4Players.de's Scores

  • Games
For 2,221 reviews, this publication has graded:
  • 50% higher than the average critic
  • 7% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
2222 game reviews
    • 80 Metascore
    • 80 Critic Score
    Take a pinch of Rez, add a helping of Gitaroo-Man, serve with loads of electronic beats and fascinating visuals and you get a quite interesting rhythm game. With more content and better balancing this could easily play in the same league as Amplitude or Thumper.
    • 72 Metascore
    • 80 Critic Score
    A really neat puzzler. But be aware: If you play with a friend or partner, get ready to communicate!
    • 83 Metascore
    • 85 Critic Score
    Stylistically classy and mechanically elegant adventure about nine murder cases in an interesting time warp.
    • 90 Metascore
    • 92 Critic Score
    It took a long time for the Umbra Witch to climax on PC but after seven years she finally arrived. And she didn’t miss a beat. This was and still is a first class action-adventure full of creativity, adrenaline fueled battles and sassiness beyond belief. And unlike Nier Automata this is a decent, albeit option lacking PC port.
    • 80 Metascore
    • 65 Critic Score
    While the visuals are sub-par at best, Battle Brothers is an interesting turn based tactics beast with a multi-faceted battle system but also serious balancing issues.
    • 68 Metascore
    • 79 Critic Score
    Huge nostalgic jump&run marathon with cleverly integrated abilities and puzzles. But towards the end this old school 3d-platformer lacks fine tuning.
    • 84 Metascore
    • 88 Critic Score
    A year ago on PlayStation 4 this was a surprise hit. The simple but thought-through concept still works, though and makes this exhilarating cocktail of dungeon crawler, dualstick-action and bullet hell blast.
    • 85 Metascore
    • 86 Critic Score
    I overlooked the franchise for too long, as I am glad that this year I ventured into the Major League ballparks. This is a mode-filled, very entertaining baseball experience that is not quite perfect yet, but nonetheless will eat your time away.
    • 72 Metascore
    • 67 Critic Score
    Good idea, tenacious execution. In theory the snaky movement concept with its fluid motions and climbing is a neat addition to platforming, but in the end everything is a tad too sluggish.
    • 78 Metascore
    • 76 Critic Score
    Classic Lego’ish action adventure in an open world with bucket loads of Zucker/Abrahams style of humour and the coop mode that was dearly missed in the Wii U original. Unfortunately the Switch version suffers from technical shortcomings like frame rate issues.
    • 77 Metascore
    • 72 Critic Score
    The sequel to the rather disappointing Toukiden at its core is a motivating demon hunt with an entertaining story and an open world, that shows a few visuals deficits.
    • 83 Metascore
    • 86 Critic Score
    While the user comfort within these exceptionally bizarre anime thrillers is reduced due to lack of touch functionality, technically you can expect faster loading times and crisp visuals.
    • 77 Metascore
    • 80 Critic Score
    About a year ago on PC this was one of the most ambitious time management games of the time – and it still is on console. With lots of humour, a fairly deep and tactical turn based fight management, a whodunit for good measure and an inspired 16-bit-retro-fell to it, Punch Club will draw you in. But within all the movie quotes and references you’ll also find a great amount of grind.
    • 65 Metascore
    • 65 Critic Score
    It sounds more promising than it really is. With all due respect to the solo development effort of Denis Galanin the picture puzzles become redundant after a while – especially since they are almost void of Kafka’esque elements.
    • 86 Metascore
    • 80 Critic Score
    The fight against the robots is not as intense as Superhot VR – but the highscore hunt is catered remarkably well to suit VR needs and a technical masterpiece with accurate roomscale tracking. Content is limited, though.
    • 71 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 59 Metascore
    • 25 Critic Score
    With its focus on lackluster hack&slay fights and an interesting but totally underutilized narrative Gladiolus’ solo adventure doesn’t seem to fit into the big FF15 picture.
    • 77 Metascore
    • 82 Critic Score
    Clever puzzlemix based on a fictitious programming language.
    • 82 Metascore
    • 91 Critic Score
    This is a beautiful expansion, visually spectacular and challenging – on par with Bloodborne’s “The Old Hunters”.
    • 84 Metascore
    • 91 Critic Score
    Even with all the visual enhancements like 60 frames you can feel the age, although the timeless art design still works its magic. But that aside this is an impressive package of action roleplaying classics.
    • 71 Metascore
    • 75 Critic Score
    Colorful mix of turn based strategy and card organizing with a steep learning curve, a high challenge level and the typical rogue-like elements, that degrade the motivation over time.
    • 84 Metascore
    • 87 Critic Score
    This is like your first love rekindled – if you are fan of classic adventures. Filled to the rim with references to old masterpieces from LucasArts while sporting old-school qualities like beautifully written dialogue, quirky characters and bucket-loads of humour this is on par with the likes of Maniac Mansion, Zak McCracken etc.
    • 75 Metascore
    • 85 Critic Score
    This might not be the system seller that Oculus is hoping for, since music games still basically are a niche market. But nonetheless this is a perfect example how known concepts can be enhanced and become more immersive. This is Harmonix’ best rhythm extravaganza since Fantasia: Music Evolved.
    • 64 Metascore
    • 68 Critic Score
    This hack & slay doesn’t show any major flaws, but it also doesn’t excel at anything. Solid entertainment if you’re finished already with Van Helsing and need another helping of blood, guts and loot.
    • 93 Metascore
    • 91 Critic Score
    For the 20th anniversary of their role-playing saga, Atlus delivered a true masterpiece. All the elements, big or small or as trivial as they might seem sometimes, are well put together and interconnect in an almost unnoticeable manner. Plus: The presentation is plainly beautiful with a coherent colorful manga/anime art design that is a perfect fit for one of the best JRPGs out there.
    • 74 Metascore
    • 66 Critic Score
    It might have more options to adjust the visuals. But it still plays in the second league of open world games while the zombie outbreak lost its bite and Frank West lost his cynical touch, which was replaced by one-liners that would be too corny even for Evil Dead’s Ash Williams.
    • 71 Metascore
    • 80 Critic Score
    There are some problems with the procedural world generation. And the UI lacks a sorting function for objects, while the free building is a little awkward. But nonetheless this is a huge creative sandbox somewhere between No Man’s Sky and Minecraft.
    • 76 Metascore
    • 75 Critic Score
    Solid expansion that replaces the dynamic battles with tenacious fights in the trenches.
    • 62 Metascore
    • 78 Critic Score
    Flatout 4 is back on track. It takes a while to get into, but once you’re hooked to this arcade racer, you’ll look past its loose controls and the AI flaws.
    • 27 Metascore
    • 37 Critic Score
    The story premise is interesting, but basically everything else about this game isn’t. It could have been a decent coop action adventure, but it lacks finesse on absolutely every level.

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