4Players.de's Scores

  • Games
For 886 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 92 Dark Souls: Prepare to Die Edition
Lowest review score: 1 Dungeon Keeper
Score distribution:
886 game reviews
    • 95 Metascore
    • 90 Critic Score
    It's a pity that the visuals haven't been optimized for the retina display, but nonetheless it is a beauty. Stamped with a hefty price tag you'll get an exceptional roleplaying game that is as fascinating as it was a few years ago on the DS.
    • 95 Metascore
    • 92 Critic Score
    Quotation forthcoming.
    • 94 Metascore
    • 92 Critic Score
    Ken Levine manages to combine difficult topics like guilt, atonement and racism while creating truly remarkable characters, best of all the equally charming and dangerous Elizabeth. Add to this the breathtaking visuals and tactical action (at least on the more difficult levels) and you get an extraordinary action experience.
    • 94 Metascore
    • 85 Critic Score
    Colorful, charming and full of atmosphere: The fluid rhythm of fighting, looting and upgrading has been a hit on the 360 and PC and is as convincing on the iPad.
    • 93 Metascore
    • 71 Critic Score
    Quotation forthcoming.
    • 93 Metascore
    • 90 Critic Score
    Charming, varied and almost perfectly balanced: This is pure platforming fun.
    • 93 Metascore
    • 88 Critic Score
    This is a beautiful monster of a game. It is as sad as it is remarkable that this PS2-classic might be the best thing happening to Vita users for the whole year.
    • 93 Metascore
    • 75 Critic Score
    You meet old friends and you feel at home on the Normandy. But this is the weakest and most monotonous episode of a futuristic adventure that went the wrong way over time. The action is not varied enough, relies too heavily on surviving wave after wave and rarely equals the tension of shooters like Killzone or Gears of War. On all levels I missed variety and challenge. If you started this odyssey with Shepherd a few years ago, you'll want to end this nonetheless – and you won't be disappointed. But after the credits I didn't think about a possible sequel but the missing headshot statistics.
    • 92 Metascore
    • 87 Critic Score
    It's not just the clever idea or the funky artdesign – it is the combination of everything, infused with a helping of Elite Beat Agents, a pinch of Rhythm Paradise and a teaspoon of Ghost Trick. Beat Sneak Bandit is as creative as intelligent.


    • 92 Metascore
    • 85 Critic Score
    Once you dive into the campaign, you can’t take your hands off this turn-based tactic gem, despite some downfalls in the story department with its’ sometimes corny dialogues.
    • 92 Metascore
    • 90 Critic Score
    Magical, impressive, inspiring – like an Arabian Nights' story. The world with its monumental vistas reminds you of ICO and Shadow of the Colossus while the game design continues the mysterious experience of Flower.
    • 92 Metascore
    • 90 Critic Score
    Device 6 is a very interesting, creative storytelling experiment that combines old school text adventures with the interactive capabilities of a touchscreen.
    • 92 Metascore
    • 91 Critic Score
    This is legendary entertainment. Design, visuals, the plethora of things to do, the cool music levels: Every inch of the way you feel that people with bucket loads of passion are behind this living their dream.
    • 91 Metascore
    • 75 Critic Score
    More Need for Speed, less FlatOut, more racing, less drifting. And it is simply one of the best looking racers in the AppStore. Unfortunately there is no local multiplayer while online play is still contaminated with lags.
    • 91 Metascore
    • 90 Critic Score
    On Xbox One Raymans platforming adventure is as legendary as ever.
    • 91 Metascore
    • 85 Critic Score
    XCOM is an enthralling experience – and a few minor omissions aside you’ll get the same gripping atmosphere and tactical battles on your iPad as on stationary systems.
    • 91 Metascore
    • 92 Critic Score
    Tricky dungeon design, intense boss battles and more open than expected: You have to fall in love with Link’s latest adventure.
    • 91 Metascore
    • 90 Critic Score
    Four years after its initial release Flower didn’t lose one iota of its fascination and still captures you from the very beginning.
    • 91 Metascore
    • 88 Critic Score
    It is not as fascinating as its predecessor. But nonetheless the mechanics of permanent failure are as captivating as always. This is a mysterious, gripping and unforgiving adventure.
    • 90 Metascore
    • 91 Critic Score
    Trials Evolution is pure addiction on two wheels with loads of improvements on the already highly motivating predecessor.
    • 90 Metascore
    • 90 Critic Score
    Even though I am sad, that after ten years there isn’t any additional content (actually the number of dungeons is reduced), I am overjoyed that this GameCube-classic shines in a new HD light and is visually more impressive than ever.
    • 90 Metascore
    • 90 Critic Score
    Beautiful design, clever mechanics that challenge the tactician. If you like war games, then you shouldn’t miss out on this gem.
    • 90 Metascore
    • 90 Critic Score
    In times where Sam Fisher is a mere shadow of his former self, this two-dimensional ninja steps into the limelight, proving that old school-stealth is far from being dead.
    • 90 Metascore
    • 85 Critic Score
    Team players may dive deeply into the tactical and co-operative components of a game that awards planning and effective communication.
    • 90 Metascore
    • 90 Critic Score
    Fez
    It worked on 360 a few years back and it still is a masterpiece: Fez is a puzzling journey through time and space – charming, fascinating and very unique.
    • 90 Metascore
    • 90 Critic Score
    For me this is the best and most important online role-playing game since Mythic's Dark Age of Camelot. ArenaNet managed to eradicate the grind-treadmill with simple but very effective attention to detail. This excursion into the fantasy theme park named Tyria, where on every corner there's a new ride to experience in form of the many things you can discover, is well worth its entry fee.
    • 90 Metascore
    • 89 Critic Score
    Once you get used to the new controls it is hard to get away from this excellent, incredibly intensive basketball experience.
    • 89 Metascore
    • 90 Critic Score
    Fez
    You travel through an engaging world full of secrets and hidden clues. You watch, you take notes, you ponder, you think about what is happening on the screen. This is a mysterious journey through time and space – charming, fascinating, unique.
    • 89 Metascore
    • 88 Critic Score
    It is rare that games showcase deep emotions. And to be honest, I didn't think that Telltale would be able to pull it off. But they delivered. I am looking forward to the second season.
    • 89 Metascore
    • 83 Critic Score
    Pandora is more colorful and more vivid than ever before. The enemies act smarter and they attack in mixed groups so the team of up to four heroes has to work together - elemental damage and positioning are keys to survival. Unfortunately the storytelling takes a while before it gets interesting (although the humour is top-notch) and sometimes you get stuck in a mission treadmill.
    • 89 Metascore
    • 85 Critic Score
    Dark, creative and full of tense atmosphere: Limbo on iOS is as captivating as it always was.
    • 89 Metascore
    • 84 Critic Score
    When it comes to art design, the architecture and fashion in Dishonored are among the best I have seen in recent years. The stealth-action starts promisingly but you become too powerful too soon. Nonetheless, this is a thoroughly entertaining game.
    • 89 Metascore
    • 87 Critic Score
    Intense turn based tactics combined with challenging funds and army management – XCOM portrays Earth's defense as a comprehensive SciFi-thriller.
    • 89 Metascore
    • 80 Critic Score
    Under the goo-goo eyes and the rather clumsily animated characters hides a challenging old school role-playing experience that punishes every little mistake you might make in your battle strategy. But more importantly: The magic of an era long forgotten is still there.
    • 88 Metascore
    • 86 Critic Score
    This is exactly how a conversion from consoles to touch pad should look: You won't find any virtual buttons or triggers, the controls are fine-tuned and custom made for gestures, while the content is as huge as on its console brethren. The mobile Joe delivers on a large scale.
    • 88 Metascore
    • 88 Critic Score
    Improved boss battles, audio commentary, well integrated controls via WiiU-GamePad: The Director’s Cut is without a doubt the best version of Human Revolution.
    • 88 Metascore
    • 85 Critic Score
    The base quality is there – just like in the current gen versions. And there are lots of small additions, some of them more useful than others. But overall it is not the significant progress I was hoping for.
    • 88 Metascore
    • 88 Critic Score
    If you want a suspenseful crime story with sci-fi flair, dramatic conflicts and puzzles that are as varied as they are challenging, look no further. This is a grand adventure.
    • 88 Metascore
    • 90 Critic Score
    This is more than just an interactive book, this is an experience with loads of meaningful decisions – between the lines there is more suspense and ambiguity than in Mass Effect.
    • 88 Metascore
    • 86 Critic Score
    A little Tetris, a little GO and a lot of contested space: This mobile conversion of a classic boardgame is very entertaining.
    • 88 Metascore
    • 68 Critic Score
    The action is explosive, the direction of the story sequences is intense at times, but still I can't really feel at home on these islands. Far Cry 3 is the ultimate open sandbox: The player can do what he wants, where he wants it, when he wants it. But the credibility of the world suffers – and with it my motivation.
    • 88 Metascore
    • 87 Critic Score
    I played the 360- and the PS3-version. And still the level design with its bright colours and crazy ideas managed to captivate me. This was and still is one of the best jump-and-runs in recent memory.
    • 88 Metascore
    • 86 Critic Score
    Especially in areas where Diablo III disappointed, this small gem from Runic Games displays its strengths: There is more than enough useful loot, thus motivating the hunt for the bigger better item, you need to make decisions when it comes to character development. Choice and balancing of the difficulty levels are also well-conceived.
    • 88 Metascore
    • 88 Critic Score
    The charming art-design has been refined, surroundings appear more lively, the battles are more diverse, the difficulty level is more challenging, while new towers, units, rewards and unlockables offer increased tactical depth – an installment which clearly surpasses its predecessor.
    • 88 Metascore
    • 85 Critic Score
    On every corner you’ll find a new secret or a sparkling metal ornament waiting to be investigated. It is short and offers hardly anything new compared to the predecessor. But is still is very unique – which you can’t say about too many mobile games which mainly consist of match-3 or endless-runner-clones.
    • 88 Metascore
    • 84 Critic Score
    On the 360 Geralt shows all the strengths that made his voyage such a gem on the PC, but albeit all the additional content didn't lose all the weaknesses. On top of that the visuals show unexpected blemishes.
    • 88 Metascore
    • 90 Critic Score
    A very unique experiment with you at the center.
    • 88 Metascore
    • 87 Critic Score
    I hate you. More than anything else. I don't want to play anymore. Okay. One more time. Really. I promise. Okay, now only one more time. Damned, I can do better than that. This is really the last time. Oh man, that was close. Just one more time, I can do it. I hate you. I love you. One more time. Damn, you look good.
    • 88 Metascore
    • 83 Critic Score
    A decade ago Blizzard ruled the Hack&Slay world with an iron fist but its new expedition into hell is just one among many well-executed action roleplaying games. They rely too much on well known mechanics to set themselves apart from the competition. Is it an experience worth your time? Absolutely - especially if you have some friends to beat up the spawns of hell. But Diablo 3 missed the chance to move the genre into the future.
    • 88 Metascore
    • 88 Critic Score
    Charming, diversified and incredibly versatile. Sackboy's Vita adventure adds small, but well working touchscreen improvements to the powerful editor/game.
    • 88 Metascore
    • 88 Critic Score
    Great atmosphere, beautiful animations, skillful goals – this is top notch soccer.
    • 88 Metascore
    • 71 Critic Score
    Alien Breed was and still is very challenging dual-stick-action. Unfortunately the virtual sticks are not as accurate as needed to survive the tough enemies. Nonetheless even over 20 years after its debut Alien Breed is still cool.
    • 88 Metascore
    • 77 Critic Score
    You build, you plant, you foster your small town as a mayor and you enjoy heaps of side activities. Although this is very entertaining there is not much new to see here.
    • 87 Metascore
    • 86 Critic Score
    Due to missing feedback in certain situations Rocksmith is still not able to replace the teacher, but if you have basic knowledge of using a six-string you will get a lot out of this. And it is darn fun, too!
    • 87 Metascore
    • 85 Critic Score
    Although it shows some flaws the Halo 4 campaign is one of the best within the series. And on top of that 343 proves that their enhancements of the multiplayer formula add some depth to the dynamic firefights.
    • 87 Metascore
    • 86 Critic Score
    Simogo takes you on a special, sometimes scary melancholic journey that looks like a Swedish winter wonderland at first, but leading you step by step in a dark world hiding behind its pretty façade.
    • 87 Metascore
    • 88 Critic Score
    The art design is unique, the lighting as well as the haunting soundtrack deliver a dense atmosphere. Together with its philosophical questions the result is a very impressive and challenging platformer.
    • 87 Metascore
    • 85 Critic Score
    This is the well rounded Pokémon adventure I was longing for. An absolutely worthy gift for the 15th birthday of the series.
    • 87 Metascore
    • 70 Critic Score
    If you label a game Max Payne you should put Max Payne in it. I loved Max, because he had style and character – like a good whiskey. But this tastes like a colorful cocktail and plays like an explosive military shooter with Latinas in their stringtangas dancing to the bullet-staccato. Nonetheless you'll get solid entertainment with cynical comments, convincing digital actors and the occasional bullet in the head.
    • 87 Metascore
    • 90 Critic Score
    Classy design, comfortable handling, challenging turn based strategy. This is the best board game conversion far and wide – 4X at its best!
    • 87 Metascore
    • 70 Critic Score
    At one point Max mumbles almost like Sylvester Stallone. And that's when I thought "Killing is as easy but also as boring as breathing". What once was a stylistic masterpiece with rough edges now becomes mass compatible mainstream action for the Call of Duty generation.
    • 87 Metascore
    • 75 Critic Score
    Lara matured from sex symbol to a person with character and feels more authentic as an archaeologist. But unfortunately Crystal Dynamics wasn’t courageous enough to incorporate real survival with hunger, lack of ammunition and desperation. They let you dive into a colorful, varied adventure filled with action, though. In the end with this Lara Croft not another “Survivor” is born, but rather another “Soldier”.
    • 87 Metascore
    • 82 Critic Score
    Ghost Trick is a clever adventure where you travel into the past of deceased to solve intelligent puzzles in order to investigate your own death – very entertaining.
    • 87 Metascore
    • 85 Critic Score
    A creative adventure in an imaginative world of paper and cardboard, that utilises almost all the Vita’s control options.
    • 87 Metascore
    • 85 Critic Score
    This is one of the most atmospheric games I have played on the iPad so far, even though this isn't a RPG with dialogues, quests or plot but a simple turnbased game of dice against the clock that`s based on luck as well as rudimentary tactics.
    • 87 Metascore
    • 84 Critic Score
    With all the improvements, the overall darker atmosphere and the addition of adventure mode, this is a good as it gets as an add-on. Blizzard isn’t back to its old glory yet, but this is a step in the right direction.
    • 87 Metascore
    • 80 Critic Score
    Velocity is a small but nice shooter-puzzle-mix with a comforting retro atmosphere.
    • 87 Metascore
    • 74 Critic Score
    This game is killing me. After a few days with Spelunky everywhere I look I see arrow traps and giant spiders. But why does it have to be so damn hard? One wrong step and there it is again: Game Over!
    • 87 Metascore
    • 86 Critic Score
    How does it feel to lead a nation over a couple of centuries? As fascinating as it is frustrating. The handling is overly complicated, you can get overwhelmed by the most simple matters. But if you’re willing to invest time, you might just etch your name in history.
    • 87 Metascore
    • 84 Critic Score
    Except for the battle system that still shows its PC roots, Blizzard converted the mechanics almost perfectly to the gamepad. And the rest is, well, Diablo 3. If you don’t like it, this won’t change your mind. But if you do, this is not just one of the best coop games out there, but with all the little tweaks and changes this could very well be the best version.
    • 87 Metascore
    • 85 Critic Score
    It's an adventure to whet your appetite: Its enchanting microcosm doubles as a vitamin shot into a genre which usually boasts soldiers and tanks.
    • 86 Metascore
    • 80 Critic Score
    At first glance Swordigo is simple and ugly. But under the surface you'll find a competent and challenging adventure, that reminds you of early Zeldas: A lot of combat, a lot of exploring, the occasional puzzle and a huge world.
    • 86 Metascore
    • 85 Critic Score
    At first I was skeptical, but Creative Assembly presents challenging and varied strategy, which has been improved on a lot of levels although some relevant areas like AI and diplomacy have been left out.
    • 86 Metascore
    • 88 Critic Score
    At one point I seriously asked myself if Sports Interactive pushed too hard when it came to depth as well as attention to detail. But then my team scored, I saw my tactics work out and I just wanted more. This game will keep you hooked for weeks and months.
    • 86 Metascore
    • 79 Critic Score
    This charming adventure still is fascinating – although the fun gets spoiled by framerate problems and the undemanding action.
    • 86 Metascore
    • 91 Critic Score
    Gone Home toys with suspense, thriller and adventure. It grabs me by the throat with its tense atmosphere. It seduces me with its side stories and touches me with its intimacy.
    • 86 Metascore
    • 81 Critic Score
    Finally you’ll get a decent racer on Wii U. Criterion made an exemplary port, proving that Nintendo's new system is able to dish out beautiful visuals and break-neck speed.
    • 86 Metascore
    • 85 Critic Score
    This is a very good expansion, but be aware that the focus on improvements is to be found in multiplayer, while Kerrigan’s revenge campaign delivers rather solid entertainment.
    • 86 Metascore
    • 72 Critic Score
    It looks great, it plays surprisingly well, but there is still quite some distance to the likes of Infinity Blade 2, which simply offers more of everything.
    • 86 Metascore
    • 85 Critic Score
    Intelligent Systems wears its name with pride: The puzzles are as elegant as they are tricky. Fallblox is a small but enthralling addition to the 3DS download library.
    • 86 Metascore
    • 77 Critic Score
    While the emotional storytelling, the control concept and the on-the-spot soundtrack shine, the gameplay itself is rather bland. The puzzles are not worth mentioning and even the boss fights are rather dull and predictable.
    • 86 Metascore
    • 83 Critic Score
    It is silly, it is challenging and it is highly motivating. Even with its flaws it is hard to resist Rayman.
    • 86 Metascore
    • 85 Critic Score
    Ninja Theory had big boots to fill. But they mastered the reboot of the iconic stylish action series. The fighting system manages the balance between traditional dynamics and contemporary combo madness. The art design is close to perfect. The narrative though is sometimes losing focus and refuses to give the characters room to grow for most of the time. Nonetheless this is the first big action highlight of the year.
    • 86 Metascore
    • 79 Critic Score
    You’ll get a mixture of everything that people want from a new Assassin’s Creed. But all the known challenge-free mechanics fail to impress me like they did in older games of the franchise, although I like the rediscovered focus on stealth – as semi-automatic as it may be while the few new ones are not strong enough to carry the burden. There is no doubt about the excellent visuals though.
    • 86 Metascore
    • 85 Critic Score
    FIFA 14 still is a very good, very complete soccer game. And whilst the tweaks, changes and additions to the core mechanics are well executed, overall the progress made is smaller than last year.
    • 86 Metascore
    • 90 Critic Score
    More tactical variation, more individual character development, more challenge, more fun: Enemy within makes XCOM better than ever.
    • 86 Metascore
    • 85 Critic Score
    The motion recognition works well, the choreographies are as varied as they are challenging, plus you can import the predecessors' tracks (for a small fee). And even this year Harmonix moved forward in terms of party-play there is still lots of room for improvement in this area. Four players simultaneously anyone?
    • 86 Metascore
    • 90 Critic Score
    This is an excellent action adventure game design. At its best, it is full of surprises, dynamic battles and logic puzzles. Once you enter the haunted house you don’t want to check out until the last ghost is caught.
    • 86 Metascore
    • 83 Critic Score
    The launcher aside A Realm Reborn is a technically sound port that is not plagued by the PlaySation 3’s initial problems.
    • 85 Metascore
    • 85 Critic Score
    What a charming adventure. The beautiful backdrops bear the inimitable hand writing of Studio Ghibli's artists. The wonderful story carries big emotions without pathos. And the role-playing game opens the doors to a wide land full of fantasy and danger.
    • 85 Metascore
    • 88 Critic Score
    I've waited a long time for real time strategy that combines the intuitive iPad controls with the complexity you expect in the genre. Now a student project became a great game – congratulations to Touch Dimensions.
    • 85 Metascore
    • 81 Critic Score
    Finally: 64 players with 60 frames per second. While the visuals are not yet at the level of high-end PCs, at least the size of the maps and subsequently the fun associated with it arrives on the next console generation.
    • 85 Metascore
    • 75 Critic Score
    Why is there no release of the complete trilogy for the launch of a new console? That would have been added value. Nonetheless this is basically the same game that you can get on other systems, give or take some interesting additions as well as nagging faults: An entertaining and sometimes tragic ending to a space shooter that doesn't live up to its potential.
    • 85 Metascore
    • 86 Critic Score
    This turn based strategy is not for casual Caesars but a very ambitious project for sophisticated generals. The creative formation system and the challeging campaign will keep you busy for weeks – one turn at a time.
    • 85 Metascore
    • 83 Critic Score
    Some elements like microtransaction feel inept, but most of the time the symbiosis of random battles, turn based tactics and time manipulation works surprisingly well. If you cherish old rpg virtues this is definitely for you.
    • 85 Metascore
    • 88 Critic Score
    While EAs next gen basketball is embarrassing, 2K shows them how it’s done. It plays authentic, it looks fantastic, which makes watching the games a lot of fun. If you like Basketball you’ll be entertained for months – even if the online games are a little bumpy and you don’t get all the modes you are used to.
    • 85 Metascore
    • 78 Critic Score
    It should have been the same experience as on other consoles. But technical issues, mainly the pop-up distance and frame rate issues hold this assassin back. Not to mention the underutilized GamePad.
    • 85 Metascore
    • 77 Critic Score
    Lunacy, anarchy, drastic violence and stealth tactics wrapped in absurd amounts of pixelblood and psychedelic electro. You can love this game. You can damn it into the deepest hell. But you can't ignore it.
    • 85 Metascore
    • 77 Critic Score
    The transition from PC to console is successful. Everything is there: The enormous amount of pixel brutality, the unforgiving mechanics, the gorgeous soundtrack – and the sometimes frustrating trial-and-error that keeps Hotline Miami from being truly great.
    • 85 Metascore
    • 88 Critic Score
    It is tremendous fun to cruise through a breathtaking virtual Colorado, explore and listen to the fantastic soundtrack. On top of that the brilliant driving physics show that the Forza-DNA is still intact and working. But AI problems, a missing split-screen and the reduction to a maximum of eight players online eventually show that there is still room for improvement.