Absolute Games' Scores

  • Games
For 694 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 10.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Crusader Kings II: Sword of Islam
Lowest review score: 1 FlatOut 3: Chaos & Destruction
Score distribution:
694 game reviews
    • 73 Metascore
    • 52 Critic Score
    Sameness is the worst enemy of Smash Cops. A miniscule set of missions will wear you out after just an hour and a half (yep, that's how short the game's career mode is).
    • 51 Metascore
    • 52 Critic Score
    A couple of hours into the game, monotonous running back and forth, punctuated with repetitive encounters, will inevitably put you to sleep.
    • 72 Metascore
    • 52 Critic Score
    Yet another European RPG is weighted down by cement shoes of its ambitions and the developer’s lack of proper experience.
    • 64 Metascore
    • 52 Critic Score
    Somehow or other Enlight managed to gather enough fresh ideas for an expansion pack, but they believe that they made a breakthrough. Dreamers!
    • 64 Metascore
    • 51 Critic Score
    Instead of breathing new life into the dying series, Double Helix created a piece of fan fiction. This Silent Hill is as authentic as chicory coffee or synthetic rubies.
    • 65 Metascore
    • 51 Critic Score
    The Act is a cute, but very short animated cartoon disguised as an experimental "game".
    • 65 Metascore
    • 51 Critic Score
    Poor selection of gameplay modes is not the worst offense of Gotham City Impostors; its numerous technical flaws are the real culprit.
    • 63 Metascore
    • 51 Critic Score
    A small step forward for Activision's value titles, a huge setback for Bond video games. At this point, I simply wish they'd ported GoldenEye to modern (Wii notwithstanding) consoles.
    • 61 Metascore
    • 50 Critic Score
    Forget about clever puzzles and “social stealth”. Instead of presenting various solutions to a problem, Velvet Assassin will beat you on the head with a stick and point to an “X” on the map.
    • 79 Metascore
    • 50 Critic Score
    If Rage were a human being, it would be a jack of all trades, but a master of none. Level design, racing sequences, "open" world, story, quests, characters, dialogue, visuals… id wanted to take a bite from each of these pies, but spread itself too thin, turning everything into mediocrity.
    • 84 Metascore
    • 50 Critic Score
    If you're still itching to waste a few hours on Vanquish, here's some advice: wait until the inevitable price reduction.
    • 84 Metascore
    • 50 Critic Score
    If you're still itching to waste a few hours on Vanquish, here's some advice: wait until the inevitable price reduction.
    • 77 Metascore
    • 50 Critic Score
    I wish EPOCH were as bright and exciting as its explosion effects and backgrounds!
    • tbd Metascore
    • 50 Critic Score
    Real Warfare 2 relies heavily on gameplay gimmicks, eschewing some crucial features that should have been a no-brainer to implement.
    • tbd Metascore
    • 50 Critic Score
    Future Wars is simply a mediocre game. If you want a pick-up-and-play wargame, dust off Massive Assault or buy a Nintendo DS and play the real Advance Wars.
    • 55 Metascore
    • 50 Critic Score
    Saw
    If Saw were a scary game, we would have given it a free pass for clumsy action and silly endings. Alas, there is nothing to be afraid of in the dark. After a couple of rooms, you’ll be ready for anything.
    • 81 Metascore
    • 50 Critic Score
    Borderlands is as empty as eye sockets of bodies “adorning” bandit camps. Gearbox chose the silliest approach to game design: made a bunch of same-looking levels, where colored explosive barrels are the only interactive objects, placed quest-giving NPCs made out of cardboard, and churned out lots of “fetch/kill” missions. Borderlands has only one active ability per class and no character stats, while skills increase automatically as you use different weapons. Imagine Diablo 2 where Barbarian is limited to just “Bash” or “Leap.”
    • 65 Metascore
    • 50 Critic Score
    Fun and motivation are two things that Hoard lacks most.
    • 68 Metascore
    • 50 Critic Score
    Teotl Studios had the concept and the tools they needed to make The Ball a great game; they only lacked patience and experience.
    • 69 Metascore
    • 50 Critic Score
    Of Orcs and Men is based on a great concept that should have been tackled by a bolder, more talented team.
    • 66 Metascore
    • 50 Critic Score
    It’s easy to understand the initial excitement of PC users about this game – after all, Japanese RPGs visit the Windows kingdom once in a blue moon. Alas, dullness, even when properly ported, won’t become more beautiful or clever because of it, especially if it is produced by Square Enix who always has some kind of The Last Remnant per every masterpiece like The World Ends with You.
    • 63 Metascore
    • 50 Critic Score
    Crossfire is such a shallow, boring, predictable experience that asking money for it should be a crime.
    • 61 Metascore
    • 50 Critic Score
    Glitches can be fixed, but no patch can make Breach a deeper game. It takes a day or two to study it inside out, and come to a realization that you have wasted 15 dollars.
    • 80 Metascore
    • 50 Critic Score
    It's a pity that for such a good-looking game, Lili is absolutely lifeless.
    • 72 Metascore
    • 50 Critic Score
    Saints Row 2, like its protagonist, has been in a coma for the last three years. Just like many other failed GTA wannabes, it offers bland story, cardboard cutouts instead of interesting characters and tons of mini-games. Stillwater is not a city – it’s a theme park.
    • 65 Metascore
    • 50 Critic Score
    Yesterday is an underripe, silly, laughably short adventure. It's as if you're watching a cheap thriller on fast forward.
    • 60 Metascore
    • 50 Critic Score
    Zombie Driver is simply a dull, unpalatable game.
    • 57 Metascore
    • 50 Critic Score
    Fans of the Men of War series have already had their fill of World War II long before Condemned Heroes, and newcomers will get stuck on the very first mission. There's no life left in this concept.
    • 66 Metascore
    • 50 Critic Score
    Annoying bugs, shoddy graphics and horrible code optimization are not the worst crimes of this game. Instead of building upon its predecessor, Patrician 4 squandered all the hallmarks of the series and devolved into a Tortuga-style drab.
    • 43 Metascore
    • 50 Critic Score
    A more experienced studio could have made lemonade from these licensed lemons and turn the final chapter into a good action shooter. Unfortunately, the team at EA Bright Light had neither time nor experience.

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