4Players.de's Scores

  • Games
For 2,008 reviews, this publication has graded:
  • 50% higher than the average critic
  • 7% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
2008 game reviews
    • 58 Metascore
    • 55 Critic Score
    An artdesign reminiscent of The Wind Waker is not enough to make a mediocre action-adventure interesting. Cornerstone shows a lot of potential as well as ambition, but in the end that is not enough.
    • 63 Metascore
    • 55 Critic Score
    It tries to be like The Talos Principle, but it plainly doesn’t reach it on any level, neither philosophically nor in terms of puzzles or immersion.
    • 61 Metascore
    • 55 Critic Score
    SBK Generations offers a lot of content thanks to the use of the superbike licence from 2009 to 2012. But at its core you get the same game as last year or the year before. It's enough.
    • 62 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 55 Critic Score
    Armored Core V is a very dull vision of a future filled with powerful mechs – even though the tactical options and the extensive construction of those metal beasts are quite impressive.
    • 68 Metascore
    • 55 Critic Score
    If you’re easily frustrated, stay away from this randomly generated jump&run kingdom filled with bucket loads of traps.
    • 40 Metascore
    • 55 Critic Score
    The discrepancy between visual and game design couldn’t be bigger. While the pixelart is simply beautiful throughout the fighting mechanics and collision detection need an overhaul.
    • 56 Metascore
    • 55 Critic Score
    Solid but totally unpolished and unspectacular fantasy roleplaying game with turn-based battles.
    • tbd Metascore
    • 55 Critic Score
    I enjoy 2d-roleplaying a la 16-bit, but here the Portuguese team from Aldorlea Games takes the easy way out. Where other retro developers try to combine old school visuals and mechanics with modern amenities, this is as pure as it gets – and sometimes it just feels old.
    • 53 Metascore
    • 55 Critic Score
    Yes, architecture and costumes are adequate. And yes, you can influence little things while both storylines offer interesting twists and turns. But the combat system in this superficial fantasy adventure is one of the worst in years, while the stealth and dialogue systems don't live up to their potential.
    • 59 Metascore
    • 55 Critic Score
    This is not enough, EA. Although you’ll notice significant improvements over last years’ version, compared to 2Ks slam dunks this is conservative low level college basketball.
    • tbd Metascore
    • 55 Critic Score
    I can't blame the game for the lack of an online community - but it harms it tremendously. The core mechanics are definitely worth a look.
    • 49 Metascore
    • 55 Critic Score
    On the surface everything seems to work, but the deeper you look, you’ll find that there is just nothing there. But the trip into the Adventure Park was good for something: It made me install Rollercoaster Tycoon 3 again.
    • 62 Metascore
    • 55 Critic Score
    It seems to me as if the developers didn't know where to go with this reboot of the turnbased tactics classic. It's nice to be back in Arulco but the gameplay experience lacks depth and direction, the action is superficial while the tactical options are shallow.
    • 64 Metascore
    • 55 Critic Score
    At first glance it makes you curious. The art design is interesting, but once you have seen it all you'll find that it is little more than an overpriced minigame.
    • 66 Metascore
    • 55 Critic Score
    This is better than expected, especially in terms of track design. But nonetheless Kylotonn is miles away from the quality that Milestone delivered with Sebastien Loeb Rally Evo, while Codemasters’ DiRT Rally is a whole different league altogether.
    • 81 Metascore
    • 55 Critic Score
    The campaign delivers as it did on other systems, but suffers from framerate issues. The multiplayer drags the Wii U experience down. I can live with the small number of available players, even though some modes suffer from that. But the connection losses are a big disappointment.
    • 57 Metascore
    • 55 Critic Score
    I don’t really care about technical problems like tearing or aliasing. What I care about, is that this could have potentially been a modern Streets of Rage in space. Unfortunately the abysmal balancing and sometimes clumsy evasion controls impede lift-off.
    • 55 Metascore
    • 55 Critic Score
    While the humour is back to its sarcastic bite and the visuals are improved, Neptunia still suffers from old problems: incredibly boring quest and level design.
    • 54 Metascore
    • 55 Critic Score
    On the surface all the elements that made the former Army of Two games such interesting experiences are still there. But the deeper you look the more superficial they get. Resident Evil 6 might have failed because the vision couldn’t be executed. But here you’ll miss the vision in the first place. This is a run-of-the-mill shooter with big explosions and little depth.
    • 65 Metascore
    • 55 Critic Score
    Once you have a strategy for every opponent the kinect slashing gets repetitive.
    • 56 Metascore
    • 55 Critic Score
    The best part of the package is the emulation of the old arcade machine, while all the new levels and mechanics work against a lot that good ole Q-Bert was fighting for more than 30 years ago.
    • 76 Metascore
    • 55 Critic Score
    If Disney would build a prehistoric theme park, this would be the blueprint. You can tame the wildest animatronics with one button, blinking areas show you where to go or what to do next and everybody makes you feel as happy as possible, thus cancelling out any sense of danger. Unfortunately the atmosphere suffers as much as the challenge. This could have been an important step for the franchise but instead marks its low point.
    • 47 Metascore
    • 55 Critic Score
    Naughty tries hard to step out of the shadow cast by his first outing, which hasn't been received well. And for the most part all mechanical changes seem to work out fine. Unfortunately you can't say that for the ridiculously stupid AI.
    • tbd Metascore
    • 55 Critic Score
    On mobile platforms Reaper might be a nice action roleplaying experienced. But a lot of it gets lost in the PC translation that doesn’t reach its potential.
    • 62 Metascore
    • 55 Critic Score
    Motion recognition works well, which cannot be said for the voice recognition. And even though you'll find more than enough challenges, some design decisions slow the super heroes down, most notably the restricted mode selection.
    • 47 Metascore
    • 55 Critic Score
    At its core Sanzaru Games delivers a classic jump&run. But clumsy controls and a considerably slower pace than you’re used to from other Sonic adventures make it a tedious platformer.
    • 32 Metascore
    • 55 Critic Score
    The concept actually works. The change of perspective as well as the new art direction build a solid foundation. But under the surface nothing really comes together.
    • 44 Metascore
    • 54 Critic Score
    I can appreciated that Wales Interactive wants to deliver more than just another endless runner. But the setting with werewolves in space sound more interesting than it really is while the mechanics are nothing more than a sequence of quick-time reactions.
    • 48 Metascore
    • 54 Critic Score
    This is a wasted chance. While Rebellion's Aliens vs. Predator remake at least occasionally managed to deliver horror atmosphere and suspense, Colonial Marines mutates to a rather dull run-and-gun-experience, while the visuals seem older than the movie this is based on.