ActionTrip's Scores

  • Games
For 899 reviews, this publication has graded:
  • 55% higher than the average critic
  • 6% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score:
Lowest review score:
Critic Score 10
Score distribution:
  1. Negative: 47 out of 899
899 game reviews
    • Metascore: 75
    • Critic Score 49
    Low "immersion factor". Two-bit, two-frame main character animation. Sluggish and awkward combat mode. Completely unoriginal puzzles. RPG elements are nothing more than a decoration - something to put on a box.
    • Metascore: 70
    • Critic Score 49
    Though the visuals have their upsides, the camera is ATROCIOUSLY AWFUL.
    • Metascore: 67
    • Critic Score 49
    With very little effort Harry Potter the Prisoner of Azkaban can be finished in a single evening which indeed stands out as a serious drawback. Once you complete it, chances are slim that you'll want to try the whole thing again.
    • Metascore: 45
    • Critic Score 49
    If senseless, over-the-top violence can keep you entertained, you'll be done with the single-player portion in several hours, after which you might want to get into the multiplayer. Yet, this is just another mundane aspect of the game, featuring nothing beyond the traditional deathmatch, CTF and so on.
    • Metascore: 57
    • Critic Score 49
    Conquest isn't a very fun game. Thanks to all the aforementioned drawbacks, there's virtually nothing to enjoy about the single-player (we strongly advise you skip that).
    • Metascore: 64
    • Critic Score 49
    There's nothing distinctive about the world we're allowed to explore.
    • Metascore: 45
    • Critic Score 49
    Veteran FPS players won’t waste more than an hour on it. Everyone else should scream in contempt at the developers; rightfully so. Ideas such as the ‘Escape’ mode are cool, although whether you choose solo or multiplayer, be warned that the novelty soon wears off as Aliens Colonial Marines shows its true colors, unveiling an excruciatingly dull first-person shooter with all the entertainment value of tap-dancing hermit crab.
    • Metascore: 74
    • Critic Score 48
    The original is not without its faults but still excellently done, while Spearhead resembles a Space Invaders MOHAA mod with occasionally well-directed semi-interactive action scenes.
    • Metascore: tbd
    • Critic Score 48
    Inquisition could've been a solid third-person sneaker if the developers took enough time to work on the visuals, the enemy AI, controls, as well as the camera movement.
    • Metascore: 54
    • Critic Score 48
    A dreary atmosphere, blatantly outdated visuals, AI bugs, and many other issues inherited from the game's predecessor, all contribute to an overall disappointing experience. Also, if you happen to be a fan of Battlecruiser Millennium, chances are you'll be bored with facing similar gameplay and practically the same content (same universe map, same ships, etc.).
    • Metascore: 67
    • Critic Score 48
    The franchise took a disastrous plummet into the world of broken, mediocre shooters, where it blatantly doesn't belong.
    • Metascore: 54
    • Critic Score 46
    There aren't any significant improvements over the original; it's essentially the same old enchilada.
    • Metascore: 73
    • Critic Score 46
    In short, the game is a complete turd that wastes the idea of its central mechanic and couples this with platforming gameplay that would have been woefully underwhelming a decade ago. Nothing else is anything to write home about, from the characters to the story to the sound design.
    • Metascore: 54
    • Critic Score 45
    The only thing good about this game is the scenery and the weapon mechanics, but even that isn't going to rescue this game from fading quickly into obscurity and the bargain software bin.
    • Metascore: 53
    • Critic Score 44
    Nothing more than a total cock-up, an uninventive and technically poor copy of several games, primarily Counter-Strike, which was meant to achieve a lot and actually achieved nothing.
    • Metascore: 67
    • Critic Score 43
    The environments are practically lifeless, with poor textures and hardly any additional detail in the background, the characters are uninteresting, the narrative has been oversimplified and, finally, the hack'n'slash combat isn't different from the average generic console game we often see today.
    • Metascore: 53
    • Critic Score 43
    After all that's said and done, Medal of Honor: Warfighter is nothing more than a broken action game that falls way behind other shooters.
    • Metascore: 51
    • Critic Score 42
    Hey, Bunny wanna trade your Extreme Paintbrawl 2 CD, for my copy of Sydney 2000 Games?! I'll even throw in Deer Hunter! No…? You little #$&##!!!
    • Metascore: 56
    • Critic Score 42
    If you are willing to go around the many gamepleay weaknesses, however, and after several patches, you just might have a passable RTS experience on your hands. But chances are most of you won't tolerate the frequent technical issues, AI glitches, etc. Even though the game uses a unique setting, its lack of originality and gameplay depth might easily dissuade many gamers from playing.
    • Metascore: 42
    • Critic Score 42
    This game can be completed, from start to finish in two hours. I am not joking. What's more is there's no incentive to go back and replay anything in this game. All in all, the PC version of this magnificent film, with an equally magnificent console game does not measure up to either side of its namesake.
    • Metascore: 32
    • Critic Score 41
    The graphics are good, but cannot seem to compensate for the overall lack of gameplay depth, or the godawful framerates.
    • Metascore: 72
    • Critic Score 41
    The whole game feels like an insipid GTA clone that overemphasizes mindless destruction. For some games, this is enough, if it's done with style. In Mercs 2, it just feels pointless and without soul.
    • Metascore: 52
    • Critic Score 41
    The real trouble with Resident Evil: ORC is that the underdeveloped gameplay and technical issues keep getting in the way of multiplayer fun, which was the point of the game.
    • Metascore: 41
    • Critic Score 40
    The game sucks so badly I cannot seem to recover from the terrible and debilitating side effects.
    • Metascore: 40
    • Critic Score 40
    Many of "Evil Dead" worshipers will want to try this game; I wouldn't recommend it however, simply because it might make you hate the Evil Dead trilogy for the rest of your life.
    • Metascore: 49
    • Critic Score 40
    The controls handle like utter crap and will remain a continuous nuisance throughout the entire game. Seriously, when it comes to character control I've never witnessed such a badly managed a port.
    • Metascore: 43
    • Critic Score 40
    A good concept ruined by shoddy programming and pathetic design, technical flaws all over the place (choppy framerate, lag issues), terrible Bot AI, dated visuals, some of the worst voiceovers and sound effects ever.
    • Metascore: 63
    • Critic Score 40
    The good things about this game were only so-so, and the low points could almost redefine low. For all the effort I put into playing this game, in the end I was left very unsatisfied.
    • Metascore: 54
    • Critic Score 40
    You won't find any lasting qualities in Duke Nukem Forever and it doesn't have anything to compete against numerous modern games that have so much more to offer.
    • Metascore: 53
    • Critic Score 39
    A feeble attempt to imitate one of the best CRPG games ever. It can, however, in no other way be compared to "Baldur's Gate" thanks to its many gameplay drawbacks and numerous technical flaws including the countless bugs which will soon kill any desire to play this game.
    • Metascore: 59
    • Critic Score 39
    In the end, it's not a question of taste or player skill. Dark Void is filled from top to bottom with lousy design choices, technical flaws and overall crappy and uninteresting gameplay mechanics.
    • Metascore: 76
    • Critic Score 35
    Its graphics and challenging gameplay make it more fun to be on the field than reading box scores.
    • Metascore: 45
    • Critic Score 34
    Much to our discontent, Iron Man joins the long list of crappy movie tie-ins, sinking lower than Treyarch's "Spider-Man 3" and even lower than Shiny's "Enter the Matrix."
    • Metascore: 56
    • Critic Score 33
    Shallow, lacking any gameplay. Made me wanna kill somebody.
    • Metascore: 40
    • Critic Score 32
    This game's no fun to play at all. And it's frustrating, too, in a bad way. It's as simple as that.
    • Metascore: 39
    • Critic Score 32
    The bottom line is that it doesn't come even close to the open-ended gameplay of GTA and the overall quality of Max Payne. Drawing any further comparison with these two well-known titles would be a waste of time. In fact, the entire game is a waste of time and money.
    • Metascore: 48
    • Critic Score 32
    It's short. Shorter than any other game we've played this year or indeed the previous year. It's over before you can say: "endoskeleton." Not only that, but it lacks replayability and anything that would drag you back for another round. There's a co-op option, but it suffers the same, degrading facets that can be experienced in solo play.
    • Metascore: 61
    • Critic Score 31
    Nothing more than a mediocre "Diablo II" clone, with several "Baldur's Gate"-like elements - a 2D isometric action RPG.
    • Metascore: 58
    • Critic Score 31
    The spirit of the series isn't there anymore. They've streamlined the gameplay to better suit mainstream tendencies. By doing so, they killed off the very spark that made this series stand out from heaps of generic action games. To sum up, Ninja Gaiden 3 sucks in so many ways, it's almost impossible to find any redeeming features.
    • Metascore: 53
    • Critic Score 30
    Slicing and dicing is all very well, but Blade & Sword simply cries out for more depth. Occasionally enjoyable combat surely won't be enough for the game to compete against similar games on the market.
    • Metascore: 51
    • Critic Score 29
    Asking for $30 for this is a waste of $25.
    • Metascore: 48
    • Critic Score 28
    In light of the game's ambitiously advertised, but ultimately disastrous technology, one has to wonder just how many hours were actually spent on testing this shambles of a game.
    • Metascore: 47
    • Critic Score 19
    A frustrating experience that treats you to many bug-infested levels, freakish AI, monotonous plot, and a tedious atmosphere.
    • Metascore: 36
    • Critic Score 18
    Guys, I'll be honest with you here. I really gave my best shot at finding some redeeming feature in Damnation. Truth be told, you couldn't find such a feature if you spent several days playing this tragedy of a game. And if you do take it upon yourself to play it for more than one day, I fear for your sanity.
    • Metascore: 38
    • Critic Score 18
    The game is a slap in the face, to people who like video games, to people who like comic books, to people who like Germanic paganism.
    • Metascore: 55
    • Critic Score 15
    I lack words to properly describe my disgust with this game. This game looks like somebody made the developers design it at gunpoint.
    • Metascore: 45
    • Critic Score 10
    In a word, I hate this game. It is horrible crap. Stay away from it, and if you see it in the bargain bin, pour some gasoline over the bin and burn it.