4Players.de's Scores

  • Games
For 2,127 reviews, this publication has graded:
  • 50% higher than the average critic
  • 7% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
2128 game reviews
    • 71 Metascore
    • 66 Critic Score
    In terms of complexity, this is a monster. Even experienced turn based strategists will have their patience tested. But in the end they might find success and satisfaction.
    • 71 Metascore
    • 62 Critic Score
    Conceptually this mixture of bullethell-shmup, sidescrolling action and a Diablo’esque loot system is interesting. The execution doesn’t live up to it, though.
    • 71 Metascore
    • 58 Critic Score
    The idea is good – the game unfortunately isn’t.
    • 71 Metascore
    • 71 Critic Score
    Its biggest downfall is lack of useful content. With just five maps and three modes it's not enough to keep you playing for a longer period – even though the frantic action is quite entertaining. With better matchmaking and less focus on DLC the impostors would have a bigger survival chance.
    • 71 Metascore
    • 58 Critic Score
    It looks stylish and gives the slick Street Fighter 4 from Capcom a run for its money. Unfortunately the art design is the only area where JoJo is a competition. Cause behind the façade hides a rather generic beat-em-up.
    • 71 Metascore
    • 72 Critic Score
    The stylish art design and the story are convincing while the gaming experience falls short.
    • 71 Metascore
    • 65 Critic Score
    Unfortunately this is not the spiritual successor to ThrillVille. What it gives you is a tremendous editor with convincing physics that tries to camouflage that the attached mini-games are average at best.
    • 71 Metascore
    • 73 Critic Score
    This anime roleplaying game from the Neptunia team is full of charming antiheroes as well as redundant mechanics.
    • 71 Metascore
    • 59 Critic Score
    After quite a few systems, dozens of planets and hundreds of scans you don’t feel like a conqueror, but rather like Haviland Tuf from George R.R.Martins novel “Tuf Voyaging”: You’re a collector and explorer. But you can experience truly magic moments in this interstellar Terra Incognita. Nonetheless the fascination fades eventually and is replaced by frustration about the frequent crashes that in the end are effectively killing your motivation to continue.
    • 71 Metascore
    • 58 Critic Score
    As a successor to the glorious Ridge Racer franchise Unbounded is quite disappointing, the controls are sluggish, the AI is unfair, the destruction feels superficial. Almost everything that you once associated with Ridge Racer is gone. Thanks to the editor and the well executed online mode it might still be worth a look for some.
    • 70 Metascore
    • 72 Critic Score
    The relentless difficulty level hides some potential for frustration. But nonetheless the handling is surprisingly simple, the level design is interesting.
    • 70 Metascore
    • 65 Critic Score
    Yes, engine and presentation are old-fashioned. But the mixture of exploration, hunting, gathering and fighting still works. The turn based battle system was tweaked here and there and is more attractive than ever.
    • 70 Metascore
    • 57 Critic Score
    It is annoying to see how Ubisoft sacrifices the logic of an open world for the sake of a chain of missions with little challenge. Within the blink of an eye open areas become restricted, people disappear and the heroine is not allowed to change her clothes anymore – which, by the way, is a great idea to camouflage her weaknesses.
    • 70 Metascore
    • 58 Critic Score
    This mobile racer definitely shows some potential, but with the concept of pay-to-win in-app-purchases and some rough edges in the design motivation grinds to a stop.
    • 70 Metascore
    • 60 Critic Score
    Razor’s Edge delivers more content and more gore compared to the original, but nonetheless the fearless Ryu Hayabusa is still miles away from his former self.
    • 70 Metascore
    • 60 Critic Score
    Even though the UI is clumsy the coordination of numerous planets is motivating while seeing your self-designed vessels blowing the enemy to smithereens gives you the extra kick. Too bad that a lot of weaknesses like rudimentary diplomacy options and restricted research makes this a very mediocre 4X experience.
    • 70 Metascore
    • 66 Critic Score
    Surreal and unforgivingly sinister Adventure in a post-apocalyptic world that stumbles over the generic puzzle design.
    • 70 Metascore
    • 64 Critic Score
    On Vita this is an almost heartless and technically questionable conversion of what once was a very interesting mix of tactical battles and a kingdom builder.
    • 70 Metascore
    • 70 Critic Score
    A nice entry to the block building worlds à la MineCraft that’s perfectly suited for beginners. But don’t expect the complexity of Mojang’s masterpiece nor the roleplaying ingredients of Dragon Quest Builders.
    • 70 Metascore
    • 69 Critic Score
    Sorcery is a charming adventure. But in the end you'll remember too much hectic destruction and too little mysterious magic.
    • 70 Metascore
    • 70 Critic Score
    Leviathan combines real time strategy with turn based elements and confronts me with fleet combination and ship specialization. Unfortunately the campaign is too short and suffers from weak presentation. The multiplayer skirmishes are actually quite good though.
    • 70 Metascore
    • 71 Critic Score
    A small game with a simple concept. Well executed though and with sufficient VR support you can get your daily speed fix. [Tested with Oculus Rift]
    • 70 Metascore
    • 70 Critic Score
    If you don’t own a New 3DS, stay away from this, since the old-gen 3DS-systems can’t cope with the technical requirements. If you are the owner of a new system though, you’ll get the same musou fun in Hyrule as on the Wii U.
    • 70 Metascore
    • 65 Critic Score
    If you don’t need modern elements like a career mode, character development or golf lectures this is for you. Especially if you also don’t need licensed players or courses. Or up-to-date visuals.
    • 70 Metascore
    • 63 Critic Score
    The concept is clever, but the execution lacks finesse. While the turn based stealth action is a great idea, the controls as well as the game flow are sloppy and incoherent.
    • 70 Metascore
    • 65 Critic Score
    When it comes to the technical side, Sega did a good job with lifting the Dreamcast classic into the HD era. But the fascination is gone nowadays while the problems with the controls and the camera move more into focus.
    • 70 Metascore
    • 65 Critic Score
    Haunt is a surprisingly solid Kinect spook, which uses the hardware in a clever and accurate way to pilot the player through a haunted mansion. Fights, puzzles and story deliver, although more of everything would be desirable.
    • 70 Metascore
    • 65 Critic Score
    Even with all the progress compared to the predecessor it seems that the dev team bit off more than they can chew. While the dungeon building is rewarding albeit not challenging enough the overworld battles lack any strategic depth.
    • 70 Metascore
    • 69 Critic Score
    The initial grind can be annoying, but once you get past that phase and start carrying out the big money loads, the fun to be had with this platforming crime caper is surprising.
    • 70 Metascore
    • 72 Critic Score
    Portal versus Lovecraft? Sounds intriguing. Unfortuntaly subtle horror is not Magrunner’s strength. But the puzzle and leveldesign is solid enough to entertain.

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