Absolute Games' Scores

  • Games
For 695 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 10 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 God of War III
Lowest review score: 1 FlatOut 3: Chaos & Destruction
Score distribution:
695 game reviews
    • 72 Metascore
    • 74 Critic Score
    By copying the original game, 1C: Ino-Co preserved its charm, but exposed its flaws. In 2000, they were excusable; in 2009, they are depressing.
    • 74 Metascore
    • 74 Critic Score
    Players who prefer to control a single character will happily dive deep into the whirlpool of daily grind. The rest will face a classic dilemma: stellar career or domestic bliss.
    • 72 Metascore
    • 74 Critic Score
    Gray Matter makes the most of its small scale. There are no mad supervillains, and no one here wants to plunge the world in the eternal darkness. This is a convincing, emotionally mature story about grief, estrangement, and longing to be with a beloved person.
    • 88 Metascore
    • 74 Critic Score
    Once again, Gameloft made a compilation of the best moments from other studios' first-person shooters.
    • 83 Metascore
    • 74 Critic Score
    Hunters is a good strategy game, but this jewel needs a good setting. Rodeo Games doesn't have to create something epic like X-COM or Jagged Alliance 2, but it would be nice to see a captivating campaign that takes more than 3 hours to finish it. With a multiplayer cherry on top.
    • 73 Metascore
    • 73 Critic Score
    Army of Two: The 40th Day is a wild mix of brilliant thoughts, violent firefights, stolen ideas, and lazy design.
    • 74 Metascore
    • 73 Critic Score
    Army of Two: The 40th Day is a wild mix of brilliant thoughts, violent firefights, stolen ideas, and lazy design.
    • 83 Metascore
    • 73 Critic Score
    You can’t deny the fact: Torchlight is a Diablo clone to the backbone. It lacks imagination and fresh ideas, but it’s a clone done well, with extra care for people’s time and nerves. And that’s worth a lot.
    • 79 Metascore
    • 73 Critic Score
    Konami still haven't figured out how serious and realistic they wanted their game to be, and made some silly mistakes. PES 2011 has occasional strokes of genius, and they really push the series forward… But it's not worthy of a gold medal yet.
    • 86 Metascore
    • 73 Critic Score
    Crytek's motto is "Maximum Game". Alas, Crysis 2 is anything but. Well, it happens when you activate the "Maximum Profit" mode instead of "Maximum Creativity".
    • 61 Metascore
    • 73 Critic Score
    Distinctive games like E.Y.E. are a rarity these days. Its colorful characters, good dialogue, entertaining non-linear story, and multiple ways to develop the main characters are enough to offset the shortcomings.
    • 76 Metascore
    • 73 Critic Score
    Payday is already better than other low-budget multiplayer shooters (Lead and Gold, Killing Floor). It serves as a nice distraction after a hard day's work.
    • 78 Metascore
    • 73 Critic Score
    If it weren't for some very unfortunate flaws, Fallen Enchantress would have been a great game.
    • 82 Metascore
    • 72 Critic Score
    Red Alert 3 is a typical EA product: well-crafted, but boring for experienced players. It's clearly better than C&C 3, but it can't hold a candle to Red Alert 2. Pick it up only if you like great music, B-movie style humor, and cooperative multiplayer.
    • 87 Metascore
    • 72 Critic Score
    I could give Resistance 2 complete absolution if it had truly spectacular gameplay. It's a pity it doesn’t. Insomniac simply built a scenic railway from point A to point B, put stunning CGI videos here and there, and rested.
    • 69 Metascore
    • 72 Critic Score
    If you can forgive plot holes, awkward save system and unstable multiplayer, you will enjoy Bionic Commando.
    • 58 Metascore
    • 72 Critic Score
    If you like designing interiors, Hotel Giant 2 will entertain you for hours. Too bad there is nothing else to do but to put overpriced items in rooms.
    • 64 Metascore
    • 72 Critic Score
    The brisk single-player campaign is reason enough to overlook the boring cooperative multiplayer. Unfortunately, the lack of blood, same-looking environments, and cheap-looking comic strips let it down.
    • 82 Metascore
    • 72 Critic Score
    All quests, both main and optional, are simple "fetch" tasks. Once in a while, the developers break the routine with forced stealth sequences, but they're not really entertaining – you'll have to crawl through the same corridors five times in a row.
    • 70 Metascore
    • 72 Critic Score
    Sengoku offers only political intrigue. You set up a trap, fast-forward time until it springs, reap the fruits of our trickery, then rinse and repeat until you win. And if you're not well-versed in the history of Medieval Japan… well, good luck.
    • 80 Metascore
    • 72 Critic Score
    This cute platformer is worth a look regardless of your taste in music.
    • 82 Metascore
    • 72 Critic Score
    Rich atmosphere compensates for poor gameplay mechanics of The Walking Dead.
    • 82 Metascore
    • 71 Critic Score
    If only Brutal Legend's gameplay was as imaginative as its cool look! Try not to fall into a rut of side-missions spread over 64 square kilometers, and you’ll enjoy the short single-player campaign. And yet, Shafer & Co. can do much better than this. Just ask Ben, Manny, or Raz.
    • 83 Metascore
    • 71 Critic Score
    If only Brutal Legend's gameplay was as imaginative as its cool look! Try not to fall into a rut of side-missions spread over 64 square kilometers, and you’ll enjoy the short single-player campaign. And yet, Shafer & Co. can do much better than this. Just ask Ben, Manny, or Raz.
    • 88 Metascore
    • 71 Critic Score
    BioShock 2 is a sequel inspired not by the Muses, but by quarterly financial reports.
    • 75 Metascore
    • 71 Critic Score
    War for Cybertron is a huge leap forward compared to previous Transformers games.
    • 91 Metascore
    • 71 Critic Score
    Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.
    • 83 Metascore
    • 71 Critic Score
    This update of the FIFA series on PC is far what it was promised to be. It's not the soccer that we see in life and on TV, but a tedious arcade wrapped in boring gameplay modes and half-baked engine. Only the online features save FIFA 11 from utter mediocrity.
    • 72 Metascore
    • 71 Critic Score
    A meditative, unworldly, overly formulaic shoot 'em up. It won't keep you occupied for hours, but it's nice enough to help you kill time until Insanely Twisted Shadow Planet arrives.
    • 66 Metascore
    • 71 Critic Score
    SEGA could have used its money and influence to elevate Virtua Tennis to the level of EA's FIFA franchise, but, judging by the lack of tangible progress in this installment, I guess SEGA just doesn't care.