4Players.de's Scores
- Games
For 551 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: |
Critic Score
92
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| Lowest review score: |
Critic Score
4
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Score distribution:
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Positive: 277 out of 551
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Mixed: 221 out of 551
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Negative: 53 out of 551
551
game reviews
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Critic Score 90
It's a pity that the visuals haven't been optimized for the retina display, but nonetheless it is a beauty. Stamped with a hefty price tag you'll get an exceptional roleplaying game that is as fascinating as it was a few years ago on the DS.- Posted Sep 3, 2012
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Critic Score 92
Ken Levine manages to combine difficult topics like guilt, atonement and racism while creating truly remarkable characters, best of all the equally charming and dangerous Elizabeth. Add to this the breathtaking visuals and tactical action (at least on the more difficult levels) and you get an extraordinary action experience.- Posted Mar 25, 2013
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Critic Score 85
Colorful, charming and full of atmosphere: The fluid rhythm of fighting, looting and upgrading has been a hit on the 360 and PC and is as convincing on the iPad.- Posted Sep 3, 2012
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- Posted May 24, 2012
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Critic Score 88
This is a beautiful monster of a game. It is as sad as it is remarkable that this PS2-classic might be the best thing happening to Vita users for the whole year.- Posted Mar 11, 2013
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Critic Score 75
You meet old friends and you feel at home on the Normandy. But this is the weakest and most monotonous episode of a futuristic adventure that went the wrong way over time. The action is not varied enough, relies too heavily on surviving wave after wave and rarely equals the tension of shooters like Killzone or Gears of War. On all levels I missed variety and challenge. If you started this odyssey with Shepherd a few years ago, you'll want to end this nonetheless – and you won't be disappointed. But after the credits I didn't think about a possible sequel but the missing headshot statistics.- Posted Mar 7, 2012
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Critic Score 87
It's not just the clever idea or the funky artdesign – it is the combination of everything, infused with a helping of Elite Beat Agents, a pinch of Rhythm Paradise and a teaspoon of Ghost Trick. Beat Sneak Bandit is as creative as intelligent.

- Posted Mar 1, 2012
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Critic Score 85
Once you dive into the campaign, you can’t take your hands off this turn-based tactic gem, despite some downfalls in the story department with its’ sometimes corny dialogues.- Posted Apr 17, 2013
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Critic Score 90
Magical, impressive, inspiring – like an Arabian Nights' story. The world with its monumental vistas reminds you of ICO and Shadow of the Colossus while the game design continues the mysterious experience of Flower.- Posted Mar 2, 2012
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Critic Score 75
More Need for Speed, less FlatOut, more racing, less drifting. And it is simply one of the best looking racers in the AppStore. Unfortunately there is no local multiplayer while online play is still contaminated with lags.- Posted Feb 9, 2012
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Critic Score 91
Trials Evolution is pure addiction on two wheels with loads of improvements on the already highly motivating predecessor.- Posted Apr 18, 2012
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Critic Score 90
In times where Sam Fisher is a mere shadow of his former self, this two-dimensional ninja steps into the limelight, proving that old school-stealth is far from being dead.- Posted Sep 12, 2012
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Critic Score 90
For me this is the best and most important online role-playing game since Mythic's Dark Age of Camelot. ArenaNet managed to eradicate the grind-treadmill with simple but very effective attention to detail. This excursion into the fantasy theme park named Tyria, where on every corner there's a new ride to experience in form of the many things you can discover, is well worth its entry fee.- Posted Sep 14, 2012
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Critic Score 89
Once you get used to the new controls it is hard to get away from this excellent, incredibly intensive basketball experience.- Posted Oct 10, 2012
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Critic Score 90
You travel through an engaging world full of secrets and hidden clues. You watch, you take notes, you ponder, you think about what is happening on the screen. This is a mysterious journey through time and space – charming, fascinating, unique.- Posted Apr 17, 2012
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Critic Score 88
It is rare that games showcase deep emotions. And to be honest, I didn't think that Telltale would be able to pull it off. But they delivered. I am looking forward to the second season.- Posted Nov 23, 2012
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Critic Score 83
Pandora is more colorful and more vivid than ever before. The enemies act smarter and they attack in mixed groups so the team of up to four heroes has to work together - elemental damage and positioning are keys to survival. Unfortunately the storytelling takes a while before it gets interesting (although the humour is top-notch) and sometimes you get stuck in a mission treadmill.- Posted Sep 18, 2012
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Critic Score 90
Classy design, comfortable handling, challenging turn based strategy. This is the best board game conversion far and wide – 4X at its best!- Posted May 7, 2013
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Critic Score 84
When it comes to art design, the architecture and fashion in Dishonored are among the best I have seen in recent years. The stealth-action starts promisingly but you become too powerful too soon. Nonetheless, this is a thoroughly entertaining game.- Posted Oct 8, 2012
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Critic Score 87
Intense turn based tactics combined with challenging funds and army management – XCOM portrays Earth's defense as a comprehensive SciFi-thriller.- Posted Oct 10, 2012
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Critic Score 80
Under the goo-goo eyes and the rather clumsily animated characters hides a challenging old school role-playing experience that punishes every little mistake you might make in your battle strategy. But more importantly: The magic of an era long forgotten is still there.- Posted Jan 15, 2013
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Critic Score 86
This is exactly how a conversion from consoles to touch pad should look: You won't find any virtual buttons or triggers, the controls are fine-tuned and custom made for gestures, while the content is as huge as on its console brethren. The mobile Joe delivers on a large scale.- Posted Jan 22, 2013
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Critic Score 88
If you want a suspenseful crime story with sci-fi flair, dramatic conflicts and puzzles that are as varied as they are challenging, look no further. This is a grand adventure.- Posted Mar 14, 2013
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Critic Score 86
A little Tetris, a little GO and a lot of contested space: This mobile conversion of a classic boardgame is very entertaining.- Posted Feb 10, 2012
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Critic Score 68
The action is explosive, the direction of the story sequences is intense at times, but still I can't really feel at home on these islands. Far Cry 3 is the ultimate open sandbox: The player can do what he wants, where he wants it, when he wants it. But the credibility of the world suffers – and with it my motivation.- Posted Nov 28, 2012
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Critic Score 87
I played the 360- and the PS3-version. And still the level design with its bright colours and crazy ideas managed to captivate me. This was and still is one of the best jump-and-runs in recent memory.- Posted Feb 17, 2012
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Critic Score 86
Especially in areas where Diablo III disappointed, this small gem from Runic Games displays its strengths: There is more than enough useful loot, thus motivating the hunt for the bigger better item, you need to make decisions when it comes to character development. Choice and balancing of the difficulty levels are also well-conceived.- Posted Sep 21, 2012
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Critic Score 88
The charming art-design has been refined, surroundings appear more lively, the battles are more diverse, the difficulty level is more challenging, while new towers, units, rewards and unlockables offer increased tactical depth – an installment which clearly surpasses its predecessor.- Posted Aug 6, 2012
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Critic Score 84
On the 360 Geralt shows all the strengths that made his voyage such a gem on the PC, but albeit all the additional content didn't lose all the weaknesses. On top of that the visuals show unexpected blemishes.- Posted Apr 17, 2012
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Critic Score 87
I hate you. More than anything else. I don't want to play anymore. Okay. One more time. Really. I promise. Okay, now only one more time. Damned, I can do better than that. This is really the last time. Oh man, that was close. Just one more time, I can do it. I hate you. I love you. One more time. Damn, you look good.- Posted Sep 21, 2012
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Critic Score 83
A decade ago Blizzard ruled the Hack&Slay world with an iron fist but its new expedition into hell is just one among many well-executed action roleplaying games. They rely too much on well known mechanics to set themselves apart from the competition. Is it an experience worth your time? Absolutely - especially if you have some friends to beat up the spawns of hell. But Diablo 3 missed the chance to move the genre into the future.- Posted May 22, 2012
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Critic Score 88
Charming, diversified and incredibly versatile. Sackboy's Vita adventure adds small, but well working touchscreen improvements to the powerful editor/game.- Posted Sep 21, 2012
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Critic Score 88
Great atmosphere, beautiful animations, skillful goals – this is top notch soccer.- Posted Sep 28, 2012
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Critic Score 71
Alien Breed was and still is very challenging dual-stick-action. Unfortunately the virtual sticks are not as accurate as needed to survive the tough enemies. Nonetheless even over 20 years after its debut Alien Breed is still cool.- Posted Aug 10, 2012
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Critic Score 85
Although it shows some flaws the Halo 4 campaign is one of the best within the series. And on top of that 343 proves that their enhancements of the multiplayer formula add some depth to the dynamic firefights.- Posted Nov 6, 2012
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Critic Score 86
Simogo takes you on a special, sometimes scary melancholic journey that looks like a Swedish winter wonderland at first, but leading you step by step in a dark world hiding behind its pretty façade.- Posted Mar 11, 2013
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Critic Score 70
If you label a game Max Payne you should put Max Payne in it. I loved Max, because he had style and character – like a good whiskey. But this tastes like a colorful cocktail and plays like an explosive military shooter with Latinas in their stringtangas dancing to the bullet-staccato. Nonetheless you'll get solid entertainment with cynical comments, convincing digital actors and the occasional bullet in the head.- Posted May 16, 2012
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Critic Score 70
At one point Max mumbles almost like Sylvester Stallone. And that's when I thought "Killing is as easy but also as boring as breathing". What once was a stylistic masterpiece with rough edges now becomes mass compatible mainstream action for the Call of Duty generation.- Posted Jun 6, 2012
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Critic Score 75
Lara matured from sex symbol to a person with character and feels more authentic as an archaeologist. But unfortunately Crystal Dynamics wasn’t courageous enough to incorporate real survival with hunger, lack of ammunition and desperation. They let you dive into a colorful, varied adventure filled with action, though. In the end with this Lara Croft not another “Survivor” is born, but rather another “Soldier”.- Posted Feb 28, 2013
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Critic Score 82
Ghost Trick is a clever adventure where you travel into the past of deceased to solve intelligent puzzles in order to investigate your own death – very entertaining.- Posted Mar 20, 2012
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Critic Score 85
This is one of the most atmospheric games I have played on the iPad so far, even though this isn't a RPG with dialogues, quests or plot but a simple turnbased game of dice against the clock that`s based on luck as well as rudimentary tactics.- Posted Feb 9, 2012
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Critic Score 75
Why is there no release of the complete trilogy for the launch of a new console? That would have been added value. Nonetheless this is basically the same game that you can get on other systems, give or take some interesting additions as well as nagging faults: An entertaining and sometimes tragic ending to a space shooter that doesn't live up to its potential.- Posted Dec 12, 2012
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Critic Score 80
Velocity is a small but nice shooter-puzzle-mix with a comforting retro atmosphere.- Posted Jun 15, 2012
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Critic Score 74
This game is killing me. After a few days with Spelunky everywhere I look I see arrow traps and giant spiders. But why does it have to be so damn hard? One wrong step and there it is again: Game Over!- Posted Jul 6, 2012
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Critic Score 80
At first glance Swordigo is simple and ugly. But under the surface you'll find a competent and challenging adventure, that reminds you of early Zeldas: A lot of combat, a lot of exploring, the occasional puzzle and a huge world.- Posted May 30, 2012
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Critic Score 85
At first I was skeptical, but Creative Assembly presents challenging and varied strategy, which has been improved on a lot of levels although some relevant areas like AI and diplomacy have been left out.- Posted Mar 23, 2012
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Critic Score 88
At one point I seriously asked myself if Sports Interactive pushed too hard when it came to depth as well as attention to detail. But then my team scored, I saw my tactics work out and I just wanted more. This game will keep you hooked for weeks and months.- Posted Nov 6, 2012
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Critic Score 79
This charming adventure still is fascinating – although the fun gets spoiled by framerate problems and the undemanding action.- Posted May 25, 2012
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Critic Score 81
Finally you’ll get a decent racer on Wii U. Criterion made an exemplary port, proving that Nintendo's new system is able to dish out beautiful visuals and break-neck speed.- Posted Mar 20, 2013
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Critic Score 85
Intelligent Systems wears its name with pride: The puzzles are as elegant as they are tricky. Fallblox is a small but enthralling addition to the 3DS download library.- Posted Nov 23, 2012
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Critic Score 72
It looks great, it plays surprisingly well, but there is still quite some distance to the likes of Infinity Blade 2, which simply offers more of everything.- Posted Sep 27, 2012
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Critic Score 85
This is a very good expansion, but be aware that the focus on improvements is to be found in multiplayer, while Kerrigan’s revenge campaign delivers rather solid entertainment.- Posted Mar 19, 2013
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Critic Score 85
Ninja Theory had big boots to fill. But they mastered the reboot of the iconic stylish action series. The fighting system manages the balance between traditional dynamics and contemporary combo madness. The art design is close to perfect. The narrative though is sometimes losing focus and refuses to give the characters room to grow for most of the time. Nonetheless this is the first big action highlight of the year.- Posted Jan 15, 2013
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Critic Score 90
The seemingly simple puzzler quickly becomes an avant-garde masterpiece asking clever questions and challenging you with a hard to master and astonishingly complex principle.- Posted May 7, 2013
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Critic Score 90
This is an excellent action adventure game design. At its best, it is full of surprises, dynamic battles and logic puzzles. Once you enter the haunted house you don’t want to check out until the last ghost is caught.- Posted Mar 22, 2013
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Critic Score 85
The motion recognition works well, the choreographies are as varied as they are challenging, plus you can import the predecessors' tracks (for a small fee). And even this year Harmonix moved forward in terms of party-play there is still lots of room for improvement in this area. Four players simultaneously anyone?- Posted Oct 19, 2012
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Critic Score 85
What a charming adventure. The beautiful backdrops bear the inimitable hand writing of Studio Ghibli's artists. The wonderful story carries big emotions without pathos. And the role-playing game opens the doors to a wide land full of fantasy and danger.- Posted Jan 28, 2013
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Critic Score 88
I've waited a long time for real time strategy that combines the intuitive iPad controls with the complexity you expect in the genre. Now a student project became a great game – congratulations to Touch Dimensions.- Posted Jun 19, 2012
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Critic Score 86
This turn based strategy is not for casual Caesars but a very ambitious project for sophisticated generals. The creative formation system and the challeging campaign will keep you busy for weeks – one turn at a time.- Posted Apr 13, 2012
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Critic Score 78
It should have been the same experience as on other consoles. But technical issues, mainly the pop-up distance and frame rate issues hold this assassin back. Not to mention the underutilized GamePad.- Posted Dec 6, 2012
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Critic Score 77
Lunacy, anarchy, drastic violence and stealth tactics wrapped in absurd amounts of pixelblood and psychedelic electro. You can love this game. You can damn it into the deepest hell. But you can't ignore it.- Posted Nov 2, 2012
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Critic Score 88
It is tremendous fun to cruise through a breathtaking virtual Colorado, explore and listen to the fantastic soundtrack. On top of that the brilliant driving physics show that the Forza-DNA is still intact and working. But AI problems, a missing split-screen and the reduction to a maximum of eight players online eventually show that there is still room for improvement.- Posted Oct 22, 2012
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Critic Score 86
There is no doubt: On Wii U 2K13 celebrates the same magnificent basketball as on 360 or PlayStation 3. But be aware that the engine is not as fluent as on other systems and that the new features for the Wii U GamePad are either unnecessary or well conceived but implemented halfheartedly.- Posted Jan 18, 2013
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Critic Score 87
Arkham City is one of the strongest games in the Wii U launch lineup, mainly thanks to the original content that's as fascinating as it was about a year ago. But this port also benefits from good implementation of the touch pad controls that seem tailor-made.- Posted Nov 30, 2012
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Critic Score 86
The charm of this pixel adventure won me over fast. While it is a brilliant idea to stage it like a theatre with the party sitting at the table with the dungeon master, the role-playing reminds of the good ole days.- Posted Apr 3, 2013
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Critic Score 92
Despite problems like the resolution limitation and the missing PC optimization this game is still excellent. Courageous heroes can delve into a mysterious and dangerous world where greed and impatience are bad companions.- Posted Aug 24, 2012
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Critic Score 85
This is the most dramatic episode of the season so far.- Posted Sep 11, 2012
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Critic Score 88
Rejoice, hobby generals: Battle of the Bulge is the first strategy highlight of the year. Alongside Ravenmark this is the best you can get in turn based strategy for your iPad.- Posted Jan 15, 2013
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Critic Score 85
If you know Death from another console there is no reason for you to ride with him again. But as a launch title for Wii U this as close as you will get to a game in the tradition of the Legend of Zelda-series.- Posted Nov 27, 2012
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Critic Score 87
Chaotic, frenzied platform action with loads of entertaining online modes: This is a dream come true for sociable jump&run fans.- Posted Apr 11, 2013
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Critic Score 89
The new submission system copies a page out of EAs MMA conceptbook, but it works well and adds depth to the already convincing fighting system that gives you loads of options to try and dominate your opponent, regardless where the fight takes place in the octagon.- Posted Feb 14, 2012
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Critic Score 76
When it comes to two-stick action this is as good (or bad) as any. But with its comic style and the sheer amount of enemies it reminds me positively of an isometric Serious Sam.- Posted Dec 20, 2012
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Critic Score 85
The zombie sequel is an impressive lesson about life after the apocalypse with moral questions.- Posted Jul 6, 2012
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Critic Score 81
Within the overcrowded genre of "endless runners" Whale Trail stands out thanks to its psychedelic artdesign, while the mechanics are similar to the likes of Tiny Wings or Jetpack Joyride.- Posted Feb 1, 2012
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Critic Score 80
The narrative mix of historical facts and fictitious involvement of the main characters is more believable than ever. The new engine has its flaws but paints beautiful vistas while presenting more detailed characters than its predecessors. But even though this is a package loaded with content, it is far from perfect and lacks connection between all the interesting ideas.- Posted Oct 30, 2012
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Critic Score 87
Even though I was hoping for a little more creativity on Wii U when it comes to the touchscreen controls, this still is a magical and extensive adventure.- Posted Dec 5, 2012
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Critic Score 77
The experience on the track is more refined and better than ever. But why am I restricted in a lot of areas, e.g. game modes? Why can't I just take Michael Schumacher and go for the eighth championships? If you don't need the up-to-date license you might as well go back for last years' version.- Posted Sep 20, 2012
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Critic Score 81
This is not quite Need for Speed nor quite Burnout Paradise. But nonetheless this is an entertaining high gloss racer with adrenaline injection. Solo you might want to look for something else, but if you're into wild and crazy online chases you will get lost in Fairhaven.- Posted Nov 2, 2012
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Critic Score 85
I was very skeptical, but after finishing the first episode I have to give kudos to Telltale. They captured the spirit of the saga in a very convincing manner. The mix of classic point&click virtues and more recent elements like realtime action and quicktime events reminds me of Heavy Rain.- Posted Apr 30, 2012
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Critic Score 87
Colorful, charming, challenging and full of humor: Guacamelee celebrates classic exploration, fighting and jump&run on the highest level.- Posted Apr 19, 2013
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Critic Score 78
You want to explore space, push your crew to the limit and improve your vessel. From sector to sector you find new challenges, although none is bigger than the save system. You die, you have to start over.- Posted Sep 28, 2012
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Critic Score 87
Zelda meets Robotron: Isaac celebrates old school topdown action in randomly generated dungeons.- Posted Feb 28, 2012
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Critic Score 65
The audiovisual presentation with its retro flair is charming and thanks to the constant challenge the motivation starts on a high level. It is replaced by frustration though, because challenge quickly becomes routine, which in turn made me go back to more classic jump&runs.- Posted Apr 24, 2013
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Critic Score 85
Nintendo rediscovers fun for the core gamer: New Super Mario Bros. U is hardly surprising, but delivers quite a challenge with its classic jump & run roots.- Posted Nov 30, 2012
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Critic Score 64
As good as the concept was three years ago and as entertaining a successful coop session may be, in the end this is little more than an interesting design study.- Posted Apr 30, 2013
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Critic Score 85
The manual boost results not only in a more dynamic offense, but forces you to anticipate on defense. With the enhanced mechanics and the improved AI there's no way around NHL 13 if you're remotely interested in this sport.- Posted Sep 13, 2012
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Critic Score 70
I wish I could love Kid Icarus more. Because in theory it has everything: A top-notch presentation, loads of minigames and stuff on the side that is almost more interesting than the campaign, a brilliant soundtrack. But there is one thing that overshadows everything: The frustrating controls!- Posted Mar 21, 2012
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Critic Score 85
The dynamic fights could have been more challenging but the bosses deliver and in the grand scheme the fighting is just a small part of the complex Darksiders mosaic. If you like exploration, puzzles, secrets, the hunt for the bigger better loot plus the occasional scythe wielding, this year it will probably not get much better than this.- Posted Aug 14, 2012
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Critic Score 80
Once you get into the principle that is slightly inspired by Plants vs. Zombies, this mixture of tower defense, strategy and charming puzzles is quite entertaining.- Posted Apr 23, 2012
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Critic Score 80
This is a lot of fun! Like Words With Friends the back and forth of challenges is quite entertaining.- Posted Mar 30, 2012
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Critic Score 82
The basic concept might be a bit outdated by now but it still is as addictive as it is simple. And with the addition of gravity and indirect hits it gains a lot of creativity, although luck plays a bigger part than ever before.- Posted Mar 26, 2012
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Critic Score 87
A gorgeous presentation, motivating gameplay and amazing depth – the gathering of these beat-em-up-heavyweights is a sure hit regardless of your experience.- Posted Mar 9, 2012
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Critic Score 74
Right now military shooters share the problem of the WWII action games from about five years ago: Eventually you have seen everything and played everything, over and over, again and again. Sure, the campaign has its moments, but nonetheless Black Ops 2 would love to be Modern Warfare – and that is a five-year-old game. And so it is once again the established multiplayer with its plethora of modes and personalization option (all of which are basically known) that comes to the rescue of this run-of-the-mill shooter.- Posted Nov 13, 2012
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Critic Score 82
Kudos to Grasshopper and Digital Reality: I didn't think that a side scrolling shooter could look this marvelous. This is a well-executed take on bullet hell action with a clever integration of slow motion.- Posted Mar 23, 2012
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Critic Score 82
The fighting mechanics work well, collision detection is right on the money, online duels are as accurate as offline battles. The narrative though suffers from incoherent styles and a tendency to be drawn out.- Posted May 10, 2013
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Critic Score 82
I always emphasize how much I like Tekken Bowling – and keep forgetting how much I missed Tekken Ball. With the extra content this would be the first choice for Tekken aficionados – but just if you use the ProController. The standard Wii U GamePad is made with a lot of games in mind but not beat'em ups.- Posted Dec 12, 2012
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Critic Score 67
Combining little blocks was never more stylish than with Lumines. Unfortunately this rendition is a mere shadow of its former PSP-self.- Posted Feb 22, 2012
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Critic Score 83
A lot of games tried to copy Minecraft – or at least participate from its' success. But this two-dimensional take on the well known formula is the only game that is able to step out of the shadow of the indie phenomenon that inspired it. It leads you into a unique world full of creative magic.- Posted Mar 14, 2012
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Critic Score 77
Its over-the-top presentation as well as the sardonic smirk after dozens of enemies died in a well-constructed labyrinth of traps make most tower defense contenders look bland. However while an update of maps, tracks, weapons and game modes is a welcome addition to the original, the sequel offers too little to be considered a full-fledged successor.- Posted Aug 1, 2012
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Critic Score 87
Kat's adventure has a lot in common with Mirror's Edge: Both games fascinate with their very unique way of movement. Gravity Rush almost breaks through all limitations into a nearly endless freedom. Also like Mirror's Edge it misses some attention to detail: A lot of fights play out too similar und besides the crystals there is not much to discover.- Posted May 25, 2012
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