad delivery. Unfortunately the very interesting story premise is not enough to fuel this pixel platformer.
    • 60 Metascore
    • 48 Critic Score
    Rare, what happened to you. Once you brought us gems like GoldenEye, Conker or Donkey Kong Country. And now? Now you bring us… This…
    • 60 Metascore
    • 41 Critic Score
    It has its moments. But there are too few and they are not spectacular enough. The one-dimensional action seems even more inappropriate on the big screen. It just is not interesting.
    • 60 Metascore
    • 46 Critic Score
    If you ignore the slight framerate problems, this is the first impressive showing of the visual capabilities, an interesting taste of what is to expect in the new generation. Unfortunately the mechanics suffer – up to the point where the game gets plain boring.
    • 60 Metascore
    • 39 Critic Score
    I was thinking long and hard if I should ignore this game or trash it. But in the end it cost me too much time and too much nerves. It starts well: The presentation reminds you of Blizzard and I like the idea of slow paced progress. But when it comes to balance or rather: lack thereof it shows you how far Whale Rock Games actually is from Blizzard.
    • 60 Metascore
    • 49 Critic Score
    How to fall asleep – that would be a more suitable title. Or: Uncle Kovac’s island hopping for stressed out zombie tourists… You will stumble over the occasional good idea. But good execution should mean more to development than another way to dismember the undead.
    • 59 Metascore
    • 37 Critic Score
    While the mech construction is almost decent the action is far from it. Visually and mechanically this is bottom tier.
    • 59 Metascore
    • 2 Critic Score
    Mythic said they want to treat the source with respect. They said, that the ultimate rpg series returns. But is is a slap in the face at the latest when you are invited to watch a trailer for FIFA. The paywall come later and are not as evident as in Dungeon Keeper, but nonetheless this is fantasy fastfood that result in aversion instead of immersion.
    • 59 Metascore
    • 47 Critic Score
    Good ideas, frustrating result. While the concept is ambitious, the clumsy controls ruin the fun.
    • 59 Metascore
    • 49 Critic Score
    At its content core, this a beautiful conversion of a very polarizing game. But with more technical problems than expected for the first time this game also feels very old.
    • 58 Metascore
    • 46 Critic Score
    It is hard to associate this dungeon crawler with the once fearsome name it carries. This is a bland hack&slay with little variation and even less horror.
    • 58 Metascore
    • 46 Critic Score
    Despite nice visuals Defenders of Ardania has no chance of competing with games like Defense Grid, Sol Survivor or Anomaly. The balancing is below par, you hardly need any tactics and the interface is just poor.
    • 58 Metascore
    • 49 Critic Score
    The battle system is catastrophic. Otherwise the 4X-system works. Which makes the ugly and confusing military confrontations even more annoying.
    • 58 Metascore
    • 40 Critic Score
    It has its moments, but they are too few so in the end the real horror lies in the monotonous game design.
    • 58 Metascore
    • 40 Critic Score
    For educational purposes or as an installation in a museum this could be interesting. But as a a game it is disappointing. [Tested with Oculus Rift and Vive]
    • 57 Metascore
    • 45 Critic Score
    There are zombies? Really? I don’t care. I’d rather die than to stay on the beautiful island Panai where all I can do is participate in a boring fight for survival, filled with collectable overkill and horrible quest design.
    • 57 Metascore
    • 42 Critic Score
    Mechanically and in terms of storytelling this is an enhancement of Master Reboot – but a lot happened in the last two years. The combination of story and puzzles feels more organic in The Talos Principle while The Witness shows off the way better puzzles.
    • 57 Metascore
    • 41 Critic Score
    The idea is good, but the execution suffers from half-heartedness on all fronts.
    • 56 Metascore
    • 40 Critic Score
    Concept and artdesign are not too bad, but the game suffers from bad movement recognition.
    • 56 Metascore
    • 39 Critic Score
    I have to admit: the first five minutes are fun. You can’t escape the surreal and morbid fascination to operate on the helpless virtual patients. But even that won’t keep you coming back once you start getting frustrated about the careless controls or the bugs and freezes.
    • 56 Metascore
    • 40 Critic Score
    Crazy Golf and Augmented Reality don’t mix well.
    • 56 Metascore
    • 40 Critic Score
    Stylistically Suda 51 proves with Short Peace once more that he is a visionary. But in terms of gameplay and technically this short runner leaves a lot to be desired.
    • 55 Metascore
    • 46 Critic Score
    This is yet another one of those games that suggests easily accessible racing fun in the tradition of Maicro Machines or Mario Kart, but fails to deliver on a wide scale.
    • 55 Metascore
    • 47 Critic Score
    You know something is going wrong in a horror game if you actively have to pursue threats for body and mind.
    • 55 Metascore
    • 47 Critic Score
    This side-scrolling action adventure shows a lot of promise. But numerous bugs and lack of variety kill the fun.
    • 55 Metascore
    • 46 Critic Score
    In theory Mugen Souls offers everything fans of tactical adventures crave for. But in the end the humor seems too forced, the tactics are as superficial as the story.
    • 55 Metascore
    • 38 Critic Score
    You fight through ugly visuals and repetitive battles just to find yourself in the overpriced real currency store.
    • 55 Metascore
    • 42 Critic Score
    It's hard to find reasons to play this standalone add-on. It is outdated, visually not really appealing, offers no challenge and minimal multiplayer options.
    • 55 Metascore
    • 44 Critic Score
    The art direction is worth mentioning but not worth the entrance fee since the mechanics of this vertical shoot-em-up are as basic as anything.
    • 54 Metascore
    • 48 Critic Score
    The years of changes of direction and publishers didn’t leave the shooter unscathed. The stealth mechanics are superficial, the AI comfortably dumb and even the visuals are not up to par. Which is even worse considering that you’ll encounter the occasional tense moment, where you feel what this revolution could have been.
    • 54 Metascore
    • 39 Critic Score
    It can be very entertaining like its predecessors. But while there you could focus on rescuing civilians here the game needs to be rescued and revitalized. Too many bugs and crashes keep the motivation down.
    • 54 Metascore
    • 30 Critic Score
    There is no comparison to its entertaining HD-brethren. The visuals are a joke, there are less puzzles and more senseless fighting – which is not entertaining at all, thanks to the imprecise controls. But even if you don't know the other versions, this is not worth the name.
    • 54 Metascore
    • 40 Critic Score
    It is short, it is unspectacular and it doesn't show the quality that other Kinect games established over time. There is nothing magical here.
    • 54 Metascore
    • 40 Critic Score
    With less focus on unspectacular Augmented Reality and more focus on suspense, psychological terror and atmosphere this could have been a great horror game for Nintendos mobile system.
    • 54 Metascore
    • 49 Critic Score
    It could have been a modern version of Hothouse Creations’ Gangsters 2 mixed with XCOM. But what you get is rather superficial in every aspect. The turn based battles suffer from an inconsequent and sometimes broken cover system, while the business aspects don’t offer any challenge at all.
    • 54 Metascore
    • 41 Critic Score
    All the interesting ideas get lost in a clutter of ugly backdrops, cumbersome controls and meaningless fights against never changing foes.
    • 53 Metascore
    • 38 Critic Score
    Lost highlights are ever-the-same clashes of enormous fleet formations, during which tactical orders are either ignored or negated by mistakes in AI behavior. Lots of shortcomings as well as a number of bugs add to the frustration.
    • 53 Metascore
    • 47 Critic Score
    In theory Shadwen sounds interesting. But in reality this expedition into stealth-action from the makers of Trine suffers from problems within AI, controls and the general flow of the game.
    • 52 Metascore
    • 39 Critic Score
    Controls are simple, character development is just doing enough to keep things interesting. From a technical point of view this hack&slay would leave a solid impression if you wouldn't encounter invisible level borders that restrict you. But what annoys me most is the completely useless experience system, where the points you get seem to be dished out at random.
    • 52 Metascore
    • 49 Critic Score
    Operation Raccoon City failed! Fans of Resident Evil will be just as disappointed as anyone hoping for a Left 4 Dead challenger. It is a disgrace for the franchise.
    • 52 Metascore
    • 45 Critic Score
    Soccer management meets The Movies – while the concept seems intriguing, the execution isn’t. The mechanics are superficial and for every aspect the game introduces there is another game that does it better, the mix just doesn’t add up.
    • 51 Metascore
    • 40 Critic Score
    Boring missions, boring controls and weak visuals.
    • 50 Metascore
    • 40 Critic Score
    For a few half hours here and then it might be okay, but it doesn't offer the social element of FarmVille nor the amount of content or diversity of Harvest Moon.
    • 50 Metascore
    • 45 Critic Score
    For some games the transition from mobile devices to the PC works well. Here this is not the case.
    • 50 Metascore
    • 40 Critic Score
    As a little snack for fans of dungeon crawlers this just might be enough. If you don't expect too much and like to beat up Santa with bananas or carrots, you won't be disappointed.
    • 49 Metascore
    • 40 Critic Score
    It could have been a solid platforming experience with a flashy art design. But in the end the disappointment over the technical shortcomings weighs like a heavy burden on the goddess’ shoulder.
    • 49 Metascore
    • 40 Critic Score
    Thanks to Kinect you can take over all of your favorite characters. But nonetheless this is an uninspired and disappointing first person-brawler.
    • 49 Metascore
    • 41 Critic Score
    Eleusis is an atmospheric, but mechanically very superficial adventure.
    • 49 Metascore
    • 42 Critic Score
    The clue is in the name… Everything is light about it. The stealth mechanics, the difficulty level, the visuals, everything.
    • 49 Metascore
    • 38 Critic Score
    At first it looks like a dream come true for oldschool gamers who grew up with Metroid, Turrican or Contra. But I fails to deliver at all ends.
    • 49 Metascore
    • 43 Critic Score
    Not only does it feel unfinished, even with what is there you encounter a lot of issues.
    • 49 Metascore
    • 39 Critic Score
    A co-op platforming experience with moral decisions sound interesting. But in the end the small team bit off more than they can chew. Visually a stylistic nightmare, technically too fragile and unnerving background music make this more of a chore than a fun game to play or watch.
    • 49 Metascore
    • 23 Critic Score
    I should have been warned by the logo on the box: Trickstar Games. The team that basically ruined the Jane's franchise. And they keep doing what they do best – which is not too much. The presentation is awful, the engine is outdated, the mission design is dreadful.
    • 48 Metascore
    • 39 Critic Score
    While the visuals are nice and seem to push the hardware a lot of times, you can hardly say that about the mechanics or AI, which are just a tad over the common mobile game on your phone.
    • 47 Metascore
    • 45 Critic Score
    The story is boring, the action not fast-paced enough. And in the end even the good ideas like the boss fights, the upgrades and the nonlinear dimension structure are all in vain.
    • 47 Metascore
    • 30 Critic Score
    Anyone on the lookout for technical problems might consider starting a list: Stuttering? Check. Tearing? Check. Pop-Ups? Check. Blurry textures? Check. Erroneous shadows? Check. Clipping? Check. Faulty collision detection? Check.
    • 47 Metascore
    • 30 Critic Score
    Arma Tactics is a catastrophe. Cover is ignored, enemies can shoot through walls and ceilings, they act like suicide commandos. Balancing is simply bad.
    • 47 Metascore
    • 39 Critic Score
    Unbelievable but true: The dev team from Toybox created another low point in the franchise’s history. While most Harvest Moons give you loads of interesting things to do or to discover all you’ll find here is boredom.
    • 47 Metascore
    • 45 Critic Score
    If you didn’t play any of the XL-games yet, this is the most complete and polished version out there. But then again it is not much more than an overpriced content patch, so you might as well be happy with the older and cheaper predecessors.
    • 47 Metascore
    • 40 Critic Score
    After the first 20 minutes I though “Hey this ain’t so bad.” But since the second, third or fourth 20 minutes give you exactly the same content as the first 20, I changed my mind. It is quite bad.
    • 47 Metascore
    • 38 Critic Score
    What the…? The original fascination we had with the franchise as a well rounded karaoke party game is gone. From all that was good almost nothing remains. I want my old SingStar back.
    • 46 Metascore
    • 38 Critic Score
    If you yearn for the “variety” of the Agricultural Simulator while you play Harvest Moon, something has gone wrong. Once quite entertaining this cocktail has been watered down beyond recognition. It feels like actual work – which is the wrong direction for a game.
    • 45 Metascore
    • 30 Critic Score
    The visuals would have been already outdated in the Dreamcast era, the gameplay is as monotonous as it can get. I don't think that Reggie Fils-Aime had this game in mind when he said that Microsoft and Sony need to react to Nintendo.
    • 45 Metascore
    • 31 Critic Score
    This game is as dull as it is short, the mission design alternates between frustrating and uninspired. Against this even Ace Combat looks like a hardcore simulation.
    • 45 Metascore
    • 39 Critic Score
    Will there ever be a good Bond game again? With Legends, new lows will be reached. A lot of potential shines through, but in the end the poor visuals, the useless stealth mechanics and the sluggish controls gain the upper hand.
    • 45 Metascore
    • 38 Critic Score
    Wow. This can't be happening - Yuji Naka at his worst. Even the weaker Sonic games feel solid compared to this. Visually not appealing - no, let me rephrase that: plain ugly and "blessed" with fidgety controls, I see no reason why anybody would spend time with this.