4Players.de's Scores

  • Games
For 2,260 reviews, this publication has graded:
  • 50% higher than the average critic
  • 7% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Call of Duty: Modern Warfare Remastered
Lowest review score: 1 Dungeon Keeper
Score distribution:
2261 game reviews
    • tbd Metascore
    • 70 Critic Score
    While the basic premise of controlling various aircraft in their descent and landing with its mission variety on the nicely designed maps stays intact, this is one of the very few games where the devteam was not able to implement a proper tracking of the Touch controllers.
    • tbd Metascore
    • 70 Critic Score
    Ambitious 2D-horrortrip borrowing heavily from Silent Hill, but the suspenseful narrative is not enough when level design and game mechanics are too foreseeable and repetitive.
    • 81 Metascore
    • 70 Critic Score
    This time the screenplay just doesn’t work. But even though this is the weakest episode of the whole series by a mile, it still shows enough “Walking Dead” to be entertaining.
    • 57 Metascore
    • 70 Critic Score
    The mechanics are as mediocre as they were on the other systems, but additionally the Wii U version suffers from a stuttering framerate and superficial usage of the Wii U gamepad.
    • tbd Metascore
    • 70 Critic Score
    As a door opener into the world of Vive-VR Valves tech demo The Lab is the perfect start. But when it boils down to games and mechanics there is not enough substance. [Tested with Vive]
    • 61 Metascore
    • 70 Critic Score
    A solid HD remaster of a hidden gem from the PS2/Xbox era. Unfortunately all the visual improvements cannot hide the age of the original while the changes to control and cover systems bring their own problems.
    • 65 Metascore
    • 70 Critic Score
    Interesting at first, but in the long run this turn based tactics experiment gets quite monotonous.
    • 76 Metascore
    • 70 Critic Score
    Against all skepticism the seemingly unholy union between Link and Koei's Warriors works surprisingly well. Tecmo Koei is far from delivering a totally new gameplay experience, but offers a nice take on the Zelda mythology and shows an interesting facet of the heroes and heroines in Hyrule.
    • 87 Metascore
    • 70 Critic Score
    At one point Max mumbles almost like Sylvester Stallone. And that's when I thought "Killing is as easy but also as boring as breathing". What once was a stylistic masterpiece with rough edges now becomes mass compatible mainstream action for the Call of Duty generation.
    • 73 Metascore
    • 70 Critic Score
    At its core this is a decent port of the intuitive touchscreen jump-n-run-builder: Proven mechanics, technically sound and easy to control. Unfortunately Nintendo decided to take the online level exchange out.
    • 70 Metascore
    • 70 Critic Score
    If you don’t own a New 3DS, stay away from this, since the old-gen 3DS-systems can’t cope with the technical requirements. If you are the owner of a new system though, you’ll get the same musou fun in Hyrule as on the Wii U.
    • 72 Metascore
    • 70 Critic Score
    This two year old adventure looks great on PS4. And with the addition of playing the episodes in chronological order this is clearly the best version of Beyond. Nonetheless some of the old basic problems remain.
    • 68 Metascore
    • 70 Critic Score
    The board game was optimized for mobile gaming needs, but the fun factor of the minigames fluctuates quite a bit.
    • 59 Metascore
    • 70 Critic Score
    Even though this is a good port of the Action RPG that appeared on PC, I ask myself the question “Why?” over and over. Why take the two year old game including its expensive character micro transactions when over the course of the last years this character as well as the content evolved into the Final Cut that was just released recently? Why?
    • tbd Metascore
    • 70 Critic Score
    A simple, yet entertaining old school point&click adventure.
    • 71 Metascore
    • 70 Critic Score
    It is not just the frustration that comes with the randomly filled and arranged levels and the difficulty spikes that can occur that harm this nonetheless entertaining roguelite shooter. It is rather the technical hiccups that you wouldn’t expect on current console systems.
    • 76 Metascore
    • 70 Critic Score
    Most of the puzzles are well balanced and cleverly connected – a bit of experimenting quickly leads to the correct solution. Although finding alternative paths can be frustrating.
    • 65 Metascore
    • 70 Critic Score
    The difficulty level goes way beyond what you usually describe as "challenging, but fair" – this is do-or-die-retro-feeling. This illegitimate spawn of Ghosts'n Goblins and the humour of Monty Python doesn't disappoint when it comes to the audiovisual design. Unfortunately the mechanics are not near as creative.
    • 52 Metascore
    • 70 Critic Score
    Mighty No. 9 suffers mainly from one problem: An identity crisis. Technical difficulties aside Mighty just can’t manage to step out of MegaMan’s shadow. It feels more like a solid homage than a serious contender.
    • 64 Metascore
    • 70 Critic Score
    This is definitely not what the fans wanted nor what they expected from a new Metroid game. But as a coop shooter it is fairly decent nonetheless.
    • 57 Metascore
    • 70 Critic Score
    A lot of the problems that made its PS3-sibling such a bittersweet pleasure to play are gone. But while I can appreciate the effort Acquire made to enhance and improve the surreal vampire/beat-em-up/roleplaying mix, still a lot of the potential remains untouched.
    • 73 Metascore
    • 70 Critic Score
    It can’t keep up with Legend of Grimrock or the group tactics of Etrian Odyssey. But nonetheless this is a labour of love that will keep fans of retro dungeon crawler happy.
    • 80 Metascore
    • 70 Critic Score
    Depending on the collection of Skylander figures that you already own, the number of areas that can just be opened by your wallet will vary – and so will the fun you will have with the Giants. That aside the new adventure in the Skylands shows improvements on almost every level.
    • 74 Metascore
    • 70 Critic Score
    Even though the acrobatic slay-em-all gets dreary after a while, this is a solid action game set in the unforgiven Attack on Titan universe.
    • tbd Metascore
    • 70 Critic Score
    The five new missions are varied and intense, but overall there is a serious lack of content.
    • 72 Metascore
    • 70 Critic Score
    Compared to games like The Raven everything seems old-fashioned. But in a kinda good way.
    • 70 Metascore
    • 70 Critic Score
    Leviathan combines real time strategy with turn based elements and confronts me with fleet combination and ship specialization. Unfortunately the campaign is too short and suffers from weak presentation. The multiplayer skirmishes are actually quite good though.
    • 69 Metascore
    • 70 Critic Score
    With the added campaign, more traps and improved (yet still not contemporary) visuals, the Nightmare Princess on PS4 is the best Deception 4 you can get. Too bad that Tecmo Koei didn’t improve AI as well.
    • 79 Metascore
    • 70 Critic Score
    L.A. Noire transcended quite well into this console generation. The crime solving adventure still has some highly captivating elements. But it also kept its deficits like the boring fist fights, the trivial shoot-outs or too little mechanical variety overall.
    • 62 Metascore
    • 70 Critic Score
    Toby is as close to Limbo as you possibly can be without lawyers getting involved. But where Limbo is a piece of art where every element comes together this is merely a collection of mechanics that do a decent job. Or with the words of Oscar Wilde: “Imitation is the sincerest form of flattery that mediocrity can pay to greatness.”

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