Absolute Games' Scores

  • Games
For 694 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Crusader Kings II
Lowest review score: 1 Tunnel Rats: 1968
Score distribution:
694 game reviews
    • 63 Metascore
    • 55 Critic Score
    Mata Hari should have been made as a casual title. A handful of active screens, simple controls, and a few forgettable mini-games would have easily satisfied unpretentious gamers.
    • 68 Metascore
    • 55 Critic Score
    It’s hard to expect a breakthrough game from a studio that botched half of the Tom Clancy’s Splinter Cell series.
    • 83 Metascore
    • 55 Critic Score
    Dead Space for iOS is a game with a simple design born on a Procrustean bed of budgetary and technical constraints, although its creators did their best to recreate the atmosphere of the big console brethren.
    • 88 Metascore
    • 55 Critic Score
    Dead Space for iOS is a game with a simple design born on a Procrustean bed of budgetary and technical constraints, although its creators did their best to recreate the atmosphere of the big console brethren.
    • 73 Metascore
    • 55 Critic Score
    Operation Arrorhead is a big disappointment. Not only this expansion is boring, but it failed to realize its potential.
    • tbd Metascore
    • 55 Critic Score
    Games that inspired Binary Tweed's little arcade became cult hits thanks to their fresh ideas and contributions to the genre. Alas, Clover can’t boast any of that.
    • 53 Metascore
    • 55 Critic Score
    Interesting ideas, mediocre execution – it's an all-too common verdict for a game made by a B-list studio.
    • 71 Metascore
    • 55 Critic Score
    A few years ago, we had three very distinct shooter franchises: Call of Duty, Battlefield, and Ghost Recon. Now we have just one: Call of Duty from Activision, Call of Duty from EA, and Call of Duty from Ubisoft. I'm willing to accept this new direction of the series, but Future Soldier hasn't got a single memorable moment.
    • 75 Metascore
    • 55 Critic Score
    With two expansions under its belt, Sword of the Stars is finally catching up to its rivals. Galactic Civilizations 2: Twilight of the Arnor is still light years ahead, but on the other hand, Lost Empire: Immortals and Space Empires 5 are now just a stone's throw from here.
    • 73 Metascore
    • 55 Critic Score
    If American Nightware were an episode of an actual television series, I would have switched the channel long before the end of the first act.
    • 61 Metascore
    • 55 Critic Score
    Cold language of numbers is the best way to describe Wanted. 9 levels, 5 enemy types, 4 hours to complete, 2 weapons, 0 multiplayer modes, 0 "wow" moments, 0 thoughts about playing this game again…
    • 83 Metascore
    • 55 Critic Score
    Derivative, buggy, boring. N.O.V.A. 3 is nowhere near console quality.
    • 70 Metascore
    • 55 Critic Score
    Liberation feels like it was made only to honor the agreement between Sony and Ubisoft that required the latter to produce a Vita-exclusive Assassin's Creed game.
    • 62 Metascore
    • 55 Critic Score
    Cold language of numbers is the best way to describe Wanted. 9 levels, 5 enemy types, 4 hours to complete, 2 weapons, 0 multiplayer modes, 0 "wow" moments, 0 thoughts about playing this game again…
    • 63 Metascore
    • 55 Critic Score
    While Lair of Shadow Broker is a brilliant example of a properly made DLC, Arrival will be appreciated by only the most devout fans. If you want a completely tricked out save file for Mass Effect 3, then please pay $6.99.
    • 64 Metascore
    • 55 Critic Score
    Judging by the empty servers, no one wants to play a Battlefield 2 clone with very few gameplay features and outdated graphics.
    • 65 Metascore
    • 55 Critic Score
    As a racing game, Undercover is just mediocre. As a Need for Speed title, it's a failure of the century.
    • tbd Metascore
    • 55 Critic Score
    Routine – this word sums up everything about Windchaser. Veni, vidi, kill everything that moves. Rinse and repeat three thousand times.
    • 77 Metascore
    • 55 Critic Score
    In its current state, MotoHeroz cannot rise above the crowd of faceless short-lived arcades that fill App Store every day.
    • 74 Metascore
    • 55 Critic Score
    Long before the events of the original F.E.A.R., scientists of Armacham Corporation put Alma Wade into medically-induced coma and enclosed her in a sarcophagus to suppress her psionic abilities. While trying to create an army of clones with superhuman abilities, they twice artificially inseminated her body, but in the end paid the ultimate price for cruelty and greed. Replace Armacham with Warner Bros., Alma – with F.E.A.R., and this make-believe story will become real.
    • 77 Metascore
    • 55 Critic Score
    Crazy-looking landscapes, unusual color combinations and grotesque characters fill the odd world of Zenozoic. All this stuff could have made for a cool screen saver. Unfortunately, they crammed it into an action title. The result is a short, sluggish, boring game which loves to show off its novelty instead of entertaining the player.
    • 74 Metascore
    • 55 Critic Score
    Unmechanical is nice to look at, but overly simple and not that interesting.
    • 69 Metascore
    • 54 Critic Score
    On paper, Lockdown was full of promise: excellent source material, a couple of original gameplay ideas, creators of the recent hit Mortal Kombat as developers. In other words, a ready-made kit for an "iOS killer app". But what did we get in the end? A weak quasi-prequel with two lines of a story that tries to rip off Infinity Blade left and right. And it fails even at that.
    • 67 Metascore
    • 54 Critic Score
    A mute genderless creature named Chris stands before a huge mansion; he is lonely, stiff with cold and has no clue what to do. A note telling him to "feed the cat" does not count. The mansion is completely open to exploration. Walk around, look around. Be bored to death.
    • 77 Metascore
    • 54 Critic Score
    Mafia 2 doesn't even try to be interesting, even though an action game with a linear 10-hour campaign should be going for broke in order to entertain players. Vito Scaletta's misadventures are jam-packed with everyday trivialities, pre-historic clichés, and tiresome moralisms.
    • 80 Metascore
    • 54 Critic Score
    GSC’s third attempt at creating a post-apocalyptic world reinforced my belief that PR is the only thing this company does best.
    • 69 Metascore
    • 54 Critic Score
    A really boring TD game that wanted to be original.
    • 57 Metascore
    • 54 Critic Score
    In a desperate attempt to stand out in a crowd of silly arcade games, Naval Warfare lost its drive as well as accessibility.
    • 57 Metascore
    • 53 Critic Score
    Propaganda Games failed to create anything that even remotely resembles the brilliant TRON 2.0.
    • 67 Metascore
    • 52 Critic Score
    A poor FPS combined with an equally weak platformer. The developers must have decided that a minus times a minus equals a plus. Not this time.

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