ActionTrip's Scores

  • Games
For 943 reviews, this publication has graded:
  • 55% higher than the average critic
  • 6% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
  1. Negative: 51 out of 943
943 game reviews
    • 71 Metascore
    • 52 Critic Score
    An off-road arcade rally game with little substance and a rather slim budget to boot. The result is a mediocre, at times entertaining arcade rally game with at times outrageous vehicle handling, a few flashy visual features, and a whole lot of repetitiveness.
    • 54 Metascore
    • 52 Critic Score
    Sadly, it's patently obvious that the programmers focused heavily on the stealth elements, leaving the other aspects like combat, weapon balance, and AI inadequately unattended.
    • 37 Metascore
    • 52 Critic Score
    Not only will you have no desire to play it again once you finished it, but you are also highly unlikely to be sufficiently motivated to finish it once, in the first place.
    • 64 Metascore
    • 52 Critic Score
    When all is said and done, Need for Speed: Undercover is a shallow experience unworthy of predecessors like Need for Speed: Underground or Need for Speed: Most Wanted.
    • 63 Metascore
    • 51 Critic Score
    One of the most discouraging facts about this expansion pack is that the AI still wasn't tweaked properly. No matter how you adjust your unit's behavior, they still act aggressively; blindly rushing forth to battle and disregarding the orders they've been given.
    • 54 Metascore
    • 51 Critic Score
    A rather heartless gesture was made with the fabulous soundtrack, which is, for some strange reason, in MIDI format.
    • 60 Metascore
    • 51 Critic Score
    Although there's enough action and a few cool RPG elements, the whole shebang doesn't appear to involve any engaging or innovative gameplay moments that might brighten up today's gaming scene.
    • 63 Metascore
    • 51 Critic Score
    The predictability and low AI of your opponents do their best to wreck the game completely. So although some missions tend to be fun, the effect is completely ruined by the monotonous process of rebuilding your kingdom or performing a set military attack.
    • 65 Metascore
    • 51 Critic Score
    The classes and the huge amount of skills are mildly entertaining. You could rent the game and try it out, but that's as far as I'd go.
    • 63 Metascore
    • 51 Critic Score
    The terrain deformation, a few cool weapons and the multiplayer salvage this from being complete junk. All in all, there must be at least 100 better ways to spend 60 bucks.
    • 63 Metascore
    • 51 Critic Score
    It's a technical shambles, overshadowing an excellent concept pathetically executed.
    • 56 Metascore
    • 51 Critic Score
    The simple truth is that Velvet Assassin is a mediocre game that made its way onto the market earlier than it should have.
    • 61 Metascore
    • 51 Critic Score
    The shooting, hand-to-hand combat and sneaking segments can all be fun, but for a very short time. Apart from that, the game has little of true value. It's probably best to avoid it.
    • 42 Metascore
    • 50 Critic Score
    Although you will be involved in an interesting and chilling story, there's really nothing more to grab your attention throughout the game. Not to mention it took me less than two days to complete the entire game.
    • 70 Metascore
    • 50 Critic Score
    As far as intuitive interfaces go, this one is about as user-friendly as the Russian "Lada" service booklet.
    • 50 Metascore
    • 50 Critic Score
    Everything it has to offer has been seen many times before in older RTS games. Old-fashioned gamelpay, lackluster AI, and obsolete graphics with a huge resemblance to the good old AOE are the main downsides to this title. Really not enough to make me ever want to load up America again.
    • 56 Metascore
    • 50 Critic Score
    However careful you may be, you simply cannot sneak up to the enemy. And that is only when they are in their normal state. When they get alerted they simply know where you are and shoot at you with deadly accuracy.
    • 57 Metascore
    • 50 Critic Score
    The main problem with Tactical Ops is that it can capture the player's attention, but not for long.
    • 61 Metascore
    • 50 Critic Score
    C'mon guys, you are the reason we have excellent games such as Monkey Island, Knights of the Old Republic, Sam & Max, Indiana Jones, the Jedi Knight series and so on. Surely, you can do better than produce a half-baked franchise-milking action adventure.
    • 61 Metascore
    • 50 Critic Score
    One more malignant tumor in the blasé cancer eating the videogame industry. It's derivative from the start, and the game's concept is as poorly thought out as its execution.
    • 75 Metascore
    • 49 Critic Score
    Low "immersion factor". Two-bit, two-frame main character animation. Sluggish and awkward combat mode. Completely unoriginal puzzles. RPG elements are nothing more than a decoration - something to put on a box.
    • 70 Metascore
    • 49 Critic Score
    Though the visuals have their upsides, the camera is ATROCIOUSLY AWFUL.
    • 67 Metascore
    • 49 Critic Score
    With very little effort Harry Potter the Prisoner of Azkaban can be finished in a single evening which indeed stands out as a serious drawback. Once you complete it, chances are slim that you'll want to try the whole thing again.
    • 45 Metascore
    • 49 Critic Score
    If senseless, over-the-top violence can keep you entertained, you'll be done with the single-player portion in several hours, after which you might want to get into the multiplayer. Yet, this is just another mundane aspect of the game, featuring nothing beyond the traditional deathmatch, CTF and so on.
    • 57 Metascore
    • 49 Critic Score
    Conquest isn't a very fun game. Thanks to all the aforementioned drawbacks, there's virtually nothing to enjoy about the single-player (we strongly advise you skip that).
    • 64 Metascore
    • 49 Critic Score
    There's nothing distinctive about the world we're allowed to explore.
    • 45 Metascore
    • 49 Critic Score
    Veteran FPS players won’t waste more than an hour on it. Everyone else should scream in contempt at the developers; rightfully so. Ideas such as the ‘Escape’ mode are cool, although whether you choose solo or multiplayer, be warned that the novelty soon wears off as Aliens Colonial Marines shows its true colors, unveiling an excruciatingly dull first-person shooter with all the entertainment value of tap-dancing hermit crab.
    • 74 Metascore
    • 48 Critic Score
    The original is not without its faults but still excellently done, while Spearhead resembles a Space Invaders MOHAA mod with occasionally well-directed semi-interactive action scenes.
    • tbd Metascore
    • 48 Critic Score
    Inquisition could've been a solid third-person sneaker if the developers took enough time to work on the visuals, the enemy AI, controls, as well as the camera movement.
    • 54 Metascore
    • 48 Critic Score
    A dreary atmosphere, blatantly outdated visuals, AI bugs, and many other issues inherited from the game's predecessor, all contribute to an overall disappointing experience. Also, if you happen to be a fan of Battlecruiser Millennium, chances are you'll be bored with facing similar gameplay and practically the same content (same universe map, same ships, etc.).