All Game Guide's Scores

  • Games
For 885 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto: Vice City
Lowest review score: 20 Arctic Thunder
Score distribution:
885 game reviews
    • 72 Metascore
    • 50 Critic Score
    There is enough here to use as a jumping point for a potentially exciting new series.
    • 68 Metascore
    • 50 Critic Score
    Despite a new locale and seven characters, this Diablo clone does little to rise above its progenitor.
    • 80 Metascore
    • 50 Critic Score
    It’s hard not to be disappointed by the resolution and graphics, which is more a fault of the screen rather than the game.
    • 73 Metascore
    • 50 Critic Score
    The title offers wonderful graphics and some fun levels, the majority of which involve the title character, but the disjointed story line, uneven action, and problematic camera take away from the enjoyment most will have while playing.
    • 81 Metascore
    • 50 Critic Score
    Decent graphics and sound, and a full complement of NASCAR drivers and cars, gives the game initial appeal, but questionable gameplay ensures limited long-term usage.
    • 77 Metascore
    • 50 Critic Score
    A by-the-numbers port of the PS2 game, which was in itself an extremely questionable upgrade over previous titles in the series.
    • 65 Metascore
    • 50 Critic Score
    Starts out promising and gradually becomes more tedious the further you delve into it. It’s repetitive, and it’s repetitive not because of the sheer number of enemies thrown at you or the simplistic nature of objectives, but because of the paltry set of moves you can initiate with the main character.
    • 55 Metascore
    • 50 Critic Score
    Driving Emotion Type-S is to racing what fingernails are to a chalkboard.
    • 83 Metascore
    • 50 Critic Score
    Much like Myst, the puzzles in Riven usually offer no explanations or any hints as to why you need to do them and what it will do. Most of them are extremely vague and illogical which leads to a very frustrating experience.
    • 72 Metascore
    • 50 Critic Score
    A by-the-numbers side-scrolling action game with linear levels, repetitive enemies, and boring combat.
    • 71 Metascore
    • 50 Critic Score
    What begins as an interesting premise quickly deteriorates into a largely annoying trip due to restrictions placed on a player's freedom and the developers artificially ramping up the difficulty by refusing to let players know what they are supposed to be doing before the film starts rolling.
    • 73 Metascore
    • 50 Critic Score
    Chief among the problems is a camera that doesn’t react well to the sudden changes associated with jumping, with imprecise controls being a close second. The end-result is a series of ridiculously difficult stages simply because you don’t have the tools to respond to the tasks at hand.
    • 63 Metascore
    • 50 Critic Score
    It's unfortunate so much effort clearly went into the game with the result being a lackluster presentation that is not enough to truly showcase its good qualities.
    • 75 Metascore
    • 50 Critic Score
    If you're buying this game expecting something as refined and polished as one of Capcom's fighting games, you're going to be disappointed. Others looking for something new will be disappointed as well.
    • 47 Metascore
    • 50 Critic Score
    The lack of two-player support, varied objectives, and its relatively short length keep it from being a must-have title, but the combat is fun and the environments are different enough to keep you interested until the final scene.
    • 57 Metascore
    • 50 Critic Score
    Simple graphics, awkward camera angles, dumb enemies, limited animation, and some questionable control decisions undermine an interesting fighting system peppered with some role-playing aspects and flashes of Matrix-style action.
    • 51 Metascore
    • 50 Critic Score
    If the gameplay were up to par with the graphics, this would be an amazing simulation. It's a good first step, and if improvements are made in respect to physics and general playability, Ford Racing will become a must have.
    • 54 Metascore
    • 50 Critic Score
    Like any good fighting game, two players can enter the ring to seek their destinies in head-to-head battles.
    • 69 Metascore
    • 50 Critic Score
    Deserves two ratings: one for players who are plane-enthusiasts and one for the casual gamer. The first rating is high due to the incredible level of accuracy and detail; the claim on the box of being the most realistic commercially available flight simulator would be difficult to argue. Conversely, the second rating would be low since the appeal for gamers who crave a bit of action or a solid story line is so small.
    • 50 Metascore
    • 50 Critic Score
    Collision detection is questionable at best. It’s often tough to tell whether it takes two hits to down certain enemies, or if the first hit simply didn’t connect.
    • 65 Metascore
    • 50 Critic Score
    You may find that Yoshi's Story can be a wonderfully irresistible experience. It's like Super Mario Bros. 2 in that it's quite a bit different from the usual Mario fare. Many people loved Super Mario Bros. 2, whereas some didn't. That will be the case here as well.
    • 50 Metascore
    • 50 Critic Score
    Those older than six will breeze through the game within a few hours, while younger players may have difficulty trying to figure out how to make Mickey do what they want him to do.
    • 62 Metascore
    • 50 Critic Score
    Feels too slow and disjointed. Each area is small and the game doesn't do a convincing job of making you feel you are inside one huge interconnected castle.
    • 58 Metascore
    • 50 Critic Score
    The interface is mouse driven and the real-time action is fast paced with the use of portals and light orbs designed for quick movement from locale to locale within the game.
    • 70 Metascore
    • 50 Critic Score
    The hitting interface isn’t perfect, the modes of play are extremely limited, and the pace of the game is brought to a grinding halt whenever the loading sequences appear, which occurs early and often.
    • 57 Metascore
    • 50 Critic Score
    Despite an extra year in development, Konami's game is still not quite ready for prime time.
    • 66 Metascore
    • 50 Critic Score
    Exactly the same game as older [Genesis] players remember -- no upgrade in graphics, no extra levels or missions, and no multiplayer support.
    • 79 Metascore
    • 50 Critic Score
    Easily playable but just as easily forgettable.
    • 56 Metascore
    • 50 Critic Score
    Featuring inhumane, cold blooded killing and no purpose other than to lay waste to as many fellow human beings as possible, Postal truly stands in a zone of its own – a killing zone.
    • 75 Metascore
    • 50 Critic Score
    The only real problem is that it doesn't go too far out of its way to differentiate itself from either its predecessor or any other game in the genre.
    • 64 Metascore
    • 50 Critic Score
    As it stands, it is an average action game that is bettered by a number of original PlayStation titles, which is unacceptable.
    • 73 Metascore
    • 50 Critic Score
    A disappointment because it feels short. The computer opponents are ultimately not up to the competition, and there is no adjustable difficulty setting to level the playfield.
    • 57 Metascore
    • 50 Critic Score
    This type of game doesn’t lend itself well to repeated visits due to the simplistic control and driving requirements (gas, nitro, repeat).
    • 67 Metascore
    • 50 Critic Score
    Unfocused and strictly average. By trying to be too many things at once, it ends up excelling at none.
    • 50 Metascore
    • 50 Critic Score
    Some will be able to excuse the lack of depth and absence of anything new in return for pure shooting action reminiscent of earlier arcade games. Of course, others will find MiB II’s repetitiveness and short length appropriately forgettable.
    • 64 Metascore
    • 50 Critic Score
    In spite of Master of Orion 3's countless detail-oriented improvements, connoisseurs of the series may also find themselves pining for the personality of the earlier games, wishing to trade some of the new intricacy and erudition for a better sense of interaction and consequence.
    • 63 Metascore
    • 50 Critic Score
    While it's not inconceivable that someone would find pleasure playing this game, the vast majority of the buying public should wait for Namco's "Ace Combat 4."
    • 65 Metascore
    • 50 Critic Score
    While the game improves somewhat as a multiplayer title, the ridiculously fast action coupled with the decreased viewpoint only means the fun is short-lived.
    • 85 Metascore
    • 50 Critic Score
    Combat is more tedious than fun, though players can now wield more powerful weapons such as the katana blade. Most often players can get by simply running past many of the enemies -- not necessarily out of fear, but in a noble attempt to relieve boredom.
    • 61 Metascore
    • 50 Critic Score
    One word, used by Homer throughout, best describes the action in Road Rage: "Bor-ing."
    • 66 Metascore
    • 50 Critic Score
    There's not much else to be excited about. It is an average beat-'em up with some nice visuals...The combat is too disjointed, the gameplay feels distant, and the fighting engine is too simple.
    • 50 Metascore
    • 50 Critic Score
    A bland take on the sport that just doesn't have what it takes to match up to the competition.
    • 52 Metascore
    • 50 Critic Score
    Little more than an epic scavenger hunt through vast and varied worlds.
    • 51 Metascore
    • 50 Critic Score
    The repetitive style of gameplay is a big disappointment.
    • 76 Metascore
    • 50 Critic Score
    The game's plot doesn't follow the movie's, and those expecting a realistic, polished look to the visuals will be let down.
    • 70 Metascore
    • 50 Critic Score
    To progress through the game and have it all stripped from you based on one battle is simply a horrible design decision and makes this otherwise brilliant game needlessly aggravating.
    • 57 Metascore
    • 50 Critic Score
    The Xbox game easily bests the earlier PS2 disc in both frame rate and visual clarity, which are more important to the fun of this title than any other elements.
    • 69 Metascore
    • 50 Critic Score
    The one element that will annoy more players than anything else is the rigid camera system that displays fixed angles when traversing the levels.
    • 77 Metascore
    • 50 Critic Score
    There's just not enough here to warrant a recommendation.
    • 78 Metascore
    • 50 Critic Score
    The lack of modes is also surprising given the EA SPORTS name and the company's previous pugilistic pursuits, with one of the most basic career modes found in a boxing game and limited create player options.
    • 64 Metascore
    • 50 Critic Score
    More attention needs to be placed on the space aspect of the game, and players should have the same sense of freedom as in titles like Halo instead of wandering through narrow halls.
    • 71 Metascore
    • 50 Critic Score
    A majority of time is spent going slowly to eliminate the threats before they close in on you. Spread this out over a few hours and your fingers won’t be the only things numb from the experience.
    • 70 Metascore
    • 50 Critic Score
    If it weren't for the sloppy grappling system, Ultimate Muscle could have been a worthy purchase, especially for fans of the quirky animated series. The bold graphics, battery backup, ability to improve special powers, hidden wrestlers, and versus play are definite pluses.
    • 71 Metascore
    • 50 Critic Score
    A game with potential, but the developers need to change the scope of the worlds as well as offer more varied objectives for it to be grouped in the same litter as "Super Mario Sunshine" or "Jak and Daxter."
    • 64 Metascore
    • 50 Critic Score
    Essentially offers little more than a few extra missions that lack the appeal of the original, especially in the area of strategic options.
    • 47 Metascore
    • 50 Critic Score
    By failing to offer players a robust selection of characters and making the action more random chance than skill based, the developers have wasted a great license and opportunity.
    • 48 Metascore
    • 50 Critic Score
    While Crazy Taxi is still playable despite the faults, the platform’s limitations diminish the overall fun, making this taxicab racer rather pedestrian.
    • 55 Metascore
    • 50 Critic Score
    An average design effort that suffers from rushed production (the "save game" screen is primarily made up of huge blocky text and boxes) and a flawed engine.
    • 69 Metascore
    • 50 Critic Score
    The core gameplay is spoiled by a rare complaint for a racing game: it's just too darn fast.
    • 46 Metascore
    • 50 Critic Score
    By building the entire title around only seven mini-games, My Street doesn’t have nearly enough depth to keep players occupied for extended periods of time -- even with online multiplayer support and a great character editor.
    • 67 Metascore
    • 50 Critic Score
    If Urban Yeti had twice as many levels and less restricting mini-games, old-school as well as new-school gamers would be all too ready to Yeti.
    • 59 Metascore
    • 40 Critic Score
    The story is fairly solid, though sci-fi based, and the background and environments are quite beautiful in places, but the voice-acting, pace, gameplay, and interface conspire to set the entire production only slightly above amateur material.
    • 55 Metascore
    • 40 Critic Score
    There are several logic flaws that severely diminish the game's storyline.
    • 53 Metascore
    • 40 Critic Score
    Since there is almost certainly going to be another release in the series, pass on this and get "EggMania" instead.
    • 50 Metascore
    • 40 Critic Score
    This "nail-biting thriller" has more plod to the plot than most Agatha Christie novels, and use of the psychic abilities of the protagonist, Joseph Shamley, is sorely needed to make sense of some of the baffling leaps in continuity.
    • 61 Metascore
    • 40 Critic Score
    The current system is too cumbersome for an action-oriented game, and the inability to save anywhere only makes things even more frustrating.
    • 60 Metascore
    • 40 Critic Score
    Has a few brief flashes of fun but no sustained action. Fanatics of the sport may keep it for awhile, but most gamers will recapture the hard disk space as quickly as possible.
    • 59 Metascore
    • 40 Critic Score
    Is Futurama fun for fans of 3D platform or shooter games? As Leela once said, "At the risk of sounding negative, no."
    • 73 Metascore
    • 40 Critic Score
    There is an expression that beauty is only skin deep, which fits Xtreme Beach Volleyball to a tee. Those who purchase this game will soon discover the beautiful graphics are hiding a shallow, pointless game underneath.
    • 48 Metascore
    • 40 Critic Score
    A good idea that fails to survive the transition from concept to actual gameplay.
    • 69 Metascore
    • 40 Critic Score
    This once excellent, oddly addicting title that appeared on the Saturn three years ago has become little more than a tedious chore to play.
    • 67 Metascore
    • 40 Critic Score
    With over 10,000 objects in the game's universe, there is quite a bit to see and no one's going to tell you how or when to see it in this open-ended space adventure.
    • 62 Metascore
    • 40 Critic Score
    Yet another Olympic-style contest failing to deliver gold when it comes to the most important aspect of any title: gameplay.
    • 64 Metascore
    • 40 Critic Score
    All of the problems the off-road games have experienced in the past are as visible in this version as a Hummer with its high beams on.
    • 57 Metascore
    • 40 Critic Score
    Most significantly, Ruins of Myth Drannor does not accomplish the depth of story, the detail of character customization, or the engulfing campaign world that made the original Pool of Radiance such a memorable adventure.
    • 41 Metascore
    • 40 Critic Score
    The battles, the excitement, and the potential mix of science fiction with history, is all lost in a stilted game environment that was obviously crafted by Crichton's vision of what the game should be vs. the ultimate goal of creating a good game.
    • 64 Metascore
    • 40 Critic Score
    More of the same uninspiring gameplay that makes the license unappealing to game developers. Its failure to adhere to simple precedents or develop surprising action involving interesting characters empties yet another promise of a quality title.
    • 70 Metascore
    • 40 Critic Score
    Perhaps Turok would have been more acceptable had it been released a few years ago, but the genre has, interestingly enough, "evolved" to the point where this game looks and plays downright primitive.
    • 61 Metascore
    • 40 Critic Score
    As an adventure, CSI should be considered DOA -- its gameplay, clueless.
    • 46 Metascore
    • 40 Critic Score
    There is nothing in this game that hasn't been done better in every single way than "Baldur's Gate: Dark Alliance."
    • 53 Metascore
    • 40 Critic Score
    Besides proving it's possible to depict a fast-paced, three-dimensional environment on the GBA, Iridion 3D is yet another reminder of what gamers everywhere already knew: eye candy is no substitute for meaningful gameplay.
    • 73 Metascore
    • 40 Critic Score
    Oni
    It's an interesting premise with a fine fighting scheme – squandered by sloppy design and bugs. Definitely a title destined for demo-status gone awry and certainly little more than a game for those who like their games with little substance.
    • 65 Metascore
    • 40 Critic Score
    It's very short and predictable, leaving the graphics to stand on their own as the best feature of the game.
    • 53 Metascore
    • 40 Critic Score
    Feels like some goofy little game you might download for free on the Internet and play for a couple of minutes.
    • 59 Metascore
    • 40 Critic Score
    A disappointment.
    • 65 Metascore
    • 40 Critic Score
    Comedy that fails to deliver much of anything in the way of humor is a sad product. All the components for a successful funfest are present but the end result falls flat.
    • 68 Metascore
    • 40 Critic Score
    The action is not nearly violent enough to satisfy one's bloodlust, the characters look different but function essentially the same, and matches lack any form of strategy associated with the sport.
    • 48 Metascore
    • 40 Critic Score
    What’s missing is anything to differentiate this collection from the other re-releases these games have seen. Even the most nostalgic gamers won’t find anything to get excited about.
    • tbd Metascore
    • 40 Critic Score
    When in search of a movie souvenir to bring home, this may be the better choice, dollar for dollar, compared to the Disney's Atlantis games on other platforms.
    • tbd Metascore
    • 40 Critic Score
    Could have been a decent racing game, but due to some of the worst physics and controls ever seen in a racing game, it is nothing more than a worthless rip-off.
    • 64 Metascore
    • 40 Critic Score
    Lacking just about everything that makes their top-shelf titles great, namely the depth of modes and the attempt at re-creating the nuances of the sport, Triple Play 2002 is an action-heavy game that needs a complete overhaul in player models, fielding, pitching, and options.
    • 50 Metascore
    • 40 Critic Score
    Unfortunately, the game drains any excitement out of controlling a dragon and quickly becomes a mediocre flying shooter.
    • 54 Metascore
    • 40 Critic Score
    One of the more annoying aspects of Real Pool is the control system, which is extremely unintuitive.
    • 64 Metascore
    • 40 Critic Score
    Unfortunately FireBlade's visuals are a notch below most offerings for 2002, but the control is what ultimately keeps this title grounded.
    • 66 Metascore
    • 40 Critic Score
    An unwieldy pitching system and terrible fielding result in a twin killing for those expecting to connect with a fast-paced baseball game.
    • 55 Metascore
    • 40 Critic Score
    The entire game from start to finish can be completed in under an hour, with level design as generic as the title.
    • 41 Metascore
    • 40 Critic Score
    The manner in which the screen moves can actually make you sick, and the enjoyment isn't enough to overcome that aspect.
    • 55 Metascore
    • 40 Critic Score
    It has some serious flaws in the gameplay that ultimately keep it from joining the ranks of the truly inspired wrestling titles.
    • 58 Metascore
    • 40 Critic Score
    A big disappointment. While there is potential here for a great game, it lacks the depth, production values, and fun associated with a quality Star Wars title.
    • 54 Metascore
    • 40 Critic Score
    The storyline for this game is dull.