Australian GamePro's Scores

  • Games
For 77 reviews, this publication has graded:
  • 76% higher than the average critic
  • 2% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 9.7 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Metal Gear Solid 3: Snake Eater
Lowest review score: 60 Second Sight
Score distribution:
  1. Positive: 65 out of 77
  2. Negative: 0 out of 77
77 game reviews
    • 64 Metascore
    • 75 Critic Score
    Great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time.
    • 63 Metascore
    • 75 Critic Score
    Perhaps if "Burnout 3" didn't exist, Crash 'n' Burn might have had a better chance. However, this is still an immensely enjoyable game for all destruction fans out there.
    • 72 Metascore
    • 75 Critic Score
    If it wasn't for the recycled ideas plucked straight from a Japanese RPG back catalogue, along with some very poorly written NPC interactions and weak storytelling, Sudeki could have been a much more impressive and memorable action/RPG.
    • 66 Metascore
    • 75 Critic Score
    Great fun for our gaming youth and a humorous piece of nostalgia for veterans keen to spank their bandicoots, one last time.
    • 65 Metascore
    • 75 Critic Score
    Perhaps if "Burnout 3" didn't exist, Crash 'n' Burn might have had a better chance. However, this is still an immensely enjoyable game for all destruction fans out there.
    • 74 Metascore
    • 70 Critic Score
    On the bright side, multiplayer has been designed to not require the fastest connection for smooth play, even on overseas servers. The cars handle quite well, the graphics are nice, and the physics seem good.
    • tbd Metascore
    • 65 Critic Score
    The level objectives, while varied and challenging are sadly a linear affair, inevitably leading you through the game by a leash. Though, with the recovery of each Talsiman, new powers are progressively unlocked such as increased strength, speed, jumping, and astral travel.
    • 57 Metascore
    • 60 Critic Score
    After creating such large cities, Reflections have failed to use this potential offering no incentive to utilise the surrounds. With no hidden extras or surprises Driver 3 is strictly what you see is what you get.
    • 69 Metascore
    • 60 Critic Score
    AOE proudly champions these genre cliches, but in doing so, buries the old-school for good.
    • 76 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 76 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 76 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
    • 79 Metascore
    • 60 Critic Score
    Despite its flaws, OutRun 2 is the epitome of arcade racing. The controls are ridiculously simple, there's absolutely no attention paid to car or player damage, and there's no story mode or specific goal.
    • 74 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 75 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
    • 56 Metascore
    • 60 Critic Score
    After creating such large cities,Reflections have failed to use this potential offering no incentive to utilise the surrounds. With no hidden extras or surprises Driver 3 is strictly what you see is what you get.
    • 77 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.