4Players.de's Scores

  • Games
For 886 reviews, this publication has graded:
  • 47% higher than the average critic
  • 7% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 92 The Legend of Zelda: A Link Between Worlds
Lowest review score: 1 Dungeon Keeper
Score distribution:
886 game reviews
    • 52 Metascore
    • 49 Critic Score
    Operation Raccoon City failed! Fans of Resident Evil will be just as disappointed as anyone hoping for a Left 4 Dead challenger. It is a disgrace for the franchise.
    • 54 Metascore
    • 49 Critic Score
    It could have been a modern version of Hothouse Creations’ Gangsters 2 mixed with XCOM. But what you get is rather superficial in every aspect. The turn based battles suffer from an inconsequent and sometimes broken cover system, while the business aspects don’t offer any challenge at all.
    • 63 Metascore
    • 49 Critic Score
    If you thought that on Nintendo’s handheld you’ll get a decent funracer that shows the quality of its’ 360 or PS3 siblings, go look somewhere else.
    • 64 Metascore
    • 49 Critic Score
    Simple action, a boring story: This tie-in to the TV show is mostly irrelevant, although the approach sometimes is interesting. But even without bugs and with better visuals Defiance would have problems in giving other online action games a run for their money.
    • 60 Metascore
    • 49 Critic Score
    How to fall asleep – that would be a more suitable title. Or: Uncle Kovac’s island hopping for stressed out zombie tourists… You will stumble over the occasional good idea. But good execution should mean more to development than another way to dismember the undead.
    • 59 Metascore
    • 49 Critic Score
    At its content core, this a beautiful conversion of a very polarizing game. But with more technical problems than expected for the first time this game also feels very old.
    • 61 Metascore
    • 49 Critic Score
    It could have been an alternative to Mario Kart. But without online play and balancing issues this one decent fun racer becomes a frustrating racer.
    • 58 Metascore
    • 49 Critic Score
    The battle system is catastrophic. Otherwise the 4X-system works. Which makes the ugly and confusing military confrontations even more annoying.
    • 66 Metascore
    • 48 Critic Score
    The visuals are clearly better than in the disastrous 3DS version but still this racer is far away from taking the pole position. Poor AI, an inconsistent penalty system and the reduced content are disappointing.
    • 61 Metascore
    • 48 Critic Score
    Rare, what happened to you. Once you brought us gems like GoldenEye, Conker or Donkey Kong Country. And now? Now you bring us… This…
    • 42 Metascore
    • 47 Critic Score
    This may look like a playable anime, but the mechanics are miles away from Ni no Kuni or Tales of Graces . Character, quest and leveldesign are uninspired, the battles are primitive and the plot… Well, it has half naked women…
    • 65 Metascore
    • 47 Critic Score
    Playing this digging puzzler made me almost fall asleep. But as soon as you get a few players to help you, you’ll uncover some fun buried under all that rubble.
    • 58 Metascore
    • 46 Critic Score
    Despite nice visuals Defenders of Ardania has no chance of competing with games like Defense Grid, Sol Survivor or Anomaly. The balancing is below par, you hardly need any tactics and the interface is just poor.
    • 55 Metascore
    • 46 Critic Score
    In theory Mugen Souls offers everything fans of tactical adventures crave for. But in the end the humor seems too forced, the tactics are as superficial as the story.
    • 58 Metascore
    • 46 Critic Score
    It is hard to associate this dungeon crawler with the once fearsome name it carries. This is a bland hack&slay with little variation and even less horror.
    • 60 Metascore
    • 46 Critic Score
    If you ignore the slight framerate problems, this is the first impressive showing of the visual capabilities, an interesting taste of what is to expect in the new generation. Unfortunately the mechanics suffer – up to the point where the game gets plain boring.
    • 57 Metascore
    • 45 Critic Score
    There are zombies? Really? I don’t care. I’d rather die than to stay on the beautiful island Panai where all I can do is participate in a boring fight for survival, filled with collectable overkill and horrible quest design.
    • 52 Metascore
    • 45 Critic Score
    Soccer management meets The Movies – while the concept seems intriguing, the execution isn’t. The mechanics are superficial and for every aspect the game introduces there is another game that does it better, the mix just doesn’t add up.
    • 47 Metascore
    • 45 Critic Score
    The story is boring, the action not fast-paced enough. And in the end even the good ideas like the boss fights, the upgrades and the nonlinear dimension structure are all in vain.
    • 39 Metascore
    • 45 Critic Score
    It could have been a modern Godzilla Destroy All Monsters Melee. But in this form Pacific Rim is just a conceptually interesting but boring fighting game with big robots and gutsy in-app-purchases.
    • 38 Metascore
    • 45 Critic Score
    In theory this could be an entertaining coop brawler. But it lacks in technical quality, variety and esprit. “Kowabunga” alone doesn’t cut it.
    • 66 Metascore
    • 45 Critic Score
    Ugly, generic, boring: Even the cool mech builder can salvage this dud.
    • 45 Metascore
    • 45 Critic Score
    The hack&slay formula is simple. But Blood Knights doesn’t deliver. That this game and Venetica come from the same dev team is hard to believe.
    • 38 Metascore
    • 45 Critic Score
    What chaos! This is by far the weirdest jump-and-run I have played in a while. Unfortunately it is not as fascinating as it sounds, since the novelty factor soon becomes stale and uninspired.
    • 62 Metascore
    • 45 Critic Score
    The concept is interesting, the execution is frustrating. The journey through the pixelated limbo for videogame heroes sparks your curiosity, but what remains is a lukewarm collection of quiz- and minigames.
    • 50 Metascore
    • 45 Critic Score
    For some games the transition from mobile devices to the PC works well. Here this is not the case.
    • 70 Metascore
    • 45 Critic Score
    The controls and visuals are okay, the rest plainly isn’t.
    • 42 Metascore
    • 43 Critic Score
    What happened to Digital Extremes? This bland shooter with Kirk and Spock looks and plays unfinished, even though some design ideas look promising. The visuals remind me of the first 360 games, the reptilian opponents’ AI is way below standards and sometimes the not much better partner AI puts me into dire straits.
    • 61 Metascore
    • 43 Critic Score
    It might look like its big brethren, but this is an uninspired light version of everything that made the franchise successful.
    • 38 Metascore
    • 42 Critic Score
    It's a pity that Capcom constricts the new Steel Battalion with Kinect. Without the motion controls this could have been an entertaining mech shooter.
    • 55 Metascore
    • 42 Critic Score
    It's hard to find reasons to play this standalone add-on. It is outdated, visually not really appealing, offers no challenge and minimal multiplayer options.
    • 43 Metascore
    • 42 Critic Score
    This is absolutely no competition for Uncharted. The fights are boring and bugs ruin the remaining fun. Which is a pity, because the vistas and solid puzzles give a glimpse of what this game could have been.
    • 54 Metascore
    • 41 Critic Score
    All the interesting ideas get lost in a clutter of ugly backdrops, cumbersome controls and meaningless fights against never changing foes.
    • 49 Metascore
    • 41 Critic Score
    Eleusis is an atmospheric, but mechanically very superficial adventure.
    • 60 Metascore
    • 41 Critic Score
    It has its moments. But there are too few and they are not spectacular enough. The one-dimensional action seems even more inappropriate on the big screen. It just is not interesting.
    • 64 Metascore
    • 40 Critic Score
    This is an old-fashioned and totally uninspired online arena shooter that one can hardly recommend – and not only because you will have problems to find someone on the deserted servers.
    • 56 Metascore
    • 40 Critic Score
    Concept and artdesign are not too bad, but the game suffers from bad movement recognition.
    • 54 Metascore
    • 40 Critic Score
    With less focus on unspectacular Augmented Reality and more focus on suspense, psychological terror and atmosphere this could have been a great horror game for Nintendos mobile system.
    • 50 Metascore
    • 40 Critic Score
    As a little snack for fans of dungeon crawlers this just might be enough. If you don't expect too much and like to beat up Santa with bananas or carrots, you won't be disappointed.
    • 49 Metascore
    • 40 Critic Score
    Thanks to Kinect you can take over all of your favorite characters. But nonetheless this is an uninspired and disappointing first person-brawler.
    • 54 Metascore
    • 40 Critic Score
    It is short, it is unspectacular and it doesn't show the quality that other Kinect games established over time. There is nothing magical here.
    • 69 Metascore
    • 40 Critic Score
    Are you serious, EA? On the cover it states FIFA 13, but on the disc you'll get a version that seems more like a touch- and co-op-enhanced version of FIFA 12. One that has problems with a steady framerate even offline, that is.
    • 50 Metascore
    • 40 Critic Score
    For a few half hours here and then it might be okay, but it doesn't offer the social element of FarmVille nor the amount of content or diversity of Harvest Moon.
    • 39 Metascore
    • 40 Critic Score
    If you played games like Alien Breed or Dead Nation you know what to expect. But be aware that even though the lighting and sound effects are nice, virtually everything else is below par.
    • 76 Metascore
    • 40 Critic Score
    The presentation is minimal, there are no hires visuals nor multitouch. There is no tutorial and no campaign. There are no scenarios, but instead you get a cheating AI. But if you play online against human opponents the magic you associate with the board game, is almost there.
    • 34 Metascore
    • 40 Critic Score
    I don’t care who dies or survives. In the beginning my curiosity was sparked by stealth mechanics as well as team and resource management. But in the end this is an outdated, very generic, very boring and often very ugly zombie action that certainly fails to live up to the big name it carries.
    • 56 Metascore
    • 40 Critic Score
    Crazy Golf and Augmented Reality don’t mix well.
    • 29 Metascore
    • 40 Critic Score
    It could have been an interesting combination of old school mechanics and modern hack&slay action. But starting with the substandard engine up to dubious design decisions you have to dig through a lot of coal to get a glimpse of the diamond that this could have been – or might become, if the team keeps patching for a while.
    • 32 Metascore
    • 40 Critic Score
    Lifeless backdrops, a clumsy production, dry dialogue, annoying puzzles: In the age of The Walking Dead all aspects of the game lack heart as well as a modern approach to game design.
    • 42 Metascore
    • 40 Critic Score
    It's got smurfs, all right, and they do jump and run. What it lacks is cleverly designed levels – anything from unsightly graphics to mindlessly placed platforms carries the mark of the uninspired.
    • 51 Metascore
    • 40 Critic Score
    Boring missions, boring controls and weak visuals.
    • 68 Metascore
    • 40 Critic Score
    Be ashamed, Frontier! Where is the depth and the fun of Rollercoaster Tycoon? Even on the DS Zoo Tycoon was more entertaining than here. Yes: The animals all look great and you can interact with them – but this ain’t Kinectimals 2!
    • 36 Metascore
    • 40 Critic Score
    Yes, it is playable. And some dribbling looks decent. But if you're looking for the next generation of basketball, this is not it.
    • 63 Metascore
    • 39 Critic Score
    It was a futile idea to release this on the PC. It just shows you the difference between an entertaining, but meaningless mobile spacetrip and a full-fledged space opera à la Elite. In this case almost everything is missing.
    • 52 Metascore
    • 39 Critic Score
    Controls are simple, character development is just doing enough to keep things interesting. From a technical point of view this hack&slay would leave a solid impression if you wouldn't encounter invisible level borders that restrict you. But what annoys me most is the completely useless experience system, where the points you get seem to be dished out at random.
    • 45 Metascore
    • 39 Critic Score
    Will there ever be a good Bond game again? With Legends, new lows will be reached. A lot of potential shines through, but in the end the poor visuals, the useless stealth mechanics and the sluggish controls gain the upper hand.
    • 73 Metascore
    • 39 Critic Score
    Neither visuals nor controls of this once epic adventure are optimized for the tablet. Add to that numerous bugs and crashes and the only advice that I can give you, is to stay away from this.
    • 78 Metascore
    • 39 Critic Score
    In theory Overclocked is a successful remake of one of the DS’ grand role-playing games. Unfortunately preventable technical glitches like regular freezes and occasional crashes take a lot away from its’ theoretically well deserved glory.
    • 61 Metascore
    • 39 Critic Score
    In times of The Witcher or Dark Souls this is hard to bear. The dialogue is below daily soap standards, the fighting system as superficial as any, visuals are outdated. This is gruesome.
    • 53 Metascore
    • 38 Critic Score
    Lost highlights are ever-the-same clashes of enormous fleet formations, during which tactical orders are either ignored or negated by mistakes in AI behavior. Lots of shortcomings as well as a number of bugs add to the frustration.
    • 38 Metascore
    • 37 Critic Score
    Although it is not as bad as I initially feared and despite showing some interesting concepts, Battleship still is rubbish.
    • 32 Metascore
    • 37 Critic Score
    Level- and mission-design are incredibly boring, the technical foundation is gruesome. Even if you replace the AI-idiots with human friends, the entertainment value is not worth mentioning.
    • 20 Metascore
    • 36 Critic Score
    The War Z might use the same elements that make DayZ an enthralling experience. But it puts them together so halfheartedly that you have to turn away in disbelief.
    • 43 Metascore
    • 35 Critic Score
    Kudos! It takes some effort to demolish a franchise – even if it was mediocre at best. The flight model is simple, the controls are gruesome and the visuals are as outdated as the planes you have to fly.
    • 33 Metascore
    • 34 Critic Score
    Vita users deserve more than the half-baked conversions they get lately. This is a disgrace to the Call of Duty franchise. Both story and multiplayer feel unfinished.
    • 33 Metascore
    • 34 Critic Score
    I wouldn’t have missed a thing if this “game” would have stayed away from consoles. This is just a boring, technically absolutely unimpressive simulation that fails at the only thing it should rather do well: Simulate.
    • 69 Metascore
    • 33 Critic Score
    In the end this is not much more than a demoversion with a hefty pricetag, a slap in the face of the devoted fan.
    • 28 Metascore
    • 33 Critic Score
    The ingredients of this rail shooter are solid, but the final result is disappointing and does neither the source material nor the genre justice – especially on the 360 with its ridiculously loose stick controls.
    • 45 Metascore
    • 31 Critic Score
    This game is as dull as it is short, the mission design alternates between frustrating and uninspired. Against this even Ace Combat looks like a hardcore simulation.
    • 31 Metascore
    • 30 Critic Score
    This is nothing but a failed arena racer that should be avoided even by the most undiscerning crash junkie.


    • 47 Metascore
    • 30 Critic Score
    Anyone on the lookout for technical problems might consider starting a list: Stuttering? Check. Tearing? Check. Pop-Ups? Check. Blurry textures? Check. Erroneous shadows? Check. Clipping? Check. Faulty collision detection? Check.
    • 54 Metascore
    • 30 Critic Score
    There is no comparison to its entertaining HD-brethren. The visuals are a joke, there are less puzzles and more senseless fighting – which is not entertaining at all, thanks to the imprecise controls. But even if you don't know the other versions, this is not worth the name.
    • 45 Metascore
    • 30 Critic Score
    The visuals would have been already outdated in the Dreamcast era, the gameplay is as monotonous as it can get. I don't think that Reggie Fils-Aime had this game in mind when he said that Microsoft and Sony need to react to Nintendo.
    • 47 Metascore
    • 30 Critic Score
    Arma Tactics is a catastrophe. Cover is ignored, enemies can shoot through walls and ceilings, they act like suicide commandos. Balancing is simply bad.
    • 40 Metascore
    • 29 Critic Score
    Dare to fly? No! I won’t! You can’t force me!
    • 23 Metascore
    • 28 Critic Score
    This is a big disappointment. Fighter Within fails not only as a game for motion recognition but also as an alternative for the likes of Tekken.
    • 33 Metascore
    • 25 Critic Score
    No. That’s a no-go. Warhammer 40K is one of my favorite licenses. It’s scarred by brutal war. It depends on its stories, its atmosphere and its art design. This on the other hand offers nothing but utter disappointment.
    • 49 Metascore
    • 23 Critic Score
    I should have been warned by the logo on the box: Trickstar Games. The team that basically ruined the Jane's franchise. And they keep doing what they do best – which is not too much. The presentation is awful, the engine is outdated, the mission design is dreadful.
    • 11 Metascore
    • 20 Critic Score
    30 games? Yes! Great? Hardly! If you want minigames for your Wii U GamePad buy a ticket for Nintendo Land or visit the Rabbids.
    • 19 Metascore
    • 20 Critic Score
    After the latest videos I didn’t expect much, although I was hoping for some kind of entertaining trash. The final result is underwhelming. This isn’t trash – this is just garbage.
    • 22 Metascore
    • 17 Critic Score
    Never ever would I have thought that I’d rather play the abysmal Resident Evil 6. This could have been the return to old school survival horror that a lot of fans were hoping for. But in the end the scariest part of Black Soul is the fact that somebody actually was convinced this was ready to be released.
    • 24 Metascore
    • 16 Critic Score
    There are a lot of minigame compilations out there. But no matter how hard I try, I can't think of one worse than this. Absolutely none of the disciplines can satisfy. And what the heck do you need a story for?
    • 33 Metascore
    • 16 Critic Score
    Somewhere in this mess is an X as you know and like it: Smaller, but prettier and with a solid foundation. But with problems like game-stopping bugs and bad design decisions all the ambition goes down the drain.
    • 31 Metascore
    • 13 Critic Score
    Sports Connection fails from start to finish: Controls are sloppy, visuals are boring, fun is absent.
    • 20 Metascore
    • 10 Critic Score
    Not only is Citadels an incredibly awful mixture of Stronghold and Age of Empires with outdated graphics, it also features an abundance of bugs: Persistent crashes, physics errors, AI mishaps and non-existent path-finding are but the tip of the iceberg.
    • 21 Metascore
    • 9 Critic Score
    Finally licensed gaming goes back to the roots: No ambitious mission design, no accurate controls, no visual splendor, no quality control. Just classic honest trash. No seriously: This is trash. The worst kind…
    • 25 Metascore
    • 4 Critic Score
    The stupid battles, in which you strike over the touchpad like a lobotomized baboon until you are forced to a break, serve only one purpose: To make as much money over in-app-purchases as possible.
    • 59 Metascore
    • 2 Critic Score
    Mythic said they want to treat the source with respect. They said, that the ultimate rpg series returns. But is is a slap in the face at the latest when you are invited to watch a trailer for FIFA. The paywall come later and are not as evident as in Dungeon Keeper, but nonetheless this is fantasy fastfood that result in aversion instead of immersion.
    • 42 Metascore
    • 1 Critic Score
    How dare you to soil a classic like that. This is the epitome of in-app-pestilence. The paid content gets a grip on the gaming experience way too quickly. What once was one of Bullfrog's finest masterpieces now is nothing more than a soulless marketing product.