4Players.de's Scores

  • Games
For 2,221 reviews, this publication has graded:
  • 50% higher than the average critic
  • 7% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Witcher 3: Wild Hunt - Blood and Wine
Lowest review score: 1 Dungeon Keeper
Score distribution:
2222 game reviews
    • 66 Metascore
    • 68 Critic Score
    I can’t think of another franchise, whose hero is so well suited to be the star of a musou game than Guts of the Berserk manga. Having said that mechanically this is a step back, while in terms of storytelling, no musou game has ever been this atmospheric and tense – mainly thanks to the extensive inclusion of original anime scenes.
    • 66 Metascore
    • 60 Critic Score
    What was once a glorious name in JRPG is slowly dismantled by Square Enix and inscrutable design decisions. The sad bit about it is that conceptually this could have been a decent comeback for Lightning.
    • 66 Metascore
    • 67 Critic Score
    While Diluvion shows off some great ideas and a very distinctive artdesign, the execution of all the ideas seems superficial at times. Unfortunately this deep sea adventure lacks depth…
    • 66 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 66 Metascore
    • 57 Critic Score
    The dynamic duo goes for the gold in almost 60 disciplines, but most of them are so irrelevant that the main challenge is to keep yourself motivated.
    • 66 Metascore
    • 65 Critic Score
    MXGP captures the motocross feeling and delivers decent dual-stick controls to keep bike and rider under control. Unfortunately technically the off-road travels don’t seem optimized for PS4.
    • 66 Metascore
    • 73 Critic Score
    The tank mayhem is a worthy heir to the arcade classic. Simple at first, complexity is added by upgrades and slight tactical decisions. And furthermore it is a prime example for the usage of VR, when you get totally immersed in the colorful world. Unfortunately the AI is not with the name, while the difficulty spikes due to sheer numbers can become frustrating.
    • 66 Metascore
    • 65 Critic Score
    It looks decent, it manages to entertain for a little while, but I expected more from the series’ premiere on Wii U than just a colorful snack.
    • 66 Metascore
    • 71 Critic Score
    Compared to masterful strategy like Total War the medieval realtime battles lack detail, challenge and tactical depth. But King Arthur is saved by its atmospheric roleplaying part that reflects the darkness, insecurity and quest for meaning in the post-roman era.
    • 66 Metascore
    • 68 Critic Score
    The foundation draws heavily on the classic NBA Jam and tries to deliver a modern rendition of the arcade basketball that started it all. And while Saber added a few interesting elements the mixture is just lukewarm.
    • 66 Metascore
    • 53 Critic Score
    This reboot feels like a slick sports car with loads of custom tuning, but with a big engine failure and a story that is nothing but embarrassing. The driving feels okay most of the time but overall the fascination fades faster than a nitro boost.
    • 66 Metascore
    • 60 Critic Score
    While the concept is interesting and puts a 360-degree shooting gallery at your disposal, it lacks depth and is merely more than a VR snack. Plus: the movement detection for the blade throwing is sub-standard.
    • 66 Metascore
    • 63 Critic Score
    This feels like a “light” version of the Sherlock Holmes concept, with almost everything a little less complex: Visuals, securing of evidence, deductions.
    • 66 Metascore
    • 67 Critic Score
    No-frills horror action for up to four players.
    • 4Players.de
    • 66 Metascore
    • 71 Critic Score
    This is pure skating, without façade climbing, without jackass, without useless cars or non-functioning skate hardware. At its core the mechanics are outdated, though.
    • 66 Metascore
    • 70 Critic Score
    The concept is as cool as the minimalistic art design that gives you the chance to be a four-wheeled magic marker. And while it might take a while to get used to the art of drifting, you get bored quickly by the redundant mission design.
    • 66 Metascore
    • 60 Critic Score
    An interesting concept that lacks proper execution. In the long run the trains have to take an emergency stop in a cul-de-sac, while the battle system is superficial at best.
    • 65 Metascore
    • 59 Critic Score
    This is no catastrophe, but it is far from being a good game as well.
    • 65 Metascore
    • 60 Critic Score
    Challenging and motivating at first, but the technical faults up to total crashes make sure that the fun is short-lived.
    • 65 Metascore
    • 55 Critic Score
    Armored Core V is a very dull vision of a future filled with powerful mechs – even though the tactical options and the extensive construction of those metal beasts are quite impressive.
    • 65 Metascore
    • 70 Critic Score
    Take the Lemmings out, put sheep in and you have a solid puzzler that doesn’t risk anything but is challenging enough to keep you going.
    • 65 Metascore
    • 68 Critic Score
    Interesting the jump marathon becomes tedious due to heavy repetition of level design and base mechanics.
    • 65 Metascore
    • 62 Critic Score
    The levels are small but challenging, the hunt for carrots surprisingly motivating. But what looked charming in the beginning, soon became redundant.
    • 65 Metascore
    • 61 Critic Score
    The tactical implications of saving people while keeping an eye on the fuel gauge are interesting. But you'll lose interest sooner rather than later, thanks to the frustrating design.
    • 65 Metascore
    • 63 Critic Score
    After the slow descent of indie horror games Stairs is a ray of hope. The atmosphere is tense. Exploration, puzzles, suspense and dramatic getaways are well balanced. But the story lacks depth and I actually could do without the bugs.
    • 65 Metascore
    • 70 Critic Score
    As much fun the sporting events deliver, Wii U Olympians have to swallow the bitter pill that they not only had to wait longer than the mobile sports fans. They also get the less attractive package.
    • 65 Metascore
    • 65 Critic Score
    Fans will notice the mostly subtle changes that make this one of the best games in the series. But if you never were into Koei's “Warriors”, this iteration will not make you change your mind.
    • 65 Metascore
    • 60 Critic Score
    The design is as old school as the difficulty level. As a homage to Castlevania it serves its purpose but compared to games like Fly’n or Guacamelee it falls short.
    • 65 Metascore
    • 70 Critic Score
    Old school city builder with a beautiful art design but clumsy UI.
    • 65 Metascore
    • 65 Critic Score
    It sounds more promising than it really is. With all due respect to the solo development effort of Denis Galanin the picture puzzles become redundant after a while – especially since they are almost void of Kafka’esque elements.

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