ActionTrip's Scores

  • Games
For 979 reviews, this publication has graded:
  • 55% higher than the average critic
  • 6% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
  1. Negative: 52 out of 979
979 game reviews
    • 57 Metascore
    • 59 Critic Score
    The main story is not original enough to make you complete a chapter. Also, getting use to the camera is tiring. This pisses me of every time I play a TR, and being a game player, I demand satisfaction in this sense!
    • 58 Metascore
    • 59 Critic Score
    Once your army is assembled, you'll encounter little or no resistance from the enemy troops, which essentially kills any sense of accomplishment a player might have after successfully finishing a mission.
    • 81 Metascore
    • 58 Critic Score
    To the Moon is a formulaic tale told in the wrong medium. It's far too uneven to be taken seriously by anyone who isn't enthusiastically ignoring its flaws. I'm sorry to say this was the most tedious time I ever had with a game.
    • 68 Metascore
    • 58 Critic Score
    If you like Enemy Territory enough that you're willing to play another somewhat flawed version of it, you may enjoy Brink.
    • 63 Metascore
    • 58 Critic Score
    EA had a chance to deliver a really cool game and to improve upon the sequel. They seemed to have failed on both fronts.
    • 60 Metascore
    • 58 Critic Score
    What the developers tried to do is wrap "Dungeon Siege" into a sci-fi package resembling "Mass Effect" and have failed miserably at it. While it certainly lacks the depth and epic atmosphere of "Mass Effect" and similar top releases, it also doesn't live up to the rich content and immersive settings of the "Dungeon Siege" games.
    • 71 Metascore
    • 58 Critic Score
    An altogether playable, yet mediocre and average game in any sense.
    • 69 Metascore
    • 57 Critic Score
    If I had to describe this game in one word, I'd say it's... decent. Then I'd add that it's at times illogical, unnerving, dull, and painfully slow-paced.
    • 68 Metascore
    • 57 Critic Score
    Zoo Tycoon is somewhere on the verge of turning from nice fun for long winter nights into arduous work that would make your eyes, hand and brain hurt.
    • 71 Metascore
    • 57 Critic Score
    The biggest problem that Darkstar has by far is the fact that it simply feels like a pale copy of other, far more successful games in the genre.
    • 50 Metascore
    • 57 Critic Score
    With nothing to play aside from the unexciting World Domination and Skirmish modes, I honestly cannot say this game is worth your time and money.
    • 58 Metascore
    • 57 Critic Score
    The real problem here is that unchallenging puzzles, certain technical glitches, and somewhat tedious gameplay may even turn away bona fide aficionados of the genre, and, sadly, dishearten even the most devoted of fans with a rather disappointing and frustrating ending. And there's just no excuse for that.
    • 65 Metascore
    • 57 Critic Score
    Not only is the game easy and uninventive, but it also has few units, a poor AI, and happens to be one of the least stable games I played in a long time.
    • 55 Metascore
    • 57 Critic Score
    A sloppy console port... To top all the negative aspects, the game is rather short and, quite frankly, hardly worth its current $30 price tag.
    • 69 Metascore
    • 57 Critic Score
    We've tried to have fun with this game and it ended up biting us in the ass... several times. Even with its truly gorgeous graphics and highly detailed tracks, in addition to a kick-ass soundtrack, the game won't keep you occupied for long. Moments of sheer entertainment are all-too-brief and are quickly overshadowed by frustration.
    • 49 Metascore
    • 57 Critic Score
    There is also one major thing that literally butchers gameplay; in Platoon, your soldiers will not respond to enemy fire even if the enemy is standing three feet behind them and firing. To make your men return fire, you first have to “tell them” to turn around.
    • 68 Metascore
    • 56 Critic Score
    In its effort to provide a mix of simulation style flying challenges and an arcade-based aerial combat game, the developers failed on both fronts.
    • 59 Metascore
    • 56 Critic Score
    Unfortunately, the fact that it is a PSX port and that it doesn't bring anything remotely new into the genre is a good enough reason for it not to score well. Add to that the monotonous dinos and B-Movie voice acting, and my decision not to score it well is even more justified.
    • 50 Metascore
    • 56 Critic Score
    The game does have some grittiness to it, but it seems to be geared more towards teenagers who would feel better about themselves playing a mature game, than it is towards mature gamers who are looking to get a little depth to go with the arcade action.
    • 56 Metascore
    • 55 Critic Score
    The game is challenging enough to make you play for a few hours, but it seems that some slip-ups in overall design have easily diminished all hopes of undertaking a highly immersive and profound space adventure. If it weren't for the technical mishaps and awkward gameplay mechanics, this game would've been a worthy addition to the Star Trek universe.
    • 55 Metascore
    • 55 Critic Score
    At least this last one carries a message, albeit hidden underneath a layer of stupid and unimaginative game designing concepts, which do not have so much to do with the developers themselves as they have to do with the hot-shot companies looking to cash in on the whole Blair Witch hoopla.
    • 63 Metascore
    • 55 Critic Score
    The remake to one of my favorite games of all times brings some colorful characterization and narrative, along with great voice acting and flashy particle effects, but it fails to sufficiently advance the original's simplistic gameplay.
    • 62 Metascore
    • 55 Critic Score
    It can be completed in less than six hours and that's even if you do your best to find all the poorly hidden paper slips that unlock the development team's concept art and such (yaay!).
    • 59 Metascore
    • 55 Critic Score
    What can I tell you about the AI? It's UNBELIEVABLY scripted. It's so scripted it's not even funny.
    • 68 Metascore
    • 55 Critic Score
    PC players will somehow have to cope with the pathetic controls and camera in this obsolete game.
    • 61 Metascore
    • 55 Critic Score
    It took me less than two days to complete the single-player campaign and unlock all of the vehicles. After that, the game pretty much becomes a drag, since there will be no further challenges for the player and given that the game's graphics are not all that impressive either, there's nothing left to draw you back into that "fast and furious" racing atmosphere.
    • 64 Metascore
    • 55 Critic Score
    Short is never good, no matter which context you put it in. And this game is short. It's penis-envy short. It's the shortest single-player FPS game I've ever played. A four hour gameplay experience for a retail product is like a 20 second sexual intercourse. It just doesn't feel right, and you feel cheated.
    • 58 Metascore
    • 55 Critic Score
    A game that will certainly leave no mark on the gaming scene.
    • 54 Metascore
    • 55 Critic Score
    Ugh...these controls are AWFUL. I have no idea what it is that I'm doing.
    • 71 Metascore
    • 55 Critic Score
    It’s a fun distraction for the short term but unless this is the kind of meal you’d like to eat three times a day for the next twenty five years, you are going to find yourself not quite sated by what The Crew has to offer.

Top Trailers