AusGamers' Scores

  • Games
For 422 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 4 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Tribes: Ascend
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 24 out of 422
422 game reviews
    • 88 Metascore
    • 90 Critic Score
    Plus, it’s still one of the most intricately designed, fast-paced, and skill-centric multiplayer games ever created. One that can be enjoyed by players of all skill level.
    • 88 Metascore
    • 92 Critic Score
    Getting online and into the game though, rewards players with one of the most engaging single-player and co-op experiences in the business, so if you have patience and can look past Blizzard's biggest oversight, you're in for one of the year's best games.
    • 88 Metascore
    • 85 Critic Score
    I am thoroughly enjoying this new expansion for World of Warcraft. From the new additions to the enemy tagging system, to the way the new zones dynamically adapt to the player's level, and the way that the dungeon instancing system can now select players anywhere from Level 98 to 110 to fill a group, makes this new expansion one of the most player friendly experiences in WoW yet.
    • 88 Metascore
    • 90 Critic Score
    It provides a compelling and mature story, great combat (eventually), all wrapped up in what is clearly one of the most visually impressive games to be released in a long time.
    • 88 Metascore
    • 86 Critic Score
    The game looks great and plays extremely intuitively, whether you stay with the buttons or go to the new right stick mechanics.
    • 87 Metascore
    • 90 Critic Score
    It’s a compelling experience unlike anything else out in the market, despite borrowing heavily from a couple of other big guns. Thoroughly recommend.
    • 87 Metascore
    • 91 Critic Score
    Halo 4 stands as a particularly polished piece of fan fiction that not only deserves to be released, it carves its own way in an established universe, carefully paying homage to the tropes of what has come before, while boldly establishing its own mythology and gameplay lore.
    • 87 Metascore
    • 90 Critic Score
    DiRT 2 sacrificed a lot of its soul in the hunt for a wider, more youthful audience. DiRT 3 has halted this 'fun at the expense of realism' devolution, picks the perfect line between core and arcade, and ends up setting the pace for my favourite driving game of 2011.
    • 87 Metascore
    • 100 Critic Score
    It’s the best-looking game across all three platforms (yes, even over The Witcher 3), but more importantly it just delivers in every aspect you could hope for. It’s challenging and engaging, expansive and enticing. Its game-world is wholly realised and gorgeous to look at, but above all else, it tells such an incredible story in so many new and unique ways, it’s impossible to ignore.
    • 87 Metascore
    • 90 Critic Score
    Those who don't like the vehicular action in Battlefield should probably go and play Call of Duty instead of even considering Armored Kill, but for the rest of us this expansion pack is as good as Battlefield 3 gets. But please, if you do end up buying the pack, for the love of all things holy, when you get in a vehicle, wait for your fricking team mates before you put your pedal to the metal...
    • 87 Metascore
    • 86 Critic Score
    For just over $30, you get a good four to five hours of gameplay if you take your time, more if you want to collect 100% of each area’s hidden elements. Most of that time is spent with a smile on your face and the realisation that the Vita is severely underutilised.
    • 87 Metascore
    • 95 Critic Score
    The best way to sum up Reaper of Souls is to unfortunately badmouth the original release, as this is the definitive version of Diablo III, which makes the version we all played two years ago seem like a work-in-progress. Everything has been changed for the better, and when you factor in all the new content and the fantastic new Crusader class, you have what is arguably the best entry in the series.
    • 87 Metascore
    • 92 Critic Score
    Best platformer I've played, experienced and ogled at in a long while.
    • 87 Metascore
    • 89 Critic Score
    The odds are never in your favour, but that's the whole point. In Spelunky, suffering is addictive.
    • 87 Metascore
    • 90 Critic Score
    Diablo III adds just enough to the console experience to separate it from its older PC sibling without stripping away the core action RPG base.
    • 87 Metascore
    • 86 Critic Score
    Pikmin 3 is quintessential, classic Nintendo, the Nintendo we know and love, the one that makes us buy every console regardless of our doubts and hang-ups. It’s not the killer app the system is begging for, but if you have shelled out for Nintendo’s new console it’s the best exclusive currently available.
    • 87 Metascore
    • 90 Critic Score
    Warlords of Draenor will remind you just why World of Warcraft is still on top after 10 years of service, even with its architectural problems that the Garrison feature holds.
    • 86 Metascore
    • 85 Critic Score
    With arguably more gameplay content than the original, expanded diplomatic and battle strategies, and moving the series forward to the industrial age, developer Creative Assembly have released another stellar entry into this long-running series.
    • 86 Metascore
    • 88 Critic Score
    NBA 2K14 is a truly next-gen experience -- it looks and plays amazingly, it offers a better connection to the real world of basketball than ever before and the way they've added in relationship management elements to both the MyCareer and MyGM modes makes the game feel significantly better.
    • 86 Metascore
    • 90 Critic Score
    The level of Warhammer-specific detail that has been translated into Total War mechanics is remarkable, ranging from the way in which different types of units compact each other to the way it’s incredibly risky and costly to venture too far into Vampire or Chaos territory.
    • 86 Metascore
    • 87 Critic Score
    Titanfall is a very good shooter, and I'm always a fan of any game that lets players use movement to separate themselves from the herd. Nevertheless, I feel like Respawn is simply setting the foundation here -- what they really want is for us to prepare for Titanfall 2.
    • 86 Metascore
    • 90 Critic Score
    Tomb Raider reaffirms the importance and value of having strong, realistic female protagonists in games, while also successfully transposing much of what people loved about the original titles into an adventure that feels superbly modern. It’s a better Uncharted game than Uncharted 3 was.
    • 86 Metascore
    • 100 Critic Score
    Tribes: Ascend is the most pure representation of the Tribes experience since Tribes 2 perfected it back in 2001. Almost every single part of the experience has been tweaked and improved, classes reborn and expanded, maps detailed and sprawling. You can ski like a master within minutes, but perfecting your routes, jumps and jetpack tactics are still the aim of the game.
    • 86 Metascore
    • 90 Critic Score
    Its accessibility over previous entries may be its biggest strength as for those who’ve always been curious about StarCraft multiplayer but may have felt too intimidated to give it a try will find that learning has never been easier, and is still a hell of a lot of fun, even if you’re not in it to climb ladders and make a name for yourself.
    • 86 Metascore
    • 93 Critic Score
    There's so much to explore, to experience, that I think it's essential playing — despite the slightly disappointing stealth.
    • 86 Metascore
    • 84 Critic Score
    Back under the creative control of Toys For Bob, Trap Team delivers an experience with enough depth and variation to warrant a fourth buy-in to new toys and a new gimmick.
    • 86 Metascore
    • 85 Critic Score
    A richly detailed world that has been unmistakably crafted with love and is well worth its 1200 MP price tag. It exudes all the addictive familiarity of an every-man action-RPG, but it's presented in such a clever, charming and original way as to raise it to must-play material.
    • 86 Metascore
    • 90 Critic Score
    The game on both PS4 and Xbox One is gorgeous, though it appears the PS4 comes out ahead in a few areas, such as all cut-scenes being rendered at 1080p, while some on Xbox One are capped at 900p.
    • 86 Metascore
    • 88 Critic Score
    The Arcade mode and multiplayer alone add enough to the single-player campaign to keep you coming back for more, but for me the selling point of the game came in its presentation.
    • 86 Metascore
    • 90 Critic Score
    The story takes bigger risks, and is all the better for it. By no means is it perfect, but the negatives are so slight they don’t really warrant full disclosure. This is a bigger, meatier sequel, one that improves on an already great game. And again, it gets the balance right. The balance between survival, in terms of facing off against an army of foes as well as giant killer snow bears, and exploration, in the form of archaeology-by-the-way-of Lara being genuinely excited when she comes across an ancient trinket or mural. And story.