Adventure Gamers' Scores

  • Games
For 390 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 20
Score distribution:
  1. Negative: 48 out of 390
390 game reviews
    • Metascore: 75
    • Critic Score 40
    Unless you're already a die-hard fan of Myst clones, RHEM 2 is probably not the game for you.
    • Metascore: 71
    • Critic Score 40
    Everything just falls all to pieces in the execution, specifically every element of character interaction (which is 80% of the game). It's frustrating to the point of bafflement at times, to want to care so much about the story, but feel so stifled by the atrocious dialogue and unfriendly interaction system.
    • Metascore: 69
    • Critic Score 40
    If you're looking for a really great graphic adventure game, give "Circle of Blood" a try, but resist the temptation to pick up its sequel. Like the game's title implies, it’s all smoke and mirrors, and very little substance.
    • Metascore: 68
    • Critic Score 40
    Regardless, the gorgeous look and feel of the game is poorly served by bad design decisions and ultimately fails as an enjoyable experience.
    • Metascore: 66
    • Critic Score 40
    Fans of CSI-type games may find it makes the grade, but for everyone else, there’s just not enough here to warrant much of a look.
    • Metascore: 64
    • Critic Score 40
    The many Nancy Drew fans and DS adventure gamers may be interested in this title, but I can’t really recommend it to any audience. Even for a younger gamer, the repetitive gameplay will likely get boring before the end, and the tedium will quickly be felt by a more seasoned adventure gamer.
    • Metascore: 63
    • Critic Score 40
    Releasing for a budget price doesn't excuse mediocre puzzle design, heavy repetition and a story with so little coherence.
    • Metascore: 63
    • Critic Score 30
    Unless you're a glutton for punishment, avoid 15 Days. There are much better adventure games-or interactive stories, for that matter-to be played.
    • Metascore: 63
    • Critic Score 40
    Perhaps devoted casual game fans will have some tolerance for this type of hollow experience, but ultimately The Tiny Bang Story's pieces just don't add up to a fulfilling adventure in the end.
    • Metascore: 61
    • Critic Score 40
    Fans of the show will enjoy it as a quick diversion; hardcore adventure fans will definitely not get their money's worth.
    • Metascore: 61
    • Critic Score 40
    Play this game if you enjoy feeling hopeless and frustrated or are just plain curious as to how a game would specifically seek to bring about such a feeling. Otherwise, you'd be wise not to bother.
    • Metascore: 58
    • Critic Score 40
    This contributes to the overall feeling that A Stroke of Fate: Operation Valkyrie is exactly what it is: about half of a game. It's got pretty good writing, a decent aptitude for historical authenticity, and entirely okay art design, but it's wrapped up in a very bland package that lacks ambition, depth, length, and a single moment of tolerable voice acting.
    • Metascore: 58
    • Critic Score 40
    A long-winded Myst-like puzzle game that will likely appeal to the hardcore gamer only.
    • Metascore: 58
    • Critic Score 30
    Generally a frustrating and unrewarding game, with the ultimate anti-payoff. I can't even sincerely recommend it to even the most ardent Ripper historian.
    • Metascore: 56
    • Critic Score 40
    Next Life is fairly lengthy, probably 15+ hours of playtime, but it's not quality time because of the abundance of backtracking and slow animations.
    • Metascore: 56
    • Critic Score 40
    In spite of all the similarities, Miami Law turned out to be a better game than Jake Hunter: Detective Chronicles—but not by much. Miami Law has higher production values and a more ambitious scope, but overall these games share a surprising number of pitfalls, which leaves me wondering who they were designed for.
    • Metascore: 55
    • Critic Score 40
    There's some real scares to be found, but illogical puzzles and a confusing plot make Anna a different kind of horror to play.
    • Metascore: 54
    • Critic Score 40
    Despite its few moments of levity, however, the surreal nature of the storyline remains a little too odd throughout, and the repetitive nature of the gameplay makes Flower, Sun and Rain more of a slog to play through than it is enjoyable.
    • Metascore: 54
    • Critic Score 40
    No evolution here; just a splicing of new and old, resulting in more frustration than fun.
    • Metascore: 54
    • Critic Score 20
    There is just too little done right throughout its 5-8 hours of play time (or much longer if you don't save regularly or have to replay minigames excessively) to recommend to anyone.
    • Metascore: 53
    • Critic Score 40
    Series fans may get a mild kick out of the latest case for Lindsay and the gang, but few others will find the point of exploring these Crimes of Passion, as there’s just not enough of significance to seek out here.
    • Metascore: 53
    • Critic Score 40
    The game has its moments and a few interesting ideas, but the experience as a whole is so irritating, with its constantly grating voices, bad writing and dull gameplay, that you barely register the positive.
    • Metascore: 53
    • Critic Score 40
    Although it is possible to overlook the somewhat pre-dated graphics, poor elements in both plot and puzzle design taint what could otherwise have been an excellent game. With its short length and $20 price point, I simply cannot recommend The Arrangement.
    • Metascore: 53
    • Critic Score 20
    Agatha Christie was obviously a masterful author, and The A.B.C. Murders could have been an engaging interactive companion to one of her most famous works. It's too bad the gameplay is so atrocious that even a good story couldn't make up for it.
    • Metascore: 53
    • Critic Score 40
    It's easy to pick up and play in short bursts, which does suit a handheld if you're looking for a budget time-waster, but in the end, this body of evidence should steer most people away from a game that's guilty of sucking all the life out of its own potential.
    • Metascore: 51
    • Critic Score 40
    Overall, Dead Reefs offers plenty of atmosphere that teases with its potential, but really suffers from its make-shift story and weak gameplay, made worse still with poor controls.
    • Metascore: 50
    • Critic Score 30
    A muddled adventure game with little inspiration, even though it pretends to be Hitchcock-inspired. Lacking any depth or real intelligence, The Final Cut deserves to be left on the cutting room floor.
    • Metascore: 49
    • Critic Score 40
    Try MOTD only if you are willing to put up with rude character dialogue and idiotic puzzle solutions. If not, wait for House of Tales to release "The Moment of Silence."
    • Metascore: 49
    • Critic Score 40
    Even so, while the tragic backstory is worth seeing through and the cell phone concept is novel for a while, all that’s left beyond that is a poorly-paced exploration in the dark, punctuated by a series of startling yet repetitive ghost encounters. So unless that’s your idea of a good time, this is one number that’s probably not worth picking up.
    • Metascore: 47
    • Critic Score 20
    With a retail price of $19.99, this game is being billed as a budget title, but it's still the shortest DS adventure game out there, and it's not worth the price.