All Game Guide's Scores

  • Games
For 885 reviews, this publication has graded:
  • 25% higher than the average critic
  • 3% same as the average critic
  • 72% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Grand Theft Auto III
Lowest review score: 20 Arctic Thunder
Score distribution:
885 game reviews
    • 50 Metascore
    • 40 Critic Score
    Unfortunately, the game drains any excitement out of controlling a dragon and quickly becomes a mediocre flying shooter.
    • 54 Metascore
    • 40 Critic Score
    One of the more annoying aspects of Real Pool is the control system, which is extremely unintuitive.
    • 64 Metascore
    • 40 Critic Score
    Unfortunately FireBlade's visuals are a notch below most offerings for 2002, but the control is what ultimately keeps this title grounded.
    • 66 Metascore
    • 40 Critic Score
    An unwieldy pitching system and terrible fielding result in a twin killing for those expecting to connect with a fast-paced baseball game.
    • 55 Metascore
    • 40 Critic Score
    The entire game from start to finish can be completed in under an hour, with level design as generic as the title.
    • 41 Metascore
    • 40 Critic Score
    The manner in which the screen moves can actually make you sick, and the enjoyment isn't enough to overcome that aspect.
    • 55 Metascore
    • 40 Critic Score
    It has some serious flaws in the gameplay that ultimately keep it from joining the ranks of the truly inspired wrestling titles.
    • 58 Metascore
    • 40 Critic Score
    A big disappointment. While there is potential here for a great game, it lacks the depth, production values, and fun associated with a quality Star Wars title.
    • 54 Metascore
    • 40 Critic Score
    The storyline for this game is dull.
    • 30 Metascore
    • 40 Critic Score
    Yet another disappointing entry in Titus Interactive’s pitiable portfolio. Part man, part machine, all flop.
    • 65 Metascore
    • 40 Critic Score
    The game swings and misses in so many areas that it ends up alienating arcade fans and simulation fans alike.
    • 70 Metascore
    • 40 Critic Score
    Most gamers won't be able to think straight, let alone execute the tons of mouse clicks necessary to keep from being overwhelmed.
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, any promise of a good game is hindered by the insistence that your car explode in a fiery crash nearly every time you come in contact with another vehicle.
    • 58 Metascore
    • 40 Critic Score
    The biggest issues players will likely have are the annoying time-based objectives, sloppy control in pedaling from one spot to the next, and confusing environments desperately needing some sort of onscreen map or compass.
    • 60 Metascore
    • 40 Critic Score
    Any potential excitement is sabotaged by uninspired gameplay.
    • 68 Metascore
    • 40 Critic Score
    The game is rated "E" for everyone, and it will likely find ways to bore and possibly annoy everyone who plays it.
    • 64 Metascore
    • 40 Critic Score
    Little more than a convoluted, poorly executed variation on "Tetris."
    • 49 Metascore
    • 40 Critic Score
    Repetitive action and sloppy control in lieu of an enthralling adventure.
    • 52 Metascore
    • 40 Critic Score
    The simple, straightforward nature of gameplay is over far too quickly and the appealing aspect of smashing into buildings and cars is largely neglected.
    • 63 Metascore
    • 40 Critic Score
    The translation is nearly arcade perfect. The only thing missing is a full-sized sniper rifle, which ends up making a big difference.
    • 75 Metascore
    • 40 Critic Score
    Just plain old Bust-A-Move, the same Bust-A-Move that we've been playing for the last decade.
    • 38 Metascore
    • 40 Critic Score
    Control is brutal in this game, forcing players to grit their teeth and redo each maneuver multiple times before it registers correctly.
    • 64 Metascore
    • 40 Critic Score
    Only enjoyable if you equate fun with frustration, but most gamers have long since outgrown that philosophy, as have most games. Yet Gradius III and IV clings to its roots like a long rotting tooth.
    • 46 Metascore
    • 40 Critic Score
    An inordinate number of doors slows the pace down as the hero must usually search for switches to open them, often having to kill monsters to get there, and all too often, the monster doesn't show up until Rick reaches the door.
    • 64 Metascore
    • 40 Critic Score
    The racing environments suffer from the PlayStation 2's notorious texture limitations.
    • 54 Metascore
    • 40 Critic Score
    The action tends to get repetitive, which is not helped by the lack of enemy variety.
    • tbd Metascore
    • 40 Critic Score
    The smooth controls and frame rate prevent the game from being totally abysmal, but with the gameplay problems, weapon lag time, and weak save game feature, more work is needed.
    • 58 Metascore
    • 40 Critic Score
    Your worst enemy is not the Dark Side but the simple act of trying to jump from one platform to another. The isometric perspective makes it difficult to judge distance and position, and the actual act of jumping is marred by touchy controls.
    • 46 Metascore
    • 40 Critic Score
    The few bright spots are that combos are easy to perform and each character does indeed have a distinctive fighting style. Yet these are quickly dimmed by players whipping through the Story mode within eight minutes using a single button (Y) for nearly all of the characters.
    • 55 Metascore
    • 40 Critic Score
    A weak conversion of what was arguably a middling title to begin with. Though it starts off fast and smooth, the action quickly becomes touch and "d'oh."

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