Absolute Games' Scores

  • Games
For 694 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Valkyria Chronicles
Lowest review score: 1 Tunnel Rats: 1968
Score distribution:
694 game reviews
    • 94 Metascore
    • 74 Critic Score
    Remove the ho-hum gunplay, and the rest is an interactive action movie that's decent enough for one walkthrough. Don’t go for seconds, though. And if you’re still craving for a space opera fix by the time you’re done with Mass Effect 2, better rent all five seasons of Babylon 5.
    • 88 Metascore
    • 74 Critic Score
    Once again, Gameloft made a compilation of the best moments from other studios' first-person shooters.
    • 69 Metascore
    • 74 Critic Score
    Design flaws and the game's tendency to wax philosophical do not distract from the core idea and its stylish execution. This is what Vivisector, Action Forms' previous project, should have been like.
    • 72 Metascore
    • 74 Critic Score
    By copying the original game, 1C: Ino-Co preserved its charm, but exposed its flaws. In 2000, they were excusable; in 2009, they are depressing.
    • 74 Metascore
    • 74 Critic Score
    Players who prefer to control a single character will happily dive deep into the whirlpool of daily grind. The rest will face a classic dilemma: stellar career or domestic bliss.
    • 75 Metascore
    • 74 Critic Score
    Vampyre Story is truly a brainchild of professional artists, which is evident not only in excellent graphics at anachronistic resolution and quirky characters, but also in rather bland game design.
    • 83 Metascore
    • 74 Critic Score
    Hunters is a good strategy game, but this jewel needs a good setting. Rodeo Games doesn't have to create something epic like X-COM or Jagged Alliance 2, but it would be nice to see a captivating campaign that takes more than 3 hours to finish it. With a multiplayer cherry on top.
    • 72 Metascore
    • 74 Critic Score
    Gray Matter makes the most of its small scale. There are no mad supervillains, and no one here wants to plunge the world in the eternal darkness. This is a convincing, emotionally mature story about grief, estrangement, and longing to be with a beloved person.
    • 77 Metascore
    • 74 Critic Score
    There is a reason for comparisons between Rise of Flight and the legendary IL-2 Sturmovik. Rise of Flight is truly a good game. Now all it needs to do is to use its potential.
    • 76 Metascore
    • 73 Critic Score
    Payday is already better than other low-budget multiplayer shooters (Lead and Gold, Killing Floor). It serves as a nice distraction after a hard day's work.
    • 73 Metascore
    • 73 Critic Score
    Army of Two: The 40th Day is a wild mix of brilliant thoughts, violent firefights, stolen ideas, and lazy design.
    • 83 Metascore
    • 73 Critic Score
    You can’t deny the fact: Torchlight is a Diablo clone to the backbone. It lacks imagination and fresh ideas, but it’s a clone done well, with extra care for people’s time and nerves. And that’s worth a lot.
    • 78 Metascore
    • 73 Critic Score
    If it weren't for some very unfortunate flaws, Fallen Enchantress would have been a great game.
    • 79 Metascore
    • 73 Critic Score
    Konami still haven't figured out how serious and realistic they wanted their game to be, and made some silly mistakes. PES 2011 has occasional strokes of genius, and they really push the series forward… But it's not worthy of a gold medal yet.
    • 86 Metascore
    • 73 Critic Score
    Crytek's motto is "Maximum Game". Alas, Crysis 2 is anything but. Well, it happens when you activate the "Maximum Profit" mode instead of "Maximum Creativity".
    • 74 Metascore
    • 73 Critic Score
    Army of Two: The 40th Day is a wild mix of brilliant thoughts, violent firefights, stolen ideas, and lazy design.
    • 61 Metascore
    • 73 Critic Score
    Distinctive games like E.Y.E. are a rarity these days. Its colorful characters, good dialogue, entertaining non-linear story, and multiple ways to develop the main characters are enough to offset the shortcomings.
    • 82 Metascore
    • 72 Critic Score
    All quests, both main and optional, are simple "fetch" tasks. Once in a while, the developers break the routine with forced stealth sequences, but they're not really entertaining – you'll have to crawl through the same corridors five times in a row.
    • 70 Metascore
    • 72 Critic Score
    Sengoku offers only political intrigue. You set up a trap, fast-forward time until it springs, reap the fruits of our trickery, then rinse and repeat until you win. And if you're not well-versed in the history of Medieval Japan… well, good luck.
    • 69 Metascore
    • 72 Critic Score
    If you can forgive plot holes, awkward save system and unstable multiplayer, you will enjoy Bionic Commando.
    • 82 Metascore
    • 72 Critic Score
    Red Alert 3 is a typical EA product: well-crafted, but boring for experienced players. It's clearly better than C&C 3, but it can't hold a candle to Red Alert 2. Pick it up only if you like great music, B-movie style humor, and cooperative multiplayer.
    • tbd Metascore
    • 72 Critic Score
    Rugby Challenge is probably the best game about rugby on the market right now, and it's accessible to everyone, even complete beginners.
    • 64 Metascore
    • 72 Critic Score
    The brisk single-player campaign is reason enough to overlook the boring cooperative multiplayer. Unfortunately, the lack of blood, same-looking environments, and cheap-looking comic strips let it down.
    • 82 Metascore
    • 72 Critic Score
    Rich atmosphere compensates for poor gameplay mechanics of The Walking Dead.
    • 58 Metascore
    • 72 Critic Score
    If you like designing interiors, Hotel Giant 2 will entertain you for hours. Too bad there is nothing else to do but to put overpriced items in rooms.
    • 80 Metascore
    • 72 Critic Score
    This cute platformer is worth a look regardless of your taste in music.
    • 87 Metascore
    • 72 Critic Score
    I could give Resistance 2 complete absolution if it had truly spectacular gameplay. It's a pity it doesn’t. Insomniac simply built a scenic railway from point A to point B, put stunning CGI videos here and there, and rested.
    • 66 Metascore
    • 71 Critic Score
    SEGA could have used its money and influence to elevate Virtua Tennis to the level of EA's FIFA franchise, but, judging by the lack of tangible progress in this installment, I guess SEGA just doesn't care.
    • 80 Metascore
    • 71 Critic Score
    From Dust feels not as a game, but as a humble experiment. It's almost like Ubisoft is testing the waters before diving in.
    • 71 Metascore
    • 71 Critic Score
    Even with all its flaws, Nuclear Dawn is a treat for those who wanted a decent FPS/RTS hybrid.
    • 82 Metascore
    • 71 Critic Score
    If only Brutal Legend's gameplay was as imaginative as its cool look! Try not to fall into a rut of side-missions spread over 64 square kilometers, and you’ll enjoy the short single-player campaign. And yet, Shafer & Co. can do much better than this. Just ask Ben, Manny, or Raz.
    • 88 Metascore
    • 71 Critic Score
    BioShock 2 is a sequel inspired not by the Muses, but by quarterly financial reports.
    • 75 Metascore
    • 71 Critic Score
    War for Cybertron is a huge leap forward compared to previous Transformers games.
    • 72 Metascore
    • 71 Critic Score
    A meditative, unworldly, overly formulaic shoot 'em up. It won't keep you occupied for hours, but it's nice enough to help you kill time until Insanely Twisted Shadow Planet arrives.
    • 83 Metascore
    • 71 Critic Score
    If only Brutal Legend's gameplay was as imaginative as its cool look! Try not to fall into a rut of side-missions spread over 64 square kilometers, and you’ll enjoy the short single-player campaign. And yet, Shafer & Co. can do much better than this. Just ask Ben, Manny, or Raz.
    • 91 Metascore
    • 71 Critic Score
    Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.
    • 83 Metascore
    • 71 Critic Score
    This update of the FIFA series on PC is far what it was promised to be. It's not the soccer that we see in life and on TV, but a tedious arcade wrapped in boring gameplay modes and half-baked engine. Only the online features save FIFA 11 from utter mediocrity.
    • 85 Metascore
    • 70 Critic Score
    Frozen Synapse is no rival to full-fledged tactical strategy games, but it's an ideal time-killer for a lunch break.
    • 73 Metascore
    • 70 Critic Score
    Shooters like Serious Sam and Painkiller are hard to come by these days. Yes, Hard Reset is full of plot holes, the ending is too silly even for a pulp paperback novel, and there is no blood and flesh – only gear-wheels and oil. But even will all of this, Hard Reset is fun enough if you want to just blow off some steam.
    • 76 Metascore
    • 70 Critic Score
    Despite a few old-fashioned quirks, Red Orchestra 2 is fun to play. Clean up the bugs, and it will become a nice middle ground for those who are tired of Battlefield, but couldn't fall in love with ArmA.
    • 82 Metascore
    • 70 Critic Score
    Each new product from Eagle Dynamics is one step closer to full-fledged training software, but game simulators are judged not only by their degree of realism. Eye appeal and diversity never hurt anyone.
    • tbd Metascore
    • 70 Critic Score
    Treasures of the Sun is a good expansion pack. Too bad that it's attached to a mediocre game.
    • 69 Metascore
    • 70 Critic Score
    Order of War doesn’t require superhuman reflexes, leaving you enough time to plan your strategy, type a message in the text chat window, play about with the “cinematic camera” and so on. It looks like nobody at Wargaming believed in the multiplayer mode, but in the end it is more compelling than the single-player campaigns. All in all, Order of War is an outlet for experienced players and an object of derision for juvenile “hardcore gamers”.
    • 49 Metascore
    • 70 Critic Score
    If Cannon Fodder 3 had been released a decade ago, it would have become a cult hit. Now, it's a just a decent old-school arcade game.
    • 83 Metascore
    • 70 Critic Score
    To avoid the risks while working on an expensive next-gen sequel to Resident Evil 4, Capcom recycled the previous game. The developers moved the action from Spain to Africa, replaced Leon Kennedy with Chris Redfield, brought back Albert “Duke Nukem” Wesker as the main baddie, added co-op, and rested. Look past the pretty graphics, and you will see a shameless clone.
    • tbd Metascore
    • 70 Critic Score
    Last Stand Arnhem is a big step forward compared to the previous Close Combat remakes.
    • 74 Metascore
    • 70 Critic Score
    An enjoyable and, dare I say, cozy game, even though it has neither flashy graphics, nor innovative gameplay ideas, nor much variety.
    • 66 Metascore
    • 70 Critic Score
    By switching their attention to the story and the overall atmosphere, the developers lost sight of what had made the first King Arthur so fun. Technically, the sequel has everything a good strategy "sandbox" should have: dozens of units, a huge map, and the diplomacy system. The only thing missing is the sandbox itself.
    • 66 Metascore
    • 70 Critic Score
    Outdated visuals and a few necessary simplifications can't take away the joy of playing this original, amazingly solid game.
    • 76 Metascore
    • 70 Critic Score
    Changes to the formula are so light that one can’t help but wonder what prevented PopCap Games from making a patch for the original game. The answer to this question is on the price tag.
    • 89 Metascore
    • 70 Critic Score
    Infinity Blade 2 is akin to a game of chess where the player is taking down enemy pieces one by one. This time, we can move around the board both vertically and diagonally, and getting to the end-play will take you more than 90 minutes. Alas, the formula is still too simple, and Chair will have to do something about that in the inevitable Infinity Blade 3.
    • 80 Metascore
    • 70 Critic Score
    The new playable race and nifty multiplayer additions compensate for the disappointingly short, boring campaigns.
    • 83 Metascore
    • 70 Critic Score
    Remedy loves to compare its game with television hits like Heroes and Lost, but if you look at gameplay rather than story, it becomes clear that Alan Wake is not a “complete first season on DVD”. It is more like an unbearably long pilot episode that gave all its cards away well before the third act. Judging by the final titles, Alan Wake’s journey through the night will continue (in fact, two DLCs are already shooting for your wallet), so it’s high time to switch gears and introduce new ideas.
    • 84 Metascore
    • 70 Critic Score
    Volition wrote a more or less coherent story, squeezed 101% out of the "sandbox minigame compilation" concept, improved the physics engine, and finally made a decent PC version, but the end result feels too derivative and forced. The surprisingly short single-player campaign (15 hours if you're not trying to comb an entire map) doesn't help.
    • 73 Metascore
    • 70 Critic Score
    Copy-pasted decks and bays, as well as backtrack-heavy mission objectives will test your patience. This DLC adds nothing to the main storyline; it simply demonstrates the atrocities committed by Belltower in the name of surplus profit.
    • 79 Metascore
    • 70 Critic Score
    Absolute Power is made for those who loves the original Tropico 3. The developers didn't want to shake foundations, but it doesn't mean that this expansion is not worth its $19.99.
    • 76 Metascore
    • 70 Critic Score
    There are some nice things to be done in the HD version of The Second Encounter: set new high scores in the endless Survival mode, take part in two-team matches or play cooperatively with four or five cutthroats like yourself. But as for the single-player campaign, it's better to set it aside… forever.
    • 79 Metascore
    • 70 Critic Score
    This incarnation of Pets is mostly retread of what was introduced in animal-themed expansions for The Sims 1 and 2. The developers simply expanded on some ideas and trimmed a few annoying shortcomings.
    • 65 Metascore
    • 70 Critic Score
    London 2012 is almost an exemplary sports compilation – nice-looking, somewhat challenging, with a good selection of disciplines.
    • 77 Metascore
    • 70 Critic Score
    The first Supreme Commander was unique even despite its problems. The sequel turned into a “just another RTS” with a couple of nifty ideas and flawed balance.
    • 76 Metascore
    • 70 Critic Score
    A solid, but all in all cookie-cutter adventure game.
    • 57 Metascore
    • 70 Critic Score
    It's hard to judge The First Templar by the usual standards, since almost everything here has two sides. Fairly good story, but dated graphics. Interesting combat system – annoying stealth sequences. Big levels – linear corridors. But ultimately, you will be remembering these 10 hours of non-stop swashbuckling with a smile on your face.
    • 84 Metascore
    • 70 Critic Score
    To avoid the risks while working on an expensive next-gen sequel to Resident Evil 4, Capcom recycled the previous game. The developers moved the action from Spain to Africa, replaced Leon Kennedy with Chris Redfield, brought back Albert “Duke Nukem” Wesker as the main baddie, added co-op, and rested. Look past the pretty graphics, and you will see a shameless clone.
    • 91 Metascore
    • 70 Critic Score
    Zero - that's how many fresh ideas Killzone 2 brings to the table. Had it been released alongside Soldier of Fortune or Medal of Honor: Allied Assault, it would have made a big fuss. Today, after Call of Duty 4, Gears of War 2 and Half-Life 2: Episode Two, its gameplay looks weak. Very few enemy variations, cliched situations repeat over and over again, and there is not enough story to fill a Saturday morning cartoon.
    • tbd Metascore
    • 70 Critic Score
    You will be done with eight maps in just one evening. It's a nice game, but it could have been longer.
    • tbd Metascore
    • 70 Critic Score
    Warfare is a flawed game, yet it will go down in history as the best offering from the late GFI Russia. At least it's not a boring pseudo-realistic strategy crawling with bugs, like their previous efforts, but a solid, interesting and even somewhat charming game. Too bad it's not about Russians.
    • 71 Metascore
    • 70 Critic Score
    Emerald City Confidential is a good-looking, atmospheric, light-hearted fairytale with stellar writing, perhaps even too stellar for a casual game.
    • 72 Metascore
    • 70 Critic Score
    TDU 2, like its predecessor, is a very self-absorbed and meditative game. It doesn't force you to dash through all the championships, to fly to the final race... But there comes an inevitable moment when you start pondering what to do next. All tasks have been completed, all cars have been tested, and you're the best in your club... And that's it?
    • 80 Metascore
    • 70 Critic Score
    It's impossible to take Anomaly: Warzone Earth seriously. It's a distraction for a couple of evenings at best, and I wish it had more emphasis on interesting gameplay modes than superfluous radio chatter. Alas, as soon you move on to skirmish battles, the game quickly loses its sparkle.
    • 68 Metascore
    • 70 Critic Score
    With Fire and Sword is a definite purchase if you want to play Warband's multiplayer with a Ukrainian flavor.
    • 66 Metascore
    • 70 Critic Score
    Honest Hearts proves once again that Obsidian is more experienced than Bethesda when it comes to DLCs.
    • tbd Metascore
    • 70 Critic Score
    Their Finest Hour doesn't come with flashy new features, but every change that it brings is meaningful.
    • 83 Metascore
    • 70 Critic Score
    Point Lookout is a miniature copy of Fallout 3. Alas, just like the original game, the wrapping is much better than the contents, but even this result is a great achievement for Bethesda Softworks. Not only they managed to produce a decent expansion, but finally added their own ideas to the legendary post-apocalyptic universe instead of ripping off stories about supermutants and The Brotherhood of Steel.
    • 79 Metascore
    • 70 Critic Score
    A compelling cooperative mode instead of a brainless mayhem is what Madballs needs. But even in the current form, it is way ahead of its rivals.
    • 73 Metascore
    • 70 Critic Score
    Revolution is not without its flaws, but you can live with them, because finally, this is a real successor to Worms World Party.
    • 70 Metascore
    • 70 Critic Score
    The pace of this game is laid-back even by the standards of the 4X strategy genre. Most people will hate it for being obscure and boring, while orientalists and fans of leisurely 4X games will be playing it non-stop. In any case, it's hard to treat RotK XI with indifference.
    • 79 Metascore
    • 70 Critic Score
    Point Lookout is a miniature copy of Fallout 3. Alas, just like the original game, the wrapping is much better than the contents, but even this result is a great achievement for Bethesda Softworks. Not only they managed to produce a decent expansion, but finally added their own ideas to the legendary post-apocalyptic universe instead of ripping off stories about supermutants and The Brotherhood of Steel.
    • 80 Metascore
    • 70 Critic Score
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • 82 Metascore
    • 70 Critic Score
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • 78 Metascore
    • 70 Critic Score
    Tropico 4 is hardly a full-fledged sequel; it's more of an expansion – utterly derivative, but well-polished – that got its number somewhere in the marketing department.
    • 83 Metascore
    • 70 Critic Score
    inFamous 2 is so derivative that "2" in its title should have been an exponent. This game navigates the sea of superhero clichés as easily as Cole McGrath slides on tram cables.
    • 84 Metascore
    • 70 Critic Score
    Excellent helicopter controls and highly polished code are, unfortunately, the only things that put Just Cause 2 above the other GTA clones. If you’re in the mood for silly fun, the game’s simple “jump-shoot-explode” routine will be more than enough, but it could have been much more than that.
    • 86 Metascore
    • 70 Critic Score
    This NFS/Burnout hybrid reminds me of Split/Second – it is simple, fast, spectacular, and lasts a week at best.
    • 65 Metascore
    • 70 Critic Score
    A fun racing game if you have family or friends to play it with.
    • 80 Metascore
    • 70 Critic Score
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • 49 Metascore
    • 70 Critic Score
    Lesta Studio created a decent RTS game, but, alas, Elements of War is far from the major league. Pure enthusiasm is not enough to take on World in Conflict; you'd also need exceptional talent and a serious budget.
    • 75 Metascore
    • 69 Critic Score
    Colorful vistas and ear-pleasing music are the few things that bring Drakensang closer to its eminent North American brethren. Alas, it is not enough for a good game, especially the one that wants to become the RPG of the year and gain a cult following. One would need talented writers and interesting game design for that.
    • 87 Metascore
    • 69 Critic Score
    Adrenaline-filled, lightning-fast battles are so exciting that I'm willing to forgive Bayonetta for its clumsy, clichéd storyline, awkward camera and dubious soundtrack. The only thing that’s beyond forgiveness is horrendous quality of the PS3 port.
    • 67 Metascore
    • 69 Critic Score
    Shank may sound like the best game in the world, but in reality all its virtues are undermined by a fatal flaw – it's way too simple.
    • 66 Metascore
    • 69 Critic Score
    It's pretty obvious that a lot of effort went into making of this game, but hold off going to the war in the North until you run out of other, more interesting RPGs and coop-oriented action games.
    • 72 Metascore
    • 69 Critic Score
    FIFA Manager finally made an effort to combat stagnation. Now Bright Future needs to rewrite the game's flawed 3D engine to give Sports Interactive a run for their money.
    • 61 Metascore
    • 69 Critic Score
    Moore and Gibbons bestowed Watchmen with incredibly rich atmosphere, but you can’t make a masterpiece out of atmosphere alone. Too little of everything. Too monotonous. Too unoriginal.
    • 63 Metascore
    • 69 Critic Score
    Blades of Time is a step forward compared to X-Blades, Gaijin Entertainment's previous offering. Alas, the hack and slash action is too monotonous to enjoy, and there is nothing else to draw you in.
    • tbd Metascore
    • 69 Critic Score
    MLB 2K12 is a classic case of "more of the same".
    • tbd Metascore
    • 69 Critic Score
    By opting not to use the comprehensive ratings system from Trials 2, RedLynx drastically shortened the lifespan of Monster Trucks Nitro.
    • 77 Metascore
    • 69 Critic Score
    Compared to other Sims spin-offs, The Sims Medieval is a bold game. But once you complete your first playthrough, you will hardly crave for a second helping.
    • 49 Metascore
    • 69 Critic Score
    Theatre of War 3: Korea brings a welcome change of scenery to the series, but the boring strategic mode is a poor replacement for the traditional single-player campaign.
    • 76 Metascore
    • 69 Critic Score
    MAG
    MAG is a multiplayer game to the core. It doesn’t have a single-player campaign, scripted sequences or AI-controlled bots – only online battles and nothing mode. In the times, when Battlefield and Unreal Tournament feature storylines, cinematics and dialogue, Zipper’s creation feels like the last of the Mohicans. But the lack of a story is not what killed MAG. The concept, the release time frame and the rivals did.
    • 83 Metascore
    • 69 Critic Score
    Angry Birds Space introduces enough changes to avoid being called stale, but, ultimately, it's more of the same.
    • 86 Metascore
    • 69 Critic Score
    In the attempt to capture the feel of a Hollywood movie, the developers went so far that they completely turned Call of Duty into a mindless run from one objective marker to another. There is a mediocre on-rails shooter under all these blurry visual effects and nice music, a game no better than Secret Service or Code of Honor 3. It just looks and sounds nicer than its low-budget brethren. Multiplayer is the only worthy thing about Modern Warfare 2.

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