Absolute Games' Scores

  • Games
For 694 reviews, this publication has graded:
  • 23% higher than the average critic
  • 5% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 95 Crusader Kings II: Sword of Islam
Lowest review score: 1 FlatOut 3: Chaos & Destruction
Score distribution:
694 game reviews
    • 65 Metascore
    • 70 Critic Score
    London 2012 is almost an exemplary sports compilation – nice-looking, somewhat challenging, with a good selection of disciplines.
    • 77 Metascore
    • 70 Critic Score
    The first Supreme Commander was unique even despite its problems. The sequel turned into a “just another RTS” with a couple of nifty ideas and flawed balance.
    • 76 Metascore
    • 70 Critic Score
    A solid, but all in all cookie-cutter adventure game.
    • 57 Metascore
    • 70 Critic Score
    It's hard to judge The First Templar by the usual standards, since almost everything here has two sides. Fairly good story, but dated graphics. Interesting combat system – annoying stealth sequences. Big levels – linear corridors. But ultimately, you will be remembering these 10 hours of non-stop swashbuckling with a smile on your face.
    • 84 Metascore
    • 70 Critic Score
    To avoid the risks while working on an expensive next-gen sequel to Resident Evil 4, Capcom recycled the previous game. The developers moved the action from Spain to Africa, replaced Leon Kennedy with Chris Redfield, brought back Albert “Duke Nukem” Wesker as the main baddie, added co-op, and rested. Look past the pretty graphics, and you will see a shameless clone.
    • 91 Metascore
    • 70 Critic Score
    Zero - that's how many fresh ideas Killzone 2 brings to the table. Had it been released alongside Soldier of Fortune or Medal of Honor: Allied Assault, it would have made a big fuss. Today, after Call of Duty 4, Gears of War 2 and Half-Life 2: Episode Two, its gameplay looks weak. Very few enemy variations, cliched situations repeat over and over again, and there is not enough story to fill a Saturday morning cartoon.
    • tbd Metascore
    • 70 Critic Score
    You will be done with eight maps in just one evening. It's a nice game, but it could have been longer.
    • tbd Metascore
    • 70 Critic Score
    Warfare is a flawed game, yet it will go down in history as the best offering from the late GFI Russia. At least it's not a boring pseudo-realistic strategy crawling with bugs, like their previous efforts, but a solid, interesting and even somewhat charming game. Too bad it's not about Russians.
    • 71 Metascore
    • 70 Critic Score
    Emerald City Confidential is a good-looking, atmospheric, light-hearted fairytale with stellar writing, perhaps even too stellar for a casual game.
    • 72 Metascore
    • 70 Critic Score
    TDU 2, like its predecessor, is a very self-absorbed and meditative game. It doesn't force you to dash through all the championships, to fly to the final race... But there comes an inevitable moment when you start pondering what to do next. All tasks have been completed, all cars have been tested, and you're the best in your club... And that's it?
    • 80 Metascore
    • 70 Critic Score
    It's impossible to take Anomaly: Warzone Earth seriously. It's a distraction for a couple of evenings at best, and I wish it had more emphasis on interesting gameplay modes than superfluous radio chatter. Alas, as soon you move on to skirmish battles, the game quickly loses its sparkle.
    • 68 Metascore
    • 70 Critic Score
    With Fire and Sword is a definite purchase if you want to play Warband's multiplayer with a Ukrainian flavor.
    • 66 Metascore
    • 70 Critic Score
    Honest Hearts proves once again that Obsidian is more experienced than Bethesda when it comes to DLCs.
    • tbd Metascore
    • 70 Critic Score
    Their Finest Hour doesn't come with flashy new features, but every change that it brings is meaningful.
    • 83 Metascore
    • 70 Critic Score
    Point Lookout is a miniature copy of Fallout 3. Alas, just like the original game, the wrapping is much better than the contents, but even this result is a great achievement for Bethesda Softworks. Not only they managed to produce a decent expansion, but finally added their own ideas to the legendary post-apocalyptic universe instead of ripping off stories about supermutants and The Brotherhood of Steel.
    • 79 Metascore
    • 70 Critic Score
    A compelling cooperative mode instead of a brainless mayhem is what Madballs needs. But even in the current form, it is way ahead of its rivals.
    • 73 Metascore
    • 70 Critic Score
    Revolution is not without its flaws, but you can live with them, because finally, this is a real successor to Worms World Party.
    • 70 Metascore
    • 70 Critic Score
    The pace of this game is laid-back even by the standards of the 4X strategy genre. Most people will hate it for being obscure and boring, while orientalists and fans of leisurely 4X games will be playing it non-stop. In any case, it's hard to treat RotK XI with indifference.
    • 79 Metascore
    • 70 Critic Score
    Point Lookout is a miniature copy of Fallout 3. Alas, just like the original game, the wrapping is much better than the contents, but even this result is a great achievement for Bethesda Softworks. Not only they managed to produce a decent expansion, but finally added their own ideas to the legendary post-apocalyptic universe instead of ripping off stories about supermutants and The Brotherhood of Steel.
    • 80 Metascore
    • 70 Critic Score
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • 82 Metascore
    • 70 Critic Score
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • 78 Metascore
    • 70 Critic Score
    Tropico 4 is hardly a full-fledged sequel; it's more of an expansion – utterly derivative, but well-polished – that got its number somewhere in the marketing department.
    • 83 Metascore
    • 70 Critic Score
    inFamous 2 is so derivative that "2" in its title should have been an exponent. This game navigates the sea of superhero clichés as easily as Cole McGrath slides on tram cables.
    • 84 Metascore
    • 70 Critic Score
    Excellent helicopter controls and highly polished code are, unfortunately, the only things that put Just Cause 2 above the other GTA clones. If you’re in the mood for silly fun, the game’s simple “jump-shoot-explode” routine will be more than enough, but it could have been much more than that.
    • 86 Metascore
    • 70 Critic Score
    This NFS/Burnout hybrid reminds me of Split/Second – it is simple, fast, spectacular, and lasts a week at best.
    • 65 Metascore
    • 70 Critic Score
    A fun racing game if you have family or friends to play it with.
    • 80 Metascore
    • 70 Critic Score
    Akella, Russian distributor of the game, pulled a crazy marketing stunt. In addition to the regular PC release, it sells the game as two independent halves – Escape from Butcher Bay and Assault on Dark Athena. My gut reaction was to scold Akella for greediness, but now I see that this is an unintentional benefit. You buy the remake of one of the best action games of 2004, and forget about its defective 6-hour appendage.
    • 49 Metascore
    • 70 Critic Score
    Lesta Studio created a decent RTS game, but, alas, Elements of War is far from the major league. Pure enthusiasm is not enough to take on World in Conflict; you'd also need exceptional talent and a serious budget.
    • 75 Metascore
    • 69 Critic Score
    Colorful vistas and ear-pleasing music are the few things that bring Drakensang closer to its eminent North American brethren. Alas, it is not enough for a good game, especially the one that wants to become the RPG of the year and gain a cult following. One would need talented writers and interesting game design for that.
    • 87 Metascore
    • 69 Critic Score
    Adrenaline-filled, lightning-fast battles are so exciting that I'm willing to forgive Bayonetta for its clumsy, clichéd storyline, awkward camera and dubious soundtrack. The only thing that’s beyond forgiveness is horrendous quality of the PS3 port.