ActionTrip's Scores

  • Games
For 952 reviews, this publication has graded:
  • 55% higher than the average critic
  • 7% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
  1. Negative: 52 out of 952
952 game reviews
    • 46 Metascore
    • 55 Critic Score
    Even though Catwoman offers a feisty and stylish superheroine, some neatly designed platform puzzles, coupled with fluid animation and fighting action, the game ultimately takes a nosedive by making the very thing it focuses on the most frustrating to the point of wanting to strangle small kittens. And it does so by basically not taking extra care of the camera, controls and other important design aspects that would've made the game play a lot more enjoyable.
    • 56 Metascore
    • 55 Critic Score
    The game is challenging enough to make you play for a few hours, but it seems that some slip-ups in overall design have easily diminished all hopes of undertaking a highly immersive and profound space adventure. If it weren't for the technical mishaps and awkward gameplay mechanics, this game would've been a worthy addition to the Star Trek universe.
    • 62 Metascore
    • 55 Critic Score
    It can be completed in less than six hours and that's even if you do your best to find all the poorly hidden paper slips that unlock the development team's concept art and such (yaay!).
    • 70 Metascore
    • 54 Critic Score
    We regret the developers didn't devote more attention to this game. The gameplay is flawed, though it does have some potential and relatively entertaining combat.
    • 65 Metascore
    • 53 Critic Score
    A game meant for gamers who are a bit younger and who enjoy cute sarcastic babes for main characters. So, it all boils down to jumping around bashing recurring enemies with your staff and listening to your un-witty sidekick.
    • 63 Metascore
    • 53 Critic Score
    I intend to play "Gran Turismo" as long as Polyphony decides to make new sequels simply because it's fun. Juiced, on the other hand, is not.
    • 68 Metascore
    • 53 Critic Score
    Diving into the game's competitive multiplayer modes is practically all there is to enjoy. Even that sentiment won't last long. To be completely honest, I can't recommend much beyond that.
    • 71 Metascore
    • 52 Critic Score
    An off-road arcade rally game with little substance and a rather slim budget to boot. The result is a mediocre, at times entertaining arcade rally game with at times outrageous vehicle handling, a few flashy visual features, and a whole lot of repetitiveness.
    • 54 Metascore
    • 52 Critic Score
    Sadly, it's patently obvious that the programmers focused heavily on the stealth elements, leaving the other aspects like combat, weapon balance, and AI inadequately unattended.
    • 37 Metascore
    • 52 Critic Score
    Not only will you have no desire to play it again once you finished it, but you are also highly unlikely to be sufficiently motivated to finish it once, in the first place.
    • 64 Metascore
    • 52 Critic Score
    When all is said and done, Need for Speed: Undercover is a shallow experience unworthy of predecessors like Need for Speed: Underground or Need for Speed: Most Wanted.
    • 63 Metascore
    • 51 Critic Score
    One of the most discouraging facts about this expansion pack is that the AI still wasn't tweaked properly. No matter how you adjust your unit's behavior, they still act aggressively; blindly rushing forth to battle and disregarding the orders they've been given.
    • 54 Metascore
    • 51 Critic Score
    A rather heartless gesture was made with the fabulous soundtrack, which is, for some strange reason, in MIDI format.
    • 60 Metascore
    • 51 Critic Score
    Although there's enough action and a few cool RPG elements, the whole shebang doesn't appear to involve any engaging or innovative gameplay moments that might brighten up today's gaming scene.
    • 63 Metascore
    • 51 Critic Score
    The predictability and low AI of your opponents do their best to wreck the game completely. So although some missions tend to be fun, the effect is completely ruined by the monotonous process of rebuilding your kingdom or performing a set military attack.
    • 65 Metascore
    • 51 Critic Score
    The classes and the huge amount of skills are mildly entertaining. You could rent the game and try it out, but that's as far as I'd go.
    • 63 Metascore
    • 51 Critic Score
    The terrain deformation, a few cool weapons and the multiplayer salvage this from being complete junk. All in all, there must be at least 100 better ways to spend 60 bucks.
    • 63 Metascore
    • 51 Critic Score
    It's a technical shambles, overshadowing an excellent concept pathetically executed.
    • 56 Metascore
    • 51 Critic Score
    The simple truth is that Velvet Assassin is a mediocre game that made its way onto the market earlier than it should have.
    • 61 Metascore
    • 51 Critic Score
    The shooting, hand-to-hand combat and sneaking segments can all be fun, but for a very short time. Apart from that, the game has little of true value. It's probably best to avoid it.
    • 42 Metascore
    • 50 Critic Score
    Although you will be involved in an interesting and chilling story, there's really nothing more to grab your attention throughout the game. Not to mention it took me less than two days to complete the entire game.
    • 70 Metascore
    • 50 Critic Score
    As far as intuitive interfaces go, this one is about as user-friendly as the Russian "Lada" service booklet.
    • 50 Metascore
    • 50 Critic Score
    Everything it has to offer has been seen many times before in older RTS games. Old-fashioned gamelpay, lackluster AI, and obsolete graphics with a huge resemblance to the good old AOE are the main downsides to this title. Really not enough to make me ever want to load up America again.
    • 56 Metascore
    • 50 Critic Score
    However careful you may be, you simply cannot sneak up to the enemy. And that is only when they are in their normal state. When they get alerted they simply know where you are and shoot at you with deadly accuracy.
    • 57 Metascore
    • 50 Critic Score
    The main problem with Tactical Ops is that it can capture the player's attention, but not for long.
    • 61 Metascore
    • 50 Critic Score
    C'mon guys, you are the reason we have excellent games such as Monkey Island, Knights of the Old Republic, Sam & Max, Indiana Jones, the Jedi Knight series and so on. Surely, you can do better than produce a half-baked franchise-milking action adventure.
    • 61 Metascore
    • 50 Critic Score
    One more malignant tumor in the blasé cancer eating the videogame industry. It's derivative from the start, and the game's concept is as poorly thought out as its execution.
    • 75 Metascore
    • 49 Critic Score
    Low "immersion factor". Two-bit, two-frame main character animation. Sluggish and awkward combat mode. Completely unoriginal puzzles. RPG elements are nothing more than a decoration - something to put on a box.
    • 70 Metascore
    • 49 Critic Score
    Though the visuals have their upsides, the camera is ATROCIOUSLY AWFUL.
    • 67 Metascore
    • 49 Critic Score
    With very little effort Harry Potter the Prisoner of Azkaban can be finished in a single evening which indeed stands out as a serious drawback. Once you complete it, chances are slim that you'll want to try the whole thing again.