4Players.de's Scores

  • Games
For 1,347 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 93 The Last of Us Remastered
Lowest review score: 1 Dungeon Keeper
Score distribution:
1,347 game reviews
    • 93 Metascore
    • 71 Critic Score
    Quotation forthcoming.
    • 88 Metascore
    • 68 Critic Score
    The action is explosive, the direction of the story sequences is intense at times, but still I can't really feel at home on these islands. Far Cry 3 is the ultimate open sandbox: The player can do what he wants, where he wants it, when he wants it. But the credibility of the world suffers – and with it my motivation.
    • 88 Metascore
    • 71 Critic Score
    Alien Breed was and still is very challenging dual-stick-action. Unfortunately the virtual sticks are not as accurate as needed to survive the tough enemies. Nonetheless even over 20 years after its debut Alien Breed is still cool.
    • 87 Metascore
    • 70 Critic Score
    If you label a game Max Payne you should put Max Payne in it. I loved Max, because he had style and character – like a good whiskey. But this tastes like a colorful cocktail and plays like an explosive military shooter with Latinas in their stringtangas dancing to the bullet-staccato. Nonetheless you'll get solid entertainment with cynical comments, convincing digital actors and the occasional bullet in the head.
    • 87 Metascore
    • 67 Critic Score
    Gotham City looks astonishing while the story is full of suspense and surprises. Mechanically the star once again is the freeflow fighting system. But somewhere along the way Rocksteady lost the focus and missed the point, especially with the overpowering, omnipresent inclusion of the Batmobile. Those sequences (and there are far too many) are nothing but a second-tier shooter which takes away too much from the dark knight and everything he stood for up to now.
    • 87 Metascore
    • 70 Critic Score
    At one point Max mumbles almost like Sylvester Stallone. And that's when I thought "Killing is as easy but also as boring as breathing". What once was a stylistic masterpiece with rough edges now becomes mass compatible mainstream action for the Call of Duty generation.
    • 87 Metascore
    • 74 Critic Score
    This game is killing me. After a few days with Spelunky everywhere I look I see arrow traps and giant spiders. But why does it have to be so damn hard? One wrong step and there it is again: Game Over!
    • 86 Metascore
    • 70 Critic Score
    There is more of everything and it works as good (or bad) as always. But you won’t find an important ingredient: Fresh ideas.
    • 86 Metascore
    • 72 Critic Score
    It looks great, it plays surprisingly well, but there is still quite some distance to the likes of Infinity Blade 2, which simply offers more of everything.
    • 85 Metascore
    • 70 Critic Score
    If you’re into accessible over-the-top arcade sport this might be for you. But be careful when you play: At certain times the network problems are horrible.
    • 85 Metascore
    • 59 Critic Score
    More playground than living breathing world. BioWare opens a gigantic fantasy theme park. But unfortunately the only thing that is epic is the amount of content. Story, character behavior, quests and minigames are a mere shadow of the studio's former glory.
    • 85 Metascore
    • 70 Critic Score
    The tactical as well as explosive action delivers and gives me loads of options. I am changing the skirmish with my behavior, I can play it to suit my play style, from straightforward attacks to sneaky head shots. But I also find myself in the middle of a mountain range theme park with animals more fierce than any herpetologist could imagine while the map throws places at me that I rather want to discover myself.
    • 84 Metascore
    • 65 Critic Score
    The audiovisual presentation with its retro flair is charming and thanks to the constant challenge the motivation starts on a high level. It is replaced by frustration though, because challenge quickly becomes routine, which in turn made me go back to more classic jump&runs.
    • 83 Metascore
    • 70 Critic Score
    I wish I could love Kid Icarus more. Because in theory it has everything: A top-notch presentation, loads of minigames and stuff on the side that is almost more interesting than the campaign, a brilliant soundtrack. But there is one thing that overshadows everything: The frustrating controls!
    • 83 Metascore
    • 74 Critic Score
    Right now military shooters share the problem of the WWII action games from about five years ago: Eventually you have seen everything and played everything, over and over, again and again. Sure, the campaign has its moments, but nonetheless Black Ops 2 would love to be Modern Warfare – and that is a five-year-old game. And so it is once again the established multiplayer with its plethora of modes and personalization option (all of which are basically known) that comes to the rescue of this run-of-the-mill shooter.
    • 83 Metascore
    • 67 Critic Score
    Combining little blocks was never more stylish than with Lumines. Unfortunately this rendition is a mere shadow of its former PSP-self.
    • 83 Metascore
    • 64 Critic Score
    As good as the concept was three years ago and as entertaining a successful coop session may be, in the end this is little more than an interesting design study.
    • 82 Metascore
    • 58 Critic Score
    Superficial tuning, an unbalanced difficulty level: Aside from the visuals this as average an arcade racer can get.
    • 82 Metascore
    • 70 Critic Score
    This PES delivers a stability in the build-up and situative elegance – almost like in the good old PS2 era. But with an unstable online mode even a few days after release as well as a few visual shortcomings this is only one more step back to greatness. It will still take a while to get there.
    • 82 Metascore
    • 70 Critic Score
    Tricky puzzle fast food that will keep fans of randomly generated dungeon action busy.
    • 82 Metascore
    • 72 Critic Score
    A charming first act that gives you an outlook into interesting storylines. But since puzzles are too easy and it is rather short all the hopes lie on the conclusion.
    • 81 Metascore
    • 55 Critic Score
    The campaign delivers as it did on other systems, but suffers from framerate issues. The multiplayer drags the Wii U experience down. I can live with the small number of available players, even though some modes suffer from that. But the connection losses are a big disappointment.
    • 81 Metascore
    • 70 Critic Score
    This time the screenplay just doesn’t work. But even though this is the weakest episode of the whole series by a mile, it still shows enough “Walking Dead” to be entertaining.
    • 81 Metascore
    • 74 Critic Score
    Overall it lacks the punch of the first two episodes and focuses too much on action, while character development is put on the back burner. Nonetheless I am curious how Telltale will continue their journey to Pandora.
    • 81 Metascore
    • 69 Critic Score
    The granddaddy of shoot-em-ups gets an interesting touch remake, but fails to motivate in the long run.
    • 81 Metascore
    • 73 Critic Score
    The fights, the gun battles and all the little tasks are quite entertaining, but they all lack depth and finesse and often feel separated from the main story and its emotional impact. This is a solid but very conventional open world action.
    • 81 Metascore
    • 70 Critic Score
    Some inconsequences, e. g. in terms of AI and the short leash are annoying, but story and characters are very convincing.
    • 81 Metascore
    • 65 Critic Score
    The campaign is sterile, the presentation mediocre and in the long run the battles don't reach genre standards. A lot of good ideas are sabotaged by annoying flaws.
    • 80 Metascore
    • 62 Critic Score
    Compare this to Ori and the very conservative interpretation feels old-fashioned. It shows some cool gadgets, though, while the weaponry and abilities are well connected to the exploration. But nonetheless this is “too” retro for me.
    • 80 Metascore
    • 59 Critic Score
    The concept is interesting but too soon everything will be sacrificed to in-app-purchases that are forced by design dead ends that can just be solved by spending money. This is pay-to-win at its worst…