4Players.de's Scores

  • Games
For 886 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 92 The Last of Us
Lowest review score: 1 Dungeon Keeper
Score distribution:
886 game reviews
    • 76 Metascore
    • 80 Critic Score
    The unusual scenario with its tongue-in-cheek humor manages to camouflage some of the strategic shortcomings in the realtime battles. And so does the clever combination of the political, strategic and tactical elements in Rivellon.
    • 76 Metascore
    • 84 Critic Score
    Once more Zuma's Revenge delivers classic ballshooting puzzle action you came to know and love since Puzz Loop.
    • 76 Metascore
    • 72 Critic Score
    Everybody's Golf always was and still is a challenging, very charming delight with a lot of content. But on Vita it lacks new ideas while the physics system doesn't seem to be up to date.
    • 76 Metascore
    • 79 Critic Score
    Driving physics are as intuitive as they are challenging. Opponents do a good job of advancing through thick traffic, although they do tend to cause unfortunate accidents.
    • 76 Metascore
    • 59 Critic Score
    As a soccer fan I am disillusioned: One of the world’s leading publishers is not able to reproduce real World Cup feeling.
    • 76 Metascore
    • 82 Critic Score
    It may be a little too easy, but nonetheless this is a lot of fun. Rhythm Thief is the best game of its kind since Elite Beat Agents.
    • 76 Metascore
    • 65 Critic Score
    Thanks to some well-written dialogue, directing your party of four can be entertaining. However, turn-based battles sacrifice tactical depth for gadgets and gimmickry, while collision detection as well as AI behavior leave room for improvement.
    • 76 Metascore
    • 77 Critic Score
    If you like your horror spiced up with action, this is for you. But if you're looking for suspense and mystery you should look for different tale.
    • 76 Metascore
    • 82 Critic Score
    In the dull routine of everyday life of military shooters, this is a colorful change – but the sometimes chaotic fights of flora and undead suffer from a limited number of maps and modes.
    • 76 Metascore
    • 69 Critic Score
    The imaginative artdesign with its paperfolding antics feels fresh. Unfortunately you can't say the same for Paper Monsters' core mechanics with its simple jump-&-run gameplay that you've seen a million times.
    • 76 Metascore
    • 69 Critic Score
    In the long run the storm of rarely changing enemies gets monotonus. But if you're into dualstick action you can give this a shot – especially since the controls are surprisingly accurate.
    • 76 Metascore
    • 40 Critic Score
    The presentation is minimal, there are no hires visuals nor multitouch. There is no tutorial and no campaign. There are no scenarios, but instead you get a cheating AI. But if you play online against human opponents the magic you associate with the board game, is almost there.
    • 76 Metascore
    • 83 Critic Score
    So far I haven't seen an adventure where the puzzles were so plausible and seamlessly integrated into the main plot. Unfortunately character design and direction in general are far less perfect.
    • 76 Metascore
    • 80 Critic Score
    The direction is so intense that you get lost in this dark New York fairy tale with its surreal characters, excellent dialogue and morbid thriller flair. For the long wait it is rather short though.
    • 76 Metascore
    • 75 Critic Score
    Shootmania Storm proves everybody wrong who thought that there are no innovations possible in multiplayer shooters. But with the focus on competition, the potent editor as well as gameplay, the visuals suffer tremendously.
    • 76 Metascore
    • 80 Critic Score
    While the core mechanics hardly make any progress, in terms of storytelling Origins is definitely worthy of concluding the Arkham trilogy in thrilling fashion.
    • 76 Metascore
    • 68 Critic Score
    Thousands of bugs against eight soldiers: The mix between real time tactics and tower defense has its moments, but the mechanics get stale too soon.
    • 75 Metascore
    • 90 Critic Score
    Mysterious, poetical and full of atmosphere – Dear Esther is as magical as a short story from Ray Bradbury. The creative way of storytelling fascinated me from the very first moment.
    • 75 Metascore
    • 80 Critic Score
    Black Pants didn't only work on creative physics puzzles, but also implemented a well executed platformer. It's a little short though.
    • 75 Metascore
    • 81 Critic Score
    It is a nice stroll down memory lane through 30 years of WrestleMania history. Unfortunately the publisher change didn’t result in a change of direction yet.
    • 75 Metascore
    • 83 Critic Score
    Zenimax had a steep mountain to climb: They had to cater to both the expectations of fans of Offline-Tamriel as well as demands of online-mechanics. And even though the result is far from perfect and seems to lose focus here or there, I don’t regret any of the rather large amount of time I’ve spent with TESO.
    • 75 Metascore
    • 70 Critic Score
    This is still a solid puzzle game, but 5th cell smoothed out too many edges that made the other Scribblenauts so special.
    • 75 Metascore
    • 78 Critic Score
    The journey through Capcom's dragon infested world has left its mark on me. You'll encounter interesting situations, intense fights and motivating goals. On the other hand the scenery is fragile, a lot of quests are monotonous. Yes, it could have been better on a few levels. But even with its rough edges it is worth your time to dive into the world of Dragon's Dogma.
    • 75 Metascore
    • 67 Critic Score
    The presentation is cute beyond believe, the music is great, the fighting system is as simple as varied – it sure sounds like a winner. But at its core there are too many weaknesses on display, most notably the absence of RPG elements, which makes the fights too monotonous in the long run.
    • 75 Metascore
    • 85 Critic Score
    Yes, taking care of your pokégotchis is superficial at best. And for ten years now Square is struggling with good camera positions in the fast-paced fights. But albeit all flaws this is a very entertaining action RPG with an engrossing and multilayered storyline. Oh yes: It looks great, too.
    • 75 Metascore
    • 72 Critic Score
    Colourful and entertaining minigames with retro feeling.
    • 75 Metascore
    • 61 Critic Score
    I don’t know if this is the road that EA should follow when it comes to Need for Speed. An interesting concept suffers from technical faults like bad AI or abysmal online features. And of course the fact that other games like Forza Horizon or NfS Most Wanted are plain and simple more fun to play.
    • 75 Metascore
    • 83 Critic Score
    The perspective might be unsual, but in the 2D-arenas you'll witness intense online battles. Balancing is okay, controls are easy to pick up and the cartoon style is easy on the eyes.
    • 75 Metascore
    • 71 Critic Score
    This is an interesting twist on real time strategy that soon showcases its unique dynamics. But it is rather short and gets repetitive too soon.
    • 75 Metascore
    • 76 Critic Score
    An overpriced demo? Metal Gear Solight? It is just a small glimpse into Kojima’s latest stealth vision. But it serves its purpose: I am curious what to expect in The Phantom Pain.